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> Then 35point limit., Is it really needed?
Critias
post Apr 11 2008, 12:49 PM
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Which is when, as per the rules, you just shoot them down.

The OPTION being there isn't innately game breaking. Leaving the option there for unlimited (or less limited) Qualities doesn't, in and of itself, do anything at all to the game balance of any game, ever. It's only the abuse of that option, in direct violation of the long-standing "GM's fiat" rule anyways, that could cause anything to break.
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Fuchs
post Apr 11 2008, 12:57 PM
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I always have trouble finding negative qualities I do not consider crippling anyway, so I don't see many problems.
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ornot
post Apr 11 2008, 01:04 PM
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QUOTE (Critias @ Apr 11 2008, 08:49 AM) *
Which is when, as per the rules, you just shoot them down.

The OPTION being there isn't innately game breaking. Leaving the option there for unlimited (or less limited) Qualities doesn't, in and of itself, do anything at all to the game balance of any game, ever. It's only the abuse of that option, in direct violation of the long-standing "GM's fiat" rule anyways, that could cause anything to break.


I do shoot them down, but that -ve quality is so ripe for abuse, that the moment I see it I immediately get the twinkslap reflex, even if it is legitimate.
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Fuchs
post Apr 11 2008, 01:07 PM
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Which is why in our campaign, we don't have hard limits on BP, gear and availability, we take a look at the end result, and judge that for balance.
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ArkonC
post Apr 11 2008, 01:12 PM
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The thing with incompetence is it doesn't even let you default, our covert ops specialist thought it would be fun to take incompetence demolitions, yet still try to blow shit up all the time, but be can't even try...
So you only take incompetence in skills you will never use anyway, or you gimp yourself for more than 5 BPs worth...

Anyway, we consider that limit to be more of a suggestion than a rule and we rarely go over 20 BP of negative qualities, though we usually take around 30 of positive ones...
We also don't count MA qualities or magic/resonance giving qualities for the limit...
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Nightwalker450
post Apr 11 2008, 01:51 PM
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QUOTE (ornot @ Apr 11 2008, 07:12 AM) *
I have to agree with the posters that have said allowing people to offset an unlimited number of +ve qualities with -ve qualities would break things.

I still hate incompetency as a ridiculously cheap -ve quality. "Oh great. You're crap at something you never wanted to do anyway". I'll usually allow incompetencies if a player can give a good reason (examples include cybercombat in a scorched street sam, and demolition in a face adept who got blown up one time, making him nervous around explosives). I've heard some really stupid excuses for someone to be incompetent at things ranging from nautical mechanic (a mage) to parachuting (a hacker).


I've got a character I've been working on that I want to give Incompetent (Swimming), but I want to be able to get the Athletics Skill Group still, just excluding swimming. I've got to run that one by my GM to see if he'd let me do that.
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DreadPirateKitte...
post Apr 11 2008, 01:55 PM
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My face has Low Pain Tolerance, and Incompetent: Unarmed. She also has no other melee fighting skills.

When someone gets in melee range, she starts whimpering, begging, pleading, conning, whatever it takes.

Good times!
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CircuitBoyBlue
post Apr 11 2008, 02:24 PM
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My Urban Shaman has incompetencies in Survival and Parachuting. If those ever come up to bite me in the ass, they'll do it spectacularly.
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Shiloh
post Apr 11 2008, 03:19 PM
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It's a Ref's job to make sure that the negative qualities taken do, occasionally, hamper the Runner. The mechanism for doing this isn't specified, but in the same way it's their job to find appropriate but challenging escapades for the Runners, they have to take any background given and use it. Responsibly and reasonably. Your Incompetent Parachutist might have to be in a double rig, gimping the Special Forces para-trained character, when it comes to the adventure that needs aerial insertion, but you shouldn't need to parachute in on every target. There should also be targets that might be suitable for an overland yomp through wilderness approach, but your Incompetence prevents that being practicable unless someone else can pick up the slack.

If it never hampers you, it's not worth any points. As another game puts it: "Taking 'no legs' as a disadvantage then buying Cyberlegs doesn't count." (IMG:style_emoticons/default/smile.gif)
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Moon-Hawk
post Apr 11 2008, 03:33 PM
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QUOTE (Larme @ Apr 10 2008, 07:31 PM) *
I think instead of replacing an arbitrary 35 point limit with an arbitrary 15 point gain limit, the best course is to replace the arbitrary limit with a flexible GM discretion standard. The limit is good, I think, but if someone wants to exceed it, I think the best standard is whether the GM thinks it would make a good character. A character with every negative quality would obviously not be any good. But under the OP's idea, they could take every negative quality. Obviously GM discretion applies everywhere, but if you're going outside the RAW why make a new set standard?

I agree, but the limit establishes a good rule-of-thumb, though, so it's worth keeping as a guideline.

QUOTE (Critias @ Apr 11 2008, 03:58 AM) *
*shrugs* If someone has a fair list of Qualities they want, that fit the character and are backed up by a solid story, arbitrary Positive/Negative restrictions are one of the only things I've always been fine with house ruling right out the window. There's supposed to be something special about these characters that explains why they're so fucked up they aren't holding down real jobs, and there's supposed to be something special about these characters that explains why, despite that, they're capable of doing the things they do and being good at their work as Shadowrunners.

Positive and Negative Qualities are some of the best, most character-driven, ways to show not only how fucked up a Shadowrunner's life, mind, and body can be, but also what "something special" they've got that still lets them eke out a living with the job they've got. If they fit the character and the campaign, as far as I've always been concerned, the sky's the limit.


Definitely. Obviously the GP-approval step of chargen is always present, but I use the 35BP limits on positive and negative qualities as as guideline for the players: if you're under the limit, expect to get approved, if you're over the limit, expect not, but I've made exceptions both ways. I've let a character take more than 35 points of flaws if, as a set, they all really fit and worked together, and I've disallowed a combination of flaws that added up to less than 35 (like 6 Incompetence flaws). Likewise with positive qualities.
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MarCazm
post Apr 11 2008, 03:37 PM
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QUOTE (Moon-Hawk @ Apr 11 2008, 05:33 PM) *
Definitely. Obviously the GP-approval step of chargen is always present, but I use the 35BP limits on positive and negative qualities as as guideline for the players: if you're under the limit, expect to get approved, if you're over the limit, expect not, but I've made exceptions both ways. I've let a character take more than 35 points of flaws if, as a set, they all really fit and worked together, and I've disallowed a combination of flaws that added up to less than 35 (like 6 Incompetence flaws). Likewise with positive qualities.


Not to mention the notoriety a character gets from all those.
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Mikado
post Apr 11 2008, 03:41 PM
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QUOTE (Cthulhudreams @ Apr 10 2008, 07:34 PM) *
it's really not very good. Bioware is already pretty cheap on the essence, and it doesn't work with cultured bioware or genetech - ie all the good stuff - and overall is fairly dismal, when you actually have to pay for it.

Most people go 'OMG! WTF?!?! OP!! LOLOLOLOL!' and then when you try using it basically sucks, and there are other things to spend that 35 BP positive quality allowance on. But when that quality doesn't cost 30 BP, and instead makes you allergic to Gold, Silver and Rubies, then it is, as I said, pretty sweet.

Actually... if you really look into it it is overpowered... You are forgetting that you can use Type O with second hand bio. I dont have my books with me but so my numbers may be off but if IIRC muscle toners are .3e at a cost of 7000nuyen. At rating 4 its 1.2e and 28000nuyen then add second hand.... 1.44e and 14000nuyen the do type O for a final cost of .72e and 14000nuyen. No... not broken at all.... Just look at some of the basic bio you can get at half price and almost half essence... Who cares if it does not work on synaptic 2.... not spending as much on the other stuff means you can actually afford synaptic at char gen.
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CircuitBoyBlue
post Apr 11 2008, 03:43 PM
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It hampers me constantly, actually. It means I can't go playing outside the city (more the survival incompetence, but they both work out that way). There's a difference between letting an incompetence hamper a player for the equivalent of its BP amount and using it to just kill a player at a certain time (which is pretty much the way either of those incompetences would shake out). You're right about "no legs" thing with cyberlegs, but this isn't really the same situation, because the incompetences DO present an obstacle, just without actually "coming into play," per se.
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Cthulhudreams
post Apr 11 2008, 03:52 PM
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QUOTE (Mikado @ Apr 11 2008, 10:41 AM) *
Actually... if you really look into it it is overpowered... You are forgetting that you can use Type O with second hand bio. I dont have my books with me but so my numbers may be off but if IIRC muscle toners are .3e at a cost of 7000nuyen. At rating 4 its 1.2e and 28000nuyen then add second hand.... 1.44e and 14000nuyen the do type O for a final cost of .72e and 14000nuyen. No... not broken at all.... Just look at some of the basic bio you can get at half price and almost half essence... Who cares if it does not work on synaptic 2.... not spending as much on the other stuff means you can actually afford synaptic at char gen.


Except rating 4 muscle toner is not something you can buy at char gen, and frankly the only thing stopping, say, my dog installing rating 4 muscle toner is that availibity limit.

But more to the point, doesn't it actually say that it makes regular bioware count as delta, thus not second hand?
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ElFenrir
post Apr 11 2008, 04:16 PM
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My thing with the Incompetences, is that they are 5 point negative qualities, the minimum costs. These shouldn't bite you in the ass every single game session, IMO. Like, a Mild addiction, it says once every few days/once a week or so, a craving should come up. Now, it's not a hard or fast rule...if the character is, say, at home for two weeks(hypothetically), with no 'pressure', it might not come up. Likewise, if said character goes undercover in a Jazz Ring and he's mildly addicted to jazz...then the craving could come up more often.

an Incompetence, IMO, should hinder the character once in awhile, for 5 BP. Now, a 30 BP negative quality? Yeah, that's a nasty one. Be prepared for it to really hit you hard. In fact, I might suggest against this because some qualities just hose a character soooo bad.


Personally, i like self-policing qualities. First Impression? Great, every time you meet someone the first time you get the bonus. It's nice and cut and dry. Allergy: Soy is good; my character that has it, the GM agreed that I pay an extra 10% a month on my lifestyle, I make sure myself i run a minimum of middle(if i got dropped to Low i'd probably add alot more), and basically make it a point of knocking extra off my nuyen if we go out to special dinners. It works well for all of us, and trust me, my wallet feels the flaw, especially since said character has a Suprathyroid. Yeah, +20% per month, baby. This adds up to 1k per month middle, and 12k per year. Basically, his allergy and ware cost him three lower priced runs. When you think about it in that term, its a pain in the ass. (should i increase to High? Double that.) (IMG:style_emoticons/default/nyahnyah.gif) Allergies to Unobtanium are harder, since the GM has to be able to realistically stick them in sometimes. I mean, putting The Man with the Golden Gun into every blessed fight because a character has a mild Gold allergy is kind of lame; but an enemy that does a little research and remembers this can haunt them now and again. Sunlight is a great self-policing one, too. Go out during the day without protection, you're gonna hurt. Occationaly the GM can set it up where you are gonna feel uncomfortable.

Anyway, im also in the boat of rather allowing 50 points of really cool negative qualities that mix together, instead of 15 points of ones that don't. I'd be much more likely to allow Scorched, Simsense Vertigo, Sensitive Neutral Structure, Mild BTL addiction(all matching up), with other ones that might head into that mental screw category that add up to even 40 BP; but if someone tried to get Incompetence: Chipmunk Breeding and Mild Allergy to Elephant Liver past me for 10 points i'd of course tell em to pick something else.

I DO, however, give players the benefit of the doubt most of the time. I have a very, very, long and patient fuse when it comes to the 'twinkslap' (is that another form of pimpslap? (IMG:style_emoticons/default/biggrin.gif) ), and i very, very, rarely use it, unless it's said extreme circumstances.

All THAT being said, we stick to the +/-35 just because of simplicity purposes. It's a pretty big chunk BP to spend on qualities if you only purchase them, and thus should get something good, and it's alot of BP if you get it back in pure points. Works fine for us.

I understand it's not a disadvantage if you don't suffer from it, but there are reasonable ways to do this. I admit im not too into the ''If this quality does not affect you for exactly'' *gets out calculator and plugs in numbers for five minutes* ''At least 8.324444522 percent of the time in the game, i'm afraid i can't allow it. It's free points in that case, and i'm getting...7.99836 percent of the time. Please pick something else.''

I'm not saying anyone here does that, and it is greatly exaggerated of course, but I HAVE, sadly, seen GMs that ALMOST take it to this point where they are, for lack of a better term, 'quality control' freaks. If one of my players 5 point quality skips a week or even two where it comes up, the game is NOT going to implode on itself and fall apart.



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Sponge
post Apr 11 2008, 04:18 PM
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QUOTE (Cthulhudreams @ Apr 10 2008, 06:56 PM) *
For example can I take type O, biocapability cyber, biocompat bio, wildcard prototype, and then load up on random cyberbased negative qualities?



QUOTE (Cthulhudreams @ Apr 10 2008, 07:04 PM) *
Biocompatability (bioware)۩
Biocompatability (cyberware)۩


IIRC by the description, you can only have one or the other of the Biocompatibility qualities, but not both.

DS

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Mikado
post Apr 11 2008, 04:18 PM
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QUOTE (Cthulhudreams @ Apr 11 2008, 10:52 AM) *
Except rating 4 muscle toner is not something you can buy at char gen, and frankly the only thing stopping, say, my dog installing rating 4 muscle toner is that availibity limit.

But more to the point, doesn't it actually say that it makes regular bioware count as delta, thus not second hand?


Fine... rating 3 then... I did say I did not have my books with me... And, other than availability, your dog would still have to pay the full price for it. My point was you would be spending half as much and that makes it a much better quality than some think. Add the half price factor to and adept and they get much better very quickly.
And IIRC, regular bio is the only stuff that could be second hand because cultured and graded ware was gene typed to a specific individual. The only difference between regular ware and second hand is the latter was "used" a bit before being in you. It is still made like all other regular ware, that is it is type O. I dont recall anything in the books that say you can't stack type O with second hand.
But much like everything on Dumpshock... It is all subject to the person reading. Almost everyone, it seems, sees the rules differently here.
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Fortune
post Apr 11 2008, 04:48 PM
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QUOTE (Mikado @ Apr 12 2008, 02:18 AM) *
Fine... rating 3 then...


Rating 2 is maximum at chargen. (IMG:style_emoticons/default/wink.gif) (IMG:style_emoticons/default/biggrin.gif)
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nathanross
post Apr 11 2008, 04:49 PM
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QUOTE (CircuitBoyBlue @ Apr 11 2008, 09:24 AM) *
My Urban Shaman has incompetencies in Survival and Parachuting. If those ever come up to bite me in the ass, they'll do it spectacularly.

Yeah, that is just munchy man. Because of this, one day your GM will have a run where you Parachute into the Rain Forrest and have to survive while making your way to a secure facility up the Amazon.

QUOTE (Mikado @ Apr 11 2008, 10:41 AM) *
Actually... if you really look into it it is overpowered... You are forgetting that you can use Type O with second hand bio.

Wow, I forgot about second hand. That is sweet!
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CircuitBoyBlue
post Apr 11 2008, 05:11 PM
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QUOTE (nathanross @ Apr 11 2008, 12:49 PM) *
Yeah, that is just munchy man. Because of this, one day your GM will have a run where you Parachute into the Rain Forrest and have to survive while making your way to a secure facility up the Amazon.


So, when I give my urban shaman concrete (heh, unexpected pun!) reasons to stay in the city, you think that's muncy, but if the GM were to send an urban shaman to the Amazon, you see no problem with that? It would be like sending the hacker on an astral quest. Like I've said before, I don't think it's necessarily munchy to have incompetences just because they never "come up." Sure, I'm not falling to my death every week, but I am being limited in what I can do every week. If the GM said "Hey, this Johnson is willing to give you money to parachute into the Amazon," I'd reply "Sorry, I don't jump into the Amazon for money," and ooc, I'd be thinking "I don't do it for karma, either." Call me munchy, but I think that drawback is worth WAY more than 5 or 10 BP.
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Nightwalker450
post Apr 11 2008, 05:20 PM
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QUOTE (Mikado @ Apr 11 2008, 10:41 AM) *
Actually... if you really look into it it is overpowered... You are forgetting that you can use Type O with second hand bio. I dont have my books with me but so my numbers may be off but if IIRC muscle toners are .3e at a cost of 7000nuyen. At rating 4 its 1.2e and 28000nuyen then add second hand.... 1.44e and 14000nuyen the do type O for a final cost of .72e and 14000nuyen. No... not broken at all.... Just look at some of the basic bio you can get at half price and almost half essence... Who cares if it does not work on synaptic 2.... not spending as much on the other stuff means you can actually afford synaptic at char gen.


Actually I'm pretty sure Type O specifically states that you can't take Second Hand Bio. There's a small chance I could be thinking of a different positive quality, but I doubt it.
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Mikado
post Apr 11 2008, 05:57 PM
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QUOTE (Fortune @ Apr 11 2008, 12:48 PM) *
Rating 2 is maximum at chargen. (IMG:style_emoticons/default/wink.gif) (IMG:style_emoticons/default/biggrin.gif)

Again, for those who are reading impaired.... I don't have my book with me.... As is... don't really know so was sort of guessing...
And.... Doesn't second hand also have a -4 to availability. IE: easier to get... If muscle toner is 5 availability per rating point level 3 would be available at char gen. Then again I could be thinking of SR3 rules.

QUOTE
Actually I'm pretty sure Type O specifically states that you can't take Second Hand Bio. There's a small chance I could be thinking of a different positive quality, but I doubt it.

If it does then I stand corrected.
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Larme
post Apr 11 2008, 06:51 PM
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QUOTE (Nightwalker450 @ Apr 11 2008, 12:20 PM) *
Actually I'm pretty sure Type O specifically states that you can't take Second Hand Bio. There's a small chance I could be thinking of a different positive quality, but I doubt it.


"Off the rack, basic bioware is considered delta grade for purposes of interacting with a type O body"

This means to me that it has no effect on any grade other than basic. Second hand is a different grade of bioware. So is alpha and beta. It will not affect the essence cost of anything that isn't basic grade bioware. Problem solved (IMG:style_emoticons/default/nyahnyah.gif)
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WeaverMount
post Apr 11 2008, 06:55 PM
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Aug pg20
QUOTE
Type O System
...
While the character cannot accept second-hand bioware
at all...
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Mikado
post Apr 11 2008, 08:13 PM
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QUOTE (WeaverMount @ Apr 11 2008, 01:55 PM) *
Aug pg20

Well then, I stand corrected.
I think type O is a little to expensive then... But then thats just me.
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