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#26
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Moving Target ![]() ![]() Group: Members Posts: 811 Joined: 30-January 07 From: Portland, OR Member No.: 10,845 ![]() |
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#27
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
but remembering that bike, i'm not really sure, if shadowrun would rule it as a bike and not a car with just 2 wheels *g*
but with the akira-bike, at least there would not be a problem with falling down, as the sides are enclosed and would prevent that . . you'd only have to deal with the changed physics of a limp body now weighting down one side instead of being evenly distributed in the middle . . but that's too much realism for me and if somebody starts about that i will gleefully take his character away and hand him a purely mediocre human character who can't do shit anyway *g* |
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#28
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,266 Joined: 3-June 06 From: UK Member No.: 8,638 ![]() |
Here's my take. You can rig a motorcycle while you're riding it. This is because of the following reasons.
First of all, I'm not a biker myself, although I am fairly sure that if you go limp you'll fall off a bike. Even in a car or a van you can fall over, hence the rigger cocoon mod. I honestly want my player to be able to rig his bike. I do. I just also want to stay moderately in line with the fluff. And technically it's very easy to fall off a horse too, unless you have a saddle with lots of support. Ask a jockey. |
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#29
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 ![]() |
I personally like the side car with rigger cocoon myself. Solves the holding onto the bike part very easily. (IMG:style_emoticons/default/grinbig.gif)
WMS |
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#30
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 ![]() |
First of all, I'm not a biker myself, although I am fairly sure that if you go limp you'll fall off a bike. Even in a car or a van you can fall over, hence the rigger cocoon mod. I honestly want my player to be able to rig his bike. I do. I just also want to stay moderately in line with the fluff. And technically it's very easy to fall off a horse too, unless you have a saddle with lots of support. Ask a jockey. Then rule that the ASSIST was designed with this in mind, and when it detects a rigger riding a bike that jumps into said bike, it allows partial control over the riggers body to the rigger to assist in the maneuvering of the bike. |
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#31
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 ![]() |
First of all, I'm not a biker myself, although I am fairly sure that if you go limp you'll fall off a bike. I'd believe it, but for one small tidbit. If you look in your hymnal, you'll see that at every point it mentions going limp in VR, it also says "as if you were sleeping." People can sleep with tensed muscles, and can even sit up or stand while asleep. In fact, the stiffness some people feel in the morning is usually the result of having tensed muscles all night long. So, personally, I have no problem with a rigger on a bike. |
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#32
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 ![]() |
The 'switch' that makes you go limp when you use ASIST could logically be changed to do whatever the hell else you want it to do, and instead of just cutting of the brain from the muscle response could jet its own muscle response down there. We know THATS possible because thats what skillwires do.
In the 'realistic world' that would give a bike a handling penalty because it needs to shuffle your weight around - because as you would be like a plank But you could have a good compromise by letting him rig the bike, but only when he has skillwires with the pilot ground vehicles skillsoft (R1) running. Then the skillwires can just send the 'hold the hell on' part of the program into his muscles while he is off in rigger land. Say it's possible in this unique circumstance because 'holding on' doesn't really require his brains active participation and focus. |
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#33
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Target ![]() Group: Members Posts: 6 Joined: 12-April 08 Member No.: 15,879 ![]() |
I think perhaps you (or whoever's character this is) should look into the Horseman from arsenal. Sounds a heck of a lot simpler and a very similar effect.
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#34
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Moving Target ![]() ![]() Group: Members Posts: 494 Joined: 19-February 05 From: Amazonia Member No.: 7,102 ![]() |
Interesting, I actually had the same thought last night. I think he'd fall off (I'm not gonna tell my GM thought though (IMG:style_emoticons/default/nyahnyah.gif) )
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#35
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,266 Joined: 3-June 06 From: UK Member No.: 8,638 ![]() |
Then rule that the ASSIST was designed with this in mind, and when it detects a rigger riding a bike that jumps into said bike, it allows partial control over the riggers body to the rigger to assist in the maneuvering of the bike. I think that's probably the direction I'm going in. I'll just have to insist that despite maintaining enough control over his body to ride, he still can't do other non-rigging stuff, such as turning in the saddle and shooting with his hand-held SMG, or directly rig other stuff and still ride. The alternative to that would be to have ASIST make someone rigid, as I and Aaron have now mentioned. That would also make people off in VR quite distinct from people off in Astral space. As far as changing the Aurora for a Horseman, the background to his character is a speed freak go-ganger. Hence heavily tuned racing bikes are his thing, and he got into rigging in order to ride his bike better. I'm not really wanting to penalise him for his concept by demanding all sorts of extra crap like skill wires etc. |
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#36
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 ![]() |
You don't even have to change the rules, just the fluff. Say that the "Motorcycle Gyro Stabilization" mod is actually a "Reverse-RAS Motorcycle Stabilization Interface." It does the same thing as the mechanics dictate--allows the motorcycle to be rigged, +2 to Handling on Crash tests--but the way it does it isn't by adding extra gyroscopes to the vehicle that motorcycles don't need, but by interfacing with the rigging body, causing it to lean and move with the turns.
That part is just software, BTW; what you're really paying for is the extra counterweights built into the vehicle, that can take the place of a metahuman driver and allow you to rig the motorcycle even when nobody is in the driver's seat. |
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#37
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Target ![]() Group: Members Posts: 6 Joined: 12-April 08 Member No.: 15,879 ![]() |
As far as changing the Aurora for a Horseman, the background to his character is a speed freak go-ganger. Hence heavily tuned racing bikes are his thing, and he got into rigging in order to ride his bike better. I'm not really wanting to penalise him for his concept by demanding all sorts of extra crap like skill wires etc. I am not a rules authority on the Rigging rules - but is there some way of getting Rigging bonuses while driving in AR rather than full VR? Or do you have to go full sim to get all the neat stuff? As another concept, you might want to think about going the "poor man's Rigger" by just using Wired Reflexes, AR, and some high skill ratings. You could get 3-4 IP, some nice heavy dice pools, and also use the extra IP for normal fighting as well. Personally, I see this as a better alternative, and a more "logical" choice for what a go-ganger would do. Seems way more "cool" to have a biker with super-fast reflexes and drives like a bat out of hell, than to have one who goes comepletely unconscious over his bike to accomplish the same thing. But that's just my take *shrug* |
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#38
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Moving Target ![]() ![]() Group: Members Posts: 734 Joined: 30-August 05 Member No.: 7,646 ![]() |
As far as changing the Aurora for a Horseman, the background to his character is a speed freak go-ganger. Hence heavily tuned racing bikes are his thing, and he got into rigging in order to ride his bike better. I'm not really wanting to penalise him for his concept by demanding all sorts of extra crap like skill wires etc. A speed freak wants to experience speed through a VR speedometer? If he's a true speed freak, he'll want to feel that speed, piloting with AR instead of VR ... and his bike will be red! (IMG:style_emoticons/default/wink.gif) |
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#39
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 ![]() |
As far as changing the Aurora for a Horseman, the background to his character is a speed freak go-ganger. Hence heavily tuned racing bikes are his thing, and he got into rigging in order to ride his bike better. I'm not really wanting to penalise him for his concept by demanding all sorts of extra crap like skill wires etc. If it makes you feel any better, skillwires are arguably the most powerful piece of ware in the game. |
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#40
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
I'd believe it, but for one small tidbit. If you look in your hymnal, you'll see that at every point it mentions going limp in VR, it also says "as if you were sleeping." People can sleep with tensed muscles, and can even sit up or stand while asleep. In fact, the stiffness some people feel in the morning is usually the result of having tensed muscles all night long. So, personally, I have no problem with a rigger on a bike. also, older versions had a rule where you could do stuff in the real world while in VR, it just took some nasty modifiers because of it. and the fluff at the start of SR3 talked about the decker not bothering to take the time to arrange the face into a "social" expression while jacked in, indicating that while your not aware of your real body to the same degree, one could still control it, if one wanted to. as for moving while sleeping, talk to any person that have a habit of sleepwalking (IMG:style_emoticons/default/wink.gif) |
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#41
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
QUOTE and his bike will be red! 'cause red uns go fasta! but the akira bike is red too so meh *g* |
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#42
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Moving Target ![]() ![]() Group: Members Posts: 350 Joined: 20-August 06 Member No.: 9,176 ![]() |
A speed freak wants to experience speed through a VR speedometer? If he's a true speed freak, he'll want to feel that speed, piloting with AR instead of VR ... and his bike will be red! (IMG:style_emoticons/default/wink.gif) But, a true Shadowrunner's bike is black. (And full of Bondo.) (IMG:style_emoticons/default/nyahnyah.gif) Vlad |
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#43
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
bunda i says!
red uns go fasta and fasta is betta! also: chamaeleon-effect paint, best of both worlds |
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#44
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 ![]() |
Another possible solution is to use a modified rigger cocoon and keep the rigger on the bike that way. Think a bike more like Tron, completely enclosed and safe from harm. Hell, make it even more fun by removing manual controls and make it completely VCR controlled.
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#45
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
or as mentioned, the akira-bike . . which does come in red allready *g*
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#46
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Moving Target ![]() ![]() Group: Members Posts: 247 Joined: 28-November 04 Member No.: 6,852 ![]() |
Fuel tanks are ferrous, magnets stick to them. (They even have magnetic tank bags). Just have the rigger have a couple speaker magnets in his jacket that stick him to the fuel tank and you're good to go. I think an electro-magnetic vest is a great idea! You can rig it to attach as soon as you jack in, and detach as soon as you jack out. This also satisfies Vlad's need for a cinematic escape scene... A person playing a Runner wants to be able to describe: "Jack Flash slips out the back door and slides onto his bike and jacks in. He starts her up and revs the engine a couple times before peeling off in the foggy Seattle night just as Lonestar exits the backdoor in pursuit, only to see the dark rider's taillight turning the corner." Now that I think about it, this might be one of the few decent uses for magnetic cyberhands! A character with magnets in his hands, knees, and feet should be able to stay on a bike fairly well, even at high speeds, especially if he's in the full tuck position. Looks like I have a new character concept to play with... (IMG:style_emoticons/default/cool.gif) |
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#47
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
woudln't that gecko-stuff work too? and probably even better than the magnets?
but the magnetic west does sound like fun, indeed *g* especially, if you can remote-controll it . . wanna make somebody look silly? switch it on while he's standing between his kitchen-utensils . . pans and pots and kettles and the like . . wanna be really mean? wait untill he opens the drawer with the forks and knives *g* or if you wanna get him in trouble, switch it off in an unconvenient moment so everything he stuck onto it so he would not have to carry it will fall down with a loud clattering noise ^^ |
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#48
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,266 Joined: 3-June 06 From: UK Member No.: 8,638 ![]() |
QUOTE You don't even have to change the rules, just the fluff. Say that the "Motorcycle Gyro Stabilization" mod is actually a "Reverse-RAS Motorcycle Stabilization Interface." It does the same thing as the mechanics dictate--allows the motorcycle to be rigged, +2 to Handling on Crash tests--but the way it does it isn't by adding extra gyroscopes to the vehicle that motorcycles don't need, but by interfacing with the rigging body, causing it to lean and move with the turns. That part is just software, BTW; what you're really paying for is the extra counterweights built into the vehicle, that can take the place of a metahuman driver and allow you to rig the motorcycle even when nobody is in the driver's seat. I was looking for a fluff explanation, and that is rather a nice one. I am not a rules authority on the Rigging rules - but is there some way of getting Rigging bonuses while driving in AR rather than full VR? Or do you have to go full sim to get all the neat stuff? As another concept, you might want to think about going the "poor man's Rigger" by just using Wired Reflexes, AR, and some high skill ratings. You could get 3-4 IP, some nice heavy dice pools, and also use the extra IP for normal fighting as well. Personally, I see this as a better alternative, and a more "logical" choice for what a go-ganger would do. Seems way more "cool" to have a biker with super-fast reflexes and drives like a bat out of hell, than to have one who goes comepletely unconscious over his bike to accomplish the same thing. But that's just my take *shrug* That solution is rather more build point heavy, and I'm trying to discourage WR from being the must have 'ware which they currently are. |
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Lo-Fi Version | Time is now: 1st August 2025 - 08:47 PM |
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