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> I have found a community that kicks butt!
Raavek
post Apr 29 2008, 10:54 PM
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AWESOME FIND!!

Man that rocks sooooo much thank you!
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vladski
post Apr 29 2008, 11:09 PM
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QUOTE (Raavek @ Apr 29 2008, 05:54 PM) *
AWESOME FIND!!

Man that rocks sooooo much thank you!


I am sure, someday, I may ask something of you, something you will be happy to do for me as you recall this day. (IMG:style_emoticons/default/devil.gif)

Vlad
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Raavek
post Apr 29 2008, 11:19 PM
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Lol dammit i have aquired a boon. NOOOOOOOO

(I come from Vampire. So yeah.....boons.....boooooooo)
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Aaron
post Apr 29 2008, 11:34 PM
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QUOTE (vladski @ Apr 29 2008, 04:06 PM) *
There was no identifier in the text of the files, [ ... ]

Mwr? I thought I had put the URL of the site in the bottom corner. Maybe you got an older version.
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vladski
post Apr 30 2008, 01:15 AM
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QUOTE (Aaron @ Apr 29 2008, 06:34 PM) *
Mwr? I thought I had put the URL of the site in the bottom corner. Maybe you got an older version.

I just downloaded the sheets on your site and they are a slightly different version than what I had on my hard drive. And yes, your current ones have the url on them and no, mine on the HD do not.

And, let me thank you personally for creating them. I found them useful when I made my switchover to SR4 from SR3. (IMG:style_emoticons/default/smile.gif)

Vlad
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Aaron
post Apr 30 2008, 04:01 AM
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My pleasure; I'm glad they were useful. Let me know if there are any other cheat sheets you'd like to see, especially with the new rulebooks rolling out.
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Shiloh
post Apr 30 2008, 09:24 AM
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I like the suppressive fire rules. It's not affected by the recoil penalties.

RL AKs fire full auto because in a battlefield situation, with poorly trained troops, everyone emptying their mag every 3 seconds or so is the best way to deal with the enemy.

It might be worth pointing out that SR is a game with many flaws, not a perfect firefight simulator. It makes sacrifices for game balance and flavour and simplicity, and some of those don't make intuitive sense.

It might also be worth pointing out that "classic" Vampire rules make botches more likely as your dicepool increases...
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