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> Creation System Comparisons, I got bored at work...
Tanka
post Dec 11 2003, 07:45 AM
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As the title states: I got bored at work. Really bored. So I figured I should do some comparing of all the major creation systems.

All characters were created equally. Made first using Priority, then recreated using BeCKS2 and Build Point.

Four were made. A Troll combat-guy, a full mage Human, a Dwarf Physical Adept, and an Elvish Conjuring Adept.

The only things that were spread out were Attributes and Skills, just for argument's sake and making it so none of them had to spend extra points to go over the linked attribute.

The format will be as follows:

Name: <insert>
Priorities: A/B/C/D/E
Attributes: Bod/Qui/Str/Cha/Int/Wil
Skills: <Name: Rating>/<Name: Rating>/etc...
BeCKS2 Cost:
BP Cost:

Troll Combat-guy
Resources/Attributes/Race/Skills/Magic
11 (12)/5/10/1/1/3
Pistols: 5/SMGs: 5/Shotguns: 5/Unarmed Combat: 5/Clubs: 5/Pole Arms & Staffs: 5
494 Karma (+69)
124 BP (+1)

Human Mage
Magic/Attributes/Resources/Skills/Race
3/4/2/6/6/6
Sorcery: 6/Conjuring: 6/Astral Combat: 6/Centering: 6/Enchanting: 6
445 Karma (+20)
124 BP (+1)

Dwarf Physical Adept
Attributes/Magic/Skills/Race/Resources
6/6/6/4/6/6
Unarmed Combat: 6/Stealth: 6/Athletics: 6/Small Unit Tactics: 6/Centering: 6/Leadership: 4
500 Karma (+75)
124 BP (+1)

Elf Conjuring Adept
Resources/Magic/Race/Attributes/Skills
1/2/1/8/6/6
Conjuring: 6/Enchanting: 6/Astral Combat: 6/Ettiquette (Magical): 5 (7)/Centering: 3
453 Karma (+28)
134 BP (+11)

This is if all my calculations are correct, and I believe they are (They could be wrong. It is 2:30 AM, after all).

Take what you will from it. BeCKS2 tends to make less powerful characters, while BP usually makes about even characters with Priority. This is out of the four stereotypical random characters I threw together, however.
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Herald of Verjig...
post Dec 11 2003, 07:52 AM
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Because BeCKS systems use the canon karma costs as a basis for the system, it also experiences the progressive cost increases for higher attributes and skills. It provides generalists much cheaper than the other systems but almost prohibits specialist style characters.

Drop each skill by 1 and then add a new skill with those skill points/BPs, the BeCKS system will often lower the total cost when you apply the same skill adjustment.
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TinkerGnome
post Dec 11 2003, 12:41 PM
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The "trick" to BeCKs is to specialize skills whenever possible. For instance, instead of Conjuring 6, a BeCKs character gets more bang from Conjuring(summoning) 4/7 or the like.
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Shockwave_IIc
post Dec 11 2003, 10:26 PM
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I noticed that myself Tinkergnome the frist time i used Becks (last 5 days BTW) But i find that specializing to early slows down later development. I'ts ok if your going for a one off game or such, But if you intend to play the character for a while (Which i always do) Your need a good base skill before you specialize.
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Tanka
post Dec 11 2003, 10:28 PM
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Exactly. What happens when the GM throws a spirit at the Conjuring Adept, and he can only Banish? Wow, a whole four dice. An extra one or two would be nice for the times in which you have to sit down and do a range of things from Summoning to Banishing.
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Ancient History
post Dec 11 2003, 10:32 PM
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I like the priority system. I'm old-fashioned that way.
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Tanka
post Dec 11 2003, 10:35 PM
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I do too, usually.

It can be a whore when you just don't need that last 20k :nuyen: however.

I won't even go into Sum-to-10. Most of the time it's used by Mundane Humans so they can take gobs of other things. *stab*

Yes, most. Sometimes it isn't done like that. Sometimes.
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Shockwave_IIc
post Dec 11 2003, 10:42 PM
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My personal choice is Bp's.

People say it screws mages over, which is why i also let Priority if they ask. But Sum to 10 while a nice idea, is flawed. I'm not saying Bp's arn't flawed but that can be combated with a bit of GM backbone.

Anyhow i'll stop now before i start ranting.....
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gknoy
post Dec 11 2003, 10:52 PM
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QUOTE (tanka)
I won't even go into Sum-to-10. Most of the time it's used by Mundane Humans so they can take gobs of other things. *stab*

Of course, those of us that /like/ to play mundane humans like the idea of being able to get more bang for the buck. ;-) (Granted, I haven't played a mundane human in a long time, and even then it was resources C, and have never used sum to ten ... but I /did/ read about it and say, "Awesome!!" ;))
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Ol' Scratch
post Dec 11 2003, 11:13 PM
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QUOTE (tanka)
I won't even go into Sum-to-10. Most of the time it's used by Mundane Humans so they can take gobs of other things. *stab*

Yes, most. Sometimes it isn't done like that. Sometimes.

:please:

Yes, while the elves and dwarves are getting +3-4 Attribute Points, free natural vision mods, Dermal Armor, resistance to toxins, and the like, those pesky mundane humans under the Sum-to-Ten are getting maybe 3 more Attribute points, 10 Skill points, or a bit more Resources. Bloody munchkins!
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Tanka
post Dec 11 2003, 11:34 PM
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QUOTE (Doctor Funkenstein)
QUOTE (tanka @ Dec 11 2003, 04:35 PM)
I won't even go into Sum-to-10.  Most of the time it's used by Mundane Humans so they can take gobs of other things.  *stab*

Yes, most.  Sometimes it isn't done like that.  Sometimes.

:please:

Yes, while the elves and dwarves are getting +3-4 Attribute Points, free natural vision mods, Dermal Armor, resistance to toxins, and the like, those pesky mundane humans under the Sum-to-Ten are getting maybe 3 more Attribute points, 10 Skill points, or a bit more Resources. Bloody munchkins!

Exactly!

Now quit being facetious or I'll be forced to dehumanize you in the most humanizing fashion ever.
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Siege
post Dec 11 2003, 11:36 PM
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Give it a shot tank -- nobody else has managed it quite yet.

-Siege
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Shinobi Killfist
post Dec 11 2003, 11:50 PM
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QUOTE (Doctor Funkenstein)
QUOTE (tanka @ Dec 11 2003, 04:35 PM)
I won't even go into Sum-to-10.  Most of the time it's used by Mundane Humans so they can take gobs of other things.  *stab*

Yes, most.  Sometimes it isn't done like that.  Sometimes.

:please:

Yes, while the elves and dwarves are getting +3-4 Attribute Points, free natural vision mods, Dermal Armor, resistance to toxins, and the like, those pesky mundane humans under the Sum-to-Ten are getting maybe 3 more Attribute points, 10 Skill points, or a bit more Resources. Bloody munchkins!

Yep mundane humans are virtually worthless without sum to 10, at least in sum to 10 they aren't a dumb choice.
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Tanka
post Dec 11 2003, 11:52 PM
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*cough*

He was being sarcastic, methinks.
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Siege
post Dec 11 2003, 11:58 PM
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QUOTE (tanka)
*cough*

He was being sarcastic, methinks.

The scary part is -- I don't think Shinobi was being sarcastic.

-Siege
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Tanka
post Dec 12 2003, 12:03 AM
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QUOTE (Siege)
QUOTE (tanka @ Dec 11 2003, 11:52 PM)
*cough*

He was being sarcastic, methinks.

The scary part is -- I don't think Shinobi was being sarcastic.

-Siege

Me either.
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Shinobi Killfist
post Dec 12 2003, 12:08 AM
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actually I was, I guess I suck at typed sarcasm. Even if I hadn't caught the sarcasm on my on I can read and the post after it begins with "Now quit being facetious "
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Fahr
post Dec 12 2003, 04:29 PM
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I think that Becks adresses an issue that is present in both BP and Priority, most people are a lot less specialized than those systems represent. Becks is there to keep players whose nature is to min max from creating unrealistic stats for metagaming reasons.

I don't know any real world people with very few skills at the equivelant of 6, and none at 1 or 2, that doesn't make sense to me. Now, Becks does not prevent this, any more than priority requires it, but it makes less economic sense to a min-maxer to do that in becks, while it makes more sense to a min maxer to do it under priority or bp.

The Becks description says this better than I am. I use Becks almost exclusively, becuase it tends to make more balanced realistic characters (IMHO). is it the Best system? of course not, there is no Best. but as a GM I prefer more rounded charachters.

My players are not bad roleplayers, no matter what system I chose They would roleplay, and as GM I can always disallow or require modifications to any charachter that come through my hands. but that tends to start things off more confrontational than I want, it's better for me to use a system that encourages the behaviour I want without needing my prompting.

-Mike R.
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Kagetenshi
post Dec 12 2003, 04:38 PM
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BeCKS in my experience ends up with too many mid-level skills. More people have a few high skills and a very few low skills than have most skills at mid-range, IMO.

~J
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Zeittotschlager
post Dec 12 2003, 05:38 PM
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In response to Fahr about characters with most level 6 skills and few or no skills at 1 or 2...

My own rationalization of this is that you assume your character can drive a car whether he has Driving skill or not. He just doesn't perform well in a combat/evasion situation. I naturally assume my characters can brush their teeth witout Toothbrushing 3. They can also wipe their bums without Bum Wiping 3. If, however, there was a combat situation in the Bathroom, they might later regret not taking Toothbrush (Reach Sonicare) 5 (7)... :)

So I look at it as if all the characters in Shadowrun are above average. They can do the things that normal people do, but the Active Skills that they take ranks in are things that they do REALLY well.

-Z
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Solidcobra
post Dec 12 2003, 05:59 PM
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Personally i like Points best, i've never used BECKS or sum-to-ten, priority is good, but my very min-maxy, powergaming, close to munchkin, sense of mind feels that getting to use EVERY single point to it's most value is fun!
Besides, the Edges/Flaws won't have to equal 0 with the point system....
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Rev
post Dec 12 2003, 07:21 PM
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The problem with low skills (1-2) is that in shadowrun they are almost useless unless you attributes are also all 1-2. Normal charachters have a similar chance of success defaulting from an attribute. A quirk of the system.

I like points because I find it to be easiest to use. I really like it when you add in a continuous resources table.

Sadly I cannot remember who made this table, it wasn't me.
-5 ======= 500¥
-4 = 1,400¥
-3 = 2,300¥
-2 = 3,200¥
-1 = 4,100¥
0 ===== 5,000¥
1 = 8,000¥
2 = 11,000¥
3 = 14,000¥
4 = 17,000¥
5 ==== 20,000¥
6 = 34,000¥
7 = 48,000¥
8 = 62,000¥
9 = 76,000¥
10 ==== 90,000¥
11 = 112,000¥
12 = 134,000¥
13 = 156,000¥
14 = 178,000¥
15 === 200,000¥
16 = 240,000¥
17 = 280,000¥
18 = 320,000¥
19 = 360,000¥
20 === 400,000¥
21 = 450,000¥
22 = 500,000¥
23 = 550,000¥
24 = 600,000¥
25 === 650,000¥
26 = 720,000¥
27 = 790,000¥
28 = 860,000¥
29 = 930,000¥
30 = 1,000,000¥
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last_of_the_grea...
post Dec 12 2003, 07:41 PM
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I disagree about sum to 10 being flawed, but, for those of you who think it's making humans too desirable, I offer a simple solution and an olive branch of peace:

Take away the 10 karma rule and give them the metahuman 20 karma rule. Then you're dead even.
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Ol' Scratch
post Dec 12 2003, 08:14 PM
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The funny thing is that they're saying the Sum-to-Ten is flawed for giving Mundane Humans more "points." While both the Build Point and BeCKS system do the exact... same... thing.
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TinkerGnome
post Dec 12 2003, 08:41 PM
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I'd argue the point in reverse. The priority system has a flaw that does its best to screw a mundane human out of 5 "points". When you have to "buy" nothing with one of your options (the D option), then that's a flaw in the system.

Which is the character type that, ironicly, should make up 50%+ of the world population. By penalizing them, they become rare... which is odd.
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