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> Greenhorns in Seattle, The Out of Character Thread
Dusty Ghost
post May 22 2008, 11:22 PM
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Indeed, I also have my gun up my sleve.

It's now 00:21 here in the Uk andI need to be up at 6am.

Sorry guys, but I'll try and post first thing if I get a chance.

Mark
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JoelHalpern
post May 22 2008, 11:40 PM
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QUOTE (Dusty Ghost @ May 22 2008, 07:22 PM) *
It's now 00:21 here in the Uk andI need to be up at 6am.

Sorry guys, but I'll try and post first thing if I get a chance.

Mark


Get some sleep. Post in the morning. (Our GM will have plenty of time to resolve Hex's shots and determine if the mage is slowed past you, or if he gets to go first.)

Yours,
Joel / Mack
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imperialus
post May 23 2008, 03:17 AM
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Nigel: If you don't mind keeping your IC posts in initiative order. It saves a lot of confusion.
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Nigel
post May 23 2008, 03:52 AM
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No problem, I didn't think about it.
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JoelHalpern
post May 23 2008, 04:09 AM
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Imperialus, a rules mechanics question.
Given the damage dealt (we got lucky) to Pete and the SMG handler, shouldn't each of them have been knocked down? (It wouldn't matter for Pete, as he wants to be out of sight and on the ground. I'm not even sure it really affects the SMG weilder, although I would expect that getting into position to fire ought to take one of his simple actions, if he really was knocked back / down. Heck, it might unfortunately give the SMG weilder more cover.
Thanks,
Joel

PS: And, whether or not he can see us, Lizard Pete has already used his action for this turn, hasn't he! (Thank you GM.)
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imperialus
post May 23 2008, 04:31 AM
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QUOTE (JoelHalpern @ May 22 2008, 10:09 PM) *
Imperialus, a rules mechanics question.
Given the damage dealt (we got lucky) to Pete and the SMG handler, shouldn't each of them have been knocked down? (It wouldn't matter for Pete, as he wants to be out of sight and on the ground. I'm not even sure it really affects the SMG weilder, although I would expect that getting into position to fire ought to take one of his simple actions, if he really was knocked back / down. Heck, it might unfortunately give the SMG weilder more cover.
Thanks,
Joel

PS: And, whether or not he can see us, Lizard Pete has already used his action for this turn, hasn't he! (Thank you GM.)


He got knocked back but recovered. Standing up is a simple action but I let it get used as an interrupt, especially with untrained combatants hopped up on drugs who don't have the good sense to keep their heads down after getting shot. Besides, this way you guys get to shoot at him more. Otherwise he'd be out of sight behind the desk.

And yes. Pete has used his actions. Shouting a brief phrase is a free action however.

If anyone is wondering, mechanics wise Sybercat's blaring music gives the gangers a -1 DP modifier to shoot on account of the distraction.

OK Dusty, Sweep's turn to inflict some damage on my poor NPC's. (IMG:style_emoticons/default/frown.gif) (IMG:style_emoticons/default/cyber.gif)

And yes. Invisible Castle is hating me tonight.

Oh, and Dusty, if Sweeps wants to shoot the SMG ganger he is going to suffer a -2 penalty for shooting through (or hopefully around) Hex. Don't glitch (IMG:style_emoticons/default/devil.gif)
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Seraph Kast
post May 23 2008, 06:02 AM
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Whew, got a bit lucky on that one, but at least Hex put a hurting on both of those punks. Now we'll see if all that bioware and geneware is worth it! (IMG:style_emoticons/default/cyber.gif)

Oh, and if anyone actually shoots at Hex, he can go full dodge, which eats up his next action, right? Melee I'm less worried about since that gives you a bit more to defend with, but the SMG guy could really suck to get shot by, heh.
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imperialus
post May 23 2008, 06:07 AM
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Yes, you can go full dodge at the expense of your next IP.
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Dusty Ghost
post May 23 2008, 11:13 AM
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I'm back. Give me a mo to suss out what I can and can't do.

EDIT: Damn it! Left my flash drive at home that had the rule book PDF on it. Fortunately I have my hard copy in my bag, but people at work are staring at me now. LOL
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Dusty Ghost
post May 23 2008, 12:13 PM
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Right, I think while I was running I managed to cover the distance to get a clearer shot behind the sofa, if not let me know.

Also, you posted the image in Feet rather than meters. So I did some head calculations so I think I'm around by the wall now, but could be wrong.

EDIT:

Oh dear, that's not excatly the shinning performance I was hoping for. (IMG:style_emoticons/default/sarcastic.gif)

EDIT EDIT:

Anyone know what film was that track from? The fight scenes looked interesting.
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imperialus
post May 23 2008, 02:59 PM
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yes... Unfortunatly the program I used only measures in imperial.
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Mickle5125
post May 23 2008, 03:09 PM
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Padre has Stick N Shock loaded... if you need someone stunned and don't feel like dealing with the stunbaton, drive them his way and give him a head's up.
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Dusty Ghost
post May 23 2008, 03:10 PM
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That's cool, just let me know if I get it wrong about being able to fire behind the sofa.
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Dusty Ghost
post May 23 2008, 03:31 PM
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Poo! Missed!
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Seraph Kast
post May 23 2008, 03:47 PM
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So, next up is Loki, right? Since Pete already did his thing?
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imperialus
post May 23 2008, 03:56 PM
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yep. Nigel already posted Loki's actions (shoot at the SMG gunner) so I just ran with them.

This brings us to Padre. You gonna be able to post Mickle, or are you out of town and I'm talking to empty air? The only enemy you can see is the ganger in the street who's drawn his pistol and is pointing it inside the door (at Mack's back). He's crouched down beside the stairs going up into the building giving him -2 for cover. If you haven't posted by this evening I'll assume you shoot at him with stick n' shock.

Joel: Since Padre is in a different area you can go ahead and post your actions. If you want to deal with the ganger behind you he's at a -4 to hit.

*edit*Also just realized that with cover at least, it doesn't seem fair for me to typically calculate modifiers after you've already declared your actions. I know I had mentioned not wanting you guys to worry about the negative modifiers but for cover at least it feels like cheating on my part if I don't tell you about them up front. So sorry guys. If you modify your rolls to include cover just make sure you mention it in the 'notes' section. If you forget I can always chop dice off.
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JoelHalpern
post May 23 2008, 04:03 PM
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It looks like Loki has taken his shots (I suppose it should not be surprising that the bad guys get soime luck...)

Does Drogue get an action, or is it my turn (after Padre)?

Yours,
Mack / Joel

PS: It seems that I should try to put at least one knife in the SMG wielder. If I get lucky and get two shots, I presume the second should go into the spirit (9P will go through the likely hardened armor of 6.) I am figuring we really need to keep the SMG from getting a shot.
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JoelHalpern
post May 23 2008, 04:04 PM
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Does Padre have a line of sight on G3 outside the door?

Thanks,
Mack / Joel
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Mickle5125
post May 23 2008, 04:09 PM
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I'm still here... My first IP is going to consist of using magnification to eliminate distance mods, and taking aim.
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imperialus
post May 23 2008, 04:13 PM
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QUOTE (JoelHalpern @ May 23 2008, 10:03 AM) *
It looks like Loki has taken his shots (I suppose it should not be surprising that the bad guys get soime luck...)

Does Drogue get an action, or is it my turn (after Padre)?

Yours,
Mack / Joel

PS: It seems that I should try to put at least one knife in the SMG wielder. If I get lucky and get two shots, I presume the second should go into the spirit (9P will go through the likely hardened armor of 6.) I am figuring we really need to keep the SMG from getting a shot.


Drouge does not get an action. He just manifested which is a complex action, but no one realizes it yet (that was Loki's perception roll). He's being sneaky (IMG:style_emoticons/default/cyber.gif)

In other words, you can't attack Drouge yet.

And yes, it's your action after Padre.
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imperialus
post May 23 2008, 04:16 PM
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QUOTE (JoelHalpern @ May 23 2008, 10:04 AM) *
Does Padre have a line of sight on G3 outside the door?

Thanks,
Mack / Joel


Yes, -2 for cover, -1 for medium range.

He's negated the range penalty with his vision mag.
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imperialus
post May 23 2008, 04:28 PM
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QUOTE (Dusty Ghost @ May 23 2008, 06:13 AM) *
Anyone know what film was that track from? The fight scenes looked interesting.


Just noticed this. According to the "info" section it's from a movie called "The Gene Generation"
http://www.imdb.com/title/tt0438052/

And you're right, the fight scenes do look pretty cool.

And Joel, Mack's up to bat.
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JoelHalpern
post May 23 2008, 06:27 PM
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Mack's gone.
9P plus net successes minus soak. Given the damage he already took, with any luck that out to finish the SMG guy.

At least I have two more knives for my next IP, if I get it.
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imperialus
post May 23 2008, 06:43 PM
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Ok the gangers are up now. I'll post their actions as soon as I can.
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JoelHalpern
post May 23 2008, 07:14 PM
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Minor question on the SMG.
(It clearly has no effect on the outcome. Just want to make sure I am understanding the mechanics right.)
Knife = Str/2 + 1.
Str for throwing = 15 (9 Str + 6 from 3 power throw) = 9P.
Then three net successes would be 12P?

Thanks,
Joel
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