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> Greenhorns in Seattle, The Out of Character Thread
Dusty Ghost
post May 27 2008, 07:15 AM
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EDIT:

NEVER MIND, Again!
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Dusty Ghost
post May 27 2008, 07:44 AM
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QUOTE
7 The Bulldog also has two sliding doors, one on either side. Since you're going to be firing forward you can open the door and lean out (gun fu style) and shoot. You suffer an additional -3 to your dice pool on account of the fact that you are leaning out of a moving vehicle firing a weapon one handed (don't glitch). Only one person can shoot out of each door. Unfortunatly the firing ports are useless unless the bikes are right alongside you or behind you.

If I lean out that door and are firing a pistol. Do I still have a -3 modifier on account that this is a one handed weapon?
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Seraph Kast
post May 27 2008, 02:05 PM
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Kind of in the same vein of Joels question: if I were to try and take a called shot to avoid the armor on the bike, would that be a -4 or -8 penalty in your book? Although, a called shot for extra damage might be a better idea...hrmm.
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JoelHalpern
post May 27 2008, 02:17 PM
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QUOTE (Seraph Kast @ May 27 2008, 10:05 AM) *
Kind of in the same vein of Joels question: if I were to try and take a called shot to avoid the armor on the bike, would that be a -4 or -8 penalty in your book? Although, a called shot for extra damage might be a better idea...hrmm.


Given that you will face a -3 penalty, you can probably afford to take an aimed shot for extra damage. (I presume that for damage avoidance while shooting at the bike, it would be considered -8. But even if it was -4, you would be taking a 4 point penalty for a net gain of 8/3 in damage. Doing a called shot for damage, you would take the same -4, and would get +4 damage.)
I wonder if you still have aim for range compensation, or do you need to do that again?

Mack can not afford the called shot, as he will have only 8 dice. SO when it gets to him he will do an aim + long burst. Mind you, the LMG does not do any more damage than the AK (although it is nicely recoil compensated.) The bullets should help a bit (+1DV and -1AP, by the errata).

Joel
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imperialus
post May 27 2008, 03:42 PM
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Joel has it right.

And Take Aim actions can carry over from combat turn to combat turn as long as you don't undertake any other actions during that time including free actions. I won't count talking though.

Anyhow Since Sybercat and the trolls have already acted this IP that means the inititative order is Loki, Hex, Padre, Mack. That'll bring us to the next IP.
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Dusty Ghost
post May 27 2008, 03:47 PM
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If I lean out that door and are firing a pistol. Do I still have a -3 modifier on account that this is a one handed weapon?
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imperialus
post May 27 2008, 04:12 PM
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yep. The penalty is more because you're leaning out of the door of a truck going 60 or 70 KM/hr, likely the left door so you're shooting with your left hand, hanging onto the frame, one eye constantly drifting towards the pavement that will peal you like a banana if your hand slips and trying to place a shot.
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Seraph Kast
post May 27 2008, 04:37 PM
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Gah, oh well. If it was -4 I'd actually do both. Hex's skills with a pistol are so much better, heh. This IP is going to be him switching weapons and aiming, after that he'll get to shoot.
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Nigel
post May 27 2008, 04:51 PM
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You can go ahead and skip me this pass; I have nothing to do.
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imperialus
post May 27 2008, 05:00 PM
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Ok. I'm going to assume that Padre doesn't do much either (stick n' shock ain't going to hurt a bike). That means Mack's up. Time for the big guns.

With Hack in medium range of the LMG I expect this will probably be over pretty quick. Just have to hope he survives the experience.
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imperialus
post May 27 2008, 08:59 PM
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Start of the 2nd IP is up. Hex you're good to go assuming Sweeps still wants to keep his head down.
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Dusty Ghost
post May 27 2008, 09:16 PM
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Skip me too. Nothing I can do sensibly. (IMG:style_emoticons/default/wink.gif)
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Dusty Ghost
post May 27 2008, 10:03 PM
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Come on Hex! Wooooot!!!

If we knock one of them down. Are we going to go for the other one too, or are we going to just let him go and see what we get out of the first guy?
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imperialus
post May 27 2008, 10:47 PM
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Score one for Hex. Walked the thin line between taking out the bike and killing the poor SOB sitting on it.

Hack's down. It's up to you guys if you want to keep going after Slash or do a roadside interrogation on Hack.
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JoelHalpern
post May 28 2008, 02:13 AM
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I suggest interrogation of Hack.
1) Load him up and move somewhere else?
2) Can Sybercat make sure Hack's commlink doesn't call for help, or let his pals know where he is?
3) For that matter, can Sybercat check his commlink for information?

I am a little leary of just trying to question him right where he has fallen, as we could then get surprised by company.
So we need to figure out if we can restrain him reasonably, and treat him enough that we can question him.
(If we can get him restrained, I can happily squat beside him holding a survival knife near his throat if that seems a good way to help keep him focused on answering us, instead of causing more trouble.)

Mack
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imperialus
post May 28 2008, 02:38 AM
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1) Moving him is probably a good idea. Lone Star likely knows 'something' is going on by now. They'd be bad party crashers.

2) Sybercat could hack his comlink no problem.

3) depends what his comlink has on it.
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Seraph Kast
post May 28 2008, 04:24 AM
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My vote's in for hauling him off as well. More time to work, and he won't be as likely to bleed out. Plus LS might object to all this shooting of automatic weapons in public.
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Dusty Ghost
post May 28 2008, 08:08 AM
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Do it! Move him in the Van. I'm sure Loki wants to give him the once over. I'll be happy to hold a gun to his head.

Does this also mean that combat is now over?
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imperialus
post May 28 2008, 02:55 PM
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yeah. Combat's over.
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imperialus
post May 28 2008, 07:15 PM
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Oh, Loki. If you want to take charge of the interrogation I'm gonna rule you're wound modifiers don't apply, at least if you're using intimidation. I figure that seeing you bloodied up and pissed off would probably be even more of an incentive to talk.
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Dusty Ghost
post May 28 2008, 08:19 PM
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Are you going to post an IC for finding the wrecked biker or do you want us to go ahead. I'm just not sure what we are going to see when we get there. Nor if he is going to put up a fight before we drag him to the van.... etc...
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JoelHalpern
post May 28 2008, 08:22 PM
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General plan would seem to be:
We pull up, and Hex keeps an eye out for trouble.
I step out, scoop up our target, and haul him back into the van.
We get moving while someone checks to see if we need to stabilize Hack, and if not, try to immobilize him a bit.

Then Loki starts asking him questions, and we start to find out what the heck is going on here (I hope).

Mack

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imperialus
post May 28 2008, 08:46 PM
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sure, can do. I'll assume that Joel's post is the one to go by.
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Dusty Ghost
post May 28 2008, 08:50 PM
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Coolio, sounds good. (IMG:style_emoticons/default/smile.gif)
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imperialus
post May 28 2008, 09:03 PM
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Ok. Hack's in the van. Someone might want to make a First Aid roll to determine the extent of his injuries. The medkit can help diagnose.
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