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> Greenhorns in Seattle, The Out of Character Thread
imperialus
post May 12 2008, 10:56 PM
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QUOTE (Dusty Ghost @ May 12 2008, 02:51 PM) *
Wait! I just realised that my character does not have any Jazz, nore a way to take it. Should I give him that?


yeah, that's fine. Actually if anyone notices any little things they left off their sheets, just feel free to add them. There is a lot of gear in Shadowrun and it's easy to overlook stuff. Just let me know.

Oh, and Jazz comes in a puffer kinda like an asthma inhaler. It's prepackaged so you don't need to worry about a delivery method.
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imperialus
post May 12 2008, 11:19 PM
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I was just poking around Youtube looking for music for Crushers and realized that there already is a genre called TrollMetal... I'm not sure if I should be amused or frightened. (IMG:style_emoticons/default/indifferent.gif) (IMG:style_emoticons/default/dead.gif)
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Nigel
post May 12 2008, 11:29 PM
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I just realized I never found this out - what is the rating limit? I.E. could I get, say, a Rating 5 Fake SIN for 20 rating, or is that out-of-bounds?

Also, may I invest in "Clothing for all occasions" without having to list each type separately?
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imperialus
post May 12 2008, 11:38 PM
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QUOTE (Nigel @ May 12 2008, 04:29 PM) *
I just realized I never found this out - what is the rating limit? I.E. could I get, say, a Rating 5 Fake SIN for 20 rating, or is that out-of-bounds?

Also, may I invest in "Clothing for all occasions" without having to list each type separately?


Rating limit is standard at 12.

As far as clothing goes I usually break it down as follows. Really just spend what you feel is reasonable though.

"Street cloths" 100 (IMG:style_emoticons/default/nuyen.gif) for enough to wear on a regular basis. Jeans, T-Shirts, kahkis ect.
"Stylish cloths" 1000 (IMG:style_emoticons/default/nuyen.gif) for enough to wear on a regular basis. Just like street cloths, but it's the right brand name and therefore 'stylish'.
"Buisness cloths" 500 (IMG:style_emoticons/default/nuyen.gif) per outfit. Suits, jackets, stuff like that. An Acctioneer is (armoured) 'buisness' attire.
"High end cloths" 1000+ (IMG:style_emoticons/default/nuyen.gif) per outfit. Tailored suits, fancy dresses, bags with the designers name on them, all that stuff. The sky is the limit on the price of these cloths.
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Nigel
post May 13 2008, 12:09 AM
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Alright, I've finished my character. Online character sheet posted below, .xls is at http://www.mediafire.com/?tzxhgtptxdx . If we can't post Mediafire links in Dumpshock, someone tell me and I'll remove it.


Streetname: Loki
Primary SIN: Locyr Cahara
Concept: Money-hungry because he was always deprived of luxury as a child, he is still loyal to the core. He runs for prestige and money/favors.
Race: Elf

Attributes: # BP
Bod: 2 (2)
Agi: 3 (3)
Rea: 3 (3)
Str: 2 (2)
Cha: 8 (8)
Int: 5 (5)
Log: 3 (5)
Wil: 2 (5)
Magic: 5
Edge: 3 (3)
Essence: 6

Skills: 47

Knowledge Skills: 24 (23)

Negative Qualities:
Incompetent (longarms) (5)
Combat Paralysis (20)
Gremlins 2 (10)

Positive Qualities:
Exceptional Attribute (charisma)

Cyber/bioware: 0 (0)

Gear:
High Lifestyle, 1 month
3 outfits Business Clothes
Commlink (Fairlight Caliban with Novatech Navi)
Thundercloud Contrail (Racing Bike, pg108 Arsenal)
Greatcoat
Fake License, Rating 4
Fichetti Tiffani Needler
50 Rounds Flechette Ammunition
Fake SIN, Rating 3
5 outfits Street Clothes
2 outfits Stylish Clothes
6 outfits High End Clothes

Contacts: 23
Tinman (Fixer) 2/3 [free]
Jones (Mr. Johnson) 4/4
"Coach" Colasanto (Bartender) 5/5




Tell me if it needs any changes.
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Seraph Kast
post May 13 2008, 01:28 AM
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QUOTE (Nigel @ May 12 2008, 07:29 PM) *
I just realized I never found this out - what is the rating limit? I.E. could I get, say, a Rating 5 Fake SIN for 20 rating, or is that out-of-bounds?


Just as a note, Fake SIN's are also availability ratingx3, not x4. One of the many errata they released.

Edit: Unless I'm crazy Nigel, you have an awful lot of unspent BP...at least 80 something, assuming you used all 50 you could on resources, and it doesn't look like you spent that many. Unless I'm missing something obvious, like you meant you spend 147 on skills, and not 47.
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imperialus
post May 13 2008, 01:28 AM
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I'll have to look over it in more detail but I'll say right away he's very light on active skills. He doesn't even have any combat skills. He'll be very good at talking but not much else. I'd suggest either dropping your Charisma down by a point to free up 25 BP's (it isn't worth it to max an attribute at chargen) or dropping some of your knowledge skills down a bit. The BK's for the social skills for example will likely very rarely prove useful and his interest in high fashion of 6 would be more likely in a small time fashion designer than a Shadowrunner.
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Nigel
post May 13 2008, 01:44 AM
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Imperialus: Alright. I'm kinda new at this character stuff (I've only made 1 other so far, and that was with two experienced players/GMs). Charisma isn't maxed out due to Exceptional Attribute, which in retrospect was not a good idea. I'll take away some of the knowledge skills and add some more active (probably Pilot Ground Craft and shooting pistols). Thanks for the tips!

Seraph Kast: I didn't know that about Fake SINs, very useful. The chargen.xls told me I have no unspent BP. I only spent 9 on resources, as well. I'll rework it, hopefully with the help of another (more experienced) player.
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Seraph Kast
post May 13 2008, 02:05 AM
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Not sure, I just totalled up what you have on the one in the forum, it could be something is out of wack with the spreadsheet, or that there's stuff on there you didn't account for in the forum version. Heh, just don't want to see you make a character that's at 75% the BP of everyone elses.
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imperialus
post May 13 2008, 02:19 AM
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I went through and crunched the numbers. The numbers are right, the numbers are just a little odd because it's calculating an exceptional attribute, a maxed out charisma and a bunch of points put into knowledge skills.
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imperialus
post May 13 2008, 03:46 AM
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Next IC post is up. Cya all tomorrow (IMG:style_emoticons/default/biggrin.gif) . Feel free to ask Tinman or Sybercat any IC questions you might have. Neither of them know anything more about the run though.
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Nigel
post May 13 2008, 07:23 AM
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Alright, I've revised it (with the help of Imperialus, thanks much!).


Locyr Cahara 2.xls shows that I have 405 BP, but Tinman is free and the 5 points from that don't count toward my total. The .xls has no way of knowing that, though.

I did have some difficulty spending most of my money (I had 2325 left after I'd gotten what I wanted and more) so I got a Fake License and SIN for low-risk encounters. Feel free to suggest better purchases of stuff.

Streetname: Loki
Primary SIN: Locyr Cahara
Concept: Money-hungry because he was always deprived of luxury as a child, he is still loyal to the core. He runs for prestige and money/favors.
Race: Elf

Attributes: # BP
Bod: 3 (3)
Agi: 3 (3)
Rea: 3 (3)
Str: 2 (2)
Cha: 7 (7)
Int: 5 (5)
Log: 3 (5)
Wil: 2 (5)
Magic: 5
Edge: 3 (3)
Essence: 6

Skills: 100

Knowledge Skills: 24 (12)

Negative Qualities:
Incompetent (longarms) (5)
Combat Paralysis (20)
Gremlins 2 (10)

Positive Qualities:
First Impression

Cyber/bioware: 0 (0)

Gear:High Lifestyle, 1 month
3 outfits Business Clothes
Commlink (Fairlight Caliban, Novatech Navi, Subvocal Mic)
Thundercloud Contrail (Racing Bike, pg108 Arsenal)
Greatcoat
Fake License, Rating 4
Fichetti Tiffani Needler
50 Rounds Flechette Ammunition
Fake SIN, Rating 4
5 outfits Street Clothes
2 outfits Stylish Clothes
6 outfits High End Clothes
Berwick Suit Jacket (3/2), Dinner Jacket (2/2), Trousers (1/1)
Armour Vest (6/4)
Lined Coat (6/4)
Actioneer Business cloths (5/3)
Maglock 6, Card-reader, Anti-tamper 4, Biometric (Loki)
Contact Lenses (Flare Comp, Image Link, Vision Rating 3)
Ceramic Knife
Savalette Guardian
70 Rounds Regular Ammo
+3 to Starting Resources

Contacts: 30
Tinman (Fixer) 2/3 [free]
Jones (Mr. Johnson) 4/4
"Coach" Colasanto (Bartender) 5/5
Mr. King (Beat cop) 3/4
Doc Jalopy (Street doc) 2/3
Sybercat (Hacker) 2/2

Magic: 40
Kinesics 2
Improved Reflexes I
Combat Sense 2
Commanding Voice
Mystic Armor
Improved Sense (Flare Comp)
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JoelHalpern
post May 13 2008, 10:46 AM
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Minor question on my (Mack's) Perception roll.
Given the cyberEyes (Vision Magnification 3 is supposed to add 3 dice to perception) and the ears (although that does not seem to apply to this case) I would have expected to roll 9 dice. I presume there was a reason for getting only 6, and would be curious what the situation modifiers were.

Note: I am assuming that the 0 hits result will stand, not looking to change that.
Mostly, I am trying to make sure I understand the vision mods for later circumstances. I had hoped that low light, thermographic, and vision enhance 3 eyes would givve me 9 dice in circumstances where I was likely to be looking at / for things, and 7 dice otherwise.

The background noise from the band is goign to more than neutralize any advantage from my earbuds. Heck, I expect it is going to take concentration just to hear Tinman accurately (IMG:style_emoticons/default/smile.gif)

Thanks,
Joel
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imperialus
post May 13 2008, 02:55 PM
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That was me quickly looking at your character sheet and forgetting you had the vision enhancement. I added it to my quick pools list now though so it won't happen again.

The earbuds only help with auditory cues, in this case you were noticing something about Tinman's face.
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JoelHalpern
post May 13 2008, 04:37 PM
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QUOTE (imperialus @ May 13 2008, 10:55 AM) *
The earbuds only help with auditory cues, in this case you were noticing something about Tinman's face.


Heck, I probably yanked the earbuds when the music started anyway. I only mentioned them for completeness. I understand that they would not have applied anyway.

Thanks,
Joel

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Nigel
post May 13 2008, 04:48 PM
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I was wondering if you let your characters take (x) months of whatever lifestyle, and then some of another in case the first one blew up? Not in the literal sense, I mean if it was found out to be yours or whatnot. I ask because that'd be a nice way to round out my lifestyle, a few months of Squatter (so I can rebuild my funds if that does happen).
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Dusty Ghost
post May 13 2008, 04:57 PM
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QUOTE
Heck, I probably yanked the earbuds when the music started anyway

LOL
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imperialus
post May 13 2008, 05:07 PM
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QUOTE (Nigel @ May 13 2008, 09:48 AM) *
I was wondering if you let your characters take (x) months of whatever lifestyle, and then some of another in case the first one blew up? Not in the literal sense, I mean if it was found out to be yours or whatnot. I ask because that'd be a nice way to round out my lifestyle, a few months of Squatter (so I can rebuild my funds if that does happen).


Actually in SR4 there are no rules for multiple lifestyles. According to the RAW you have a single lifestyle that reflects your overall standard of living, this includes food, entertainment, and all that sort of stuff. In my head at least this makes sense and saves trying to figure out how much a lifestyle costs when you aren't using it. That said though, I do use safehouses somewhat differently. Rather than costing 500 (IMG:style_emoticons/default/nuyen.gif) per day which IMO is just ridiculous you can, with a call to an appropriate contact (Tinman for example) rent a 'safehouse' lifestyle. The cost is 4000 (IMG:style_emoticons/default/nuyen.gif) per month, or 1000 per week. The amenities are similar to a low lifestyle but security is extremely tight (at least equal to a high lifestyle). Other possibilities include renting a coffin motel or cheap motel room at 30 (IMG:style_emoticons/default/nuyen.gif) or 100 per night, or 150 or 500 per week respectively. This includes amenities equal to a squatter or low lifestyle but you need to provide your own security. Either of these options can be done on extremely short notice and saves constantly needing to make payments on a lifestyle you never use.
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imperialus
post May 13 2008, 05:10 PM
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QUOTE (JoelHalpern @ May 13 2008, 09:37 AM) *
Heck, I probably yanked the earbuds when the music started anyway.


What? you're saying you aren't a fan of some Swede screaming into a microphone with fiddles in the background? (IMG:style_emoticons/default/silly.gif) You aren't the one who got that music stuck in your head while slogging through YouTube trying to find music that would make Crushers seem like a real live, hellhole of a bar.
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Nigel
post May 13 2008, 05:14 PM
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QUOTE (imperialus @ May 13 2008, 10:07 AM) *
Actually in SR4 there are no rules for multiple lifestyles. According to the RAW you have a single lifestyle that reflects your overall standard of living, this includes food, entertainment, and all that sort of stuff. In my head at least this makes sense and saves trying to figure out how much a lifestyle costs when you aren't using it. That said though, I do use safehouses somewhat differently. Rather than costing 500 (IMG:style_emoticons/default/nuyen.gif) per day which IMO is just ridiculous you can, with a call to an appropriate contact (Tinman for example) rent a 'safehouse' lifestyle. The cost is 4000 (IMG:style_emoticons/default/nuyen.gif) per month, or 1000 per week. The amenities are similar to a low lifestyle but security is extremely tight (at least equal to a high lifestyle). Other possibilities include renting a coffin motel or cheap motel room at 30 (IMG:style_emoticons/default/nuyen.gif) or 100 per night, or 150 or 500 per week respectively. This includes amenities equal to a squatter or low lifestyle but you need to provide your own security. Either of these options can be done on extremely short notice and saves constantly needing to make payments on a lifestyle you never use.


I see. I'll definitely need to keep that "safehouse" lifestyle in mind.
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imperialus
post May 13 2008, 05:21 PM
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Forgot to mention that 90% of the various safehouses will be run by assorted organized crime groups. It might be good to check up on who's keeping the lights on if you piss off any syndicates. Just as a free tip any safehouses set up by Tinman will be run by the Vory. Wouldn't do much good to go to ground after killing a bunch of Yak's only to realize they're the ones that own the building you're hiding out in.

Also a professional safehouse lifestyle includes food delivery, drycleaning, a rolodex of various shadow services that make housecalls and is basically set up so that you don't have to leave if you don't want to. It's boring, but at least it's safe.
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imperialus
post May 13 2008, 07:07 PM
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This is mostly just a filler post, I'll try to post the meet at Chiaroscuro in a couple hours.

Loki: It's up to you if you want to pursue any kind of relationship with Sybercat. If you do, add her as a loyalty 2 connections 2 contact. Consider bedroom antics to be handwaved during downtime. You don't need to worry about her cramping your style any time soon. It's more a friends with benefits relationship than dating, and she's not the jealous type. And yes this is one of the perks of being a face.

Sweeps: You might want to split the cash up among the team. Use it for situations that you don't want to broadcast your PAN information but you still want to hand over some money. Cash is still reasonably common, especially for small purchases and among the lower classes. 5 dollars is equal to approximately 1 nuyen.
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Dusty Ghost
post May 13 2008, 08:35 PM
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Can I ask a huge favour, this is probably not convention, but could you add the words IC and OOC to their respective threads.

When we get email notices they both are called "Greenhorns in Seattle" but the topic description is not included.

I had a kind of mini spoiler when I read this thread before the IC.

It went like this:

CASH!! WHAT CASH!!!??? (IMG:style_emoticons/default/wink.gif)

EDIT:
Am I giving some to Sybercat too?
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Mickle5125
post May 13 2008, 08:42 PM
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there's not really a need for him to... this is, after all, the OOC thread...
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Mickle5125
post May 13 2008, 08:58 PM
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Hey Dusty, when you're posting in the IC board, be careful to avoid posting the reactions of PCs for them. Some people can be rather cranky about that

Just a friendly word of advice. (IMG:style_emoticons/default/wink.gif)
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