Elemental damage and gear carried by the target |
Elemental damage and gear carried by the target |
May 20 2008, 03:09 PM
Post
#1
|
|
Moving Target Group: Members Posts: 256 Joined: 11-March 08 Member No.: 15,759 |
If you cast an elemental spell, such as acid stream or fireball, does the target's gear get affected by the spell as well?
If so, does the spell affect all of the target's gear? Just armor and clothing? Something else? How do you determine if gear is destroyed? I know that breaking weapons, for example, is treated as damaging a barrier, but what kind of barrier is a pistol equal to? An armor vest? A ballistic shield? Are there guidelines somewhere that I missed, or is this totally up in the air? If gear is affected, any suggestions for how to speed up gameplay regarding this? If you have 4 targets of a fireball, each carrying 20 items, that would be a LOT of die rolling to see what is destroyed. |
|
|
May 20 2008, 04:27 PM
Post
#2
|
|
Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
that would be a LOT of die rolling to see what is destroyed. And this is exactly why (in my estimation) most groups just shrug and ignore it. Sometimes the GM could declare that certain gear is destroyed, but I would think a lot of GM would shy away from that because it has a sort of an arbitrary feel. For me, I say that sort of thing is an excellent glitch effect on either the damage resistance (and possibly the dodge) test. edit: Ooh, it could also be a bonus effect of a critical success on the part of the caster. |
|
|
May 20 2008, 05:10 PM
Post
#3
|
|
Moving Target Group: Members Posts: 256 Joined: 11-March 08 Member No.: 15,759 |
And this is exactly why (in my estimation) most groups just shrug and ignore it. Sometimes the GM could declare that certain gear is destroyed, but I would think a lot of GM would shy away from that because it has a sort of an arbitrary feel. For me, I say that sort of thing is an excellent glitch effect on either the damage resistance (and possibly the dodge) test. edit: Ooh, it could also be a bonus effect of a critical success on the part of the caster. Your ideas sound like great compromises. I wasn't looking forward to rolling object resistance tests for dozens of items. (IMG:style_emoticons/default/smile.gif) Thanks for the reply. |
|
|
May 20 2008, 08:51 PM
Post
#4
|
|
Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
I agree with Moon Hawk on this. It is generally glossed over because of how it slows down the game & upsets the players.
Gear damage is, however, a possible option for Glitched dodge/resistance tests, or Exceptional Success attack tests. A good example would be the first Shadowrun game I played in. I glitched a damage resistance test, resulting in my Chameleon Suit malfunctioning. It still worked fine as armor, but did nothing to help with stealth until fixed. I would also say at GM's option, gear may be damaged over time if not maintained. |
|
|
May 20 2008, 08:56 PM
Post
#5
|
|
Target Group: Members Posts: 15 Joined: 20-May 08 Member No.: 15,995 |
Is there a limit to how much you can carry. I know it's strength*10kg, but nothing is weighted out.
|
|
|
May 20 2008, 09:07 PM
Post
#6
|
|
Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Equipment weight values were removed in Fourth to reduce bookkeeping. As such, it is GM/Player discression on how much equipment can be reasonably carried, taking into account size as well as weight.
|
|
|
May 20 2008, 09:12 PM
Post
#7
|
|
Target Group: Members Posts: 15 Joined: 20-May 08 Member No.: 15,995 |
Sorry if it's a bit off topic but can drones (medium sized like the doberman) be my mule?
|
|
|
May 20 2008, 09:19 PM
Post
#8
|
|
Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
|
|
|
May 20 2008, 09:22 PM
Post
#9
|
|
Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Meanwhile, back in Topic Land, unless an elemental spell completely takes out its target, I usually only choose a single item to be seriously messed up by the spell, just for simplicity's sake. Most often, it's the armor, but I make my decision based on what is reasonable, the situation, and the comparative rolls of the caster and target. For example, electricity might affect a weapon, since it's sticking out and made of metal. For light, I might have it burn out any optical technology on the target.
Hope that helps. |
|
|
May 20 2008, 09:39 PM
Post
#10
|
|
Target Group: Members Posts: 32 Joined: 27-October 06 Member No.: 9,726 |
Well, I'm new to Shadowrun 4th. This Saturday will only be my second session. While I wouldn't necessarily roll for every single object a target is carrying (not likely that every single object could even be affected), I would have no problem rolling resistance for gear depending on the circumstances (e.g. armor against fire or acid), particularly in the case of spells that do elemental damage. I mean the magician is dealing with +2 drain. I feel he should have something to show for that.
|
|
|
May 20 2008, 09:39 PM
Post
#11
|
|
Moving Target Group: Members Posts: 418 Joined: 20-September 07 Member No.: 13,346 |
I do it on critical success/failure rolls and it really depends on the situation. Armor is usually whats effected.
|
|
|
May 20 2008, 10:54 PM
Post
#12
|
|
Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Personally, I try to include the elemental effect on every instance, not just for critical successes or failures. It seems to me that on a critical success, there would be some uber-cool stuff happening even without the elemental effect, and ditto the glitches except in the other direction. I try to justify the extra cost of the elemental effect. Besides, the electricity effect is pretty specific about things happening every time the damage is inflicted; why should it be different for other elements?
Just my 2¥. |
|
|
May 20 2008, 11:35 PM
Post
#13
|
|
Moving Target Group: Members Posts: 718 Joined: 10-September 05 From: Montevideo, in the elusive shadows of Latin America Member No.: 7,727 |
do not forget fire effect + explosive ammo. It always burns when you take fire damage in my games. :evilgm:
Cheers! Max Ps: situation: ork samurai with two modified warhawks loaded with ex-ex; fire elemental in the form of a scimitar wielding fire fey, elemental's turn: flame aura+charge. orc sam's player: "Hey! I take a free action to drop the guns!" Good to see players learning, =) |
|
|
May 21 2008, 05:47 AM
Post
#14
|
|
Moving Target Group: Members Posts: 606 Joined: 14-April 08 From: Phoenix, AZ Member No.: 15,884 |
|
|
|
May 21 2008, 08:32 AM
Post
#15
|
|
Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
|
|
|
May 21 2008, 04:46 PM
Post
#16
|
|
Running Target Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
do not forget fire effect + explosive ammo. It always burns when you take fire damage in my games. :evilgm: Cheers! Max Ps: situation: ork samurai with two modified warhawks loaded with ex-ex; fire elemental in the form of a scimitar wielding fire fey, elemental's turn: flame aura+charge. orc sam's player: "Hey! I take a free action to drop the guns!" Good to see players learning, =) I GM'd the reverse of this once, when a runner threw his bandolier of APDS into the manifesting fire elemental. |
|
|
May 22 2008, 03:12 AM
Post
#17
|
|
Moving Target Group: Members Posts: 256 Joined: 11-March 08 Member No.: 15,759 |
Good suggestions all the way around. I kind of agree with Aaron about applying an effect each time the spell is cast, so that someone using an elemental effect spell doesn't feel like the extra Drain is just to get a special effect on a rare occasion.
I'll probably do just what he does: pick an item at random, with bias toward armor and other large, worn items that are easy to be hit. |
|
|
May 22 2008, 03:33 AM
Post
#18
|
|
Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
And always make a test for any McGuffin present ... even if you secretly fudge the roll. It never fails to make the players sweat. (IMG:style_emoticons/default/vegm.gif)
|
|
|
Lo-Fi Version | Time is now: 26th April 2024 - 06:09 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.