![]() |
![]() ![]() |
![]() |
![]() ![]()
Post
#1
|
|
Moving Target ![]() ![]() Group: Members Posts: 194 Joined: 30-August 07 Member No.: 12,989 ![]() |
Just took a break from learning math and the first thing that jumps thru my mind is shadowrun.
Say does anyone know if it is possible to mod cyberguns? I am thinking about a firemode modification like singleshot > burstmod. |
|
|
![]()
Post
#2
|
|
Moving Target ![]() ![]() Group: Members Posts: 173 Joined: 19-March 08 Member No.: 15,793 ![]() |
I don't recall anything in the rules about this, though I could be wrong.
I would say it's up to your GM. At my table I will allow/disallow mods for cyberguns on a case-by-case basis, depending on the modification, when the player says "hey can I do this?" |
|
|
![]()
Post
#3
|
|
Target ![]() Group: Members Posts: 15 Joined: 15-September 06 Member No.: 9,385 ![]() |
I don't see why not. I would consider ruling that the mods take up their slots in capacity for the limb though just to keep things in check.
|
|
|
![]()
Post
#4
|
|
Moving Target ![]() ![]() Group: Members Posts: 194 Joined: 30-August 07 Member No.: 12,989 ![]() |
Thanks guys. I am the GM so i asked to hear other opinions before i decide something, its clear that i wouldnt allow any kind of barrel modifications. We are talking here about ceramic/plaststeel components and a firing selection change.
|
|
|
![]()
Post
#5
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,537 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
SR4 or SR3?
i am guessing SR4 . . in SR3 i would be very carefull . . imagine someone getting an implanted 10M/13S Damage H-Pistol *g* Or an Implant Shotgun with Burst Fire . . things get ugly fast like that ^^ |
|
|
![]()
Post
#6
|
|
Moving Target ![]() ![]() Group: Members Posts: 194 Joined: 30-August 07 Member No.: 12,989 ![]() |
Like the post icon says it is SR4 (IMG:style_emoticons/default/wink.gif)
|
|
|
![]()
Post
#7
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,537 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
bah, icons, shmicons ._.
|
|
|
![]()
Post
#8
|
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
There are rules for modifying weapons in Arsenal. Cyberguns are considered weapons. There is nothing in any of the books that differentiates cyberguns from any other firearms, nor anything barring them from being modified. Ergo, by canon, cyberguns can be modified using Arsenal's weapon modification rules. (IMG:style_emoticons/default/smile.gif)
|
|
|
![]()
Post
#9
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,537 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
now i imagine someone modding an eye-gun for full auto x.x . .
hmm . . cyber-skull has capacity . . is it enough to fit a shotgun in? O.o |
|
|
![]()
Post
#10
|
|
Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
There are rules for modifying weapons in Arsenal. Cyberguns are considered weapons. There is nothing in any of the books that differentiates cyberguns from any other firearms, nor anything barring them from being modified. Ergo, by canon, cyberguns can be modified using Arsenal's weapon modification rules. (IMG:style_emoticons/default/smile.gif) I'd add that using up the normal weapon slots shouldn't cost anything more than time and nuyen. Requiring Capacity to add a smartlink seems excessive. |
|
|
![]()
Post
#11
|
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
I definitely agree with that.
|
|
|
![]()
Post
#12
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 ![]() |
Yeah by RAW all the mods are a go for the reasons fortune mentioned. I'd still limit the mods to ones that don't change the size and shape of the weapon. If I was being a hard ass I'd add the cybertechnology skill as an additional requirement for the mod on top of what ever Arsenal says.
|
|
|
![]()
Post
#13
|
|
Moving Target ![]() ![]() Group: Members Posts: 346 Joined: 17-January 08 Member No.: 15,341 ![]() |
I'd add that using up the normal weapon slots shouldn't cost anything more than time and nuyen. Requiring Capacity to add a smartlink seems excessive. actualy, according to RAW all "standard" cyberguns come standard with smartlinks (although, for some reason, they can be accesorized with laser sights). for reasons not entirely clear, the ranged cyberweapons in Augmentation can not have a smartlink (even though i'm fairly certain that a standard squirt or dart gun can benefit from a smartlink). i'd probably rule that cyberguns have slightly less capacity than standard guns. like 4 or 5 slots instead of the standard 6. |
|
|
![]()
Post
#14
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,219 Joined: 26-February 02 From: Lofwyr's stomach. Member No.: 1,320 ![]() |
Sweet! I was totally wanting a cybergun with an underbarrel weapon mount. [/sarcasm]
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 30th May 2023 - 11:31 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.