Ghuls, ... again ... |
Ghuls, ... again ... |
May 29 2008, 11:23 AM
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#1
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Moving Target Group: Members Posts: 194 Joined: 30-August 07 Member No.: 12,989 |
Hello,
I know that this issue has been thru the forums a few times, but somehow i cant find anything on converted ghul rules for the 4th edition. Somewhere in my mind i darkly remeber (or at least i hope so) that FrankTrollman posted somthing about this specific issue ... Am i wrong? I am not only looking for human ghuls, but also for the other metaraces ... Help? (IMG:style_emoticons/default/spin.gif) |
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May 29 2008, 11:30 AM
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#2
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
Practice patience, and you will be karmically rewarded.
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May 29 2008, 11:35 AM
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#3
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Moving Target Group: Members Posts: 194 Joined: 30-August 07 Member No.: 12,989 |
I know ... The Runner's Companion comes soon ... But our new campaign starts this sunday ... So forgive my greed.
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May 29 2008, 02:02 PM
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#4
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Running Target Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 |
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May 29 2008, 02:10 PM
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#5
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Moving Target Group: Members Posts: 194 Joined: 30-August 07 Member No.: 12,989 |
Thank you paws. Say if i wanted to play an elfish ghoul i would have to add +1AG and +2CH to the ghoul rates inc the cost of 30bp ... Would this mean that an elfish ghoul would cost me 60bp during character creation?
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May 29 2008, 02:23 PM
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#6
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Running Target Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 |
The Ghoul stats in that thread are for a former human.
So, for a former Elf, I think it would be something like: B: 5/10 A: 2/7 R: 3/8 S: 4/9 C: 1/6 I: 2/7 L: 1/5 W: 3/8 Edg: 1/6 Ess: 5 M: 1/5 Movement: 10/25 It makes sense that you'd apply the Elf attribute modifiers, then the Ghoul modifiers. Not sure if Edge would be adjusted though; probably not. (I suppose you could make an argument for dinging them a point of Edge, but its probably not worth it since it kind of sucks to be a Ghoul anyway.) EDIT: and, yeah, it'd be 60 BP. -paws |
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May 29 2008, 02:27 PM
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#7
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Moving Target Group: Members Posts: 194 Joined: 30-August 07 Member No.: 12,989 |
Damn it ... 60bp ... Its a lot. Did you forget the elfish CH boni, or why does an elfish ghul start "only" with CH1?
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May 29 2008, 02:34 PM
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#8
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Running Target Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 |
It'd be a wash. Elves get starting 3/8 CHA, but Ghouls apply a -2 modifier, which would affect both starting value and cap.
That's as I understand it, of course. -paws |
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May 29 2008, 02:36 PM
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#9
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Target Group: Members Posts: 56 Joined: 9-April 08 From: Where I'm at Member No.: 15,869 |
Miss those times where Ghouls were an own race and not some virusinfected thingies... *sob*
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May 29 2008, 02:37 PM
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#10
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Moving Target Group: Members Posts: 194 Joined: 30-August 07 Member No.: 12,989 |
Thanks mate. You helped me here out, big time.
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May 29 2008, 02:38 PM
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#11
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Running Target Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 |
Maybe a better way to put it:
B +4 A +0 R +2 S +3 C -2 I +1 L -1 W +2 Edge 1/6 Ess -1 M 1/5 +/- modifiers affect the cap and starting value. No starting value can go below 1. Again, since the baseline Ghoul stats assume a Human, you could argue that they get -1 Edge too. But, as I mentioned, that'd just be mean. |
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May 29 2008, 02:49 PM
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#12
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Moving Target Group: Members Posts: 194 Joined: 30-August 07 Member No.: 12,989 |
For an elf i would put it down like this:
B +4 A +1 R +2 S +3 C -2 I +1 L -1 W +2 Edge 1/6 Ess -1 M 1/5 |
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May 29 2008, 03:15 PM
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#13
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Running Target Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 |
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May 29 2008, 04:10 PM
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#14
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Moving Target Group: Members Posts: 194 Joined: 30-August 07 Member No.: 12,989 |
You are right, my mistake. (IMG:style_emoticons/default/sleepy.gif)
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May 29 2008, 06:06 PM
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#15
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
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May 31 2008, 02:57 PM
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#16
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Prime Runner Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
Ghuls? aren't they the Cardasian nobles in ST: DS9?
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May 31 2008, 03:17 PM
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#17
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
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Jun 1 2008, 07:24 AM
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#18
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Damn it ... 60bp ... Its a lot. Did you forget the elfish CH boni, or why does an elfish ghul start "only" with CH1? They have a cap of 6, instead of the cap of 4 for a formerly human ghoul. Also, 60 points may be pricey, but you get 130 points in bonus Attribute points. Still significant hindrances, but some adept builds or Intuition-based tradition mages might be pretty playable. I wonder what the "official" version in Runner's Companion will look like? Probably a lot weaker, if the previous rules are anything to go by. |
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Jun 1 2008, 07:47 AM
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#19
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
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Jun 1 2008, 09:16 PM
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#20
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Running Target Group: Members Posts: 1,173 Joined: 27-July 05 From: some backwater node Member No.: 7,520 |
I so hope the rules for PCs are the same as for NPCs. It's plain stupid if a NPC ghoul is superawesome and the PCs only advantage is his ability to call himself ghoul (or whatever critter he likes to play).
You hear that, dev team? Mind bullets are already loaded and aimed your way! Beware! (IMG:style_emoticons/default/biggrin.gif) |
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Jun 1 2008, 09:23 PM
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#21
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
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Jun 1 2008, 11:30 PM
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#22
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
I so hope the rules for PCs are the same as for NPCs. It's plain stupid if a NPC ghoul is superawesome and the PCs only advantage is his ability to call himself ghoul (or whatever critter he likes to play). You hear that, dev team? Mind bullets are already loaded and aimed your way! Beware! (IMG:style_emoticons/default/biggrin.gif) Even if the Attribute bonuses aren't as high, a PC ghoul could still eventually get as good, Attribute-wise, as the ghoul critter in the book, and probably have a better spread of skills along with adept or mage abilities. The one that really annoyed me in the old SR Companion was how they did shapeshifters. The NPC shapeshifters had abilities the the PC shapeshifters flat out didn't get (such as adding Essense to physical Attributes in beast form). I wouldn't mind rules similar to Bull's old ones, where fledgling vampires didn't start out with all of their powers, but over time could develop them. But if something is going to be allowed as a PC, then make the rules for it consistent with its NPC counterparts. |
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Jun 2 2008, 04:37 PM
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#23
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Moving Target Group: Members Posts: 976 Joined: 16-September 04 From: Near my daughters, Lansdale PA Member No.: 6,668 |
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Jun 2 2008, 05:43 PM
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#24
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Moving Target Group: Members Posts: 536 Joined: 25-January 08 From: Can I crash on your couch? Member No.: 15,483 |
You don't have to be a geek to know that...
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Jun 2 2008, 05:43 PM
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#25
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Moving Target Group: Members Posts: 536 Joined: 25-January 08 From: Can I crash on your couch? Member No.: 15,483 |
It does help though...
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