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Jun 28 2008, 04:54 PM
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#51
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Moving Target ![]() ![]() Group: Members Posts: 353 Joined: 2-February 08 Member No.: 15,618 |
How about "+1 to unassisted climbing checks".
A straight +1 to a skill isn't quite in fitting with the "specialised bonuses" design philosophy, and Parkour should only affect free-hand stunts, not rappelling or anything like that. Other than that tweak, me likey. The manouevers are cool and interesting. I can see using all three of those for an agile combatant (cool enemy NPC ideas forming in my head). |
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Jun 28 2008, 10:10 PM
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#52
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Moving Target ![]() ![]() Group: Members Posts: 616 Joined: 30-April 07 From: Edge of the Redmond Barrens, Borderline NAN. Runnin' the border for literal milk runs. Member No.: 11,565 |
*laughs* Thanks Dr, I totally overlooked that one.
And yeah, I just want a little more variety to the martial arts, not just "I Thag, borrow future actions to destroy universe. Even better if Universe takes first swing." But I also want to keep they from overlapping Adept powers (at the very least mechanics wise). (And don't forget to yell "SPARTA!" if you take Jumping Charge.) |
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