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> Skillwires, Viable character option?
Spookymonster
post Dec 16 2003, 07:40 PM
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QUOTE (Doctor Funkenstein @ Dec 16 2003, 02:15 PM)
Which, again, is why the Headware Memory is being routed to the Chipjack (as opposed to the Chipjack Expert Driver). :P

But this still doesn't necessarily obivate the need for a chip to be physically inserted in the 'jack.

So if you rule that a skillsoft program in headware is identical to a skillsoft program on chip (despite canon indicating otherwise), then the headware image should be able to function identically to a physical chip. Otherwise, the argument could be made that whatever part of the skillsoft program that is chip-only is somehow required for the CED to function. Hence, the qualifier "encoded on the chip" in the CED description.
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Tanka
post Dec 16 2003, 07:43 PM
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I see it this way: You can port a chip to memory, but it loses some integrity. You can already port an installer from a CD to your HDD, and it works almost exactly alike. There are a few nuances that only the most trained would notice, but for the most part, it's all the same.
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Ol' Scratch
post Dec 16 2003, 07:55 PM
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Then I guess you can't use Headware Memory at all with Skillwires, as the description for Skillwires also specifically state that they interact with "specially designed optical chips."

I'm sorry, this is really a silly, silly argument. There is nothing to suggest that it can't be done or, god forbid, that it is in any way unbalancing whatsoever.

Let's see, a Rating 6 standard ActiveSoft takes up 108 Mp. To run two of those from Headware Memory you have to blow 0.72 Essence and 32,400 nuyen for the Headware Memory alone, not including the Router or Datajack you need to route it to the CED. Now let's say you're using a Skillsoft Jukebox for the exact same thing; two 108 Mp ports cost you 4,320 nuyen and -0- Essence. No Router or Datajack required. And god forbid you want to juggle between more than two 'softs with Headware Memory.

Oh, how horribly unbalanced! The world's surely coming to an end now! Hell, for the same price as that Headware Memory you can have a Skillsoft Jukebox that supports 15 Activesofts of the same rating... and you didn't need to lose 0.72 Essence.
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Spookymonster
post Dec 16 2003, 08:02 PM
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Sphynx
post Dec 16 2003, 08:05 PM
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Yes, you CAN Route Headware mem to a CED. That's the entire purpose behind a Router. Do you honestly think there's anything you could put on the tiny tube that makes up a Chipjack that could not also be mirrored in HeadMem? Seriously, you're throwing away the definition of a Router when you say you can't do that.

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Spookymonster
post Dec 16 2003, 08:37 PM
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QUOTE (Sphynx)
Do you honestly think there's anything you could put on the tiny tube that makes up a Chipjack that could not also be mirrored in HeadMem?

Yes - the part of the skillsoft that is required to make a clean, uncorrupted copy. Whatever it is (hardware or software), it's only found on the chip, and apparently can't be duplicated in memory alone.

Not that I'm disagreeing with you guys... I'm fine with routers connecting to headware, CEDs, cybertoasters, etc. I'm just pointing out that, like most other things in SR, interpretations can vary.
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Ol' Scratch
post Dec 16 2003, 08:38 PM
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And like previously mentioned, the entry for Skillwires specifically mentions that it gets its information from those same, optically-encoded skillsofts. So, naturally, based upon that phrasing headware memory can't be used in anyway whatsoever with skillwires -- as it specifically states that it requires the skillsofts. And that's just silly logic.
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Zazen
post Dec 16 2003, 10:50 PM
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What keeps you from routing your headware memory to multiple CEDs, thereby gaining assloads of dice?

I'm with Spooky. The CED is specific in that it works with the skill on a chip; after all, it's a chipjack enhancement. Skillwires aren't a fair comparison because they even mention buying a chipjack "and/or" memory in their description. It is obviously intended that they be usable with headware memory.
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Ol' Scratch
post Dec 16 2003, 11:03 PM
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The same thing that stops you from routing multiple Chipjacks with CEDs together -- nothing except the GM putting their foot down (and the new errata that says the maximum rating, and logically the maximum benefit, from a CED is a Task Pool of 3). And sorry, they'd still be reading from the chip in that case, so even that rather weak argument wouldn't help out there.

You guys really need to read up on Routers, too. You don't route parts of an implant to other implants, you route the entire implant. For instance, you route a Chipjack, a Cybereye, or a Cyberarm to another implant, not a Chipjack Expert Driver, or Thermographic Vision (unless it was just a reticle implant and not an accessory to a Cybereye), or a Cyberlimb Cyberdeck.

But as the usual comments goes -- play it however you like in your game.
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Zazen
post Dec 16 2003, 11:37 PM
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QUOTE (Doctor Funkenstein)
The same thing that stops you from routing multiple Chipjacks with CEDs together -- nothing except the GM putting their foot down (and the new errata that says the maximum rating, and logically the maximum benefit, from a CED is a Task Pool of 3).

That's what I meant. You could circumvent the maximum benefit of 3 by allowing routers to work in that fashion.

For this reason I don't think that it's intended, so I stick to canon.
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Ol' Scratch
post Dec 16 2003, 11:56 PM
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Err, no you can't. You can do that no more than you can double the benefit of, say, Vision Magnification 3 by routing it to another Vision Magnification 3. Just like you can't route two Skillwire systems with an ASIST rating of 4 together to run a single Rating 8 ActiveSoft. You can't install two sets of Wired Reflexes 2, route them together, and expect to get +8/+4D6 to your Reaction/Initiative, either.

In fact, none of the implants that I'm aware of "stack" in that fashion whatsoever, so there's no grounds to believe that it would work that way with multiple Chipjacks and CEDs.

So yes, I stick to canon as well instead of making up stuff to rationalize a house rule that makes no sense to begin with (either in-game or meta-game). Routers allow you to route Headware Memory to a Chipjack with a CED installed, and thus gain the benefits thereof. That's what Routers do.
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Spookymonster
post Dec 16 2003, 11:59 PM
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QUOTE (Doctor Funkenstein)
Then I guess you can't use Headware Memory at all with Skillwires, as the description for Skillwires also specifically state that they interact with "specially designed optical chips."

...

And like previously mentioned, the entry for Skillwires specifically mentions that it gets its information from those same, optically-encoded skillsofts.

The description also states (SR3, p.301):
QUOTE
A chipjack (for insertion of activesofts) and/or memory must be purchased separately.

So it clearly interacts with memory, just as much as it does with OCC chips. No similar statement appears anywhere for the CED description. Furthermore,
SR3, p. 296:
QUOTE
A full skillwire system is required to use activesofts. The skillwire system can access activesofts from a chipjack, datajack or headware memory.

It explicitly states that skillwires can interact with skillsofts loaded into headware memory, regardless of the existence of a chipjack or datajack. Again, no such exemption appears in the Chipjack Expert Driver's description (nor anywhere else for that matter).

There is nothing in the CED's description to suggest that it interacts solely with the software side of a skillsoft. The fact that it is called a Chipjack Expert Driver, and not a Skillsoft Expert Driver actually lends support to the idea that it is more closely tied to hardware than software.
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Guest_Crimsondude 2.0_*
post Dec 17 2003, 12:06 AM
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QUOTE (Spookymonster)
QUOTE (Doctor Funkenstein @ Dec 16 2003, 01:59 PM)
Oh good grief.  Yes it does, because the "skill encoded in a chip" is downloaded into headware memory.

There is canon material to support the argument that code on a chip is not identical to code loaded into memory. Granted, the distinction is primarily regarding DRM (i.e., copyright protection), but it's a distinction nonetheless.

Since when did shadowrunners care about DRM?
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Ol' Scratch
post Dec 17 2003, 12:16 AM
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Besides, a simple Electronics B/R (I believe) test can erradicate copy protection on a Skillsoft. I believe it's mentioned in the Cannon Companion somewhere, in fact.
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Spookymonster
post Dec 17 2003, 12:20 AM
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QUOTE (Doctor Funkenstein)
You guys really need to read up on Routers, too. You don't route parts of an implant to other implants, you route the entire implant.

That's great, but it still doesn't eliminate the need for a chip to be inserted in the chipjack first.
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Spookymonster
post Dec 17 2003, 12:31 AM
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QUOTE (Doctor Funkenstein)
Besides, a simple Electronics B/R (I believe) test can erradicate copy protection on a Skillsoft. I believe it's mentioned in the Cannon Companion somewhere, in fact.

I couldn't find it in C&C, but yeah, I've read something like that as well (maybe in Matrix?). In the books I have on hand, the closest thing I could find was Cracking in SOTA:2063. It only talks about cracking software, not hardware, tho'.
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BitBasher
post Dec 17 2003, 02:02 AM
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Actually I believe its physically impossible to copy softs like that IIRC.
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Ol' Scratch
post Dec 17 2003, 06:11 AM
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QUOTE (Spookymonster)
QUOTE (Doctor Funkenstein @ Dec 16 2003, 07:03 PM)
You guys really need to read up on Routers, too.  You don't route parts of an implant to other implants, you route the entire implant.

That's great, but it still doesn't eliminate the need for a chip to be inserted in the chipjack first.

Except that there's nothing to get around as you're relying on a house rule.

If there was some special magical code secretly encoded on a Skillsoft, the Skillsoft itself would cost extra -- just like it does when you get the DIMAP option encoded onto it. The price would also be more expensive than a standard Skillsoft that didn't have this non-existant magical code that you're houseruling, as it wouldn't be necessary in the vast majority of 'softs.

The Chipjack Expert Driver makes the Chipjack itself more efficient, just like the description for the implant states. Whether that Skillsoft is coming from a chip plugged directly into the Chipjack, from a chip plugged into a Skillsoft Jukebox which is plugged into the Chipjack, or from the exact same information the Chipjack (modified by the CED, mind you!) downloaded into Headware Memory and then routed right back to the Chipjack; it's all the same.

Once again, this is the entire point of a Router and one of the few bonified uses that actually merits its cost. Tossing it away for what amounts to completely nonsensical reasons (I still haven't seen a valid reason by anyone as to why it's even close to being a significant issue outside of hard-headedness), is just... lame.

But, as always, feel free to do what you like in your game. Just don't expect everyone else to enjoy your house ruling or accept it as even close to an official interpretation, let alone canonical.
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Fortune
post Dec 17 2003, 06:36 AM
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I'm awaiting a response from Rob on this subject.
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Jason Farlander
post Dec 17 2003, 06:47 AM
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QUOTE (Fortune)
I'm awaiting a response from Rob on this subject.

Thanks... I was going to write him, but in the end I decided I didn't really care enough. It will be interesting to see what he has to say, though (not like it will necessarily mean anything to anyone here... but hey).
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Zazen
post Dec 17 2003, 09:30 AM
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QUOTE (Doctor Funkenstein)
In fact, none of the implants that I'm aware of "stack" in that fashion whatsoever, so there's no grounds to believe that it would work that way with multiple Chipjacks and CEDs.

Well, task pools from encephalons and Cerebral Boosters stack (or, more correctly, they grant seperate pools whose dice can be stacked), and guess what, the CED grants a task pool just like those two implants! :)

In this case it'd give you access to each task pool of 3, allowing you to add up to three dice from each task pool up to the rating of the 'soft, just like every other instance in the game of adding dice from multiple pools.
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Spookymonster
post Dec 17 2003, 02:05 PM
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QUOTE (Doctor Funkenstein)
Whether that Skillsoft is coming from a chip plugged directly into the Chipjack, from a chip plugged into a Skillsoft Jukebox which is plugged into the Chipjack, or from the exact same information the Chipjack (modified by the CED, mind you!) downloaded into Headware Memory and then routed right back to the Chipjack; it's all the same.

I'm sorry... I must have missed the section in M&M that supports this theory. Is it before or after the section that explicitly states that A Chipjack Expert Driver works on skillsofts 'encoded on a chip'?

Or are you now relying on house rules to back your argument?
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Spookymonster
post Dec 17 2003, 02:17 PM
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ooops... edit
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Ol' Scratch
post Dec 17 2003, 04:08 PM
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No, I'm reading the actual description of the implant. You know, the one where it says it makes the Chipjack itself more efficient, not the Skillsoft. There are no magic kung fu powers encoded in the chip that only the all-powerful CED has the ability to unlock. That's your house rule. It makes the Chipjack more efficient. Normally, a Chipjack can only access data encoded on a chip becuase it is a Chipjack -- hence the wording of the rules. That's why you use a router to route the information from a Skillsoft loaded into Headware Memory (most likely data coming through that very same Chipjack to begin with, but obviously the CED can't read the information it needs that way even under your mysteriously weird house rule, right?) to the Chipjack.

And Zazen, yes, the Task Pools from an Enchephelon and a Cerebral Booster "stack." But you can't have two Enchephelons or two Cerebral Boosters and expect them to "stack." Even if you did route Headware Memory to multiple CED-enhanced Chipjacks, the Skillsoft data you routed would only go to one of them. I don't care if you have ten dozen of them daisy chained together, they're still individual implants. Sure, you can send data from one to another, but it doesn't enhance their abilities in any way, shape, or form. You can just communicate between them. Again, you're using another house rule to try and rationalize another one. NOTHING in the game works the way you're suggesting CEDs work.
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Jason Farlander
post Dec 17 2003, 04:27 PM
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A story:

Imagine that we are playing in a lower-tech SR game, closer to current levels. Lets, furthermore, pretend that one of the characters, "d3xx0r", is a hacker who wants to upgrade his computer. A wiz new device that just hit the market is a brand new MiniDisc reader that, somehow, optimizes the reading, writing, and data processing of minidiscs so incredibly well as to make them actually faster than the R/W speed of his hard drive. This d3xx0r buys this new drive... but then he gets an *idea*

"Hey, GM" d3xx0r says, "I would like to re-wire my computer so the hard drive uses the new MD drive's firmware to increase its own R/W speed"

Now, as we exit the story, I ask you... what would you say?

"Sure, make a computer b/r and an electronics b/r test?"

or do you say

"No, a chip on your MD drive can't improve your hard drive just by hooking them together with wires"

...Well?
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