Welcome Guest ( Log In | Register )

Reply to this topicStart new topic
> SR1 - Matrix Barrier equivilent?, looking through some friends old adventures
post Jun 14 2008, 01:52 AM
Post #1

Moving Target

Group: Members
Posts: 152
Joined: 11-May 06
Member No.: 8,547

I'm running an old SR1 adventure and while I can convert most the stuff pretty easy from its SR1 equivalent to SR3, I'm failing to figure out what a Matrix Barrier is, from the sounds of it, its a reactive IC or some kind of System test, since I don't have a copy of SR1 or VR1.0 my research is slow going.

The offending Matrix system is pretty easy so I'm not to worried about creating my own interpretation, but the system is as follows:

The primary node with multiple slaves attached.
The slave is and Orange 3 Barrier 3
and the other is an Orange 3 Access 3

3 because they are connected via the console cutting down the TN.

Any old timers around?
Go to the top of the page
+Quote Post
post Jun 14 2008, 04:45 AM
Post #2


Group: Members
Posts: 1
Joined: 14-June 08
Member No.: 16,051

"Barrier IC is a solid security lock on a node. It resembles a wall of jagged, pulsing lightning bolts. No signal may enter the protected node unless permission is granted from outside the system. Barrier IC only guards datastores or nodes whjere no data traffic would normally occure. Barrieer is, effectively, a wall that nothing is supposed to get through. Barrier is one of the most common types of IC to activate following an active alert. Intruders cannot pass through it, but IC and corporate deckers (with proper passcodes) can.

Barrier IC can only be defeated by a slease program or by crashing it. A deception program will not work. Barrier IC triggers or declares alerts in the same manner as access IC.

Barrier IC is not mobile."

BarrierIC is White IC...Basically, it's a wall. It doesn't move, and just kinda hangs there until interacted with.

You need to either have valid passcodes, engage it in cybercombat, or 'Sleeze' past it. Sleese was like the matrix version of invisibility. It made you undetectable to IC. I'd say you could approximate this either with a Spoof command, or (maybe) Exploit. Not sure which one would approximate Sleaze better. Up to you.
Go to the top of the page
+Quote Post
post Jun 14 2008, 12:24 PM
Post #3

Moving Target

Group: Members
Posts: 515
Joined: 27-August 02
From: Queensland
Member No.: 3,180

QUOTE (Telion @ Jun 14 2008, 01:52 AM) *
since I don't have a copy of SR1 or VR1.0 my research is slow going.

SR2, if you can get hold of it, has matrix rules much the same as VR1. To model Barrier in SR3 you could just bump up the Access rating of the node.
Go to the top of the page
+Quote Post

Reply to this topicStart new topic


RSS Lo-Fi Version Time is now: 8th July 2020 - 02:36 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.