IPB

Welcome Guest ( Log In | Register )

6 Pages V  < 1 2 3 4 > »   
Reply to this topicStart new topic
> Keeping Your Weapons Close, Guns, Mag Scanners, and More
hyzmarca
post Jun 23 2008, 02:45 PM
Post #26


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



The real trick to smuggling guns past security is to stuff them in this teenager's baggy pants, which magically make firearms immune to all forms of detection.


Also, never underestimate the usefulness of a distraction. Set off a carbomb out side and walk through the security gate while everyone is rushing to the window to rubberneck, for example.
Go to the top of the page
 
+Quote Post
VagabondStar
post Jun 26 2008, 03:55 AM
Post #27


Moving Target
**

Group: Members
Posts: 188
Joined: 24-June 08
From: California Free State
Member No.: 16,080



Two Words:

Oral Spur.
Go to the top of the page
 
+Quote Post
Cadmus
post Jun 26 2008, 06:43 AM
Post #28


Moving Target
**

Group: Members
Posts: 325
Joined: 24-February 06
From: Kansas
Member No.: 8,304



QUOTE (VagabondStar @ Jun 25 2008, 11:55 PM) *
Two Words:

Oral Spur.


A kiss goodnight?


Check please!
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Jun 26 2008, 08:14 AM
Post #29


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (Irian @ Jun 22 2008, 02:01 AM) *
Aren't MADs totaly outdated today already? Afaik, even today there are scanners that don't care about metall or plastic, as they simply display the hard, pistol-form thing in your pocket on a screen... That was always one of the problems of Shadowrun, imho, that scanners were so over-simplified, either something was found by MAD scanners or it was totaly invisible. Imho, in Shadowrun, whenever there ARE scanners, than you can assume that weapons will be found unless concealed exceptionally well (and that means extremly well - inside a bag of clay probably won't work, for example).

You haven't read the rules for Cyberware Scanners, have you?
Go to the top of the page
 
+Quote Post
Irian
post Jun 26 2008, 09:08 AM
Post #30


Moving Target
**

Group: Members
Posts: 315
Joined: 12-October 03
From: Germany, Regensburg
Member No.: 5,709



No, just missed the little ",weapon" in the table, to be honest. So it already works that way (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
marinco
post Jul 3 2008, 11:04 AM
Post #31


Target
*

Group: Members
Posts: 23
Joined: 16-July 07
Member No.: 12,275



throwing mastery + power throw + paper clip = yay
Go to the top of the page
 
+Quote Post
PlatonicPimp
post Jul 3 2008, 01:57 PM
Post #32


Running Target
***

Group: Members
Posts: 1,219
Joined: 26-February 02
From: Lofwyr's stomach.
Member No.: 1,320



OK, so starting with a hold-out pistol of your favorite variety, and using arsenal:

Add shorter barrel (it makes little sense, but do it), ruthenium polymer, and full on cermamic build (some hold outs have this already). Put in in a concealable holster under a greatcoat, in a sealed plastic bag.

This whole shebang adds up thusly: -6 (holdout) -4(ruthenium) -2 (greatcoat) -2( holster) -1 (short barrel) = -15 to the dice pool of any perception attempt to notice the gun. Undetectable to mad scanners, chemsniffers need 3 hits to detect unless you are smoking one of those sniffer-defeating cigs, which I forget the rules for at the moment. But seriously, -15 to perception. A character with exceptional attribute intuition and exceptional ability perception would still have NO DICE to notice you have it on you unless they were also augmented.
Go to the top of the page
 
+Quote Post
Mäx
post Jul 3 2008, 02:27 PM
Post #33


Prime Runner
*******

Group: Members
Posts: 3,803
Joined: 3-February 08
From: Finland
Member No.: 15,628



QUOTE (PlatonicPimp @ Jul 3 2008, 04:57 PM) *
OK, so starting with a hold-out pistol of your favorite variety, and using arsenal:

Add shorter barrel (it makes little sense, but do it), ruthenium polymer, and full on cermamic build (some hold outs have this already). Put in in a concealable holster under a greatcoat, in a sealed plastic bag.

This whole shebang adds up thusly: -6 (holdout) -4(ruthenium) -2 (greatcoat) -2( holster) -1 (short barrel) = -15 to the dice pool of any perception attempt to notice the gun. Undetectable to mad scanners, chemsniffers need 3 hits to detect unless you are smoking one of those sniffer-defeating cigs, which I forget the rules for at the moment. But seriously, -15 to perception. A character with exceptional attribute intuition and exceptional ability perception would still have NO DICE to notice you have it on you unless they were also augmented.


Most places where you requier a weapon like that to quards not notice it equipts the quards with cyberware scanner and with that it's a threshold 1 test to detect the gun.
Go to the top of the page
 
+Quote Post
CanRay
post Jul 3 2008, 02:45 PM
Post #34


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



Also, a gun like that would only be useful in the same way a Derringer is. From across the poker table.

Of course, Derringers are useful at times as well for various jobs. President Lincoln, for example... (IMG:style_emoticons/default/frown.gif)
Go to the top of the page
 
+Quote Post
Aaron
post Jul 3 2008, 03:13 PM
Post #35


Mr. Johnson
******

Group: Dumpshocked
Posts: 3,148
Joined: 27-February 06
From: UCAS
Member No.: 8,314



Good answers so far, but I don't think I've seen anything that would defeat a magical approach to security, such as a Detect Weapons spell.
Go to the top of the page
 
+Quote Post
Drogos
post Jul 3 2008, 03:18 PM
Post #36


Moving Target
**

Group: Members
Posts: 573
Joined: 6-March 08
Member No.: 15,746



You fight magic with magic...Counterspelling.

I'd get by with judicious use of the Influence spell (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Cadmus
post Jul 3 2008, 06:59 PM
Post #37


Moving Target
**

Group: Members
Posts: 325
Joined: 24-February 06
From: Kansas
Member No.: 8,304



easy way to defeat the MAD scanner, is...To blow up the building its in, (IMG:style_emoticons/default/vegm.gif)
Go to the top of the page
 
+Quote Post
CanRay
post Jul 3 2008, 07:06 PM
Post #38


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



Honestly, just train with the FIRST WEAPON.

Now that we have advanced rules for Martial Arts thanks to Arsenal!
Go to the top of the page
 
+Quote Post
hobgoblin
post Jul 3 2008, 07:19 PM
Post #39


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



QUOTE (hyzmarca @ Jun 23 2008, 04:45 PM) *
The real trick to smuggling guns past security sis to stuff them in this teenager's baggy pants, which magically make firearms immune to all forms of detection.


now thats just silly.

i would love to see him walk around with all that firepower...

and most of those guns where .22's, right?
Go to the top of the page
 
+Quote Post
Daier Mune
post Jul 3 2008, 09:12 PM
Post #40


Moving Target
**

Group: Members
Posts: 346
Joined: 17-January 08
Member No.: 15,341



QUOTE (hobgoblin @ Jul 3 2008, 02:19 PM) *
now thats just silly.

i would love to see him walk around with all that firepower...

and most of those guns where .22's, right?


I'd love to hear him walk around with all that firepower. i assume he would sound like a windchime as he waddled about.
Go to the top of the page
 
+Quote Post
PlatonicPimp
post Jul 3 2008, 11:25 PM
Post #41


Running Target
***

Group: Members
Posts: 1,219
Joined: 26-February 02
From: Lofwyr's stomach.
Member No.: 1,320



QUOTE (Mäx @ Jul 3 2008, 02:27 PM) *
Most places where you requier a weapon like that to quards not notice it equipts the quards with cyberware scanner and with that it's a threshold 1 test to detect the gun.


Good catch, I hadn't handled that in the design listed. I also checked m rulebook and holds outs start with -4 to notice, not -6. Unfortunately, Here's where we get into some GM call type situations, so YMMV as usual for such things.

First off, the Item has to be in the database to be recognized automatically. GM call if it's on the database. If it isn't, then the people operating the scanner might have to roll a perception check to determine if it is a weapon.

Both are handled by using the disguise an object rules from arsenal. Double the cost of the item for a -2 penalty on identifying it as whatever it is with a perception check. The gun so modified would certainly NOT be in the database, as it is a custom object. The guard then has to make a perception check with a -2 penalty to figure out it's a gun. You can increase this penalty up to -6 with more money thrown at the problem. You can disguise it as whatever you want, so long as it's 150% bigger. Because of this, I'd say the base concealability goes to the next level up, or -2 instead of -4 in this case.

So starting with the Elan, we have : 450(gun) + 50(barrel reduction) + 1000(chameleon coat) X 6 (-6 modifier disguised) = 9000 nuyen for the gun, plus lets say the synergist longcoat with it's built in concealable holster for another 1,300 nuyen. Availability low enough for a starting character (7 for the pistol, 8 for the coat.) No cost listed for shrink wrapping it, lets assume it's negligible. 15 nuyen a pop for the Hi-c rounds it needs, so 75 for it's ammo clip.

So 10,375 gets you a gun that applies a -11 penalty to see it with visual inspection, is undetectable to MAD scanners, needs 3 hits to be detected by a chemsniffer, isn't in any cyberware scanners database, and even if detected requires a perception check to be identified as a weapon at all, with a -6 penalty.

The character of mine that will use these will use 2. They slide together to look like a commlink still in it's original sealed packaging. Imagine a PSP that when you pull the handles on either side, it slides apart onto a pair of guns. If I ever have to explain it, it's a present I just bought for my neice on a whim before walking in, and I put in the the concealable holster because the darn coat came with one, and my other pockets were full. High charisma and Con are your last line of defense.

That's the best I can do.
Go to the top of the page
 
+Quote Post
hobgoblin
post Jul 3 2008, 11:33 PM
Post #42


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



QUOTE (Daier Mune @ Jul 3 2008, 11:12 PM) *
I'd love to hear him walk around with all that firepower. i assume he would sound like a windchime as he waddled about.


quite possible. by the sound of the narrator this have mostly been used as an example to frighten the parents into agreeing on some kind of dress code for a local school. it makes me wonder what kind of pr stuff a AAA could dream up on the drop of a hat to make their subject agree to something...

"big bro corp have your best interests in mind"...
Go to the top of the page
 
+Quote Post
Rad
post Jul 4 2008, 01:28 AM
Post #43


Moving Target
**

Group: Members
Posts: 691
Joined: 27-February 08
From: Pismo Beach, CA
Member No.: 15,715



"New from Securicop™!

Tired of being mugged by gangers?
Does Lone Star always take too long to show up?
Never a witness around when you need one?

Now, you can feel safe with PrivacyRape!™

The patent-pending combination of LoJack technology, simsense recording, and streaming wireless broadcast!

Other security companies monitor your vitals, but our teams monitor everything you see and hear to keep you safe--24-7! GPS tracking tags assure a prompt response from Protection Forces™, and AR warnings notify you when entering or engaging in potentially dangerous areas or activities!

Sign up now and get a free trial of our new MetaStirrup™ implant, the amazing new 'ware that actually *prevents* you from doing anything dangerous!"
Go to the top of the page
 
+Quote Post
Voran
post Aug 15 2008, 10:54 AM
Post #44


Running Target
***

Group: Members
Posts: 1,405
Joined: 23-February 04
From: Honolulu, HI
Member No.: 6,099



In former gaming experience, sometimes our runner teams would plant weapons. The risk is that you're getting to the same location multiple times, and might be picked up for your repeat appearances, but potential benefit is that you have backups.

It's easier to smuggle in weapons or stuff (theoretically) when you're being delivery/maintenance dude dropping off/installing stuff, and then you hide it in the bathroom or something, or some area your hacker has gotten the eyes in the sky taken care of.

Then, when doing the actual job, you waltz in more or less unarmed, then arm up once on-site.

Its usually more cost effective for the corp to chokepoint detection areas, but once beyond, its easier to move around.
Go to the top of the page
 
+Quote Post
Wasabi
post Aug 15 2008, 12:12 PM
Post #45


Running Target
***

Group: Members
Posts: 1,251
Joined: 11-September 04
From: GA
Member No.: 6,651



A Flashlight-of-death. A Ceramic/Plasteel "Ares Redline" Laser Pistol painted with anti-wireless paint. That way TM's using E-Sensing may be defeated at GM discretion on how E-Sensing works. Its also silent and has no recoil so no need for further modification except maybe Smartlink and Rate of Fire**.



**Which would make it a really deadly laser-derringer ammo-wise, lol
Go to the top of the page
 
+Quote Post
psychophipps
post Aug 15 2008, 02:38 PM
Post #46


Running Target
***

Group: Members
Posts: 1,192
Joined: 6-May 07
From: Texas - The RGV
Member No.: 11,613



QUOTE (CanRay @ Jul 3 2008, 12:06 PM) *
Honestly, just train with the FIRST WEAPON.

Now that we have advanced rules for Martial Arts thanks to Arsenal!


Of course, it would help if the MA rules in Arsenal were not a lame sandwich with a biggie-sized side of suck. I mean really. Why spend 5 points for an extra die of something (that is way less cool than the other options for the same cost, btw) when a specialization buys you two dice of the same thing for less than half the cost?

Umm...oh yeah! (IMG:style_emoticons/default/indifferent.gif)

Go to the top of the page
 
+Quote Post
psychophipps
post Aug 15 2008, 02:48 PM
Post #47


Running Target
***

Group: Members
Posts: 1,192
Joined: 6-May 07
From: Texas - The RGV
Member No.: 11,613



The main issue that I see is that sensor technology has gone forward but SR sensors largely haven't.

I recently watched an episode of Future Weapons that showed a new scanner that will not only detect weapons, but also dangerous chemicals. And not just chemicals and weapons, my friends. Oh no. It will then tell you what model of weapon it's looking at and will also tell you why the chemical in bottle #4 is a no-go. Trying to use a binary agent? HA! We got that whipped too! This baby will even tell you if the various bottles in the bag can be mixed into a nasty explosive if it's worth mentioning besides "it'll catch on fire, yo?" like many household chemicals.
The worst part? It's not even a sniffer of any kind. It blasts the items with X-rays/microwaves/ninja wamba-jamba and such and uses the frequency of the returns to tell you the precise chemical and metallurgical composition of the item and compares to a Hugh Jass database. Got a plastic baggie on the C-12? No help there, butthead. And please stay still while our friendly trolls tap dance on your spine.

The 'runners job just got WAAAAAAY harder...
Go to the top of the page
 
+Quote Post
PlatonicPimp
post Aug 15 2008, 03:06 PM
Post #48


Running Target
***

Group: Members
Posts: 1,219
Joined: 26-February 02
From: Lofwyr's stomach.
Member No.: 1,320



Yeah, That pretty much describes the cyberware scanner, which we've already talked about. Fun new real world tech aside, The rules for how the sensors your characters will face work are in the book. I find it somewhat appalling how little this thread has referenced those rules.

A cyberware scanner requires a single hit to detect weapons, or anything else you carry for that matter. The sensor isn't the bottleneck, it's the Database. If you are creative, you can make something that either isn't in the database, or better yet, reads as something harmless. If it isn't in the database, then we are relying on a security guard to do the checking.

Not to mention hacking the durn thing while you wait in line.
Go to the top of the page
 
+Quote Post
CanRay
post Aug 15 2008, 03:12 PM
Post #49


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (psychophipps @ Aug 15 2008, 09:38 AM) *
Of course, it would help if the MA rules in Arsenal were not a lame sandwich with a biggie-sized side of suck. I mean really. Why spend 5 points for an extra die of something (that is way less cool than the other options for the same cost, btw) when a specialization buys you two dice of the same thing for less than half the cost?

Umm...oh yeah! (IMG:style_emoticons/default/indifferent.gif)

My group has loved the martial arts rules. 'Course, one is playing a Ninja Wanna-Be and another is a Gun-Fu Masta!
Go to the top of the page
 
+Quote Post
HappyDaze
post Aug 15 2008, 03:27 PM
Post #50


Shooting Target
****

Group: Members
Posts: 1,838
Joined: 1-September 05
Member No.: 7,669



QUOTE
Legal, licensed weapons are the first choice

The problem with this is that some places (schools, hospitals, government buildings) won't let you bring weapons in even with a permit. It's quite possible that additional locales (casinos, nightclubs, etc.) will impose similar restrictions, and by 2070, you can be sure that most corporate holdings require their own permits - if they allow them at all outside of their on-duty security forces. I don't see 2070 weapon laws becoming more permissive, but far more restrictive, and faking permits will be of limited value.
Go to the top of the page
 
+Quote Post

6 Pages V  < 1 2 3 4 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 24th November 2025 - 04:52 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.