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> Running 'runner teams composed entirely of 'mages', Any problems, thoughts, etc....?
Fortune
post Dec 17 2003, 04:37 AM
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Your choice, but I find the Hermetic with his stable of 6 Elementals and 6 Watchers a little more overpowering than a Shaman who can conjure up only one Spirit at a time. The Hermetic also really doesn't have to deal with Drain when it comes to Conjuring, as he can just rest afterwards. On the other hand, the Shaman summoning on the fly has to keep Drain in mind, so will more than likely Conjure lower Force Spirits than the Hermetic.
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BumsofTacoma
post Dec 17 2003, 07:41 AM
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QUOTE (tanka @ Dec 16 2003, 09:34 PM)
Yes...

Spider is telling me to cast "Slay BumsofTacoma" right now.

*looks around*

...What?

I got my eye on you!!!!

//poors circle of salt, makes pentegram looks around nervously mumbling that he hopes that drunk elf in the bar was right about the salt//

"HAH I have magic resistance at the highest level too."
"now i hope he beleiv's that........... did i say that out loud......."

//starts loading mp-5//
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toturi
post Dec 17 2003, 11:20 AM
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I see a lot of people giving advice on taking out full magicians, but the trick here is to keep out the adepts first since they'll be the ones doing the tanking and sneaking around.

In case you've forgotten adepts have the advantage over almost any archetype. Silent, fast and deadly.
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Crimson Jack
post Dec 18 2003, 01:51 AM
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Nagas are particularly nasty critters to throw into a mage's way. I almost inadvertently killed my group by putting one too many of those in the opposition once.
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Game2BHappy
post Dec 18 2003, 02:30 AM
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Make sure the opponents have Shielding metamagic. You might have enjoyed the look on the faces of the three mage group when they came against shielding the first time. With their toughest spells pretty much negated, they resorted to their other fighting skills... er.... wait... what other fighting skills. :)
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Tanka
post Dec 18 2003, 02:37 AM
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QUOTE (Game2BHappy)
Make sure the opponents have Shielding metamagic. You might have enjoyed the look on the faces of the three mage group when they came against shielding the first time. With their toughest spells pretty much negated, they resorted to their other fighting skills... er.... wait... what other fighting skills. :)

Hello? Physical Adept!
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BumsofTacoma
post Dec 18 2003, 02:51 AM
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okay heres a serios reply from me. :grinbig:

i have played in all mage groups and run them.
same with physads.

its to so much a problem. it's just you have to so much more creative as a gm.

a group of physads arent that bad if you keep them in check. there is always a way to make it more challenging, yet still fun.....well maybe thats not 100% true.

sometimes you have to frag a few pc's untill they calm down :D

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Siege
post Dec 18 2003, 10:35 AM
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QUOTE (toturi)
I see a lot of people giving advice on taking out full magicians, but the trick here is to keep out the adepts first since they'll be the ones doing the tanking and sneaking around.

In case you've forgotten adepts have the advantage over almost any archetype. Silent, fast and deadly.

The drawback to that: a physical adept who can tank will have failings in other areas.

An adept who is fast, silent and deadly won't tank very well.

And that pesky "check for magic loss when you get zapped" tends to discourage adepts from wanting to be on the receiving end of gunfire since those bursts add up pretty damned fast.

-Siege
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Kage2020
post Dec 18 2003, 04:36 PM
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QUOTE (Fortune)
Your choice, but I find the Hermetic with his stable of 6 Elementals and 6 Watchers a little more overpowering than a Shaman who can conjure up only one Spirit at a time.

<sigh> I know that. However, it is the lack of cost that bothers me more than anything else. But I'll keep this in mind when I turn back to the Shaman... My other reason was, of course, to keep to one type of spirit...

QUOTE (Game2BHappy)
Make sure the opponents have Shielding metamagic. You might have enjoyed the look on the faces of the three mage group when they came against shielding the first time.

<grin> Yes, definitely.

Kage
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Ol' Scratch
post Dec 18 2003, 04:41 PM
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QUOTE (Fortune)
Your choice, but I find the Hermetic with his stable of 6 Elementals and 6 Watchers a little more overpowering than a Shaman who can conjure up only one Spirit at a time.

There's no reason (short of a GM who doesn't like the optional rules) that a Shaman -- especially an aspected Conjurer Shaman -- can't have just as many spirits on call as a Hermetic Mage/Conjurer. It only takes one initiation and the selection of the Invoking metamagic technique to secure that ability, and that's very easy to do as an aspected Conjurer.
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Fortune
post Dec 18 2003, 10:22 PM
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QUOTE (Doctor Funkenstein)
There's no reason (short of a GM who doesn't like the optional rules) that a Shaman -- especially an aspected Conjurer Shaman -- can't have just as many spirits on call as a Hermetic Mage/Conjurer. It only takes one initiation and the selection of the Invoking metamagic technique to secure that ability, and that's very easy to do as an aspected Conjurer.

I understand that. I was mainly refering to normal just-finished-chargen characters. :)
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Ol' Scratch
post Dec 18 2003, 11:09 PM
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So am I. There's nothing abnormal about a starting Shamanic conjurer with Invoking.
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toturi
post Dec 19 2003, 12:07 AM
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Maybe I'm wrong, but isn't initiation at chargen an optional/house rule?
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Rattler
post Dec 19 2003, 12:11 AM
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QUOTE (toturi)
Maybe I'm wrong, but isn't initiation at chargen an optional/house rule?

It is. That's why he specified that the only obstacle would be a GM who didn't like the optional rule.
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Ol' Scratch
post Dec 19 2003, 12:13 AM
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It's an official "optional" rule. SRComp, p. 15, "Resources."
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BumsofTacoma
post Dec 19 2003, 12:41 AM
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o dear.....o dear o dear o dear.........................

I have to tear that page out before players see it.......
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Tanka
post Dec 19 2003, 12:43 AM
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You can let them see it. Just put your foot down and say "No!"
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BumsofTacoma
post Dec 19 2003, 12:51 AM
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But they bite!


i know, i use that word at every available turn of the road!
hers an example

whiney PC:"I go to the stuffer shack because you keep telling me im hungry"

GM: "NO!!!!"
WPC: "no what?"
GM: "NO!?"
wpc: thats it im leaving ive had enough of your exentric behavior ((translates i cry because i cant live up to your standards of a shadowrunning team.even though they are very low standards))
GM: "NO!!!
WPC: "You need help!"

getting unwanted players out of a group is fun mwahahahahahaha
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Ol' Scratch
post Dec 19 2003, 12:51 AM
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Or get it through your head that it's -0- problem and accept it. If they're spending points on initiating or creating an ally spirit, they're not spending them somewhere else (like spells, foci, or bonus build points).
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BumsofTacoma
post Dec 19 2003, 07:37 AM
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:P

I play my game how i want. you play rules lawyer how you want. :D

just kidding, man. you take things to seriosly. or do you?
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