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> T-Town, A game in Alabama
phlapjack77
post Dec 20 2010, 01:19 AM
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sorry, I'm confused - is my initiative 10? So Alex, you rolled init for the earth spirit?

Whatever the init order is, I'm going to have the spirit (possessing me) use Concealment on Step, me, and any other 3 teammates in my LOS. I'm guessing that could be Flash, Mitnick, and Raven? Since Angel is running for her bike?
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Thanee
post Dec 20 2010, 01:20 AM
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I don't think Mr. Troll is you. (IMG:style_emoticons/default/wink.gif)

Bye
Thanee
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phlapjack77
post Dec 20 2010, 01:33 AM
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QUOTE (Alex @ Dec 20 2010, 09:04 AM) *
We'll wait and see since it isn't his turn yet.

This threw me, thought since....ah, I'm just confused. My bad.

Ok, Init 6, wound -1, so 5d6 = 4 hits

Ludo Init: 10 (1)

(heh, maybe it WAS Ludo, and Alex is psychic (IMG:style_emoticons/default/spin.gif) )

*edit* Spirit initiative: 11 (3) (Astral init)
So the Spirit holds it's action, and on Ludo's 10, gets commanded asked to possess Ludo and use Concealment
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ludomastro
post Dec 20 2010, 01:45 AM
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General car stoppage on previous shots.
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Karoline
post Dec 20 2010, 03:58 AM
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QUOTE (Zyerne @ Dec 19 2010, 09:51 PM) *
Two more quick shots followed as she headed for her bike and perhaps more importantly, her shotgun.

Ah, I'd been wondering why you were so interested in getting you your bike (IMG:style_emoticons/default/smile.gif)

Edit: Also, updated my init post on the last page.
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phlapjack77
post Dec 20 2010, 05:16 AM
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You could also update the init post with these values:

Mr. Troll? - 10 (2)
Flash - 7 (2)
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fistandantilus4....
post Dec 20 2010, 05:18 AM
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QUOTE (Karoline @ Dec 19 2010, 03:55 PM) *
I'll do a new little table here and update as people roll to help keep track of things (IMG:style_emoticons/default/smile.gif)

CT 2 Init (passes)
.....
MITNick - ??? (1)
Flash - ??? (2)

Edit: Updated as of post 1004

MITNick's Init is 10 w/ 1 IP
Link 2 pages back
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Thanee
post Dec 20 2010, 08:53 AM
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CT 2 / IP 1 / Init 13

On her first action on turn 2, Raven will move into full cover and turn invisible (3 hits), the spell being sustained by her sustaining focus.

Drain DV 2S resisted

Bye
Thanee
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Zyerne
post Dec 20 2010, 10:44 AM
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QUOTE (Karoline @ Dec 20 2010, 03:58 AM) *
Ah, I'd been wondering why you were so interested in getting you your bike (IMG:style_emoticons/default/smile.gif)

Edit: Also, updated my init post on the last page.


Of course, if there is a troll on the other team, she might just have to ram him (IMG:style_emoticons/default/biggrin.gif)
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Karoline
post Dec 20 2010, 02:53 PM
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QUOTE (fistandantilus4.0 @ Dec 20 2010, 12:18 AM) *
MITNick's Init is 10 w/ 1 IP
Link 2 pages back

That was for CT 1, you have to roll new init each combat turn.
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Redjack
post Dec 20 2010, 04:13 PM
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So it looks like with Raven turning invisible, only Step has yet to act before the gangers on Turn #2.
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Karoline
post Dec 20 2010, 04:41 PM
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Hmm.... What to do with the brand new car...
CT 2 IP 1
Free action: turn on the car
Simple action: Command car to drive forward at full tilt, stop if it detects a potential collision (hoping to leave them standing around where the car was, depriving them of cover)
Simple action: Begin hacking into the non-hidden commlink Step saw earlier, will require another simple action next IP to get the actual roll.
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Zyerne
post Dec 21 2010, 04:12 AM
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Angel's actions will depend on whether she's being shot at or not.
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Karoline
post Dec 21 2010, 04:19 AM
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QUOTE (Zyerne @ Dec 20 2010, 11:12 PM) *
Angel's actions will depend on whether she's being shot at or not.

Amazing how large an effect that can have on one's short term decisions (IMG:style_emoticons/default/nyahnyah.gif)
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ludomastro
post Dec 21 2010, 07:46 AM
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Ok, now, I'm confused. I'm going to have to keep better notes on initiative. It looks like everyone has had a chance to fill in the gaps on CT 1, IP 1&2.

Is that correct? I don't want to miss anyone.

Once we are ready to proceed to CT 2, IP1, we'll get this show back on the road.
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Thanee
post Dec 21 2010, 10:01 AM
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I have already posted my first action for CT2. (IMG:style_emoticons/default/wink.gif)

Bye
Thanee
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Zyerne
post Dec 21 2010, 04:04 PM
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@Alex: Everyone is done for turn 1. Raven, Step and Ludo have posted for turn 2, IP 1
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fistandantilus4....
post Dec 22 2010, 12:15 AM
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Init CT#2: 9
Base 7 : Results:3 5 4 4 2 1 5
HITS:2

Was observing from cover (partial?) on round one. Looking for Step to see what kind of condition she's in to grab her and get her into cover, render aid. Probably fire some random shots in the direction of the gangers as he moves towards her with his Ruger. Not expecting to hit anything but hoping the report from the big gun will encourage them to get down instead of shooting.

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ludomastro
post Dec 22 2010, 05:37 AM
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SO, I think I have this right. Karma to each of you for allowing me to be a bit dense and an extra one to Karoline who I am cribbing off of.

CT 2 Init (passes)
Raven - 13 (4)
Step - 12 (3)
Baddies - 11 (2)
Angel - 11 (2)
Earth spirit - 11 (3)
Ludo - 10 (1)
Mr. Troll? - 10 (2)
MITNick - 9 (1)
Flash - 7 (2)

Now, if I have this right, I have CT-2/P-1 posts from Raven (Thanee), Step (Karoline) and Angel (Zyerne). I don't from the rest of you. If that is right, then it's my turn. If I have missed something, then please correct me.
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ludomastro
post Dec 22 2010, 05:54 AM
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@Fist

You could move her behind a plascrete wall around the air conditioning system - assuming it is unlocked.
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fistandantilus4....
post Dec 22 2010, 06:03 AM
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Hell if we're going to be on the ground, the AC system should be cover enough. How wounded is she looking?
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ludomastro
post Dec 22 2010, 06:07 AM
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It's ugly, but probably not immediately life threatening.

To be clear on the air conditioner/wall placement:

CODE
------------
|          |
|    AC    |
|          |
------------
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fistandantilus4....
post Dec 22 2010, 09:53 AM
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Is it obvious where/how bad she's hit?
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Zyerne
post Dec 22 2010, 12:46 PM
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You also have Ludo's - Spirit holding, Ludo then commanding it to possess him and use conceal.

To clarify Angel's - Holding in case Full Defense is neccessary.
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phlapjack77
post Dec 22 2010, 03:23 PM
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And my apologies if I've added to the confusion by declaring actions out of turn - I just wanted to get it in there so there'd be no waiting on me, in case...

CT#2, IP#1 was declared above, will happen after baddies and maybe simul. with Mr. Troll?
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