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> T-Town, A game in Alabama
Karoline
post Dec 22 2010, 04:27 PM
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I love how Mr. Troll? now officially has a question mark as part of his name (IMG:style_emoticons/default/nyahnyah.gif)

@Fist OOC she is very heavily injured. IC you can likely see a fairly serious wound in side, but that is for Alex to decide.
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Redjack
post Dec 22 2010, 04:35 PM
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QUOTE (Alex @ Dec 21 2010, 11:37 PM) *
CT 2 Init (passes)
Raven - 13 (4)
Step - 12 (3)
Baddies - 11 (2)
Angel - 11 (2)
Earth spirit - 11 (3)
Ludo - 10 (1)
Mr. Troll? - 10 (2)
MITNick - 9 (1)
Flash - 7 (2)

Now, if I have this right, I have CT-2/P-1 posts from Raven (Thanee), Step (Karoline) and Angel (Zyerne). I don't from the rest of you. If that is right, then it's my turn. If I have missed something, then please correct me.
We're all anxiously awaiting your post. (IMG:style_emoticons/default/wink.gif)
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fistandantilus4....
post Dec 22 2010, 09:54 PM
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QUOTE (Karoline @ Dec 22 2010, 11:27 AM) *
I love how Mr. Troll? now officially has a question mark as part of his name (IMG:style_emoticons/default/nyahnyah.gif)

@Fist OOC she is very heavily injured. IC you can likely see a fairly serious wound in side, but that is for Alex to decide.

Thanks. Blood splatter tends o be fairly obvious. I'll get an IC post up once I get through the list of things I need to be doing. Besides, I'm late in the IP anyway. (IMG:style_emoticons/default/smile.gif)
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Thanee
post Dec 22 2010, 10:20 PM
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Once we have dealt with those gangers, Raven will heal Step's injuries, but the Heal spell takes quite a few combat rounds before it becomes permanent, so it's more of an after combat spell. Besides, waiting for someone to have a try at First Aid first is always a good idea. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Karoline
post Dec 23 2010, 04:13 AM
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QUOTE (Thanee @ Dec 22 2010, 05:20 PM) *
Once we have dealt with those gangers, Raven will heal Step's injuries, but the Heal spell takes quite a few combat rounds before it becomes permanent, so it's more of an after combat spell. Besides, waiting for someone to have a try at First Aid first is always a good idea. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee

Yeah, you have to love the oddity of being able to first aid then heal, but not heal then first aid (IMG:style_emoticons/default/smile.gif)

It is important to notice that even though the healing doesn't become permanent until the end, it does still heal them right away, so it still works as a patch in combat, though the mage is at a disadvantage while sustaining it (unless they have a focus they can toss it into). This can be really handy for getting a sam back on their feet or something mid combat, but won't do alot for Step as she's really just suffering a -2 penalty for it right now. The attackers aren't likely to keep shooting at someone who looks like they've been fully taken out already.
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ludomastro
post Dec 23 2010, 06:22 AM
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CODE
           G1G2   G3
Parked cars  Car Parked cars
Parked cars      Parked cars
Parked cars      Parked cars


               A
        E  F
---  S  L
| |     R  M
---
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Zyerne
post Dec 23 2010, 06:45 AM
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Alex, a quick clarification please. You said 3 passes for Angel to reach her bike. Assuming you weren't including Step's 3rd pass, I make it she's been running for 2, will make it on her next pass and be able to interact with it the one after.

Is that what you were thinking?
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ludomastro
post Dec 23 2010, 07:00 AM
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The above is a rough approximation of where everyone is (with 'E' representing the earth elemental). The box is the walled enclosure for the AC unit.

The only helpful cover would be the parked cars in the lot.

---~~---~~---

CT-2, P-1

G1 aiming at Flash
Automatics 6 - [2,4,3,3,4,2] = 0 hits
4P + 0 = 4P

G2 aiming at Flash
Automatics 6 - [5,4,5,2,2,4] = 2 hits
4P + 2 = 6P

G3 aiming at Angel
Automatics 8 - [3,6,4,4,4,2,2,6] = 2 hits
4P + 2 = 6P
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ludomastro
post Dec 23 2010, 07:01 AM
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QUOTE (Zyerne @ Dec 23 2010, 12:45 AM) *
Alex, a quick clarification please. You said 3 passes for Angel to reach her bike. Assuming you weren't including Step's 3rd pass, I make it she's been running for 2, will make it on her next pass and be able to interact with it the one after.

Is that what you were thinking?


Yes, that works with what I'm thinking. The map is definitely NOT to scale.
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Zyerne
post Dec 23 2010, 07:06 AM
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In that case, full defense this IP, then... actually...

Let me see how any return fire goes before make the call on the second IP.

Edit: Full Dodge (8d6.hits(5)=3)

If it's ok, I'll make a single post for Angel when we get to IP2.
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Redjack
post Dec 23 2010, 01:44 PM
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Flash: Turn #2, Pass #1
REA(4) [6,2,4,5] = 2 hits; Attacker gets 0 net hits
Agility(4) + Automatics(4) + Spec: SMG(2) + SG(2) + Recoil(-2) [3,3,5,2,3,5,2,3,6,6] = 4 hits
Long, narrow burst: DV10 + Net Hits
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Thanee
post Dec 23 2010, 04:36 PM
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Seeing that things are a little chaotic... maybe we could write a small identifier into the IC&OOC posts during combat, indicating the CT and IP this post belongs to (i.e. CT 2 / IP 1 / Init 13)? Would that help?

Bye
Thanee
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fistandantilus4....
post Dec 23 2010, 05:23 PM
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Not a bad idea. We all clearly know where we are, and the time isn't changing much in combat. Perhaps for combat situations, we should replace the time/place stamp in the first line with combat round and initiative phase?
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fistandantilus4....
post Dec 23 2010, 05:27 PM
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Roll to Render First Aid
Logic 4, Med kit 5
-2 Conditions (Street) -2 Technomancer
=5
Results:5 4 2 5 2
HITS:2

(reroll failures) 1 1 5
TOTAL HITS:3

Edge used to reroll
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Thanee
post Dec 23 2010, 05:38 PM
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I have updated both my "in combat" posts with the appropriate info.

Bye
Thanee
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ludomastro
post Dec 23 2010, 09:15 PM
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Excellent ideas. Keep it up.
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fistandantilus4....
post Dec 24 2010, 03:05 AM
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Karma? (IMG:style_emoticons/default/biggrin.gif) (IMG:style_emoticons/default/wink.gif)
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phlapjack77
post Dec 24 2010, 04:04 AM
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So CT#2, IP1, Init 10:
Ludo asks the spirit to use Concealment on all visible teammates, those being Step, Mitnick, Flash and Angel (I think Raven is now invisible? If he can see her, he'll also try to Conceal her too). He won't use Concealment on himself. The spirit will be possessing Ludo to accomplish this. So this IP, the spirit will possess Ludo. Next pass will have to be the Concealing.

When the spirit possesses Ludo, his new stats are:
S:11 A:7 R:7 B:11
C:5 I:5 L:5 W:5
Init:12 IP:2

So next pass, Ludo-spirit's new initiative order will be 12 + 6 hits = 18

*edit* And this is the first time I've ever played a possession-mage, so if anything I do is incomplete/incorrect/just plain wrong, please say so (IMG:style_emoticons/default/smile.gif)
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Zyerne
post Dec 24 2010, 10:04 AM
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Will those affected know they've been Concealed? Might affect Angel's plans if so.

On another note, I'm sure Christmas is going to affect us all but for my part I'm gonna be away 'til at least Tuesday. I'll have net access but unless someone else takes a laptop I'll be fighting a sick kid (mine) for a comp. We all know who's gonna win that one so I'll likely be a bit spotty for the next few days.
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Thanee
post Dec 24 2010, 10:33 AM
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QUOTE (phlapjack77 @ Dec 24 2010, 05:04 AM) *
*edit* And this is the first time I've ever played a possession-mage, so if anything I do is incomplete/incorrect/just plain wrong, please say so (IMG:style_emoticons/default/smile.gif)


Only thing I am wondering about is... isn't the spirit now in total control of the body? Or can you still give him commands?

Bye
Thanee
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Thanee
post Dec 24 2010, 10:33 AM
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Merry Christmas! (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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ludomastro
post Dec 24 2010, 05:29 PM
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Merry Christmas to all!
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phlapjack77
post Dec 25 2010, 03:48 AM
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QUOTE (Thanee @ Dec 24 2010, 06:33 PM) *
Only thing I am wondering about is... isn't the spirit now in total control of the body? Or can you still give him commands?


The spirit is in total control, but Ludo is still there, as a "passenger". He can mentally communicate with the spirit, give commands, etc. The Street Magic book "suggests" letting the player control the character as normal, but it's sorta up to the GMs interpretation.

I'm hoping that with my spirit affinity for Earth Spirits, usually there won't be any altercations with the spirit going against Ludo's wishes or best interests. Other spirit types, maybe.
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ludomastro
post Dec 25 2010, 09:06 AM
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Or, perhaps seeing a toxic waste dump affecting Good ol' Mama Earth ...

Please continue to assume that you are in control unless I say otherwise.
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ludomastro
post Dec 25 2010, 08:24 PM
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Twas the day of Christmas and all through the land
Not a parent was sleeping, not a child was being bland
For presents were ripped open with squeals of glee
and kids were all asking, "What did Santa get me?"

The TV was filled with commercials and fanfare
for all of the new and extravagant ware
The house was loud and bustling and busy
and I sat quietly listening to music of beauty

In that moment I did remember
that Christmas isn't meant to make me fatter
nor to line my pockets with interesting loot
Not even to stuff myself with cake made of fruit

No, the reason we celebrate this season
is something of an old fashion notion
That in order for peace in this world to draw nigh
An exemplary and perfect Man had to die

But before death there must be birth
And in that the celebration has worth
To remember this - a story known world-round -
That a babe was born in Bethlehem town

And in THAT reason
we remember and celebrate this season.

Merry Christmas to all!
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