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Redjack
post Dec 28 2010, 11:23 PM
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Merry Christmas, Happy New and let's kick some ganger tail!
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ludomastro
post Dec 29 2010, 01:18 AM
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Merry Christmas and Happy New Year indeed!

One karma for each of you.

-----
Stun Gas: Inhalation vector

Dice Pool of 8: [6,4,2,6,5,5,3,5] = 5 hits
3S + 5 = 8S (Assuming 5 net hits.)

I want everyone to make a Initiative check as a defense. (If you have something like a gas mask, that will count as armor.)
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Karoline
post Dec 29 2010, 01:23 AM
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Hello all, sorry don't think I remembered to mention everywhere that I'd be without internet for a few days, but finally back. Merry Christmas and various other assorted holidays.

For Step's check, should she use her matrix or real init, or should she even make a check since she is in full VR? Maybe counting on MITnick or Ludo to get her out of harms way instead?
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Thanee
post Dec 29 2010, 01:45 AM
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Not bad... Initiative (as Defense) 5 hits

Bye
Thanee
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Zyerne
post Dec 29 2010, 03:07 AM
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Would Angel be out of range?
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phlapjack77
post Dec 29 2010, 04:16 AM
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hehe - more questions Alex!

When in the initiative did this happen? This is Mr. Troll? I presume. Should I use Ludo's init, or Ludo-spirit hybrid init?
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ludomastro
post Dec 29 2010, 07:49 AM
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@ Karoline
Step would be dealing with the mundane side of things. If you want to take the penalty for trying to get the meat body to behave while injured, be my guest.

@ Thanee
Raven avoids the worst of it. She will have a little irritation but no game effects. We'll assume she re-positioned appropriately or took advantage of wind.

@ Zyerne
Yes, Angel is out of range

@ phlapjack77
Spirit/Ludo went on Initiative 10, so this would be after that (Initiative 7). You may use the new, combined initiative. Yes, this is the illustrious Mr. Troll who was holding his action.
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fistandantilus4....
post Dec 29 2010, 08:12 AM
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Init Rolled
Results:5 3 3 5 5 4 6
HITS:4
+Base would be 11
Body Test Just incase: 3
Results:6 5 5
HITS:3

Just trying to clamp it down and throw the thing the hell out of there, preferrably back to where it came, since they're shooting at the gangers. He can't count on being able to pull Step out of range before the gas got him and ended up getting them both, so he's getting rid of it.
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phlapjack77
post Dec 29 2010, 09:17 AM
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Ok cool.

Defense roll: Init(12) = 4 hits

If needed: Soak roll: Body(11) = 5 hits
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Redjack
post Dec 29 2010, 02:34 PM
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QUOTE (Alex @ Dec 28 2010, 07:18 PM) *
Stun Gas: Inhalation vector

Dice Pool of 8: [6,4,2,6,5,5,3,5] = 5 hits
3S + 5 = 8S (Assuming 5 net hits.)

I want everyone to make a Initiative check as a defense. (If you have something like a gas mask, that will count as armor.)
What if I spend an edge to go first?
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ludomastro
post Dec 30 2010, 02:38 AM
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QUOTE (Redjack @ Dec 29 2010, 08:34 AM) *
What if I spend an edge to go first?


Then you would go first. (IMG:style_emoticons/default/wink.gif)
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Redjack
post Dec 30 2010, 02:51 AM
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Not sure I asked the right question: As you are using initiative as a defense against the gas, if I spent an edge to go first, would that also be a complete defense against the gas?
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Karoline
post Dec 30 2010, 03:24 AM
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QUOTE (Redjack @ Dec 29 2010, 09:51 PM) *
Not sure I asked the right question: As you are using initiative as a defense against the gas, if I spent an edge to go first, would that also be a complete defense against the gas?

I'm guessing no.

Edit: Init defense -2 for wounds, -2 for acting in physical while in VR (6d6.hits(5)=3) So 5 stun to add to my 6 physical damage. Step is not happy (IMG:style_emoticons/default/frown.gif)
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ludomastro
post Dec 30 2010, 08:59 AM
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QUOTE (Redjack @ Dec 29 2010, 08:51 PM) *
Not sure I asked the right question: As you are using initiative as a defense against the gas, if I spent an edge to go first, would that also be a complete defense against the gas?


Ahh, my misunderstanding.

I debated this one for a while and decided that you can use the edge to get out of the cloud, functionally skipping the need to roll for damage.
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Thanee
post Dec 31 2010, 09:51 AM
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Is Pass 1 over now, BTW? Or is anyone still going? Otherwise I would post my Pass 2 action.

Is it possible to get somewhere without exposing oneself to the gas, from where our opponents can be seen?

If not, Raven would cast Levitate, and then fly somewhere ahead to do so.

Bye
Thanee
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ludomastro
post Dec 31 2010, 07:19 PM
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I believe you are free to post for Pass 2 actions.

From where she is now, Raven would have a hard time avoiding the gas unless she held her breath and made a run for it. Feel free to case Levitation.
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Zyerne
post Dec 31 2010, 07:59 PM
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Did we ever get the result of Flash's attack on the ganger?
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Thanee
post Jan 1 2011, 12:54 AM
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HAPPY NEW YEAR! (IMG:style_emoticons/default/smile.gif)

At least around here it is almost 2 am now.


QUOTE (Alex @ Dec 31 2010, 08:19 PM) *
From where she is now, Raven would have a hard time avoiding the gas unless she held her breath and made a run for it.


Ok, that's what I expected. (IMG:style_emoticons/default/smile.gif)

Cast Force 5 Levitate with 7 hits (only 5 of those count, though (IMG:style_emoticons/default/biggrin.gif) ).

Resist Drain 3S with 4 hits

That should be enough to get me to one level above right away.

Bye
Thanee
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phlapjack77
post Jan 3 2011, 02:35 AM
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Is Step still in the middle of the gas?
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Redjack
post Jan 3 2011, 02:49 AM
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QUOTE (phlapjack77 @ Dec 23 2010, 10:04 PM) *
So next pass, Ludo-spirit's new initiative order will be 12 + 6 hits = 18
Initiative reductions occur immediately, including lost passes. Initiative increases, including added passes, do not take effect until the next turn.

EDIT: Missed the GM post on this

QUOTE (Alex @ Dec 29 2010, 01:49 AM) *
@ phlapjack77
Spirit/Ludo went on Initiative 10, so this would be after that (Initiative 7). You may use the new, combined initiative. Yes, this is the illustrious Mr. Troll who was holding his action.

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phlapjack77
post Jan 3 2011, 02:52 AM
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oops - my bad. Alright, so Ludo's done for this turn.
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Redjack
post Jan 3 2011, 03:10 AM
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Turn #2; Pass #1
13 (4) - Raven - Cast Invisibility
12 (3) - Step - Commanding the car
11 (2) - Baddies - Move and shoot
11 (2) - Angel - Running for bike
11 (3) - Earth spirit - Possess Ludo
10 (1) - Ludo - Command spirit to possess him
10 (2) - Mr. Troll - Gas the team
09 (1) - MITNick - Move Step to cover and beginning to render first aid
07 (2) - Flash - Shoot and move

Resist Gas
Raven - Beat net hits; Resisted
Step - 5 stun taken
Angel - Out of range
Ludo - Resisted
Earth spirit - Immune
MITNick - 1 stun taken
Flash - Spend an edge to go before the troll and clear the gas.

Turn #2; Pass #2
18 (2) - Earth spirit -
13 (4) - Raven - Cast Levitate and Move
12 (3) - Step -
11 (2) - Baddies -
11 (2) - Angel -
10 (2) - Mr. Troll -
07 (2) - Flash -
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Redjack
post Jan 3 2011, 03:11 AM
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QUOTE (phlapjack77 @ Jan 2 2011, 08:52 PM) *
oops - my bad. Alright, so Ludo's done for this turn.
I'm missed Alex's ruling on this. Besides, the spirit went from 3 to 2 passes so it would have still gotten an action in any case. (IMG:style_emoticons/default/wink.gif)
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phlapjack77
post Jan 3 2011, 03:25 AM
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Maybe we could figure that the new initiative wouldn't take effect until next turn, but the dicepool for tests (such as the gas defense) are applicable
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fistandantilus4....
post Jan 3 2011, 09:02 AM
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QUOTE (Redjack @ Jan 2 2011, 10:10 PM) *
Turn #2; Pass #1
...
09 (1) - MITNick - Random shots towards gangers
...

No, last action MITNick was taking was getting Step to cover and beginning to render first aid. From where the gas attack was described, it would be pretty much right where he was at, so he moved to get rid of the canister.
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