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> T-Town, A game in Alabama
ludomastro
post Apr 8 2009, 02:47 AM
Post #426


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Any body rolling better than a 5 can go ahead and post their action.
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SinN
post Apr 8 2009, 10:52 PM
Post #427


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Inititive-5
Roll: 3, 6, 5, 3, 2=2 net success's
7 for inititiative.
http://invisiblecastle.com/roller/view/2014711/
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ludomastro
post Apr 9 2009, 02:10 AM
Post #428


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@SinN
5 hits - 1 hit = 4 net hits
Force 5 + 4 net = 9
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ludomastro
post Apr 10 2009, 06:53 PM
Post #429


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@ SinN
Force 3 Spirit
1, 3, 1 = Critical Glitch

I'm giving you an extra service - so, 4.
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ludomastro
post Apr 10 2009, 08:56 PM
Post #430


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QUOTE (SinN)
Two things, kind spirit. Purify the air so that we may breathe it safely, and destroy the source of is poison.


Did you want the spirit to go after the tentacle thing or destroy the goo on the floor?
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fistandantilus4....
post Apr 10 2009, 09:46 PM
Post #431


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Clarify please is this the next round from the initaitive I already rolled, or should I roll again?
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ludomastro
post Apr 11 2009, 02:07 AM
Post #432


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Requested clarification:
The tentacle has retreated; therefore, the "battle" that prompted initiative has ended ... for now.

Should you like to roll initiative now for use alter, that is fine with me.
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SinN
post Apr 11 2009, 05:48 AM
Post #433


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The goo on the floor. I figured thats where the gas is coming from. If not, the air is purefied. So no biggie.
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ludomastro
post Apr 11 2009, 07:06 AM
Post #434


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Ahh, done and done.
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SinN
post Apr 11 2009, 07:20 AM
Post #435


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Posted IC. Lets just assume that Chester has a bit of a bad taste in his mouth when it comes to technology.
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ludomastro
post Apr 11 2009, 07:36 AM
Post #436


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Gotcha
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Redjack
post Apr 12 2009, 03:53 PM
Post #437


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I just realized that was a swarm of DRD's!!!!
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SinN
post Apr 12 2009, 11:24 PM
Post #438


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A swarm of what now?
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Redjack
post Apr 13 2009, 01:11 AM
Post #439


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Vacuum cleaners with little torches... DRD = Diagnostic & Repair Drone... Farscape.
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SinN
post Apr 13 2009, 03:37 AM
Post #440


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Haha, Right. Must of missed that one. Not becuase Im not a nerd, but becuase I was too busy watching Firefly and playing Left 4 Dead.
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ludomastro
post Apr 18 2009, 04:49 AM
Post #441


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Mmmm - Kay

We have the suggestion to 1) cut through the door with, as yet, undiscovered tools, 2) find the key cards and 3) use magic to get past it.

Let me know how you would like to proceed.
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ludomastro
post Apr 20 2009, 04:00 AM
Post #442


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You will have to head through the plant area to get the key. Alternatively, you can try to override the elevator and blast the door.

IF the plant is your plan then give me a PERCEPTION check - based on hearing.

IF you try to use the elevator, get to HACKING.
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ludomastro
post Apr 22 2009, 12:47 AM
Post #443


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I need everyone to give me a Eureka Check - Logic + Intuition (2).

[ Spoiler ]
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fistandantilus4....
post Apr 22 2009, 02:43 AM
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Logic + Intuition = 7 Dice
Results:

Dice:7,Edge:false(0/6)
Results:1 6 5 2 6 5 1
HITS:4
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ludomastro
post Apr 22 2009, 04:48 AM
Post #445


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I neglected to say that if you meet the threshold, read the spoiler.
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Meriss
post Apr 22 2009, 01:08 PM
Post #446


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Lesse

7d6.hits(5)=4 Woot!
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ludomastro
post Apr 25 2009, 05:12 AM
Post #447


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Roll Initiative and Perception.
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Meriss
post Apr 25 2009, 11:49 PM
Post #448


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Initiative 6d6.hits(5)=1, Perception 7d6.hits(5)=3
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ludomastro
post Apr 26 2009, 04:49 AM
Post #449


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For those that haven't rolled Perception, you will need to beat a Threshold of 3. See the comment for Steve in IC.
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Redjack
post May 3 2009, 04:13 AM
Post #450


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Hmm... .Seems kinda quiet here....
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