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> T-Town, A game in Alabama
ludomastro
post May 3 2009, 04:19 AM
Post #451


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Indeed my good chap. I have been hearing my echo for some time now.

-----

RL must take precedent. Let's have a quick roll call to find out where we are.

Alex - here
Redjack - here
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fistandantilus4....
post May 8 2009, 12:37 AM
Post #452


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Bingo, that's my name - o. Sorry for my absentee- ism ... - o.
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fistandantilus4....
post May 8 2009, 12:40 AM
Post #453


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Initiative = 7
Results:1 5 1 4 5
HITS:2

Perception
Results:

Dice:5,Edge:false(7/7)
Results:2 2 5 4 3
HITS:1
Apparently ... I see a wall. (Damn thing snuck right up on me)
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fistandantilus4....
post May 8 2009, 12:43 AM
Post #454


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Hey, Im not sure where the listing for the gear we got ended up. What drones did we end up with besides the fly spy? It'd be great to have a skimmer right now. Freaking flying lawn mower. In the mean time, sending in the fly spy for some eyes.
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ludomastro
post May 8 2009, 03:14 AM
Post #455


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I checked the notes and the only drone you have is the fly-spy.

-----

I put up some IC info.
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Meriss
post May 8 2009, 03:34 AM
Post #456


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Apologies, my writers block is not giving up easily.

DIE, DIE, DIE! *Stabs brain repeatedly, falls over bleeding*
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fistandantilus4....
post May 9 2009, 04:17 AM
Post #457


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I was afraid I was remembering that correctly. Crap.
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ludomastro
post May 9 2009, 04:32 AM
Post #458


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Sometime memory doesn't really help.
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fistandantilus4....
post May 10 2009, 01:53 AM
Post #459


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So nobody sees no nothin' then?
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ludomastro
post May 10 2009, 06:50 AM
Post #460


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Well, no one other than the drone has rolled, so I don't know yet.

Right now the default is a very dark room with obvious vines brushing past shoulders and roots that might or might not decide to trip you.
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Redjack
post May 11 2009, 02:04 AM
Post #461


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No machete, flame throwers or Weed-Be-Gone. What about an alternate route? Does our hacker have a map?
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ludomastro
post May 11 2009, 03:38 AM
Post #462


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You can try to go around the long way (counter-clock-wise) through the building. Alternatively, you can try to hack the door. Or smash it although I think you might be lacking in proper smashing tools at the moment.

-----

Fist,

Do you know if SinN is in basic yet?
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fistandantilus4....
post May 11 2009, 03:44 AM
Post #463


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He is. He went on the 21st of April. It'll be a few weeks before we even get a phone call. It should be the end of June before he has any kind of internet access again. He'll do two months of "A" school for Air Force security next, then get assigned to his first duty station.

-----------------------
RJ - we were given the maps. I thought about ventilation, but the idea of killer plants in the vents is very .. discouraging. My darf has thermo vision of course, but he's probably the last guy we want in there. Why not ust hae the mage whip out a fire elemetal . LIGHT, AND it kills plants!
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ludomastro
post May 11 2009, 04:44 AM
Post #464


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One small (hopefully) inferno coming up. SinN said that he had no objections to me running Chester while he is out; however, if someone is comfortable with it, then they can suggest actions for Chester and I'll approve.
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fistandantilus4....
post May 11 2009, 05:04 AM
Post #465


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I've always had a hard time predicting Mitch's characters just because we think so differently. Just toss in funny little what nots as well and I'll be good.
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ludomastro
post May 11 2009, 06:23 PM
Post #466


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I'll see what I can cook up after I get home from work.
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Redjack
post May 12 2009, 03:56 AM
Post #467


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Fire! Fire! Fire! Let the mage burn them up... Sometimes the simple answers are the best...
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ludomastro
post May 12 2009, 05:11 AM
Post #468


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Force 3 Fire Spirit
Conjuring-4
Magic-7
Roll: [4 1 4 1 2 5 5 2 3 1 1] = 2 net

Spirit Resists
Force x 3 = 6
Roll: [4 3 1 3 1 4] = 0 hits

Two net successes.
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Meriss
post May 14 2009, 03:30 AM
Post #469


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Apologies. Writers block, writers block, busy, busy, lazy, bored, etc. Once more dear friends unto the breach!
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ludomastro
post May 17 2009, 08:17 PM
Post #470


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Roll initiative.
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Redjack
post May 18 2009, 03:11 AM
Post #471


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Flash: init(7) + [5,2,3,3,5,1,5] 3 hits = 10
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fistandantilus4....
post May 19 2009, 03:46 PM
Post #472


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MITNick is taking a more "Sit back and watch" approach than a "Roll Initiative" approach. (IMG:style_emoticons/default/biggrin.gif)

He'd just end up shooting Flash on accident anyway.
.... "on accident" (IMG:style_emoticons/default/wink.gif) (IMG:style_emoticons/default/biggrin.gif)

You'll thank me later.
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ludomastro
post May 19 2009, 06:00 PM
Post #473


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I am not feeling well today. I plan to see if I feel up to posting IC once I get home from work.
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ludomastro
post May 20 2009, 03:18 AM
Post #474


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Ok then. Flash is up first followed by the tentacles and plants, followed by everyone else.

Plant Group 1 attacking MITNick
Agility 1 + Capture 6 (treat as Unarmed Combat) = 7
Results:2 6 5 6 2 6 1
HITS:4

Plant Group 2 attacking Steve
Agility 1 + Capture 6 (treat as Unarmed Combat) = 7
Results:1 2 6 2 6 2 6
HITS:3
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Redjack
post May 25 2009, 09:50 PM
Post #475


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Flash:
- Agility(3) + Automatics(4) + SMG(2) + Smartgun(2) [6,5,6,3,3,2,5,3,3,5,1] 5 hits
- Agility(3) + Automatics(4) + SMG(2) + Smartgun(2) [2,2,4,3,4,5,1,4,3,3,1] 1 hits
- Reaction(4) [3,1,3,4] = 0 hits
- - Ingram Clip [ REG: 26/32 ]
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