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> T-Town, A game in Alabama
Redjack
post Dec 17 2010, 03:55 AM
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And generally a -2 distraction penalty is applied to the matrix activity.
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ludomastro
post Dec 17 2010, 08:51 AM
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The old man is real. At least there is a person standing there who reacts to being approached.

---~~---~~---

Now the paranoia starts. Please roll initiative.
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phlapjack77
post Dec 17 2010, 09:07 AM
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6d6.hits(5) ? [1,1,3,2,3,5] = (1) hit

So init 7, 1 pass
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Zyerne
post Dec 17 2010, 09:11 AM
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Initiative: [1,1,5,4,2,1,2,6,6] = 9 + 3 hits =12 w/2 passes
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Thanee
post Dec 17 2010, 10:09 AM
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Whoops, maybe I should have looked here before posting (changed my last post for now). (IMG:style_emoticons/default/smile.gif)

Raven's Initiative is 7 (1 IP)

Bye
Thanee
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Zyerne
post Dec 17 2010, 11:48 AM
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One of the things I like about these street level games is that only having one pass doesn't matter as much.

Now.. time to finish that 4IP character I've been working on (IMG:style_emoticons/default/biggrin.gif)
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Redjack
post Dec 17 2010, 01:58 PM
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Flash
Initiative(7) [5,5,2,3,1,5,4] = 3 hits; Initiative = 10 (2)

@Alex - Is everyone in the room or just Raven, Angel and Flash? Do you want all/some the posts outside deleted?
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Karoline
post Dec 17 2010, 08:23 PM
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Initiative (6d6.hits(5)=5)
Initiative = 11

Talk about a wasted good roll x.x
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Zyerne
post Dec 17 2010, 08:27 PM
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Maybe not. At least you'll get to hide behind Ludo find cover fairly quickly.
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Karoline
post Dec 17 2010, 09:36 PM
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QUOTE (Zyerne @ Dec 17 2010, 03:27 PM) *
Maybe not. At least you'll get to hide behind Ludo find cover fairly quickly.

Yeah, but I'm not sure if the combat is only happening inside or what, so it might not be particularly useful. But who knows.
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fistandantilus4....
post Dec 18 2010, 12:12 AM
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Init 10
(base seven+ 3
Results:3 5 5 2 4 5 1
HITS:3 )

@RJ/Alex - It's a fair bet that MITNick is sticking pretty close to Flash, where ever he's at. They established long ago that Flash is the one to deal with anything that needs dealing, especially when it's got blood in it's body instead of oil. Nick's paranoia is kicking into over drive with the werid J, so he's sticking close to the one guy he trusts.
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ludomastro
post Dec 18 2010, 04:16 AM
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I'm under the impression that everyone is either out on the street near the entrance or coming up the ramp from the meet. If you need to edit your post to reflect that, please do so.

Automatic fire:
Base damage = 4L
dice pool of 10 [5,3,2,3,3,2,3,6,2,5] = 3 hits
Resist accordingly.
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Karoline
post Dec 18 2010, 04:52 AM
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4L? Did we switch to 3rd edition when I wasn't paying attention?

And who is being shot at?
Edit: Oh, I'm guessing you're just doing a general hit for everyone. Is the 4 damage code right though?
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ludomastro
post Dec 18 2010, 06:46 AM
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Actually, if I switched, it would be to 2nd Edition with the awesomeness that was the skill web. [Insert appropriate comment here.]

So, what I meant was simply 4 with the damage being "L"ethal. I suppose I should phrase it 4P now-a-days.
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Thanee
post Dec 18 2010, 10:34 AM
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Raven easily resists thanks to lucky dice. (IMG:style_emoticons/default/smile.gif)

CT 1 / IP 1 / Init 7

When it's my action, I will cast Increase Reflexes F4 (with the full 4 hits).
Drain DV 4S (3 hits) - 1 box of stun damage

Bye
Thanee
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Karoline
post Dec 18 2010, 04:13 PM
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Note to self: Get dodge skill or gymnastics.

Dodge/Resist (2d6.hits(5)=0, 6d6.hits(5)=1) 6P damage taken.
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Karoline
post Dec 18 2010, 05:36 PM
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Threading scan (9d6.hits(5)=2) 2 hits used.
Resist Fading (11d6.hits(5)=5) no fading
Scanning for vehicle's node (11d6.hits(5)=7) Usually threshold 5, so should have found it unless it is completely offline.

If she does find it she'll be dropping scan and then threading up both exploit and stealth and trying to hack in, if not she's done with her turn.
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Redjack
post Dec 18 2010, 11:01 PM
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QUOTE (Karoline @ Dec 18 2010, 11:36 AM) *
Usually threshold 5, so should have found it unless it is completely offline.
Threshold is 4 [sr4a,pg230], but only if its hidden. If not hidden, no scan is required. (Meaning hacking time starts one action sooner!!)

----------------------

Flash Defensive Rolls:
3 hits vs Reaction(4) [4,4,1,5] = 1 Hits

DV6P vs Body(6) + Armor(10) [2,3,3,4,6,1,4,4,6,5,2,3,2,4,4,2] = 3 hits
The dice continue to hate me.
Edge: [6,6,3,3,6,3,1,2,2,3,3,1,3] + 3 hits

Pass #1:
Free Action: Drop vests
Simple Action: Open briefcase
Simple Action: Ready Weapon

Pass #2:
Simple Action: Flip out stock
Simple Action: Long Narrow Burst

Agility(4) + Automatics(4) + Spec: SMG(2) + SG(2) + Recoil(-2) [1,1,6,2,4,4,3,3,5,1] = 2 hits
If successful, DV10 + net hits (Invisible Castle just REALLY hates me today)
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ludomastro
post Dec 18 2010, 11:38 PM
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@ Karoline
You find one of the comms without problem - not hidden.
The car's node was hidden but now you know where it is.

@Redjack
You flatten the tires but the car is still tying to keep moving.
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phlapjack77
post Dec 19 2010, 02:49 AM
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QUOTE (Karoline @ Dec 19 2010, 12:13 AM) *
Note to self: Get dodge skill or gymnastics.

Dodge/Resist (2d6.hits(5)=0, 6d6.hits(5)=1) 6P damage taken.

Dang, troll cover wasn't available soon enough (IMG:style_emoticons/default/frown.gif)
------------------------------------------------------------------

Ludo's Reaction Defense:
2d6.hits(5) ? [6,1] = (1)

Resist damage: 6P
Armored Vest(6) + Vitals protector(1) + Body(6) + Troll skin(1) + Dermal deposits(1) = 15d6
15d6.hits(5) ? [1,1,2,1,6,3,1,2,3,2,6,1,3,1,2] = (2)

Damage taken: 4S, no knockdown

--------------------------------------------------------------------------

On my action I'll move over to Step and get in between her and where the gunfire was coming from, and I'll begin summoning an Earth spirit.

Phase I, Init 7
Summoning F5 Earth Spirit:
Summoning(6) + Mentor(2) + Magic(5) + Wound(-1) = 12d6
Ludo 9 hits vs. Spirits 0 hits = 9 services owed
*edit* sorry, summoning Drain is a min 2DV, Will + Int = 9d6
Resist 2S: 2 hits = no drain

(hell yeah)

F5 Earth Spirit stats:
[ Spoiler ]
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Karoline
post Dec 19 2010, 03:18 AM
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Okay, so then, so then to go through my passes a bit more in depth:

Pass #1
Free action: Run to Ludo
Non action: Thread scan
Complex action: Scan for hidden nodes

Pass #2
Non action: Drop scan
Non action: Thread exploit (9d6.hits(5)=3) 3 hits used Resist fading (11d6.hits(5)=2) Joy, 1 more P
Non action: Thread stealth (9d6.hits(5)=2) 2 hits used resist fading (11d6.hits(5)=4)
Extended test IP 1: Hack on the fly (16d6.hits(5)=5) for the car (Breaks into up to firewall 5 node, node gets Analyze + Firewall ((IMG:style_emoticons/default/cool.gif) extended test to try and notice Step hacking in.) (Forgot to take the -2 for having a threaded CF, which removes those last 2 1s, so no change in hits)

Pass #3
If not in -
Extended test IP 2: Hack on the fly (13d6.hits(5)=5) (Breaks into up to firewall 10 node, node gets another roll on the extended test with -1 penalty due to diminishing DP on extended test)
If in -
Will attempt to shut off the engine of the car. Don't know how you want me to go about that. Likely a simple/free action for someone with an account.

Edit: Despite my character being nearly killed with the first contact with combat, I'm quite enjoying myself (IMG:style_emoticons/default/smile.gif)
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Zyerne
post Dec 19 2010, 03:44 AM
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Dodging 3 hits [4,5,4,3,5] =2 hits

Resisting DV 5P [5,5,3,5,2,3,1,3,2] = 3hits

Damage taken 2S

@Alex: How long will it take Angel to reach her bike?
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Redjack
post Dec 19 2010, 04:57 AM
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QUOTE (Karoline @ Dec 18 2010, 09:18 PM) *
Pass #2
Non action: Drop scan
Non action: Thread exploit (9d6.hits(5)=3) 3 hits used Resist fading (11d6.hits(5)=2) Joy, 1 more P
Non action: Thread stealth (9d6.hits(5)=2) 2 hits used resist fading (11d6.hits(5)=4)
Extended test IP 1: Hack on the fly (16d6.hits(5)=5) for the car (Breaks into up to firewall 5 node, node gets Analyze + Firewall ((IMG:style_emoticons/default/cool.gif) extended test to try and notice Step hacking in.) (Forgot to take the -2 for having a threaded CF, which removes those last 2 1s, so no change in hits)
Dang! Does that pool also reflect the -2 for 7 boxes physical?
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Redjack
post Dec 19 2010, 04:59 AM
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QUOTE (phlapjack77 @ Dec 18 2010, 08:49 PM) *
Ludo 9 hits vs. Spirits 0 hits = 9 services owed
I think I found all my missing hits! (IMG:style_emoticons/default/nyahnyah.gif)
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phlapjack77
post Dec 19 2010, 05:08 AM
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QUOTE (Redjack @ Dec 19 2010, 12:59 PM) *
I think I found all my missing hits! (IMG:style_emoticons/default/nyahnyah.gif)

hehehe - I know. I rolled the crappy damage resist, and was going to say how the rolls were hating us all these days...then bam! (IMG:style_emoticons/default/wobble.gif)

I'm thinking I should bind this one.
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