T-Town, A game in Alabama |
T-Town, A game in Alabama |
Dec 17 2010, 03:55 AM
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#951
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
And generally a -2 distraction penalty is applied to the matrix activity.
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Dec 17 2010, 08:51 AM
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#952
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
The old man is real. At least there is a person standing there who reacts to being approached.
---~~---~~--- Now the paranoia starts. Please roll initiative. |
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Dec 17 2010, 09:07 AM
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#953
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
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Dec 17 2010, 09:11 AM
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#954
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Moving Target Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 |
Initiative: [1,1,5,4,2,1,2,6,6] = 9 + 3 hits =12 w/2 passes
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Dec 17 2010, 10:09 AM
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#955
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jacked in Group: Admin Posts: 9,391 Joined: 26-February 02 Member No.: 463 |
Whoops, maybe I should have looked here before posting (changed my last post for now). (IMG:style_emoticons/default/smile.gif)
Raven's Initiative is 7 (1 IP) Bye Thanee |
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Dec 17 2010, 11:48 AM
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#956
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Moving Target Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 |
One of the things I like about these street level games is that only having one pass doesn't matter as much.
Now.. time to finish that 4IP character I've been working on (IMG:style_emoticons/default/biggrin.gif) |
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Dec 17 2010, 01:58 PM
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#957
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
Flash
Initiative(7) [5,5,2,3,1,5,4] = 3 hits; Initiative = 10 (2) @Alex - Is everyone in the room or just Raven, Angel and Flash? Do you want all/some the posts outside deleted? |
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Dec 17 2010, 08:23 PM
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#958
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
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Dec 17 2010, 08:27 PM
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#959
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Moving Target Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 |
Maybe not. At least you'll get to
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Dec 17 2010, 09:36 PM
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#960
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
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Dec 18 2010, 12:12 AM
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#961
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Init 10
(base seven+ 3 Results:3 5 5 2 4 5 1 HITS:3 ) @RJ/Alex - It's a fair bet that MITNick is sticking pretty close to Flash, where ever he's at. They established long ago that Flash is the one to deal with anything that needs dealing, especially when it's got blood in it's body instead of oil. Nick's paranoia is kicking into over drive with the werid J, so he's sticking close to the one guy he trusts. |
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Dec 18 2010, 04:16 AM
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#962
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
I'm under the impression that everyone is either out on the street near the entrance or coming up the ramp from the meet. If you need to edit your post to reflect that, please do so.
Automatic fire: Base damage = 4L dice pool of 10 [5,3,2,3,3,2,3,6,2,5] = 3 hits Resist accordingly. |
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Dec 18 2010, 04:52 AM
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#963
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
4L? Did we switch to 3rd edition when I wasn't paying attention?
And who is being shot at? Edit: Oh, I'm guessing you're just doing a general hit for everyone. Is the 4 damage code right though? |
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Dec 18 2010, 06:46 AM
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#964
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
Actually, if I switched, it would be to 2nd Edition with the awesomeness that was the skill web. [Insert appropriate comment here.]
So, what I meant was simply 4 with the damage being "L"ethal. I suppose I should phrase it 4P now-a-days. |
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Dec 18 2010, 10:34 AM
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#965
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jacked in Group: Admin Posts: 9,391 Joined: 26-February 02 Member No.: 463 |
Raven easily resists thanks to lucky dice. (IMG:style_emoticons/default/smile.gif)
CT 1 / IP 1 / Init 7 When it's my action, I will cast Increase Reflexes F4 (with the full 4 hits). Drain DV 4S (3 hits) - 1 box of stun damage Bye Thanee |
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Dec 18 2010, 04:13 PM
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#966
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Note to self: Get dodge skill or gymnastics.
Dodge/Resist (2d6.hits(5)=0, 6d6.hits(5)=1) 6P damage taken. |
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Dec 18 2010, 05:36 PM
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#967
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Threading scan (9d6.hits(5)=2) 2 hits used.
Resist Fading (11d6.hits(5)=5) no fading Scanning for vehicle's node (11d6.hits(5)=7) Usually threshold 5, so should have found it unless it is completely offline. If she does find it she'll be dropping scan and then threading up both exploit and stealth and trying to hack in, if not she's done with her turn. |
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Dec 18 2010, 11:01 PM
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#968
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
Usually threshold 5, so should have found it unless it is completely offline. Threshold is 4 [sr4a,pg230], but only if its hidden. If not hidden, no scan is required. (Meaning hacking time starts one action sooner!!)---------------------- Flash Defensive Rolls: 3 hits vs Reaction(4) [4,4,1,5] = 1 Hits DV6P vs Body(6) + Armor(10) [2,3,3,4,6,1,4,4,6,5,2,3,2,4,4,2] = 3 hits The dice continue to hate me. Edge: [6,6,3,3,6,3,1,2,2,3,3,1,3] + 3 hits Pass #1: Free Action: Drop vests Simple Action: Open briefcase Simple Action: Ready Weapon Pass #2: Simple Action: Flip out stock Simple Action: Long Narrow Burst Agility(4) + Automatics(4) + Spec: SMG(2) + SG(2) + Recoil(-2) [1,1,6,2,4,4,3,3,5,1] = 2 hits If successful, DV10 + net hits (Invisible Castle just REALLY hates me today) |
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Dec 18 2010, 11:38 PM
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#969
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
@ Karoline
You find one of the comms without problem - not hidden. The car's node was hidden but now you know where it is. @Redjack You flatten the tires but the car is still tying to keep moving. |
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Dec 19 2010, 02:49 AM
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#970
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
Note to self: Get dodge skill or gymnastics. Dodge/Resist (2d6.hits(5)=0, 6d6.hits(5)=1) 6P damage taken. Dang, troll cover wasn't available soon enough (IMG:style_emoticons/default/frown.gif) ------------------------------------------------------------------ Ludo's Reaction Defense: 2d6.hits(5) ? [6,1] = (1) Resist damage: 6P Armored Vest(6) + Vitals protector(1) + Body(6) + Troll skin(1) + Dermal deposits(1) = 15d6 15d6.hits(5) ? [1,1,2,1,6,3,1,2,3,2,6,1,3,1,2] = (2) Damage taken: 4S, no knockdown -------------------------------------------------------------------------- On my action I'll move over to Step and get in between her and where the gunfire was coming from, and I'll begin summoning an Earth spirit. Phase I, Init 7 Summoning F5 Earth Spirit: Summoning(6) + Mentor(2) + Magic(5) + Wound(-1) = 12d6 Ludo 9 hits vs. Spirits 0 hits = 9 services owed *edit* sorry, summoning Drain is a min 2DV, Will + Int = 9d6 Resist 2S: 2 hits = no drain (hell yeah) F5 Earth Spirit stats: [ Spoiler ]
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Dec 19 2010, 03:18 AM
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#971
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Okay, so then, so then to go through my passes a bit more in depth:
Pass #1 Free action: Run to Ludo Non action: Thread scan Complex action: Scan for hidden nodes Pass #2 Non action: Drop scan Non action: Thread exploit (9d6.hits(5)=3) 3 hits used Resist fading (11d6.hits(5)=2) Joy, 1 more P Non action: Thread stealth (9d6.hits(5)=2) 2 hits used resist fading (11d6.hits(5)=4) Extended test IP 1: Hack on the fly (16d6.hits(5)=5) for the car (Breaks into up to firewall 5 node, node gets Analyze + Firewall ((IMG:style_emoticons/default/cool.gif) extended test to try and notice Step hacking in.) (Forgot to take the -2 for having a threaded CF, which removes those last 2 1s, so no change in hits) Pass #3 If not in - Extended test IP 2: Hack on the fly (13d6.hits(5)=5) (Breaks into up to firewall 10 node, node gets another roll on the extended test with -1 penalty due to diminishing DP on extended test) If in - Will attempt to shut off the engine of the car. Don't know how you want me to go about that. Likely a simple/free action for someone with an account. Edit: Despite my character being nearly killed with the first contact with combat, I'm quite enjoying myself (IMG:style_emoticons/default/smile.gif) |
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Dec 19 2010, 03:44 AM
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#972
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Moving Target Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 |
Dodging 3 hits [4,5,4,3,5] =2 hits
Resisting DV 5P [5,5,3,5,2,3,1,3,2] = 3hits Damage taken 2S @Alex: How long will it take Angel to reach her bike? |
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Dec 19 2010, 04:57 AM
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#973
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
Pass #2 Dang! Does that pool also reflect the -2 for 7 boxes physical?
Non action: Drop scan Non action: Thread exploit (9d6.hits(5)=3) 3 hits used Resist fading (11d6.hits(5)=2) Joy, 1 more P Non action: Thread stealth (9d6.hits(5)=2) 2 hits used resist fading (11d6.hits(5)=4) Extended test IP 1: Hack on the fly (16d6.hits(5)=5) for the car (Breaks into up to firewall 5 node, node gets Analyze + Firewall ((IMG:style_emoticons/default/cool.gif) extended test to try and notice Step hacking in.) (Forgot to take the -2 for having a threaded CF, which removes those last 2 1s, so no change in hits) |
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Dec 19 2010, 04:59 AM
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#974
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
I think I found all my missing hits! (IMG:style_emoticons/default/nyahnyah.gif)
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Dec 19 2010, 05:08 AM
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#975
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
I think I found all my missing hits! (IMG:style_emoticons/default/nyahnyah.gif) hehehe - I know. I rolled the crappy damage resist, and was going to say how the rolls were hating us all these days...then bam! (IMG:style_emoticons/default/wobble.gif) I'm thinking I should bind this one. |
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