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Karoline
post Dec 19 2010, 05:15 AM
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QUOTE (Redjack @ Dec 18 2010, 11:57 PM) *
Dang! Does that pool also reflect the -2 for 7 boxes physical?

Yeah, it does. The hacking pool is hacking 5 + VR 2 + Exploit 9 + codeslinger (hack on the fly) 2 - WP 2 = 16 (IMG:style_emoticons/default/smile.gif)
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Redjack
post Dec 19 2010, 05:30 AM
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QUOTE (Karoline @ Dec 18 2010, 11:15 PM) *
Yeah, it does. The hacking pool is hacking 5 + VR 2 + Exploit 9 + codeslinger (hack on the fly) 2 - WP 2 = 16 (IMG:style_emoticons/default/smile.gif)
Excellent! Given your body resistance, we're starting to see what you sacrificed for the 25BP to get that 6th point of resonance. My Agility and Reaction aren't quite what I would have preferred, given the starting BP.
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Zyerne
post Dec 19 2010, 05:39 AM
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I'm actually surprised how low Flash's Agility is given that he's obviously augmented.

Also, Angel's Initiative should be 10, not 12. I apparently failed at maths when I posted the sheet.
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Karoline
post Dec 19 2010, 05:45 AM
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QUOTE (Redjack @ Dec 19 2010, 12:30 AM) *
Excellent! Given your body resistance, we're starting to see what you sacrificed for the 25BP to get that 6th point of resonance. My Agility and Reaction aren't quite what I would have preferred, given the starting BP.

Yeah, the extra BP for a full 6 resonance was painful, but getting all the CFs up to 6 is amazing in the matrix.

The real problem now is that I already have about a hundred things that I want to spend karma on.

15 karma for increase body would be nice. 8 karma for a couple points of dodge/gymnastics would be nice. 10ish karma to submerge would be nice. Then 35 karma to raise resonance so I can grab some ware would be nice. 10 karma for a social skill group would be nice. 10ish karma for specs would be nice. The list gets long quickly.
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Redjack
post Dec 19 2010, 05:46 AM
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QUOTE (Zyerne @ Dec 18 2010, 11:39 PM) *
I'm actually surprised how low Flash's Agility is given that he's obviously augmented.
That 350BP killed me. I had to make sacrifices across the board.. I was surprised by the high dice pool for Step. When Alex asked for Street level, I tried to level it out and make him a more balanced generalist than a real specialist in any area. A decent stealth, respectable SMG DP and body resistance are his strong points.
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Karoline
post Dec 19 2010, 05:56 AM
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Yeah, 16 is good but not crazy. If I'd had access to RC and been up for it she could have ended up notably better in the matrix.

I just realized that vindictive would have been a really good quality for Step Shame we couldn't use RC. So many nice qualities in there, even if most of the rest of the book is kind of a mess.
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Karoline
post Dec 19 2010, 06:03 AM
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Just a quick clarification about our payment:
5k each, 25% up front
6k team for expenses
6k team bonus if we keep off the news.

Is that right? I'm trying to keep my character sheet up to date and want to add in the up front money before Step dies I forget.
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Zyerne
post Dec 19 2010, 06:03 AM
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Step is certainly a little more focussed than say Flash or Angel but I'd imagine there's things we'd all like to spend karma on (IMG:style_emoticons/default/smile.gif) I'd certainly like another point of magic but I've got about 4 different ways I'd like to spend it.

As to Step's damage resistance, something I've been thinking is that stacking some a formfit half suit under that armor clothing might be of more benefit than being unencumbered.
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phlapjack77
post Dec 19 2010, 06:08 AM
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maybe we can rig some kind of harness for her to ride around on Ludo's back...

nah (IMG:style_emoticons/default/smile.gif)
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Zyerne
post Dec 19 2010, 06:21 AM
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QUOTE (Karoline @ Dec 19 2010, 06:03 AM) *
Just a quick clarification about our payment:
5k each, 25% up front
6k team for expenses
6k team bonus if we keep off the news.

Is that right? I'm trying to keep my character sheet up to date and want to add in the up front money before Step dies I forget.


Should be. 36k total was what Angel was aiming for and the bonus came on top of that.
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ludomastro
post Dec 19 2010, 08:29 AM
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QUOTE (Zyerne @ Dec 18 2010, 09:44 PM) *
@Alex: How long will it take Angel to reach her bike?


On her action, she can start that way; however, the parking lot is rather large. I would say about 3 passes to get there.

---~~---~~---

On the money, that looks right to me.

On karma, I will be doing dynamic spend for this game. You'll need to use the attribute, skill, whatever OR make it known in game what your plans are. Periodically, I'll announce when you can spend the accumulated karma.

---~~---~~---

Unless I mis-counted, the current initiative count is now 12. (The bad guys getting a 13 in this case.) Feel free to post in turns.
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Thanee
post Dec 19 2010, 08:52 AM
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I have my action already posted, since it won't really affect anyone else, and I cannot do anything else this round.

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Thanee
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Zyerne
post Dec 19 2010, 12:50 PM
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As mentioned, I botched my init when I posted the sheet (now ammended) and Angel is on 10, not 12. As such, I think it's Step on 11 to go next.

I think I'm the only one that hasn't posted an action yet though. Repost in turn order and I'll fit mine in?
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Zyerne
post Dec 19 2010, 12:50 PM
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Accidental double post. I'll use it for an initiation question.

Alex, are you you using either or both of the extra metamagics or the powerpoint as metamagic optional rules?
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Karoline
post Dec 19 2010, 03:05 PM
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For GM and every one else:

CT 1
Baddies - 13 (?)
Step - 11 (3)
MITNick - 10 (1)
Angel - 10 (2)
Flash - 10 (2)
Raven - 7 (1)
Ludo - 7 (1)

IP #1
Baddies - Shot us
Step - Entered VR and scanned for the car's node
MITNick - ???
Angel - Running to her bike and shooting at the car on the way
Flash - Dropping his phat loot and getting his gun
Raven - Casting Increased Reflexes, new init/IP next CT
Ludo - Summoning earth spirit

IP #2
Baddies - ???
Step - First hacking attempt
Angel - Running to her bike and shooting at the car on the way
Flash - shot out the vehicle's tire

IP #3
Baddies - ???
Step - Second hacking attempt if required, if not attempting to shut off the engine

IP #4
Baddies - ???

CT 2
New init needed.

So, looks like we're just waiting on Fisty to post what he is doing for his 1 IP, and for Alex to tell me what happens with Step's hacking attempts and if the baddies have more than 1 IP. Then everyone can roll up init again (IMG:style_emoticons/default/smile.gif)
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Zyerne
post Dec 19 2010, 04:46 PM
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Actually, now I know how far Angel has to go, she's got some shooting to do.

IP #1

Simple Action: Put commlink away
Simple Action: Quickdraw

Reaction 5 + Pistols 2 [4,5,5,1,1,6,4] = Success

Agility 5 + Pistols 2 + Semi-Automatics 2 + Smartgun 2 - Encumbered 1 =[4,4,5,5,6,4,4,4,6,1] = 4 hits

DV5 AP-1 + Net hits

Free Action: Start running

IP #2

Simple Action: Shoot on the run

Agility 5 + Pistols 2 + Semi-Automatics 2 + Smartgun 2 - Encumbered 1 - Running 2 =[4,4,5,5,6,4,4,4,6,1] =3 hits

DV5 AP-1 + Net hits

Simple Action: Shoot on the run

Agility 5 + Pistols 2 + Semi-Automatics 2 + Smartgun 2 - Encumbered 1 - Running 2 =[[5,6,1,6,6,5,3,4]] = 5 hits

DV5 AP-1 + Net hits

She's shooting the the car generally, hoping any armor is light enough she'll do some damage and slow it down.

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Karoline
post Dec 19 2010, 05:12 PM
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Adjusted for your shots (IMG:style_emoticons/default/smile.gif)
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fistandantilus4....
post Dec 19 2010, 06:31 PM
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Nick is not one for dodging bullets:
Reaction 2
Results:2 5
HITS:1

Roll to soak: Body 3 + Armor Jacket
Results:4 2 6 6 5 6 3 1 6
HITS:5
2 net hits dealing 6P - 5hits resist = 1 box dmg

Observe in detail:
Results:5 1 3 6 6
HITS:3

Action: Diving for cover then checking out the scene. He's not too hurt, but doesn't know how bad Step is, so seeing how far he is from her, how bad she's hurt, and if he can get her to cover if there's need. Getting ready to render aid. Lot of stuff for one round of action for a guy with only 1 IP. (IMG:style_emoticons/default/smile.gif) So at this point he's mostly getting cover and looking around.
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Thanee
post Dec 19 2010, 06:34 PM
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@fistandantilus: Should be Stun damage for you, DV 6P does not exceed your ballistic armor rating, as it seems.

Bye
Thanee
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fistandantilus4....
post Dec 19 2010, 06:38 PM
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Yeah thanks, I'd just noticed that and corrected. (IMG:style_emoticons/default/smile.gif)
Doing three things at once. SO much fun
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Karoline
post Dec 19 2010, 08:55 PM
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So waiting for answer on what happens with Step's hacking and if the baddies have any more IPs and then new combat turn so new init for everyone (IMG:style_emoticons/default/smile.gif)
Initiative for combat turn 2 (10d6.hits(5)=4) total init = 14 (3)
Oh, forgot wound penalties, so init is 12

I'll do a new little table here and update as people roll to help keep track of things (IMG:style_emoticons/default/smile.gif)

CT 2 Init (passes)
Raven - 13 (4)
Step - 12 (3)
Baddies - 11 (2)
Angel - 11 (2)
Earth spirit - 11 (3)
Ludo - 10 (1)
Mr. Troll? - 10 (2)
MITNick - ??? (1)
Flash - 7 (2)

Edit: Updated as of post 1010
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Thanee
post Dec 19 2010, 09:21 PM
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Raven's initiative for CT2 is 13 (4 IP)

Bye
Thanee
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Redjack
post Dec 20 2010, 12:39 AM
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Flash - Initiative(7) [2,1,3,3,4,2,2] = 0 hits; Initiative = 7 (2)
The hatred from invisible castle continues....
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ludomastro
post Dec 20 2010, 01:04 AM
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The hacking attempt is successful and the car will obey your will. I have assumed you will it to stop.

---~~---~~---

Baddies 11 (2 pass)
Pass 1 - shoot everyone
Pass 2 - duck and cover

Mr. Troll 10 (2 passes)
We'll wait and see since it isn't his turn yet.
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Zyerne
post Dec 20 2010, 01:15 AM
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Did Angel's fire have any effect or did it get caught up in the general car stoppage?

Also Init: [6,4,4,2,5,4,6,2] =3 hits. Total 11.
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