T-Town, A game in Alabama |
T-Town, A game in Alabama |
Dec 19 2010, 05:15 AM
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#976
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Dang! Does that pool also reflect the -2 for 7 boxes physical? Yeah, it does. The hacking pool is hacking 5 + VR 2 + Exploit 9 + codeslinger (hack on the fly) 2 - WP 2 = 16 (IMG:style_emoticons/default/smile.gif) |
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Dec 19 2010, 05:30 AM
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#977
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
Yeah, it does. The hacking pool is hacking 5 + VR 2 + Exploit 9 + codeslinger (hack on the fly) 2 - WP 2 = 16 (IMG:style_emoticons/default/smile.gif) Excellent! Given your body resistance, we're starting to see what you sacrificed for the 25BP to get that 6th point of resonance. My Agility and Reaction aren't quite what I would have preferred, given the starting BP. |
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Dec 19 2010, 05:39 AM
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#978
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Moving Target Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 |
I'm actually surprised how low Flash's Agility is given that he's obviously augmented.
Also, Angel's Initiative should be 10, not 12. I apparently failed at maths when I posted the sheet. |
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Dec 19 2010, 05:45 AM
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#979
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Excellent! Given your body resistance, we're starting to see what you sacrificed for the 25BP to get that 6th point of resonance. My Agility and Reaction aren't quite what I would have preferred, given the starting BP. Yeah, the extra BP for a full 6 resonance was painful, but getting all the CFs up to 6 is amazing in the matrix. The real problem now is that I already have about a hundred things that I want to spend karma on. 15 karma for increase body would be nice. 8 karma for a couple points of dodge/gymnastics would be nice. 10ish karma to submerge would be nice. Then 35 karma to raise resonance so I can grab some ware would be nice. 10 karma for a social skill group would be nice. 10ish karma for specs would be nice. The list gets long quickly. |
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Dec 19 2010, 05:46 AM
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#980
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
I'm actually surprised how low Flash's Agility is given that he's obviously augmented. That 350BP killed me. I had to make sacrifices across the board.. I was surprised by the high dice pool for Step. When Alex asked for Street level, I tried to level it out and make him a more balanced generalist than a real specialist in any area. A decent stealth, respectable SMG DP and body resistance are his strong points.
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Dec 19 2010, 05:56 AM
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#981
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Yeah, 16 is good but not crazy. If I'd had access to RC and been up for it she could have ended up notably better in the matrix.
I just realized that vindictive would have been a really good quality for Step Shame we couldn't use RC. So many nice qualities in there, even if most of the rest of the book is kind of a mess. |
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Dec 19 2010, 06:03 AM
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#982
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Just a quick clarification about our payment:
5k each, 25% up front 6k team for expenses 6k team bonus if we keep off the news. Is that right? I'm trying to keep my character sheet up to date and want to add in the up front money before |
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Dec 19 2010, 06:03 AM
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#983
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Moving Target Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 |
Step is certainly a little more focussed than say Flash or Angel but I'd imagine there's things we'd all like to spend karma on (IMG:style_emoticons/default/smile.gif) I'd certainly like another point of magic but I've got about 4 different ways I'd like to spend it.
As to Step's damage resistance, something I've been thinking is that stacking some a formfit half suit under that armor clothing might be of more benefit than being unencumbered. |
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Dec 19 2010, 06:08 AM
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#984
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
maybe we can rig some kind of harness for her to ride around on Ludo's back...
nah (IMG:style_emoticons/default/smile.gif) |
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Dec 19 2010, 06:21 AM
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#985
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Moving Target Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 |
Just a quick clarification about our payment: 5k each, 25% up front 6k team for expenses 6k team bonus if we keep off the news. Is that right? I'm trying to keep my character sheet up to date and want to add in the up front money before Should be. 36k total was what Angel was aiming for and the bonus came on top of that. |
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Dec 19 2010, 08:29 AM
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#986
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
@Alex: How long will it take Angel to reach her bike? On her action, she can start that way; however, the parking lot is rather large. I would say about 3 passes to get there. ---~~---~~--- On the money, that looks right to me. On karma, I will be doing dynamic spend for this game. You'll need to use the attribute, skill, whatever OR make it known in game what your plans are. Periodically, I'll announce when you can spend the accumulated karma. ---~~---~~--- Unless I mis-counted, the current initiative count is now 12. (The bad guys getting a 13 in this case.) Feel free to post in turns. |
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Dec 19 2010, 08:52 AM
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#987
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jacked in Group: Admin Posts: 9,391 Joined: 26-February 02 Member No.: 463 |
I have my action already posted, since it won't really affect anyone else, and I cannot do anything else this round.
Bye Thanee |
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Dec 19 2010, 12:50 PM
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#988
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Moving Target Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 |
As mentioned, I botched my init when I posted the sheet (now ammended) and Angel is on 10, not 12. As such, I think it's Step on 11 to go next.
I think I'm the only one that hasn't posted an action yet though. Repost in turn order and I'll fit mine in? |
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Dec 19 2010, 12:50 PM
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#989
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Moving Target Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 |
Accidental double post. I'll use it for an initiation question.
Alex, are you you using either or both of the extra metamagics or the powerpoint as metamagic optional rules? |
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Dec 19 2010, 03:05 PM
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#990
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
For GM and every one else:
CT 1 Baddies - 13 (?) Step - 11 (3) MITNick - 10 (1) Angel - 10 (2) Flash - 10 (2) Raven - 7 (1) Ludo - 7 (1) IP #1 Baddies - Shot us Step - Entered VR and scanned for the car's node MITNick - ??? Angel - Running to her bike and shooting at the car on the way Flash - Dropping his phat loot and getting his gun Raven - Casting Increased Reflexes, new init/IP next CT Ludo - Summoning earth spirit IP #2 Baddies - ??? Step - First hacking attempt Angel - Running to her bike and shooting at the car on the way Flash - shot out the vehicle's tire IP #3 Baddies - ??? Step - Second hacking attempt if required, if not attempting to shut off the engine IP #4 Baddies - ??? CT 2 New init needed. So, looks like we're just waiting on Fisty to post what he is doing for his 1 IP, and for Alex to tell me what happens with Step's hacking attempts and if the baddies have more than 1 IP. Then everyone can roll up init again (IMG:style_emoticons/default/smile.gif) |
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Dec 19 2010, 04:46 PM
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#991
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Moving Target Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 |
Actually, now I know how far Angel has to go, she's got some shooting to do.
IP #1 Simple Action: Put commlink away Simple Action: Quickdraw Reaction 5 + Pistols 2 [4,5,5,1,1,6,4] = Success Agility 5 + Pistols 2 + Semi-Automatics 2 + Smartgun 2 - Encumbered 1 =[4,4,5,5,6,4,4,4,6,1] = 4 hits DV5 AP-1 + Net hits Free Action: Start running IP #2 Simple Action: Shoot on the run Agility 5 + Pistols 2 + Semi-Automatics 2 + Smartgun 2 - Encumbered 1 - Running 2 =[4,4,5,5,6,4,4,4,6,1] =3 hits DV5 AP-1 + Net hits Simple Action: Shoot on the run Agility 5 + Pistols 2 + Semi-Automatics 2 + Smartgun 2 - Encumbered 1 - Running 2 =[[5,6,1,6,6,5,3,4]] = 5 hits DV5 AP-1 + Net hits She's shooting the the car generally, hoping any armor is light enough she'll do some damage and slow it down. |
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Dec 19 2010, 05:12 PM
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#992
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Adjusted for your shots (IMG:style_emoticons/default/smile.gif)
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Dec 19 2010, 06:31 PM
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#993
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Nick is not one for dodging bullets:
Reaction 2 Results:2 5 HITS:1 Roll to soak: Body 3 + Armor Jacket Results:4 2 6 6 5 6 3 1 6 HITS:5 2 net hits dealing 6P - 5hits resist = 1 box dmg Observe in detail: Results:5 1 3 6 6 HITS:3 Action: Diving for cover then checking out the scene. He's not too hurt, but doesn't know how bad Step is, so seeing how far he is from her, how bad she's hurt, and if he can get her to cover if there's need. Getting ready to render aid. Lot of stuff for one round of action for a guy with only 1 IP. (IMG:style_emoticons/default/smile.gif) So at this point he's mostly getting cover and looking around. |
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Dec 19 2010, 06:34 PM
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#994
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jacked in Group: Admin Posts: 9,391 Joined: 26-February 02 Member No.: 463 |
@fistandantilus: Should be Stun damage for you, DV 6P does not exceed your ballistic armor rating, as it seems.
Bye Thanee |
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Dec 19 2010, 06:38 PM
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#995
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Yeah thanks, I'd just noticed that and corrected. (IMG:style_emoticons/default/smile.gif)
Doing three things at once. SO much fun |
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Dec 19 2010, 08:55 PM
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#996
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
So waiting for answer on what happens with Step's hacking and if the baddies have any more IPs and then new combat turn so new init for everyone (IMG:style_emoticons/default/smile.gif)
Initiative for combat turn 2 (10d6.hits(5)=4) total init = 14 (3) Oh, forgot wound penalties, so init is 12 I'll do a new little table here and update as people roll to help keep track of things (IMG:style_emoticons/default/smile.gif) CT 2 Init (passes) Raven - 13 (4) Step - 12 (3) Baddies - 11 (2) Angel - 11 (2) Earth spirit - 11 (3) Ludo - 10 (1) Mr. Troll? - 10 (2) MITNick - ??? (1) Flash - 7 (2) Edit: Updated as of post 1010 |
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Dec 19 2010, 09:21 PM
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#997
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jacked in Group: Admin Posts: 9,391 Joined: 26-February 02 Member No.: 463 |
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Dec 20 2010, 12:39 AM
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#998
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
Flash - Initiative(7) [2,1,3,3,4,2,2] = 0 hits; Initiative = 7 (2)
The hatred from invisible castle continues.... |
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Dec 20 2010, 01:04 AM
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#999
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
The hacking attempt is successful and the car will obey your will. I have assumed you will it to stop.
---~~---~~--- Baddies 11 (2 pass) Pass 1 - shoot everyone Pass 2 - duck and cover Mr. Troll 10 (2 passes) We'll wait and see since it isn't his turn yet. |
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Dec 20 2010, 01:15 AM
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#1000
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Moving Target Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 |
Did Angel's fire have any effect or did it get caught up in the general car stoppage?
Also Init: [6,4,4,2,5,4,6,2] =3 hits. Total 11. |
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