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Jul 4 2008, 02:48 AM
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#1
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
If a person gets the Firearms skill group at 4, gets a reflex recorder (skillgroup: firearms) and then gets a reflex recorder (Pistols) does that work?
I know it states that you can't get a +2 by just getting 2 reflex recorders for the same skill, but is this legal? |
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Jul 4 2008, 03:45 AM
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#2
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Target ![]() Group: Members Posts: 28 Joined: 26-March 08 Member No.: 15,815 |
It does not work. A Reflex Recorder for Firearms is a reflex recorder for Pistols. It also happens to be a Reflex Recorder for Automatics and Longarms as well.
The Concept of Skill Groups exists for only two reasons: 1. To save space on your character sheet. 2. To allow a Karma discount on the cost of increasing a group of similar skills. - Umbra |
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Jul 4 2008, 03:45 AM
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#3
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Target ![]() Group: Members Posts: 57 Joined: 11-July 07 Member No.: 12,213 |
QUOTE (Core Rules p. 340) Multiple recorders may be taken for multiple skills, but the effects don’t stack. This bonus may be combined with bonuses from other sources. Just read again this two sentences. There is no difference between the Reflex Recoder for a group and for a skill. They don't stack, so you only get the bonus once. |
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Jul 4 2008, 07:22 AM
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#4
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
But i can take a recoder for Firearms group even to i don't have my skills as a group right.
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Jul 4 2008, 08:47 AM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 536 Joined: 25-January 08 From: Can I crash on your couch? Member No.: 15,483 |
You can take a recorder for any skill, even if you don't have it, but remember that the augmented maximum is current rating x 1.5, so you need the skill at 2 to benefit from the recorder (or have the skill wired to 2)...
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Jul 4 2008, 04:42 PM
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#6
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Moving Target ![]() ![]() Group: Members Posts: 126 Joined: 18-May 08 From: East Wind Member No.: 15,986 |
You can take a recorder for any skill, even if you don't have it, but remember that the augmented maximum is current rating x 1.5, so you need the skill at 2 to benefit from the recorder (or have the skill wired to 2)... on a related note, are there any bonuses to skills which DON'T count towards the augmented maximum? e.g. a smartlink adds a +2 to a ranged attack test, not to the skill you're using; a balance augmenter likewise adds a bonus die to "tests" instead of skills, as do most (all?) mentor spirits; whereas the Reflex Recorder, adept powers, and others specifically mention a bonus to the skill or did i just way over-interpret the semantics? |
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Jul 5 2008, 11:42 AM
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#7
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
I count all but the adept power as modifiers but that's manly because I only remember reading but remember that the augmented maximum is current rating x 1.5, for skill with the adept power.
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Jul 5 2008, 02:06 PM
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#8
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
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Jul 5 2008, 03:58 PM
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#9
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
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