IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Adept power question, Needing to follow by RAW
Cadmus
post Jul 24 2008, 05:49 AM
Post #1


Moving Target
**

Group: Members
Posts: 325
Joined: 24-February 06
From: Kansas
Member No.: 8,304



Ok simple question that will get lost in the mix fairly quickly (IMG:style_emoticons/default/smile.gif)

Ok I have an adept, his magic is bought up to a 6 already, down to a 5 from cyberware. he has initiated twice, so the rules say I can buy my magic up to the lvl of my grade now so thats two more points of magic for lots and lots of karma, ok. now since I have improved reflexes 2 already, if I buy my magic up to my initiation grade giving me two more points for powers can I increase that power to improved reflexes 3 for a total of 5 power points?

as a reminder (IMG:style_emoticons/default/smile.gif) I'm looking for the Raw awnser do to the nature of the game this char is in.
Go to the top of the page
 
+Quote Post
Ancient History
post Jul 24 2008, 05:53 AM
Post #2


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



Yes. That is how it works.
Go to the top of the page
 
+Quote Post
Glyph
post Jul 24 2008, 06:10 AM
Post #3


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



Correct. Cyberware reduces his maximum Magic rating from 6 to 5, then initiating twice raises his maximum Magic rating from 5 to 7. So he can spend Karma to raise his Magic from 5 to 7, gaining 2 more Power Points, which he can use to raise his improved reflexes from 2 to 3. Just to be clear, you need to spend the Karma to initiate and the Karma to raise your Magic rating.
Go to the top of the page
 
+Quote Post
Cadmus
post Jul 24 2008, 09:57 AM
Post #4


Moving Target
**

Group: Members
Posts: 325
Joined: 24-February 06
From: Kansas
Member No.: 8,304



Thanks for the info guys (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Abschalten
post Jul 25 2008, 02:31 AM
Post #5


Running Target
***

Group: Members
Posts: 1,076
Joined: 31-August 05
From: Rock Hill, SC
Member No.: 7,655



Magic 5 -> 6 = 18
Magic 6 -> 7 = 21

Grade 0 -> 1 = 13
Grade 1-> 2 = 16

To raise your magic from 5 to 7 will require 39 karma. To initiate twice, you're looking at another 29 karma. That's a total of 68 karma. That seems like quite alot, and it is. If your GM tends to give out something in the area of 4 karma a run, that'll be 17 jobs you have to do. If he gives out 5, then that drops down to about 14 (rounded up.)

Advancement as an awakened character takes quite a long time, but then I see them as slow growers anyway. Adepts really have it hard, because while a magician can just learn another spell or conjure a spirit to aid him with his tasks, an adept more or less relies purely on the powers they get from their PPs.

Consider floating past your GM the optional rule in Street Magic (I believe) where an adept who initiates can choose to take another Power Point instead of a metamagic. That might alleviate some of your karma problems, though you'll be missing out on some of the really decent metamagics (Adept Centering is sweet, in my opinion.) However, it typically costs alot less to initiate than to buy up your magic rating, so you can revisit the initiation thing alot quicker than you can amass the karma to raise your Magic rating.

If you really want to take advantage of some karma savings, consider investing 4 karma (if you haven't already) into learning a rank in Arcana so you can join a magical group. If you go through the process of joining (which will require 5 karma along the way) then you can have up to a 40% reduction in your karma costs for initiation, assuming you let them help you with an Ordeal on your initiation.

I hope some of these ideas help. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Cadmus
post Jul 25 2008, 06:33 AM
Post #6


Moving Target
**

Group: Members
Posts: 325
Joined: 24-February 06
From: Kansas
Member No.: 8,304



QUOTE (Abschalten @ Jul 24 2008, 10:31 PM) *
Magic 5 -> 6 = 18
Magic 6 -> 7 = 21

Grade 0 -> 1 = 13
Grade 1-> 2 = 16

To raise your magic from 5 to 7 will require 39 karma. To initiate twice, you're looking at another 29 karma. That's a total of 68 karma. That seems like quite alot, and it is. If your GM tends to give out something in the area of 4 karma a run, that'll be 17 jobs you have to do. If he gives out 5, then that drops down to about 14 (rounded up.)

Advancement as an awakened character takes quite a long time, but then I see them as slow growers anyway. Adepts really have it hard, because while a magician can just learn another spell or conjure a spirit to aid him with his tasks, an adept more or less relies purely on the powers they get from their PPs.

Consider floating past your GM the optional rule in Street Magic (I believe) where an adept who initiates can choose to take another Power Point instead of a metamagic. That might alleviate some of your karma problems, though you'll be missing out on some of the really decent metamagics (Adept Centering is sweet, in my opinion.) However, it typically costs alot less to initiate than to buy up your magic rating, so you can revisit the initiation thing alot quicker than you can amass the karma to raise your Magic rating.

If you really want to take advantage of some karma savings, consider investing 4 karma (if you haven't already) into learning a rank in Arcana so you can join a magical group. If you go through the process of joining (which will require 5 karma along the way) then you can have up to a 40% reduction in your karma costs for initiation, assuming you let them help you with an Ordeal on your initiation.

I hope some of these ideas help. (IMG:style_emoticons/default/smile.gif)


Helpful yes thanks man, but its for a missions char so no optional rules hence the needing of the RAW awnser (IMG:style_emoticons/default/smile.gif) but he is a member of a group so you are correct in that it does help with the costs alot,
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 28th August 2025 - 08:14 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.