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> HOW DO ROLEPLAY ACROSS GENDER!?!, I don't mean erotic fanfiction
Wounded Ronin
post Jul 28 2008, 01:21 AM
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This thread is inspired by this other one: http://forums.dumpshock.com/index.php?show...t=0&start=0

That thread has got me thinking about ways to convincingly role play across genders. I guess it's a question that I personally have thought about on and off for many years. Although I don't play Shadowrun right now, I played it every week for many years all through college and grad school with some pretty consistient groups. I only stopped when 1.) the group I'd been playing with fell apart and never came together again after years of interaction and 2.) I left the US for 2 years and since then I haven't been able to get on the wagon again, especially with 4th edition coming in and being all new and difficult to master. Over the course of these years I played both male and female characters, and I noticed that some other people tended to play either characters of only their own gender, and I knew one guy who almost always played characters of the opposite gender.

I remember back when I was in high school and I guess the early years of undergrad I had the idea that if you're role playing a RPG character it shouldn't actually make that much of a difference whether you're male or female. I imagine that this was probably colored by gender equality idealism given my age and a college setting. Simultaneously being a gamer I didn't interact with that many females in the depth that I might interact with my close male friends. Perhaps there was a certain element of abstracted fantasy in my portrayal of female characters, as well; a projection, as it were. For example, this piece of SR fiction I wrote actually has one of my earlier female characters as the protagonist: http://forums.dumpshock.com/index.php?showtopic=13334

But now that I'm a little bit older, and that I've interacted with more females, I actually feel like I have to go back and revise that old idea. Like it or not, it seems as though females do not behave in exactly the same way as males. While this may be partially explained by socialization, I've also seen distinctive gender behavior in a variety of cultural settings and so I am inclinded to believe that there may also be a biological or "evolutionary" component to behavior differences. On the flip side I believe that I've seen cultural settings where women's behavior is socially mandated to be very different than men's behavior, so far be it from me to minimize or trivialize in any way the role of socialization.

From my perspective, if I wanted to portray a "realistic" female character (as opposed to one so oddball that it would be more of an eccentric character rather than a 'realistic' female one) I might actually role play slightly differently than I would for a male character. I almost hate to articulate this because I don't want to sound like I'm rehashing tired sterotypes, but there are a few things I believe I've noticed over the years.

1.) In my experience, both males and females have emotions, but in cultures where discussion of emotions are socially acceptable, females are more likely to discuss their emotions as a central and 'interesting' topic of conversation. The discussion itself may not be goal-orientated or pragmatic but the discussion of the emotions is in and of itself an 'interesting' activity. NB that most *people* aren't very articulate, so sometimes an open-ended discussion of emotion can sound dumber than it really is, if that makes sense.

From a role playing perspective, if I were playing a female character, that could actually be helpful because I could simply broadcast to the other characters from time to time the emotions my character is feeling, which would simplify role play and enhance emotional nuance attached to character portrayal.

2.) This may be heavily influenced by socialization, but I've noticed that in general when women talk about the abstract possibility of being physically victimized in a crime (i.e. a mugging) they often are always talking on the social level about what they would do. Two things I've heard from females include how the female in question would try to talk to the perpetrator (operating on the social level), and a second female once said that if she and another person ever ended up stabbing each other that the key would simply be to stab as much as possible but get to a hospital afterwards so as not to die (operating on the social services level with an internal or self focus). I don't think I've ever heard any females talking about nihilistic physical rage or Conan-esque kamikazee attacks on the enemy, but I have heard males talk about that. Actually, I have, but only once, and only one very special female who had a lot of anger issues and even then her statement had more to do with what she wanted to be doing than what she was imaginging would be happening to the enemy. So I think that perhaps by default males are more likely to get excited about the details of how they can jack another person up, whereas females don't seem to think about that in detail but rather seem to be thinking more about violent situations in relation to themselves and what they'd do in a more self-referential framework. Did that make sense?

I'm not sure if that would come up in SR roleplay or not, though. Since if you give someone combat training that would ideally overwrite their default ways of thinking about altercations. Probably if you gave a female combat training she'd think more about jacking the other guy up on a mechanical level and less about the above.

3.) Chocolate! WTF is it with females and chocolate? I don't even like chocolate anymore very much. I've never heard a male discuss chocolate unless he's a chef. But females seem to bring it up all the time.

This one is pretty straightforward. If you play a female character she should eat chocolate given the opportunity during times of emotional stress.




Well, I'm curious to hear what people have to say about this. In a sense I feel like I really walked out on a limb since it's basically politically incorrect to discuss gender differences without writing some effeminate "Men Are From Mars, Women Are From Venus" crap which made me throw up in my mouth a little. I feel like I've probably opened myself up to flames.

Be that as it may I'm curious to hear what people have to say about my appraisal because it's possibly a measure of the accuracy of my social observations concerning females, and as such a measure of the extent to which I may or may not conform to the sterotype that gamers would never ever be successful with females in any way, shape, or form.

I'd also be curious to hear what females may have to say about what they believe a female player must be cognizant of when portraying a male character. I personally believe that a lot of times when I read female fantasy authors (even good ones like Ellis Peters) they write most of their non-villanous male characters as acting like gay men, honestly.
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Sir_Psycho
post Jul 28 2008, 01:37 AM
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The thing about female shadowrunners is that they are atypical. Not of shadowrunners perhaps, but of women. Most of the girls you know probably don't suit shadowrunners, it's not exactly a feminine job.

So I often find that if I play female characters then they portray more masculine behaviour. They don't focus on emotions as much as a stereotypical woman because they're focused on the job and on staying alive.

But on the other hand you're right. In my current game where I play a shy, female hacker, I notice that in the IC posts she internalizes emotions. How she feels about the other characters. I originally started doing that to emphasize that she is shy, new to the team and threatened by their opinion of her ability as a shadowrunner, but I suppose you could put it down to a feminine trait as well. But then again I find myself to be similarly neurotic in real life, so perhaps I've based a feminine trait on my own.

Honestly, my first three real characters have been male, and the last three have been female. I haven't had a problem role-playing females, but that might just be me personally. Throughout my formulative years I spent a lot of time with females, only having one or two close male friends, so I suppose I might be acclimatized. But then again, perhaps I am atypical, as your 2nd point describes my approach to violent situations pretty perfectly.

And that is probably the easiest way to run a female character - Pick a girl you know and transform elements of her into a shadowrunner. That works for me as well.
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masterofm
post Jul 28 2008, 02:13 AM
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Mr. Wounded Ronin I appreciate your topics, but do you think you could refrain from typing in all caps? It hurts my eyes.
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Hocus Pocus
post Jul 28 2008, 03:21 AM
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caps makes you speak up so you can be heard. For truth.

as far as roleplaying a woman? sage advice


Receptionist: How do you write women so well?
Melvin Udall: I think of a man, and I take away reason and accountability.
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VagabondStar
post Jul 28 2008, 03:28 AM
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So just playing a completely erratic, emotionally unstable, weight fluctuating, chocolate binging cyber-girl as she runs by night and by day looks for a razor guy for hot (IMG:style_emoticons/default/love.gif) (and the hijinks that ensue) but ISN'T a slut, no matter what that corp girl keeps telling everyone isn't enough?

I wonder if that's on the trideo in the 2070s...?
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DireRadiant
post Jul 28 2008, 03:28 AM
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First you have to answer how do you roleplay a man?
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VagabondStar
post Jul 28 2008, 03:36 AM
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QUOTE (DireRadiant @ Jul 28 2008, 03:28 AM) *
First you have to answer how do you roleplay a man?


Boobies, beer, and barbecue! AMIRITE? (IMG:style_emoticons/default/rotfl.gif)
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Glyph
post Jul 28 2008, 03:44 AM
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Females are different than males, true. But the differences within a gender are greater than the differences between the genders. I'm not saying ignore them, just don't make them more important than all of the other details of the character - their views on religion, sex, and politics; their relationship with their families; the circumstances that led to their unusual career choice.

And don't get too hung up on making a "realistic" female. Remember that it's a game, where you step out of the real world with its petty rules and harsh consequences, where you can play someone who is wilder, tougher, crazier, and more uninhibited than you could be in real life. Have a good background, sure, and avoid Mary Sues, slobbering levels of detail about your lesbian elf's romps with twin catgirls, and glaring stereotypes. Other than that, though, just have fun.
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Sir_Psycho
post Jul 28 2008, 03:57 AM
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I have a female in my online gaming group, and her portrayal of a male is hilarious. He's basically constantly staring at the face's chest and has IC voice-overs about it. Cracks me up every time.
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Wounded Ronin
post Jul 28 2008, 07:01 AM
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QUOTE (DireRadiant @ Jul 27 2008, 10:28 PM) *
First you have to answer how do you roleplay a man?


I'd say take Lone Wolf McQuade and start from there. But what's your answer?

(Here's the Lone Wolf McQuade trailer to get you pumped up: http://www.youtube.com/watch?v=F2gwuokBtTY )
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hyzmarca
post Jul 28 2008, 07:19 AM
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Personally, I think that the best way to roleplay across gender lines is to roleplay as you would any other character that is different from you. Anything else has the potential to be condescending .

Of course, one could get some ideas by looking at statistics about how people of the opposite gender engage in violence, but that will just provide generalizations and generalizations aren't always applicable to individuals.

Generally, females tend to be more indirect and passive-aggressive with their violence than males are, for some reason. Bullying is a good example. When boys bully, they tend to take the direct route, calling people names to their faces, occasionally beating the crap out of them or threatening to do so. Girls, on the other hand, tend to go for something called relational agression, which is passive-aggressive social maneuvering and politicking and occasionally overly elaborate plans to drive former friends to suicide using transgender internet roleplaying.

Female killers are also substantially more likely to use poison in a passive-aggressive manner than male killers are.

But, I think that this is more cultural than biological. With the action-girl archetype becoming more and more popular we're seeing a surge in the number of girls who just beat the crap out of people whom they don't like.
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Blade
post Jul 28 2008, 10:16 AM
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QUOTE (hyzmarca @ Jul 28 2008, 09:19 AM) *
Generally, females tend to be more indirect and passive-aggressive with their violence than males are, for some reason. Bullying is a good example. When boys bully, they tend to take the direct route, calling people names to their faces, occasionally beating the crap out of them or threatening to do so. Girls, on the other hand, tend to go for something called relational agression, which is passive-aggressive social maneuvering and politicking and occasionally overly elaborate plans to drive former friends to suicide using transgender internet roleplaying.


From what I've seen, boy fights are far less dangerous and violent than girl fights.

As for playing someone from the opposite gender, I'm not sure that's more difficult than playing a metahuman or someone who's spent all his life in the Barrens. At least, we can see people from the opposite gender everyday, we can read books written by them with characters written from their point of view. That's more than what we have on metahumans.
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ElFenrir
post Jul 28 2008, 10:31 AM
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I'm a female that mainly plays male characters. Perhaps because I've always been a tomboy-type, I tend to turn toward male characters. I do play a female now and again, but I find they are more like myself in personality often. Dunno why. I actually end up enjoying playing males a bit more, for some reason. Now and again I get a female concept in my head that I run with.

Never had a problem playing cross-gender, myself. Always felt right at home.
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It trolls!
post Jul 28 2008, 10:31 AM
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I seem to miss the point here. I find you largely overemphasize the gender difference here. I play females just like males. The differences arise from character and most of them stem from the reaction of other chars/NPCs towards my PC. Just imagine the difference between a 1,70m slender human male walking into a dirty biker bar in Renton and a 1,70m petite female doing the same. Charsheet and the outlines of your character will all be the same, just the reactions from the drunks inside will be all different.

btw: Is this strangeness to girls just a DSF thing?
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Rasumichin
post Jul 28 2008, 11:56 AM
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QUOTE (Sir_Psycho @ Jul 28 2008, 02:37 AM) *
The thing about female shadowrunners is that they are atypical. Not of shadowrunners perhaps, but of women. Most of the girls you know probably don't suit shadowrunners, it's not exactly a feminine job.


Fortunately, almost all of the people i know wouldn't make good runners...it's not exactly a job for remotely sane people.
Among those few whom i could imagine to be loony enough to be violent criminals for hire, males are the majority, but only slightly.


QUOTE (Glyph @ Jul 28 2008, 04:44 AM) *
Females are different than males, true. But the differences within a gender are greater than the differences between the genders.


So true.

Plus, i'm absolutely certain there is a difference between genders, but can never exactly pinpoint what it boils down to because of the vast differences within a gender.

There are tons of points where gender differences might come up- the character's sexuality, social behaviour, self-perception, attitude towards violence, whatever.
But in all cases, it would be unjust to break it down to a simple "girls are like that".
It just wouldn't work out, as in every of the abovementioned aspects, i'd imediately come up with an example of a female behaving atypically in said aspect without appearing less feminine.

Also, i have repeatedly and regularly seen examples for mentioned forms of female behaviour among my male friends- i know many -probably too many- men who will fall for the relational aggression stuff mentioned in a previous post, i've experienced talking about emotional problems becoming more and more widespread throughout my circle of friends (even though males seem to be a bit more whiny on that issue) and so on.
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nezumi
post Jul 28 2008, 01:37 PM
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QUOTE (Hocus Pocus @ Jul 27 2008, 10:21 PM) *
Melvin Udall: I think of a man, and I take away reason and accountability.


Curse you, you beat me!!

WR, overall I would say the differences between males and females is primarily going to be in inter-party interactions during downtime. Women are just as capable of being goal-oriented and getting the job done as males (at least if they've survived long enough for a second job in the Shadowrunner community). Overall the best crossplayers I've seen are those who just don't stress about it and don't do anything 'special' for females. The only real substantial difference on a run is they have to sit down to pee.

However, when doing lots of character interaction, I have noticed a few traits I'd consider distinctly feminine. That isn't to say all women do them, or that they'll come up in game, but perhaps it's worth mentioning.

Women seem to be more aware of their effects on others. I think this is partially a result of socialization. Girls are told to have tea parties and be nice to each other, while boys are given footballs and told to run into each other at full speed. But girls seem to be more aware of, and concerned about, the feelings of other people. I think this is why girls are more likely to use passive aggressive methods like poison to kill people. That isn't to say that women can't be stone-cold killers. They're just less common than they are in the male community. My aunt is a Marine, so I suspect she's gotten to that 'I will kill a man if I'm ordered to'. She didn't seem any more or less intuitive and concerned for other peoples' feelings than anyone else.

On the flip side, women have this weird thing where they talk about what's bothering them just to talk. It's like they want people to be aware of them. It's completely baffling to me. I talk about what's bothering me to find solutions, and I think most males are similar in that regard. I've learned when this behavior arises I should just shut up or agree emphatically.

For those women who take a genuine interest (i.e. beyond a passing interest), in things like combat, they seem to be very good at appreciating and understanding the mechanics of it. One of the best karate practicioners I knew was female, and my wife has a strong appreciation for how to operate firearms, but only in that it gets her shot through the target and not because they're naturally pretty objects. I would agree that I've not seen a woman go into a testosterone-fueled, kamikaze rage, or talk about how cool it would be, but most men I know don't talk about this either.

This sort of feeds into something specific to you, WR. I've noticed you post a lot about some extremely masculine subjects. Most men, in general, don't get pumped up watching kung fu flicks. Most men don't get excited talking about jacking other people up. That isn't to say that stuff is wrong, but it is simply an uncommon behavior. Lone Wolf McQaude is not the average man. The angry commissioner is more like the average man. So it may be worth considering that, if you're having difficulty playing a woman, it's because you have an odd starting point. Women are very similar to men, however, most men are not very similar to Lone Wolf McQuade. Consider playing some less combat-oriented, 'get pumped up and die in an honorable bloodfest' characters, and female characters will probably become easier too.
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DireRadiant
post Jul 28 2008, 02:17 PM
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CODE
|-----------------------------Men----------------------------------------|
   |---------------------------Women--------------------------------------|
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Ed_209a
post Jul 28 2008, 02:33 PM
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I am not saying it's impossible for men to cross-game, I just haven't seen it first hand.

To me, crossgaming means one of my fat loser gamer friends is putting on a bisexual nympho supermodel ninja/samurai/pirate suit and playing the character just like every other character the cretin plays.

...and then they brag about their great roleplaying ability to their other friends...

Yeah, an acting job that would get you kicked off a Sci-Fi Pictures set is really something to brag about.
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nezumi
post Jul 28 2008, 02:46 PM
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Heh, I crossgamed well enough online that when I said I had to disappear for a few weeks for the birth of my first child, when I got back one of the players said I was allowed to be a bit late on getting back since I'd just squeazed a baby out. Is it bad of me that I declined to correct him?
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knasser
post Jul 28 2008, 07:37 PM
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I think DireRadiant just said one of the most pertinent things in this thread.

I also think that so long as you're grasping for how to play a particular sex, then you're doomed to fail. When you decide to play a person of that sex, then you're suddenly heading in the right direction. If you're really struggling, think of a person of that sex that you know, and play them (but whatever you do, don't let them find out).

You can account for half the differences not in how people of different sexes are, but in how it affects their environment. The other best advice in this thread was It Troll's: imagine how differently people are interacting with you. Maybe you're a little subtle about your sexuality because you're a girl... or maybe it's because all the guys in the place keep looking you over like they want to get inside you and it's a little intimidating or unwanted. Consider your interactions with the world around your character more thoroughly and your characters behaviour will come more naturally.
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Scope_47
post Jul 28 2008, 10:56 PM
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Suggested reading:

Pink Think: Becoming a Woman in Many Uneasy Lessons (http://www.amazon.com/Pink-Think-Becoming-Uneasy-Lessons/dp/0393323544) - this is a Women's Studies book that should be required reading for all men IMHO.

- Scope_47
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Wounded Ronin
post Jul 28 2008, 11:15 PM
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QUOTE (Scope_47 @ Jul 28 2008, 05:56 PM) *
Suggested reading:

Pink Think: Becoming a Woman in Many Uneasy Lessons (http://www.amazon.com/Pink-Think-Becoming-Uneasy-Lessons/dp/0393323544) - this is a Women's Studies book that should be required reading for all men IMHO.

- Scope_47


The reviews suggested that the focus of the book was popular culture in the 50s and 60s?
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Scope_47
post Jul 29 2008, 04:07 AM
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Actually, the focus of the book is on gender norms in America and how they developed toward what they are today - it makes a good bit of reference to the 50s and 60s, but that is hardly the focus of the book. Beware though, it is written by a hard-line feminist.

(if you want to discuss it more, PM me. I don't want to jack the thread)

- Scope_47
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Cthulhudreams
post Jul 29 2008, 04:37 AM
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lol@topic.

Fundamentally I play RPGs as escapism, so characters I make are fundamentally jason bourne/indiana jones clones with few weaknesses and large capability for badassness, or machevellni schemers or whatever. But character choice is always dictated by what awesome shit I'd like to do within the context of the game.

As a result I never play women, so the question has never come up. Hilariously.
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Wounded Ronin
post Jul 29 2008, 05:35 AM
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QUOTE (nezumi @ Jul 28 2008, 09:37 AM) *
Curse you, you beat me!!

WR, overall I would say the differences between males and females is primarily going to be in inter-party interactions during downtime. Women are just as capable of being goal-oriented and getting the job done as males (at least if they've survived long enough for a second job in the Shadowrunner community). Overall the best crossplayers I've seen are those who just don't stress about it and don't do anything 'special' for females. The only real substantial difference on a run is they have to sit down to pee.

However, when doing lots of character interaction, I have noticed a few traits I'd consider distinctly feminine. That isn't to say all women do them, or that they'll come up in game, but perhaps it's worth mentioning.

Women seem to be more aware of their effects on others. I think this is partially a result of socialization. Girls are told to have tea parties and be nice to each other, while boys are given footballs and told to run into each other at full speed. But girls seem to be more aware of, and concerned about, the feelings of other people. I think this is why girls are more likely to use passive aggressive methods like poison to kill people. That isn't to say that women can't be stone-cold killers. They're just less common than they are in the male community. My aunt is a Marine, so I suspect she's gotten to that 'I will kill a man if I'm ordered to'. She didn't seem any more or less intuitive and concerned for other peoples' feelings than anyone else.

On the flip side, women have this weird thing where they talk about what's bothering them just to talk. It's like they want people to be aware of them. It's completely baffling to me. I talk about what's bothering me to find solutions, and I think most males are similar in that regard. I've learned when this behavior arises I should just shut up or agree emphatically.


I appreciate your nuanced response. Lots of people seem to basically be saying, "there's no difference, duh!" but your response is more thoughtful. You're right about the female talking thing. I have noticed the same thing, and also have read about it. The purpose of the talk is to broadcast emotional status, and therefore any pragmatic solutions offered will be seen as invalidating aforementioned emotion. Therefore, one must talk on an emotional level when the female is so engaged and not concern oneself with solutions for the time being. Perhaps after all this is the holy grail of portraying females in role play. Just broadcast emotions from time to time, and if your INT score is less than 5, or your character doesn't have the College Educated edge, your character might in fact verbally broadcast emotions poorly due to lack of vocabulary or structured exposition. This would in turn lead to the other player characters being annoyed or baffled by your character's speech, especially when their responses which are missing the point are met with negative reactions from your character.

Kind of like a twist on how in Fallout if you play a character with a very low intelligence your dialogue options become degraded. But in this case since accurately articulating emotions using words and sentences probably requires a high level of intelligence or training (i.e. English lit classes where you wrote lots of papers about characters) your dialogue options to describe your confusing emotions are pre-degraded and only become "normal" when you are a superior character in those regards.

QUOTE
For those women who take a genuine interest (i.e. beyond a passing interest), in things like combat, they seem to be very good at appreciating and understanding the mechanics of it. One of the best karate practicioners I knew was female, and my wife has a strong appreciation for how to operate firearms, but only in that it gets her shot through the target and not because they're naturally pretty objects. I would agree that I've not seen a woman go into a testosterone-fueled, kamikaze rage, or talk about how cool it would be, but most men I know don't talk about this either.


The best females in combative sports I've interacted with have been judoka, and they were all meticulously technical and efficient with their judo. They were actually pretty tricky to grapple with since they tended to be good at escaping holds, quick in their manuvers, aggressive with chokes, and even if you were a relatively big dude the good ones could try and trip you in standup. Tripping people isn't easy but people who are good at it are very annoying to grapple against. I personally never got that good at tripping. So, like you say, technicalism. I remember I had a very strong feeling of respect towards a lot of female judo players because their technique was just so tight, even if I was bigger and beefier than them.

I've noticed that while male judo n00bs often inappropritately try to muscle everything, female judo n00bs often try to be completely technical and fail to attempt to muscle things when doing so might be appropriate. Whereas IMO the "best" thing to do is to use technique whenever possible but also not hesitate to brute force something if you know that's going to work.

Although good female boxers do exist, I have never personally seen one in the flesh. I belive that solid female pugilists are harder to come by than solid female grapplers. Perhaps females prefer grappling over pugilism? I don't really know. Grappling as an applied discipline is probably more technical than standup pugilism.

Incidentally I've heard that women are often better shots with firearms than males. If this is true it would seem to highlight the preoccupation with technical refinement again.

What about testosterone fueled rage? I don't have any direct experience with *suicidal* samurai type rage, but I feel like I've been lucky enough to have some close encounters with some garden variety male fight rage. Where the males enter rage-mode.

I will say that especially in standup striking I see male n00bs go into rage-mode a lot, but I've not seen a female standup striking n00b ever go into rage-mode. When I say rage-mode I mean both parties have felt a little pain, and they start running together and hauling off and landing really big punches. I saw a group of wrestlers in the FSM put on some boxing gloves they found lying on a mat and just start going with the haymakers like that. I saw sweat fly and lots of mouth-blood dribble afterwards. Similarly, once I was kickboxing with a Japanese dude who claimed that he'd practiced forms at college but not sparred. When I put the pressure on him his response was to get super aggressive, burn up a lot of energy, and hit me as hard as he could repeatedly. It was actually pretty tiring to deal with that since if someone is going to direct that much of an aggressive attack at you and maintain it for a certain period of time you also need to burn up your own energy faster to "process" that style of attack as it were. I remember landing many satisfying punches and kicks during this time but that I got tired a bit faster than usual with calmer opponents. It wasn't that he was particularly technical or strategic, but it's just that there were a lot of forceful punches and kicks going through the air at me pretty quickly and I had to either react to them or absorb them.

It is true that not everyone has the rage-mode reaction. Like I said, I've never seen a female do that. I've known some males who get discouraged when you pop them a lot initially rather than shifting into rage-mode. With males it's perhaps a toss-up whether they get discouraged and back down, or whether they get steamed and go super-aggressive for a time. But I have only seen female n00bs get discouraged and back down if they have a tough initial experience. I have not seen any rage-mode from them.

I find that as males get more practice and experience with boxing or kickboxing that they're less likely to use rage-mode, since this burns up tremendous amounts of energy and basically lets your opponent have his way with you once you're done. On the contrary they are more technical and more likely to conserve energy until a crucial moment of advantage.

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This sort of feeds into something specific to you, WR. I've noticed you post a lot about some extremely masculine subjects. Most men, in general, don't get pumped up watching kung fu flicks. Most men don't get excited talking about jacking other people up. That isn't to say that stuff is wrong, but it is simply an uncommon behavior. Lone Wolf McQaude is not the average man. The angry commissioner is more like the average man. So it may be worth considering that, if you're having difficulty playing a woman, it's because you have an odd starting point. Women are very similar to men, however, most men are not very similar to Lone Wolf McQuade. Consider playing some less combat-oriented, 'get pumped up and die in an honorable bloodfest' characters, and female characters will probably become easier too.



Hmm. You know, I really hadn't thought about this, but maybe you're right. I kind of heuristically assumed that everyone started shaking in their chair and grinning when discussing, for example, oriental voluntarism in Japanese martial arts cinema. But I guess that I don't actually have a real basis to assume this applies to all males.

Maybe a lot of the males I've interacted with during hobbies, like the aforementioned kickboxing, are effectively "screened" by the hobby to be guys who enjoy fighting and combative sports a lot. On the other hand I don't particularly enjoy or play very much non-combative sports such as volleyball or soccer, so maybe I've just been encountering a skewed male population. But when I think about it, combative sports with sparring actually don't do to well in the United States compared with milquetoast non-combative things like tai chi or ATA TKD. So maybe in fact the majority of males don't particularly enjoy punching and kicking the tar out of each other. I mean, hell, I guess it's true that there's even a lot of males who don't feel comfortable going to the front of an auditorium to give a speech or participate in a debate against an opponent, let alone taking on another male in some kind of single combat sport.

Now that you've got me thinking and reminiscing, I remember back when I was an undergrad there were lots of martial arts clubs but the vast majority of students didn't want to spar using any kind of full contact standup striking. In my 4 years there I'd only managed to get several continuous contact sparring matches, and many (though not all) of the people I sparred with would get spooked and basically cave in if you came in swinging with aggression and didn't back down. There were a couple of guys who were solid and who did me the courtesy of beating the crap out of me, though.

Your Lone Wolf McQuade analogy, I think, helped me to see that clearly now, and helped me think about the possibility of self-selection. So thanks for that.

In order to keep this boat on course, the question becomes how do I apply this realization to portraying female characters? Firstly, I suppose I should take your suggestion, about creating or playing a character who isn't necessarily a Chuck Norris/Michael Dudikoff/Sonny Chiba/Ahnold standin, which truthfully has been my long-running tradition to create such characters. Perhaps I can try and create one which is somehow nonconfrontational in some capacity? Perhaps I could spend more time carefully observing males and base a character on non-combative males in the world around me.

After having done that the next step could be to attempt to create a female character who didn't just step out of a Tarantino film, which I guess is my other long-running tradition. Food for thought, I guess. Hmm.
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