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> The Tanheuser Directive (OOC), For all out of character and mechanics
Trigger
post Jul 31 2008, 01:57 AM
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QUOTE (Dumori @ Jul 30 2008, 05:08 PM) *
... a "Mage of some variety" from trigger if hes still playing that way...


She is a combat mage/ magical medic, with some skills as a face and a fiery attitude.
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Raxle
post Jul 31 2008, 06:15 AM
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I'm going to be a boxing ork adept running around in a chameleon suit basically. Is stealth group 2 good enough to go with Agility 5? I could up it to 3 with Karma.
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Scope_47
post Jul 31 2008, 03:03 PM
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QUOTE (Raxle @ Jul 31 2008, 01:15 AM) *
I'm going to be a boxing ork adept running around in a chameleon suit basically. Is stealth group 2 good enough to go with Agility 5? I could up it to 3 with Karma.


Stealth group 2 and an agility of five will get you 7 dice on infiltration. The chameleon suit will give your opponent a -4 dice penalty (if they hit 0, they have to spend edge for a long shot roll with one die). To help you out, here is a general guideline to people's perception rolls not including penalty. Remember that the die penalty only applies to normal and low-light vision - thermographic, ultrasound, radar, etc bypass it. Also keep in mind that these dice pools don't count the normal -2 penalty for not taking an observe-in-detail action, so if they aren't looking for you (most guards just stand there and gab with each other or smoke cigarettes/weed rather than watching their designated area like automotons):

Autistic Child: 0 dice
Slow kid: 1 dice
Plain Jane Wageslave: 2 dice
Rent-a-cop: 4 dice
Real Cop: 6 dice
Good corp-sec / average runner / average Police detective: 8 dice
Cybered Security Consultant / Fast Response unit: 10+ dice
Cyberzombie/Cyborg/Low-essence street sam: 16+ dice

This chart is based on the general availability of gear and cyber-ware that gives bonuses to perception, average intuition for the groups in question, specializations, and the skill table that says what sorts of people have certain skill ratings. The two high-end entries of the guide should only show up occassionally so long as your team doesn't have a Homer Simpson moment.

To help with thermographic visioned opponents, I'd recommend adding "Thermal Damping" at Rating 6 to your chameleon suit (keeping in mind the standard rule of no more culmulative modification ratings to armor than 1.5*highest armor rating, as per Arsenal. Note that I rule that since PPP gear is incorporated into the armor, it raises the armor rating for the purpose of accepting modifications to the suit - though you'll look pretty bulky if you have all the PPP gear in a 'skin-tight' suit)

- Scope
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Divine Virus
post Jul 31 2008, 04:49 PM
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Ok, A few more points/questions. In spoiler tags this time

[ Spoiler ]
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Scope_47
post Jul 31 2008, 05:15 PM
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QUOTE (Divine Virus @ Jul 31 2008, 12:49 PM) *
Ok, A few more points/questions. In spoiler tags this time

[ Spoiler ]


More verbose rules stuff - spoilered just to reduce clutter:
[ Spoiler ]


- Scope

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Divine Virus
post Jul 31 2008, 06:09 PM
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Well, that shuts me up for now.
Thank you very much, I'll get back to you with a draft before to long.
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Mickle5125
post Jul 31 2008, 11:12 PM
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my turn for more questions!

1) how does one go about disguising micro cameras? (I want to disguise it as a nondescript ring. will this cost extra?)

2) do you allow build-time hardware upgrades for comlinks?

3) are you going to be worried about encumberance?

4) how are you going to deal with licenses? (1 for every piece of R or F gear, or 1 for weapons, 1 for conceal carry, and 1 for misc?)

5) how do you want me to deal with clothing costs (for disguises and the like)?

6) What methods are there for quick eye color changes (IE: adept powers)?
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Scope_47
post Aug 1 2008, 12:29 AM
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QUOTE (Mickle5125 @ Jul 31 2008, 07:12 PM) *
my turn for more questions!


1) Such spy-gear will be availability +4, and automatically restricted. Nuyen Cost is +200, plus the cost of the item you are incorporating the camera into.

2) No, hardware skill will not give you a discount on character-gen gear. The BP you spend on gear represents all items you have acquired (and managed to keep) during your life... not just things you've purchased.

3) I expect all players to do their own bookkeeping - but if I glance at a character sheet and it is obvious that you should be encumbered even though you are not taking the penalties, I will call you on it (in other words, if you are close enough that it isn't blatantly obvious then I won't care... but if you are way, way off - like a 2 body, 1strength character carrying a panther cannon, full body armor, and every B&E item in the books - then I'll care).

4) Licenses are done as follows: Weapon licenses are done by category. Concealed weapons license covers all legal weapons (note that some areas like schools don't allow concealed weapons even with a license). Cyberware licenses are per piece of ware. Other licenses possible include things like commercial driver's license, bounty hunter's license, Private Investigator license, etc. All licenses must be attached to a SIN. All licenses for restricted gear must have a reason attached to them (Example, a license for wired reflexes might state that they are left-overs from an honorable discharge from the military. A license for muscle replacement might state that it was a medically necessary implantation) - if these reasons don't jive with your fake identity, then it may raise questions when they are checked.

5) For things like regular clothing, use real world prices at a 1 dollar = 1 nuyen cost. Things like uniforms will have the following availability and prices:
Lone Star beat cop: 8F, 1000
Knight Errant beat cop: 10F (harder to get in seattle), 1500
UCAS grunt (counts as camouflage suit armor): 10, 1600
UCAS officer (low rank): 12F, 3000
UCAS officer (mid-rank): 14F, 5000
UCAS officer (high-rank): 18F, 8000
Fast Response Security uniform (armor modification): +4F, +3000
Specific Facility uniforms (most corps don't use the same uniforms at every facility): find out in play

Things like police/FBI/lonestar badges ect are availability (Rating F * 4) and nuyen cost (Rating * 1000) up to rating 3.
They are (Rating * 2000) nuyen up to rating 6. Note that they must also be connected to a SIN that identifies you as a member of that organization, which doubles the cost of that Fake SIN and adds 6 to the availability.

6) Cyber-eyes let you change what your eyes look like to whatever floats your boat. The Adept power "Melanin Control" on page 178 of Street Magic should also be able to alter Iris color, since that is also based on melanin levels IIRC.

- Scope
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Mickle5125
post Aug 1 2008, 01:10 AM
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QUOTE (Scope_47 @ Jul 31 2008, 07:29 PM) *
2) No, hardware skill will not give you a discount on character-gen gear. The BP you spend on gear represents all items you have acquired (and managed to keep) during your life... not just things you've purchased.


I was referring to boosting the response and signal of a comlink beyond the 4/5 of the fairlight caliban for the listed price in the bbb...
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Raxle
post Aug 1 2008, 01:33 AM
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Here's my second draft. I think I need to use some Karma to get some BP back in some useful ways, because I still need to buy contacts and Nuyen.

[ Spoiler ]
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Scope_47
post Aug 1 2008, 01:39 AM
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QUOTE (Mickle5125 @ Jul 31 2008, 08:10 PM) *
I was referring to boosting the response and signal of a comlink beyond the 4/5 of the fairlight caliban for the listed price in the bbb...


That is fine - though just buying a custom commlink is cheaper (pay for the response and signal chips, and you've got a custom commlink).
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Mickle5125
post Aug 1 2008, 01:49 AM
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righty oh... just have a couple more supplies to procure, a backstory to put to paper, and a handful of buildpoints and karma to blow, and I'll have a copy o' my character ready for you.

How soon do you need the backstory if we want the karma payout?
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Scope_47
post Aug 1 2008, 01:59 AM
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QUOTE (Raxle @ Jul 31 2008, 08:33 PM) *
Here's my first draft. I think I need to use some Karma to get some BP back in some useful ways, because I still need to buy contacts and Nuyen.

[ Spoiler ]


Hon, you're math is wrong - and its definitely not in your favor.
You've actually spent BP as follows (keeping in mind you used Karma on the firearms skillgroup):
Stats: 210
Race: 20
Edge: 30
Magic: 40
Skills: 120
Positive Qualities: 20
Negative Qualities: -25 (this is a bonus)
M.A. Maneuvers: 8

So you've only spent 423 out of 450.

Further, you are better off to buy that Boxing specialization with 2 karma instead of two build points.

So, you've spent 12 karma and 421BP - leaving 18 karma and 29BP still to spend.

Also, all those skills at 2 have you spread pretty thin. You might want to consider dropping some of them and concentrating on others... for example, you could drop the Influence skill group and instead have a 4 in the negotiation skill, freeing up 4BP to spend elsewhere while making you much better at what is likely the skill you'd use most often from that skillgroup (though if I were in your place, I'd take Intimidation instead of any of the influence group skills - but thats just personal preference). You could do the same with the hardware skill instead of the electronics skillgroup (I say hardware since it would let you bypass maglocks and the like) thereby freeing another 4 build points.

- Scope
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Scope_47
post Aug 1 2008, 02:01 AM
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QUOTE (Mickle5125 @ Jul 31 2008, 08:49 PM) *
How soon do you need the backstory if we want the karma payout?


Before we start the IC thread - which won't happen until I have everyone's char-sheet.

- Scope
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Dumori
post Aug 1 2008, 07:01 PM
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Backstory time its long spoilered to reduce clutter.

[ Spoiler ]


Facts about screamer
[ Spoiler ]


Meta game stuff and other
[ Spoiler ]

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Scope_47
post Aug 1 2008, 07:14 PM
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@Dumori
[ Spoiler ]


- Scope
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Dumori
post Aug 1 2008, 08:23 PM
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New post the spenid of my karma
[ Spoiler ]


Fulff
[ Spoiler ]
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Scope_47
post Aug 1 2008, 08:34 PM
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Status update:

Dumori -> Ready to play (Technomancer)
Trigger -> Received Backstory draft, no charsheet yet (Fiery Mage)
Raxle -> Received draft backstory and charsheet, not finalized (Ork Boxer Phys-Adept)
Divine Virus -> received character idea (AI in a Drone)
Mickle5125 -> received character idea (Covert Ops Phys-Ad)
Chthulu -> Alternate timetable (Possession Mage)
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Mickle5125
post Aug 1 2008, 11:13 PM
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Probably my last couple questions before I fire off my background and character sheet. Aren't you happy?

1) do you mind if we use the magic group and initiatory ordeal discounts to lower our initiation costs (We would, of course, have to tie it into our backstory)?

2) what metatype is Boris (the vory fixer)?

3) how do you want me to send the character stuff to you? e-mail? post it here?
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Scope_47
post Aug 1 2008, 11:32 PM
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1) Yes, you may use those as per the rules in Street Magic - BUT, each source of discount MUST have repercussions that could possibly extend beyond the backstory into the game: IE, you must still be a member of the order, and the ordeal you take must have be some lingering effect (Like: Geas [if you take this one, you DON'T get the BP for the negative quality], Sacrifice [if you take this one, you must have paid BP for the lost stat-point], Suffering [you don't get bonus BP for the neg qualities, I recommend one of the mental neg qualities from augmentation], or Thesis/Masterpeice [you must tell me how many copies exist and where they are]

2) Boris Romanov is a tall Eastern European human. He has close cropped blonde hair, brown eyes, and a pale complexion. His well-toned body is covered with Russian prison tattoos, and the left side of his face appears to have been burned away by something along the lines of napalm - only having been crudely treated afterwards. He has a significant amount of cyberware (essence between 2 and 1), and usually wears a white suit with a pinstriped white shirt and a pink tie. His primary business involves smuggling anything that needs smuggling - be it weapons, people, or anything else. His business hides behind a diplomatic immunity he somehow managed to gain (probably through illicit means). Unlike most Vory, he remains level-headed during the syndicate warring, always doing what he thinks is best for the business.

3) E-mail, posting here in a spoiler tag, or PMing are all fine - just so long that I get it.


@Divine Virus
I decided not to allow the Designer quality... I don't feel it would be conducive to mechanical balance. However, I will remind you that you can always encrypt your home node with an encrypt program - strong encryption working best (if you stay in a safe place for a day and strong encrypt, then the decryption interval becomes 24 hours.)
- Scope
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Divine Virus
post Aug 1 2008, 11:44 PM
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Sorry I am taking so long. I don't have internet at home, and before today I haven't been able to bring a copy of your information home, so I've had to work from memory (IMG:style_emoticons/default/nyahnyah.gif)
Which is slow work, because as soon as I don't remember something important, I need to stop working for the night. But I have things set up to bring a copy of the houserules home now, so hopefully I can make some manner of headway.

For the Otomo, its sensor rating is four. Does this mean the basic sensor package is all rating 4 sensors? Can you uprade the rating on a camera

Does the drone armour count towards worn armour for the purpose of encumbrance?
THanks!
DV
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Mickle5125
post Aug 2 2008, 12:06 AM
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Argh... I lied about it being the last questions. I have one more. Do you have a magical group that I can join, or should I build one myself for you to approve?
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Scope_47
post Aug 2 2008, 12:46 AM
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@Divine Virus
Drone armor does not count towards worn armor for the purpose of encumberance (similar to cyber/bioware armor points). Yes, the basic sensors in the standard sensor package count as Rating 4. You may not 'upgrade' them, but you can replace them with 'enhanced' versions at a nuyen cost of 100 per Rating point up to a rating of six - these enhanced versions take up [1] capacity.

@Mickle5125
Sample Magic Groups are listed on pages 69->74 of Street Magic. You may pick one of those that is appropriate for your character. I can make a group up for you, but not until I have seen a backstory since I know next to nothing about your character.

- Scope
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Divine Virus
post Aug 2 2008, 01:44 AM
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Is that 1 additional capacity? Does this include sensors normally capped at a lower rating (such as ultrawideband radar capped at 4)?

EDIT: The stat line for the mimic mod is missing from Arsenal. Synner, one of the devs for the project, posted in on dumpshock. I'll post it again below. The Otomo has this mod built in, but it does not say at what rating. Could I have a ruling on this please?

Mimic Modification (Rating 1-3)
Slots: 2
Modification Threshold: 15
Tool: Facility
Cost: Rating x 3000¥
Availability: Rating x 3
Special Skill: Cybertechnology
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Scope_47
post Aug 2 2008, 05:03 AM
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1 total capacity. I was just stating it just in case the table didn't have the capacity for a camera for some reason. That only would apply to the normal sensors. Sensors that already have ratings still cap at those ratings. I'm trying to be lenient since overall sensor rating determines a lot of things including tacnet use and your perception rolls, but I don't want to allow higher rating versions of sensors that have specific effects based on ratings (like ultraband radar) since that would be very likely to become unbalanced in an unforeseen way.

I'd say that as a general rule, if rating isn't listed then it is rating 1. Also, if something comes with a modification, then you should be able to pay for a new, higher rating version to replace it without using modification slots; IE, if you want rating 3 mimic to replace rating 1 which came as standard equipment, then you'd spend 9000nuyen, but it wouldn't cost any modification slots since the drone is designed to have a mimic system - you are just yanking off the old system and putting on a better one (like a mechanic does when he replaces a 60amp alternator with a 120amp one).

- Scope
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