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> Recruitment: The Last Stand, A walk into the light...
Gremish
post Aug 5 2008, 10:55 PM
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Hey! Its been a while since I gamed here but with my new job I get to surf the forums daily so I am searching for some players for a SR4 campaign!

I am going to leave it open ended for the most part as far as what exactly everyone would like to play.

I have been GMing Shadowrun for 7 years so I know plenty about it and I have been RPing for 15 years.

Basic game outlines:

Prefer players who can check the forums at least Bi-daily, I will try to do daily updates myself but of course there is always life!

The current campeign idea I am looking at as the primary is a conventional start for shadowrun that moves into a new ground of some things I have been working on for a while, should be tons of fun but only if you dont know what it is so I wont elaborate further.

Anyone interested please let me know!

-Dan
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DWC
post Aug 5 2008, 11:13 PM
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Sounds interesting. Where will this be starting? Are you looking for pink mohawkish characters, or more shadowy types? Will characters be standard 400 points using material up through Unwired?
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cndblank
post Aug 6 2008, 01:48 AM
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Sounds interesting.

Bi daily should not be a problem.

I'd prefer it since PBEM is fairly slow.
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Glyph
post Aug 6 2008, 02:23 AM
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I'd be interested in getting into another game. I have a long commute, but I can still check the board early in the morning as well as in the evening, and I am a pretty regular poster.

Will these characters be thrown together, or will they have worked with each other before?
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Scope_47
post Aug 6 2008, 02:48 AM
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I'm pretty interested as well. What are the char-gen rules?
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Gremish
post Aug 6 2008, 02:59 AM
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Char Gen Rules arn't set yet. i want to find who is interested and what type of play they would like to see and go from there. I am capable and willing to do anything.

As far as a background goes i will work each character into the story, you may or may not have worked together before, this will depend on the type of character you have chosen and whether I feel they should know someone else's character.

I have only begun to flesh a storyline and plot, it wont take long for me to have it set up and ready but I wanted to make sure there was interest before I spent a large amount of my time working on it!

Some basics:

This will start as a normal SR game, based in one of these places: Hong Kong, Tokyo, Detriot, or Seattle. We will run as a normal game for a time, how long is up to me. After a time we will begin the transition, this is where it gets interesting. Everything you do until this point, each character flaw, each quirk, and everything you have accomplished, or not, will then become relevant. It is at this point the game takes another turn, but I wont give that away.

Lets just plan for a nice normal SR game for now and base any characters or ideas around that.

Glad to see we have a bunch interested already!

-Dan
AIM = hallowedman1212
Yahoo = Archon12@sbcglobal.net
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Intro
post Aug 6 2008, 03:01 AM
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I'd be interested, too. Twice a day is no problem for me, either.
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DWC
post Aug 6 2008, 03:08 AM
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Sounds very good. Keeping up with 2 a day posting is no problem for me.
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crizh
post Aug 6 2008, 04:28 AM
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Twice a day?

Sometimes I get up to twice an hour checking on games that are slowly asphyxiating.

Count me in if there's room.

Gritty, pink mowhawk? Either, I'm easy.
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Gremish
post Aug 6 2008, 01:42 PM
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I like to keep things going as fast as possible, as long as the players are posting regularly, you will get posts from me. I sit at the computer 12-14 hours a day at work and I have free time pretty much the whole day to catch forums, I put Bi-Daily on here because I dont just want the extremely hardcore players, I would like to have anyone who is interested.

This game will be allowed to have up to 8 players.

Current people interested are:

DWC
cndblank
Glyph
Scope_47
Intro
Crizh

Thats 6 already. Sounds like no one has a issue with Bi-daily minimum posting which is good.

So start getting me character concepts when you can, this campaign again is open ended for what type of character you wish to play.

Might also be a good idea to discuss between yourselves who is playing what ect so you have all the bits and pieces. But thats up to you guys. I will be fleshing out your startup package here today and posting either today or tomorrow with the basics.

The one thing I do ask is if at any time you are unable to play any longer or need to miss more than a few days of game play please let me know. I will do the same as things do come up for me as well and sometimes I will miss a few days. This way I can be sure to know exactly whats going on!

As far as char gen rules go we will begin with normal 400 standard rules, all books are use able, standard equiptment applies, please let me know if you have any "special" requests as well.

Backgrounds would be largely appreciated, I like to know more about the characters before we begin, however they are not required and I can produce one for you if needed.

Thanks! Can't wait to start gaming!
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BlackHat
post Aug 6 2008, 01:59 PM
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I would be interested as well. Like you, I sit at a computer for half of the day, and check Dumpshock every time I take a sip of coke. (IMG:style_emoticons/default/wink.gif) I have way more character ideas floating around than I'll ever get a chance to use up.

By "all books are usable" is that up till Unwired? or till Runner's Companion?

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Gremish
post Aug 6 2008, 02:01 PM
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I have all the books, and as long as certain "insane" things arnt abused I have no issue with any book being used.
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Ears
post Aug 6 2008, 02:10 PM
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I'd like to join in as well.

I'll pm you a concept in a few hours.
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BlackHat
post Aug 6 2008, 03:27 PM
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Can get a concept together today too, although I think airing our concepts in this thread might make for better team composition. The last thing we want is 8 hackers. Actually, that sounds a little bit awesome. Anyway, I'll probably throw my ideas out for public consumption.
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Scope_47
post Aug 6 2008, 03:39 PM
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I usually play vat-jobs. I can play a rigger, a cover-ops sniper, an assault rifle tactical soldier/merc, or a pink-mohawk style face/actress/stunt-woman.

I could also play something else altogether if we need it.

- Scope
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DWC
post Aug 6 2008, 03:53 PM
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Character ideas:

Vice, former company man (street samurai/secondary face):

[ Spoiler ]


Edit:Added backgrounds. Scrapped the second generation samurai idea, since I couldn't write the background without getting douche chills.
Edit:Removed Drift. Adjusted Vice's background slightly, to include some more detail.
Edit:08-Aug-2008: Fleshed out history.
Edit:11-Aug-2008: Adjusted background to relocate character to Seattle.
Edit:11-Aug-2008: Unadjusted background to put character back in Hong Kong.
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BlackHat
post Aug 6 2008, 04:02 PM
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I usually play faces, riggers, or hackers. Since the two of you mentioned rigger as a maybe, and are leaning towards combatty types, I'll focus my ideas on hackers.
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Oenone
post Aug 6 2008, 04:34 PM
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From all the responses you might be full up by now, but if there's any space I'd be interested in playing.

Technomancer - Cassandra 'Weaver' Jones - Networker with Alis Paragon. A down on her luck PI who Shadowruns to pay off the debts she built up looking for her missing brother. Hacking with some skill at social tests to act as a back up face. Oh and a selection of street type knowledge skills.

Rent-A-Cop / Former Lone Star - Vincent 'Fornax' Ryder - Cybered general combat character, out for revenge on whoever put a price on his head. Again has some degree of back up social skills and general knowledge to round him out.


But I have to admit I've never played in a forum based Shadowrun game before, just in case that influences things.

I've edited the post to make the two characters a bit more clear in terms of who they are and what they're aimed at doing.
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Intro
post Aug 6 2008, 05:33 PM
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Since we're talking about a larger party of up to 8 people, I've had a guy kicking around in my head whose skills don't really fit in to a smaller party. A wilderness-focused physad. A loner, maybe even neo-Luddite sort. Still excellent at shooting things (got to defend yourself from those paracritters, but with shotguns and sport rifles as standard instead of pistols and assault rifles), and the assortment of outdoor skills, which hardly ever seem to get taken. I don't know if they'd ever really get used, but they could be useful for assorted things outside of the sprawl, like smuggling, etc. even if outdoor things are never a focus.

SINless since the crash of '64, took the opportunity to disappear. Instead of doing it in the city with fake SINs like most people, he did it the old-fashioned way. As to why he's come to town, the simplest is that he's gotten a message that an old friend needs help (connection to another character), or needs to get a big wad of nuyen for some other project. Personality-wise, I'm thinking fairly literate and personable misanthrope. A 2070 Ed Abbey.
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Scope_47
post Aug 6 2008, 05:37 PM
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Alrighty, here are some brief descriptions of characters I could play (Sarge assumes that the infected rules from RC are allowed) The last two need a bit more fleshing out of course:

Scope (yet another rehash of my first SR character): Covert operation specialist. She used to be a counter-terrorism sharpshooter with Knight Errant, but then she was recruited into a Black Operations program by a director of Ares Arms. After killing her lover on company orders, she had a nervous breakdown and was 'section sixed' - reprogrammed with a new personality (through a combo of reworking her memories and applying a personafix implant) that would make her obey her orders without emotion. Years later, an accident during a mission scrambles her programming and she escapes to become a shadowrunner. Human covert operations vat-job and excellent sniper.

Sarge: A veteran of the desert wars, Sarge is an Ork who, while never having become an officer, managed to survive long enough that in her unit her word often was taken more seriously by the men than those of the CO. She gave her life to the Saeder-Krupp military - something that kept her from the fate of most Orks on the street, but she was bitter about always being passed up for promotion for no apparent reason. During a mission, Sarge's team's t-bird was shot down in Africa, and while they were trying to regain contact with their CO they were set upon by an Asamondan border patrol. Sarge was the only survivor, but she became infected with HMHVV - becoming a ghoul. Fearing the consequences of returning to her unit commander, she instead entered Asamondo and found a smuggler that would take her elsewhere - abandoning her identity and being forced to turn to shadow-work to make end's meat... literally. Ork Ghoul Heavy Assault mercenary.

Dr. Jessica Cordell (this is another take on a character I am currently playing in a different game): Dr. Cordell started out as a crime scene investigator, having become a cop because her police-detective father vanished without a trace while tracking a serial killer, and she was obsessed with finding that killer herself. Later in her career, she was the only expert witness willing to testify against a group of Mafia hitmen. The courts convicted a number of made men based on her testimony, but she was shot on the courthouse steps in retaliation, doing permanent nerve damage to the base of her brain that couldn't be repaired. She survived and continued working as a labtech - though confined to a wheelchair, she learned to make extensive use of drones to make up for it. Working late one night after pulling a triple shift, she made a mistake in the lab while testing some blood samples brought in from a crime scene - accidentally putting her hand in a running centrifuge due to sleep-dep and distraction. The destroyed samples led to a choice between a retirement or being fired... she chose retirement so as to keep her meager pension, but was determined not to stop working. So she goes looking for work only to discover that not many people want to hire a has-been, crippled hero cop who had royally ticked off a crime syndicate. Disheartened and disenfranchised, Dr. Cordell creates a new identity and begins taking shadow-jobs (though she only participates in wetwork if she thinks the target deserves it) as her way of retaliating against the system that destroyed her life. Crippled human rigger and forensics expert - some medical training

Juliana 'Bester' Black: An ex-cop, Juliana was kicked off the force due to her unsavory methods. She is an anti-hero, willing to do whatever it takes to protect 'good' people from 'bad.' Now she runs the shadows, but only takes jobs that agree with her slightly twisted morality. A mystic adept (my first magic character concept smile.gif ) specialized in interogation and 'telepath style' magic.

Jane Reaction: Once she was a stunt-woman/actress for a Sim-Sense firm, but now she's a 'free-agent' as she calls herself - always looking for the next big adrenaline rush. Pyrotechnics, vehicles, fast-talk, and fanciful weapons are her thing - the shinier, faster, and hotter the better. A street-sam with vehicle and con/disguise ability.


I would enjoy playing any of these characters, so I'll let the team/GM decide who they like best (IMG:style_emoticons/default/smile.gif)

- Scope_47
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crizh
post Aug 6 2008, 07:23 PM
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I've got a number of characters in games that are going nowhere I'd like to resuscitate.

Voodoo is a custom Possession Mage.

[ Spoiler ]


Or there is Granny an OAP TM.

[ Spoiler ]


The geography may need to be changed up a bit depending on the campaign for that one.

Lots and lots of other ideas depending on what is needed.
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Ears
post Aug 6 2008, 07:52 PM
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I've rediscovered one of my old (pre 3rd ed.) chars I always wanted to play and never got around to:

Streetdoc who's been told too many wild stories about runs by his customers grabs some big gun, picks up some minimal skills from a friend with connections and throws himself into the madness.

Edit:

I made him as a human-looking dwarf who picked up a grenade launcher and explosives on joining the shadows.

Don't expect much from his shots but rest assured he'll patch you up afterwards if you get caught in the blasts. (IMG:style_emoticons/default/wobble.gif)
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BlackHat
post Aug 6 2008, 08:48 PM
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I would be interested in playing, if available, a metasapient AI evolved from a complex dataworm program. Having emerged recently (a few months ago), the AI does not yet possess much of a background, worth detailing - although, given a day or two, I could probably put together a pretty decent summary. It would, however, be very good at getting into systems, undetected, and punching holes in their security for others, and doing the same sort of malicious things a Shadowrunning team usually wants a hacker for. I imagine it spending its non-running time collecting innocuous data, perhaps habitually (media junkie flaw), and see the program's primary motivation for making its services available to others being along those same lines (trading in paydata, exploits, backdoors, etc, collecting programs, particularly knowsofts). Also, as almost all worms possess the ability to replicate, but the AI's recent evolution has made it so complex that it can no longer do so, another long-term motivation would be for it to learn more about AIs, and perhaps find another means of reproduction (a powerful "instinct" leftover from its original programming). Mostly, I want to try out these new rules, and see how they feel, in practice.

Another possibility, my second choice, would be a character that wouldn't fit into a smaller group, but might be very helpful to a larger group - a high-class data-courier along the lines of Johnny Mnemonic (the short story more than the movie), who transfers information or data that is usually sensitive enough that the big time corporate clients don't want to risk digital transmission (encrypt programs having been rendered all but useless). He does this by using a nanoflashback system and data filter to encrypt his memories of that information or data in a format that only he can decipher - but gives the one and only copy of that memory to his client to transfer to the intended recipient. Upon receipt, "Johnny" would meet with the recipient, click on his forget-it-all cyberware, but be able to reply the memory and relay the information or data contained therein. Of course, that would mostly be IC fluff for what he does with his free time. His important qualities, as far as Shadowrunning is concerned, is a lot of senseware, making him hyperperceptive, able to recall even the most minute details, and able to put those details together to great effect.
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cndblank
post Aug 7 2008, 02:05 AM
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Sub Zero!





I have the urge to play with magic.

Is a Physical Adept or mage still open?

I'm not up to playing a hacker and my current character is a Stealth Sammie.

a few options....

Whisper (Owl Shaman B&E expert) -

Ithaca - Hermetic combat and detection Mage. An expert in spells but lacking on the summoning.


Hush (Physical Adept face but not a pornomancer)
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cndblank
post Aug 7 2008, 02:11 AM
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Can we keep a running track of what characters have been approved (plus race and skills sets/roles)?

Perhaps we could each copy the old list and add our PC to the bottom of the list as we finalize what characters we are going to run.

That way we can make sure everything is covered and have an easy way to tell who is going to be doing what.

Roles

So we need...

One or two mages.

A rigger and a hacker.

A face and B&E expert

and of course muscle.
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