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> Current status of Tir Taingire, And its current relationship with other West Coast entities
NightmareX
post Aug 14 2008, 02:20 PM
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QUOTE (hermit @ Aug 14 2008, 08:53 AM) *
The only way to run in LA is to hook up with P2.0, which essentially means you post your runs in your online live feed or viewer consumption. Noone in LA will take younserious as a runner if you don't do the Pita. Also, LA is a surveillance society that makes britain look like an Anarchist's paradise. The underground caves are full of horrors and worse things, and El Infierno has sunk into the ocean.


Heh, sounds like Manhattan.
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hermit
post Aug 14 2008, 02:22 PM
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Pretty much, only cornier (Pita is basically a runner facebook community). So what's the greatness in turning the Tir - a much less ridiculous high-security, high surveillance state, into elfy Disneyland?
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CanRay
post Aug 14 2008, 02:28 PM
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P2.0 Horizon Talking Head: "You just broke into the Renraku Arcology and stole the Maguffin! What are you doing to do now?"

Overly Famous Shadowrunner: "I'm going to Elfy Disneyland!!!"
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NightmareX
post Aug 14 2008, 02:36 PM
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QUOTE (hermit @ Aug 14 2008, 09:22 AM) *
So what's the greatness in turning the Tir - a much less ridiculous high-security, high surveillance state, into elfy Disneyland?


We don't know that's it's elfy Disneyland. We don't know much about it at all. Only that the Princes are no longer in power. The greatness of that is that it takes the Tir from the private playground of virtual gods and puts it down into the rest of the world. Runners can deal with high-security and high surveillance - it's their job after all. They cannot deal successfully with an IE who happens to take interest in whatever they are doing. Not saying that every run in the previous Tir would attract IE attention - indeed only a minuscule portion would - but it is the perception that such is a possibility however small simply due to location is what in my experience keeps players from wanting to run in the Tir on a consistent basis. Removing that metagame perception is IMO a good thing.
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hermit
post Aug 14 2008, 02:47 PM
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QUOTE
We don't know that's it's elfy Disneyland. We don't know much about it at all. Only that the Princes are no longer in power. The greatness of that is that it takes the Tir from the private playground of virtual gods and puts it down into the rest of the world. Runners can deal with high-security and high surveillance - it's their job after all. They cannot deal successfully with an IE who happens to take interest in whatever they are doing. Not saying that every run in the previous Tir would attract IE attention - indeed only a minuscule portion would - but it is the perception that such is a possibility however small simply due to location is what in my experience keeps players from wanting to run in the Tir on a consistent basis. Removing that metagame perception is IMO a good thing.

The 'it might bring down gods' wrath' part was what made the Tir setting unique.

Yeah, it might get you on bad footing with NPC with stats of n+10. So? Same goes for any run against Saeder-Krupp. Same goes for any run against Horizon, for that matter, because they'll media blitz all your contacts and then send their cheery friendly killer squad after you. Actually, should any target of the runners' actions decide they're woth obliterating, runners don't stand much of a chance, whether that's a mega in it's backyard (think Neonet and Boston, or Ares and Detroit, or Japanacorp and Japan), a dragon with the vindictive quality (Lofwyr) or Donna O'Malley in good old Seattle. I don't really see where an IE would be such an incredibly more disproportionate threat to the runners. Odds are the IE'd send kill squads just like everyone else would, anyway.

If your playersd are against running in the Tir for metagaming reasons, you might lay that out to them. If the reason is "I don't like elfy stuff", of course, then they just dislike the setting, but that can happen with any setting, and isn't Tir specific.

What I do see is the Tir losing it's unique features and becoming anopther Horizon-dominated POS setting, like LA. What I don't see is anything about unique, anymore. Like you said, now it's just a country like all else are.
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Cang
post Aug 14 2008, 03:15 PM
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Well Tir aside, i like the Fluff on LA. Sure it is kinda silly but it is different. If i want my players to play in the toxic mud or go in the caves i just fly them over there, but if my players are tired of dark and dreary Seattle (and most other cities aren't that different) they can go to LA where they can feel like rockstars. I wouldn't want to always run campaigns in LA, but it is fun to run it from time to time.

On Tir, i personally hate IEs and i am really tired of ED connections. I don't mind the little ones like "Hey, is X really X from ED" but i rather have a npc cast that is ever changing and relevant to the 6th world. It makes the setting feel like a dangerous place to live and even more to rule being that someone is always trying to replace you. Super strong NPCs are just a pain in the ass and the only way you can really use them in a game is as a cameo. "Oh snap, it was harlequin that gave us a mission, neato." But that is my opinion, everyone likes their stakes different.
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Wesley Street
post Aug 14 2008, 03:16 PM
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What we know:

Fact #1 - The previous Tir Council of Princes has been replaced.
Fact #2 - The current High Prince is an ork with ties to Horizon's PR spin machine.

Everything else is pure conjecture bullshit. It could be the same aristocratic, police state regime or it could be completely different. I'm sorry if the loss of Lugh Surehand and company wrecks a thin link to Earthdawn for some of you but you can blame that on the collapse of FASA and the scattering of their intellectual properties. Saying 4th Ed. sucks because of some (probably) minor setting twists necessary due to copyrights is pretty damn childish. I also seriously doubt that CGL would dilute the uniqueness of the LA setting (opinions on P2.0 aside) by mimicking its quirks in the Tir.
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hermit
post Aug 14 2008, 03:48 PM
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QUOTE
Saying 4th Ed. sucks because of some (probably) minor setting twists necessary due to copyrights is pretty damn childish.

If that were the only problematic to downright stupid addition to the game world, yes, it would be.
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CanRay
post Aug 14 2008, 03:50 PM
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I want to go to Elven Disneyland now. *Pouts*
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Wesley Street
post Aug 14 2008, 04:41 PM
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QUOTE (hermit @ Aug 14 2008, 11:48 AM) *
If that were the only problematic to downright stupid addition to the game world, yes, it would be.


You've uncorked the bottle of my curiosity. What other additions to the game world do you think are stupid?
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Not of this Worl...
post Aug 14 2008, 08:44 PM
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QUOTE (NightmareX @ Aug 14 2008, 07:36 AM) *
We don't know that's it's elfy Disneyland. We don't know much about it at all. Only that the Princes are no longer in power. The greatness of that is that it takes the Tir from the private playground of virtual gods and puts it down into the rest of the world. Runners can deal with high-security and high surveillance - it's their job after all. They cannot deal successfully with an IE who happens to take interest in whatever they are doing. Not saying that every run in the previous Tir would attract IE attention - indeed only a minuscule portion would - but it is the perception that such is a possibility however small simply due to location is what in my experience keeps players from wanting to run in the Tir on a consistent basis. Removing that metagame perception is IMO a good thing.


Pulling the princes out of power seems just as contrived as everything else about 4th edition which is on a crash course to becoming as insipid and stupid as the X-box game.

Most of Tir Tairngire had little to do with the optional setting of Earthdawn and more to do with the 1st edition roots that the world of Shadowrun could be our world and so some of the princes are made up with a smattering of celtic folklore and mythology. The Celtic roots and Native American traditions in Shadowrun are what really grounded the game in Fantasy. Now the game has neither a fantasy setting or cyberpunk, but some generic dystopian future with more final fantasy style sci-fi and magic.

Plus don't tell me Immortal Elves (which I'm not a fan of) are any worse than the way Dragons have now been handled in 4th edition to become unkillable and unstoppable "Deus Ex Machinas".

For all the complaints, it should be noted that the two Tir books were two of FASA's best selling sourcebooks. The initial print runs sold out and they are still 2 of the harder books to get ahold of. Something I know of because my originals were stolen and it took hard work to replace them at a decent cost.

Some advancement is fine, but Catalyst should start fresh with Shadowrun like FASA interactive did with their Shadowrun because very quickly 4th edition is having nothing in common with ANY previous edition of Shadowrun other than backstory. It is an unfortunate demise to a great setting.

I'm sure people will say otherwise, but to me I lump those who do in same category as the people who defended late 2nd edition (Oh the Horrors and IEs), the CCG, and Shadowrun duels settings as great games as well.
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Skip
post Aug 14 2008, 09:42 PM
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Personally, I just play it as the same old Tir. They never were much for sharing information, and who is really in charge was always a matter of conjecture. We always treated them more like old the Soviet Union then anything else. The few runs we did in the Tir wre usually an excuse to force the trigger happy to stop and think for a minute. There are many other places to play, so it never really worried me. And I like the ED links.

And dragons (at least great dragons) were always meant to be unkillable, I think 4th Ed gets that part right. As a runner I wouldn't ever expect to meet one, not and know it for sure.
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Grinder
post Aug 14 2008, 11:11 PM
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QUOTE (Wesley Street @ Aug 14 2008, 06:41 PM) *
You've uncorked the bottle of my curiosity. What other additions to the game world do you think are stupid?


To make the answer shorter: what additions do you like? (IMG:style_emoticons/default/wink.gif)
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Not of this Worl...
post Aug 15 2008, 12:04 AM
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QUOTE (Skip @ Aug 14 2008, 02:42 PM) *
And dragons (at least great dragons) were always meant to be unkillable, I think 4th Ed gets that part right. As a runner I wouldn't ever expect to meet one, not and know it for sure.


Agreed there for practicality sake. Yes, they should be mortal like Dunkelzahn but a Runner should never have that much power. Same with IEs. But unstoppable and unopposable they shouldn't be, which 4th edition fluff seems to make them out to be. It reminds me too much of the unstoppable Elf Leonardo in 2nd edition who everyone came to loathe.

Besides not just them but younger dragons have been made pretty insane as well, contributing further to the feeling that Dragons in general are just "untouchable".
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hyzmarca
post Aug 15 2008, 12:15 AM
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For all we know, Lugh could be the ork in charge of Tir Taingire. Nothing quells dissension quite like violently overthrowing yourself and then installing yourself as the new ruler. Physical Mask helps.
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ShadeRavnos
post Aug 15 2008, 01:19 AM
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Ya know, that's the great thing about fluff... You can take it or leave it. If you don't like what they've done with certain elements of the setting then by all means don't use them or change them to how you'll like them. I don't understand the point of whining "they broke the game" when you don't have to buy the books... or follow the setting(incase you like the system)

If you don't like the way they've handled the Tir, make it up yourself.
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Yoan
post Aug 15 2008, 03:45 AM
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QUOTE (ShadeRavnos @ Aug 14 2008, 09:19 PM) *
If you don't like the way they've handled the Tir, make it up yourself.


Yep. Sure, by all means, voice dissatisfaction with where canon is going, but RUN IT HOWEVER YOU WANT.

(IMG:style_emoticons/default/wink.gif)

Hell, my last campaign still had Saito in LA, so forget some glitzy aristocratic Tir reality trid...
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CanRay
post Aug 15 2008, 03:54 AM
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I still got Don Bigio handling the mob in Seattle. The Finnigan's are still pissed, and the infighting between the families are the reason the other "Organizations" have been able to make major in-roads in Seattle.

Something just changed that, however. (IMG:style_emoticons/default/vegm.gif)
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hermit
post Aug 15 2008, 07:50 AM
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QUOTE (Grinder @ Aug 15 2008, 01:11 AM) *
To make the answer shorter: what additions do you like? (IMG:style_emoticons/default/wink.gif)


Like:
Most new cyber and bio, the Hong Kong setting, fusing Transys and Novatech to make Nova viable and Transys more international, less unrealistic basic rules on computing (undecided on the wireless; i find it a bit strangely implemented, though not a bad idea in itself). Also, available Jarhead and biodrone rules, and the Caracas setting.

Dislike:
Technomancers, AIs that are accepted because their icon is fluffy and one AI stopped another from bombarding the earth with bioweapons, Horizon, the LA setting, how the Tir Setting was developed, how parts of the Seattle setting were developed, unbelievable to stupid handling of the arcology massacre (BBB states it's public knowledge, Emergence it's secret, arsenal states it's public and people loathe Raku's household drones because of it and then introduces former arcology drones as best selling items), overt pushing of new ideas (like the above mentioned). Also, to everyone's surprise I'm sure, playable vampires.

QUOTE
If you don't like the way they've handled the Tir, make it up yourself.

I'm not a big fan of house rules or self-made setting changes.
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CanRay
post Aug 15 2008, 01:53 PM
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Do they have a Animatronic Uncle Dunkie at Elfy Disneyland?
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Wesley Street
post Aug 15 2008, 03:23 PM
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QUOTE (Not of this World @ Aug 14 2008, 03:44 PM) *
Most of Tir Tairngire had little to do with the optional setting of Earthdawn and more to do with the 1st edition roots that the world of Shadowrun could be our world and so some of the princes are made up with a smattering of celtic folklore and mythology. The Celtic roots and Native American traditions in Shadowrun are what really grounded the game in Fantasy. Now the game has neither a fantasy setting or cyberpunk, but some generic dystopian future with more final fantasy style sci-fi and magic.


If by Final Fantasy-style magic you mean that magic is a generally accepted part of the world, then, yes it is. It's been 20 years in-game. Think about how different society is now in comparison to 1988. From a story-telling standpoint it would require an extreme suspension-of-disbelief to have any society maintain a "ooo, magic is spooky" attitude when it's been a part of the cultural landscape for decades. And the fact that there's magic, elves and dragons? That is the definition of a fantasy setting. And virtual reality, artificial intelligence, and criminal hacking adventures? That's cyberpunk. And like has been mentioned many times in this thread, if you don't like the world of 2070s Shadowrun, then set yours back in the 2050s.

QUOTE (Not of this World @ Aug 14 2008, 03:44 PM) *
Plus don't tell me Immortal Elves (which I'm not a fan of) are any worse than the way Dragons have now been handled in 4th edition to become unkillable and unstoppable "Deus Ex Machinas".


Ask yourself this: how special would a dragon be if you could hose it down with a gatling gun and be done with it? They're not unkillable. It's simply very, very hard to kill them. They're not cannon fodder like security guards and ghouls.

QUOTE (Not of this World @ Aug 14 2008, 03:44 PM) *
For all the complaints, it should be noted that the two Tir books were two of FASA's best selling sourcebooks. The initial print runs sold out and they are still 2 of the harder books to get ahold of. Something I know of because my originals were stolen and it took hard work to replace them at a decent cost.


All of the FASA-era location sourcebooks are out of date and have been since third edition. They're good for basic location rundowns but, again, it's been 10-15 years since those Shadowland entries were written. I have a large Shadowrun library which I obtained at great cost but I'm not complaining about a few leadership changes to one of the settings. Everything I've seen so far still indicates that the Tirs are still the "Israels" for the metahuman races.

QUOTE (Not of this World @ Aug 14 2008, 03:44 PM) *
Some advancement is fine, but Catalyst should start fresh with Shadowrun like FASA interactive did with their Shadowrun because very quickly 4th edition is having nothing in common with ANY previous edition of Shadowrun other than backstory. It is an unfortunate demise to a great setting.


Anything that stays the same forever becomes tired and boring and from a business standpoint, who wants to sell that kind of game? You're making it sound like everything that has been established in continuity by FASA and FanPro has been wiped off the map which is a pretty serious snap judgment and is based very little in fact.
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Wesley Street
post Aug 15 2008, 03:39 PM
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QUOTE (hermit @ Aug 15 2008, 02:50 AM) *
Like:
Most new cyber and bio, the Hong Kong setting, fusing Transys and Novatech to make Nova viable and Transys more international, less unrealistic basic rules on computing (undecided on the wireless; i find it a bit strangely implemented, though not a bad idea in itself). Also, available Jarhead and biodrone rules, and the Caracas setting.


Of the four fully developed settings, I actually like the Hong Kong setting the least as I don't feel it brings anything new to the table and there's an over-reliance on Asian settings in cyberpunk but at the same time, I still liked the write-up on it in Runner Havens.

QUOTE (hermit @ Aug 15 2008, 02:50 AM) *
Dislike:
Technomancers, AIs that are accepted because their icon is fluffy and one AI stopped another from bombarding the earth with bioweapons, Horizon, the LA setting, how the Tir Setting was developed, how parts of the Seattle setting were developed, unbelievable to stupid handling of the arcology massacre (BBB states it's public knowledge, Emergence it's secret, arsenal states it's public and people loathe Raku's household drones because of it and then introduces former arcology drones as best selling items), overt pushing of new ideas (like the above mentioned). Also, to everyone's surprise I'm sure, playable vampires.



What's wrong with Technomancers? It seems like a fairly logical progression in science-fiction to have a race of people who can interface with information without the need for machinery.

AI's are a mainstay of cyberpunk. And if a media-company introduces one to the public as "fluffy" then I don't doubt the unwashed masses are going to believe it. What the runner believes is up to the player. Speaking of which, the surface of Horizon has barely been scratched and there has been no published development of the Tir setting other than the two facts we know. The post-Renraku Arcology Shutdown continuity issues seems to be a matter of simple editorial gaffes on Catalyst's part, so I'll agree with you on that one.

What's your beef with the Seattle setting development?

As for PC vampires, that's game mechanics issues, not setting which is all I'm concerned about here.
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CanRay
post Aug 15 2008, 03:45 PM
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Hey, if Aztechnology can use spin doctoring to make itself seem like a happy, decent corporation to all the Unwashed Masses, then Horizon could EASILY sell an AI!
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Ryu
post Aug 15 2008, 03:54 PM
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QUOTE (hyzmarca @ Aug 15 2008, 02:15 AM) *
For all we know, Lugh could be the ork in charge of Tir Taingire. Nothing quells dissension quite like violently overthrowing yourself and then installing yourself as the new ruler. Physical Mask helps.


Another angle: Everyone needs a vacation from responsibility occasionally - and Orks don´t live forever.
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hermit
post Aug 15 2008, 08:35 PM
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QUOTE
Of the four fully developed settings, I actually like the Hong Kong setting the least as I don't feel it brings anything new to the table and there's an over-reliance on Asian settings in cyberpunk but at the same time, I still liked the write-up on it in Runner Havens.

There is because Asian societes radiate a very cyberpunk feel. you've propably see it to believe it, but China feels a lot like a cyberpunk dystopia. Anyway, Shadowrun, before HK, had no developed asian city settings. None. I don't really see an overabundance there, but whether you like the setting or not boils down to a question of taste.

QUOTE
What's wrong with Technomancers? It seems like a fairly logical progression in science-fiction to have a race of people who can interface with information without the need for machinery.

They do? And because of that, they don't sue magic but "resonance" and are absolutly overpowered? Also, I loath the Matrix trilogy, so I don't care much for porting Neo's concept into SR. YMMV.

QUOTE
AI's are a mainstay of cyberpunk. And if a media-company introduces one to the public as "fluffy" then I don't doubt the unwashed masses are going to believe it.

Especially if the unwashed masses have been massacred by it's AI cousins twice, with another massacre only barely averted, yes. Totally plausible.

QUOTE
What's your beef with the Seattle setting development?

For example, an ashen rain plagued part of the Barrens turning into a B zone (Tarislar), retconning parts of the SSC that have been SSC for almost 20 years of SR publication into Seattle, and the handling of the arcology (A low-level housing enclave in the prime business district of an enclave short on room to build stuff but big on business. RIGHT.)

QUOTE
As for PC vampires, that's game mechanics issues, not setting which is all I'm concerned about here.

Uhm, of course is a 180 degree turn in treating the infected an important setting issue.

QUOTE
Another angle: Everyone needs a vacation from responsibility occasionally - and Orks don´t live forever.

Horizon will make it happen. They employ The One AND Agent Smith.
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