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> Do mirrors grant line of sight?, Can you cast a spell at a target in one?
Velocity
post Dec 21 2003, 06:12 AM
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What? C'mon Doc, you've gotta be kidding... granted, FASA/FanPro's made a bunch of errors and such but this seems like it's intentional.
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CanvasBack
post Dec 21 2003, 06:20 AM
Post #27


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How about because you can take retinal mods without replacing your eyes? :wobble:

The optical mag would be great for people with cataracts, just replace that old crusty lens with a new set of lenses that let you see better than when you were born. :cyber:
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Ol' Scratch
post Dec 21 2003, 06:34 AM
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Hence my use of "bad game design that never got repaired" instead of "genuine mistake." :)
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Fortune
post Dec 21 2003, 07:19 AM
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I don't know about that. There is a reason for having both designs.

Optical Magnification in the original design was very obvious as a Retinal Modification, as the lenses stuck out of the eyes. They were unobtrusive in Cybereyes, however.

Electronic Magnification, on the other hand, is not obvious, no matter what method of implantation.
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Ol' Scratch
post Dec 21 2003, 07:21 AM
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I was talking magical-wise. I have no problem with there being two options; one is cheaper but costs more Essence, while the other is the other way around. Options are good.

The poor design comes from the fact that, as pointed out many times in the past, that magicians can use cybereyes just fine (because they're "bought with Essence") but electronic magnification doesn't get the same benefit despite the same logic being in place.
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Velocity
post Dec 21 2003, 07:22 AM
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Woah, wait a tick... like go-go-gadget binoculars? They actually telescoped out of the eye? That's gotta be an icebreaker at parties... sheesh.

Here I always thought that the extra Essence (for Optical Mag) was what you paid for the ability to cast spells through them. I figured that Electronic Mag was good for the non-Awakened and Optical for the spellslingers.
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Fortune
post Dec 21 2003, 08:14 AM
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QUOTE (Doctor Funkenstein)
I was talking magical-wise. I have no problem with there being two options; one is cheaper but costs more Essence, while the other is the other way around. Options are good.

I know what you were meaning. I just don't have a problem with it the way it is.
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nezumi
post Dec 21 2003, 01:49 PM
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What if the explanation was they found a way to make cybereyes that don't ever turn the signal into electricity? Somehow they recreat the retina and change it back to the neural impulses directly. Then it doesn't matter that the mage paid for it with essence or not, it just never goes through an electronic device (barring the fact that the neural impulses are electric, or maybe that's the whole point... You're allowed to use electricity in the main part of the cyber eye because they go straight into neural impulses, something like that.) Then your electronic magnification is built on top of that and translates it into unacceptable electronic signals, while your cybereye doesn't.
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TheScamp
post Dec 21 2003, 03:54 PM
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QUOTE
Optical Magnification in the original design was very obvious as a Retinal Modification, as the lenses stuck out of the eyes. They were unobtrusive in Cybereyes, however.

Electronic Magnification, on the other hand, is not obvious, no matter what method of implantation.

They also made an issue of the image quality; electrical gave you a grainy image, just like the aforementioned digital zoom on a camera. Granted, they never gave any rules for it, but I almost always had my characters, magic or non, take the optical for that reason.
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Velocity
post Dec 21 2003, 04:58 PM
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Okay, I knew I wasn't nuts:
QUOTE
[Cybernetic vision magnification] comes in electronic and optical versions (the latter are necessary for magicians with cybereyes).

That's a direct quote from the basic book, p. 300. Emphasis mine.
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Kagetenshi
post Dec 21 2003, 05:15 PM
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QUOTE (Velocity)
Okay, I knew I wasn't nuts:
QUOTE
[Cybernetic vision magnification] comes in electronic and optical versions (the latter are necessary for magicians with cybereyes).

That's a direct quote from the basic book, p. 300. Emphasis mine.

Yes, we know that's the rule. What we're discussing is why it makes slightly less than no sense whatsoever.

~J
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Shadowics
post Dec 21 2003, 05:17 PM
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That does sort-of make sense. Optical magnification would be be like looking through binoculars, or essentially the same as looking through a window. It doesn't really enhance your sight anyway. Electronic magnification doesn't strictly enhance your sight either, but it would be like looking at a photograph of a person and casting the spell on the real person. The former sounds like it might work, the latter seems obviously wrong.

I don't think image quality would be a big issue, with the way they're going now in 50 years your average pocket camera could have far better resolution than the human eye.

As far as casting through cybereyes / mirrors / etc. the whole LOS seems like a big grey area. Like, what if you got a silver-coated coat - a mage looking at you would see his own reflection.
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Velocity
post Dec 21 2003, 05:23 PM
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QUOTE
Kagetenshi wrote:
Yes, we know that's the rule. What we're discussing is why it makes slightly less than no sense whatsoever.

I know, I just wanted to post the quotation so that:

A) Everyone was on the same page (literally and figuratively);
B) I could prove (to myself, mostly) that I wasn't completely nuts :silly:;

QUOTE
Lilt wrote:
Shall I stir the pot by mentioning that thermographic and Low-Light vision cyber mods do grant LOS?

Screw that--based on the "logic" (and I use that term loosely) governing optical and electronic magnification, thermographic vision should not grant LOS.
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Cheese Emperor
post Dec 21 2003, 06:24 PM
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What if the thermo is natural like if you're a dwarf/troll?
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John Campbell
post Dec 21 2003, 06:46 PM
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QUOTE (Cheese Emperor @ Dec 21 2003, 01:24 PM)
What if the thermo is natural like if you're a dwarf/troll?

Natural vision is, well, natural. It works fine, no matter what portion of the spectrum you're using. The issue is only with artificial enhancements. And, IIRC, therm cyber mods explicitly work, despite the apparent contradiction with the treatment of electronic magnification. Therm goggles won't, though.

It's another good reason to be a dwarf sorcerer... cast spells in the dark without the Essence/Magic hit of getting cyberware mods.
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Shadowics
post Dec 21 2003, 07:36 PM
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There's no reason for Low Light vision to work if thermo doesn't. (again, only referring to cyber/artifical enhancements, not natural) The low-light camera is going to pick up the faint light that they would have a hard time seeing otherwise, amplify it, and shows that to the user. It would work is a very similar way to how Thermo picks up IR light, converts it to equvalent visible light, and shows that to the user.
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Velocity
post Dec 21 2003, 07:42 PM
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Yeah, natural vision always works.

I'm trying to find all of the references to magicians and cybernetic vision and so far I've got nothing. In the Big Basic Book, on page 299 (under the heading Cybereyes), there's no mention of magicians at all. On page 300, under both Low-Light and Thermographic, there's likewise no reference to spellcasting or line-of-sight issues. In fact, the only mention of magicians in that section is under the Vision Magnification header (also on page 300).

I'll continue to look in both the basic book and other supplements.
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John Campbell
post Dec 21 2003, 09:22 PM
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Might be worth noting that the Combat Mage archetype in SR2 had cybereyes with therm and low-light built in.
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Shadow
post Dec 21 2003, 09:47 PM
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Thermo isn't a vision. It is a vision mod. You have to be seeing the target through some other kind of vision. You can't just have 'thermal' vision and nothing else. In cyber eyes the thermal image is overlayed on top of your normal vision. And you arn't seeing the heat. Your seeing a visual representation of it, created by a computer. So the logic does follow, you cant target someone who isn't there.
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Shadowics
post Dec 22 2003, 04:23 AM
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Thermo is exactly the same as regular vision. The only difference is that instead of seeing the wavelengths of light humans normally see, it picks up wavelength a few hundred nm longer. A cyber eye for thermo only and one for normal vision only would be virtually indestiguishable unless you looked through them. If you had thermo only eyes you could probably operate just fine, maybe better even for a shadowrunner. You couldn't read newspapers or computer screens, but that guy trying to sneak up on you in the dark alley would look lit up like a chrstmas tree.
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Velocity
post Dec 22 2003, 04:49 AM
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Just to keep you updated: I've found nothing in Man & Machine about vision mods and line-of-sight. :|
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TheScamp
post Dec 22 2003, 05:10 AM
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QUOTE
Just to keep you updated: I've found nothing in Man & Machine about vision mods and line-of-sight.

How about the "Spell Targeting" section on p.181 of SR3? Specifically, the part that says, "However, optical lenses, mirrors and fiber optics can enhance line of sight, as can cybernetic vision enhancements....Metahuman vision abilities can also enhance line of sight..."

Or are you looking for something else?
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Joker9125
post Dec 22 2003, 06:14 AM
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QUOTE (Doctor Funkenstein)
Bad game design that never got repaired? The same holds true for things like the Ares Viper Slivergun, too. (And no, let's not go there. I was just using it as an example.)

this might sound dumb but what is the Ares Viper Slivergun. I dont know much about firearms and cyberware
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Ol' Scratch
post Dec 22 2003, 06:52 AM
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It's a weapon in the main sourcebook with rather questionable stats, namely a heavy pistol (instead of a machine pistol) with a 30-round clip full of 9M ammo, burst-fire capabilities, and a silencer (which ignores the fact that silencers are only supposed to work with [semi-automatic and single-shot] firearms), and a Concealability that's way too high for the entire package. Sure, it's based upon a "classic" weapon from cyberpunk fiction, but that doesn't excuse the fact that it just doesn't fit in with Shadowrun's other weapons.

All they really have to do to fix it is to turn it into a machine pistol with a base damage code of 6L and everything would be peachy. But... oh well.
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Austere Emancipa...
post Dec 22 2003, 07:31 AM
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QUOTE (Doctor Funkenstein)
(which ignores the fact that silencers are only supposed to work with [Semi-Automatic and Single Shot] firearms)
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