IPB

Welcome Guest ( Log In | Register )

Jyster
post Aug 19 2008, 10:43 AM
Post #1


Target
*

Group: Members
Posts: 41
Joined: 28-November 07
Member No.: 14,417



What ever happened to the Narcoject dart guns?

There was a nercoject gun in 2nd edition, and then it disappeared in 3rd and 4th edition. You can buy cyberdart guns, but not a regular one.
Go to the top of the page
 
+Quote Post
 
Start new topic
Replies (1 - 10)
krakjen
post Aug 19 2008, 11:46 AM
Post #2


Moving Target
**

Group: Members
Posts: 280
Joined: 21-November 07
From: Shadows of France
Member No.: 14,312



Wrong about 3rd edition, it was in M&M in a chapter called chemtech gear or something...
Here are the stats:
Dart Pistol - Conceal: 7 | Ammo: 5© | Mode: SA | Damage: Special | Weight: 1.5 | Cost: 600¥ | Avail: 6/2days | St. index: 2 | Legality: Legal.
Dart Rifle - Conceal: 4 | Ammo: 10© | Mode: SA | Damage: Special | Weight: 3.25 | Cost: 1700¥ | Avail: 8/2days | St. index: 2 | Legality: Legal.

Dart Rounds (per 10) - Conceal: 8 | Damage: See rules | Weight: .15 | Cost: 200Â¥ | Avail: 4/48hrs | St. index: 2 | Legality: Legal.

For the rules:
For range purposes, treat Dart Pistol as a light pistol and Dart Rifle as a shotgun. Using Pistol and Rifle Skill respectively.
The dart can effectively pierce most armors.

---

Now, for 4th edition, I'll use something like:
Dart Pistol - Damage: Chemical | AP: - | Mode: SA | RC: - | Ammo: 5© | Availability: 4 | Cost: 400¥
Dart Rifle - Damage: Chemical | AP: - | Mode: SA | RC: - | Ammo: 10© | Availability: 5 | Cost: 1100¥

Dart Rounds (per 10) - Availability: 3 | Cost: 100Â¥
Go to the top of the page
 
+Quote Post
tsuyoshikentsu
post Aug 19 2008, 12:42 PM
Post #3


Moving Target
**

Group: Members
Posts: 558
Joined: 21-May 08
Member No.: 15,997



Meh. You have the Super Squirt; it's not that much different.
Go to the top of the page
 
+Quote Post
Cadmus
post Aug 19 2008, 12:47 PM
Post #4


Moving Target
**

Group: Members
Posts: 325
Joined: 24-February 06
From: Kansas
Member No.: 8,304



Don't forget narcojet filled capsule rounds, good for any normal firearm (IMG:style_emoticons/default/smile.gif) silences or not

Go to the top of the page
 
+Quote Post
krakjen
post Aug 19 2008, 12:52 PM
Post #5


Moving Target
**

Group: Members
Posts: 280
Joined: 21-November 07
From: Shadows of France
Member No.: 14,312



Yeah, because a minigun loaded with narcojet capsule rounds is a good way to manage a crowd....
Go to the top of the page
 
+Quote Post
CanRay
post Aug 19 2008, 01:06 PM
Post #6


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



Bah, I have the SSC. Doctor McCoy has one from back in the day (Gotta love Dwarves and their long lives!).

So far, we've used the Narcojet Rifle against a Ganger, and threatened a cow with it. Unfortunetly, part of the deal was not drugging the cow.

Which was really bad, as the cow was really freaking out and kicking the snot out of the GMC Bulldog's back doors. Good thing it's got decent armour! And knocking it out wouldn't have done anything for the high signal transmitter installed into her head blaring "I'M BEING STOLEN!!!" in AR.
Go to the top of the page
 
+Quote Post
paws2sky
post Aug 19 2008, 01:35 PM
Post #7


Running Target
***

Group: Members
Posts: 1,162
Joined: 16-November 07
Member No.: 14,229



I ended up getting a smartlinked crossbow pistol with nacroject filled injector rounds for my Troll bounty hunter. Seems to work well enough, though I've only used it twice and not against anyone with any significant armor.

-paws
Go to the top of the page
 
+Quote Post
Jaid
post Aug 19 2008, 02:55 PM
Post #8


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



QUOTE (paws2sky @ Aug 19 2008, 08:35 AM) *
I ended up getting a smartlinked crossbow pistol with nacroject filled injector rounds for my Troll bounty hunter. Seems to work well enough, though I've only used it twice and not against anyone with any significant armor.

-paws

was gonna suggest this as the most straightforward adaptation. just cross out 'crossbow pistol' and replace it with 'narcoject pistol' on the character sheet and pretend like it's a regular narcoject pistol.
Go to the top of the page
 
+Quote Post
Mr. Unpronouncea...
post Aug 19 2008, 04:40 PM
Post #9


Moving Target
**

Group: Members
Posts: 829
Joined: 26-February 02
Member No.: 770



QUOTE (krakjen @ Aug 19 2008, 12:46 PM) *
The dart can effectively pierce most armors.


Which, by 3rd ed rules, meant you needed more net hits than the impact armor rating of the target. Since this easily meant needing 6+ net hits to have any effect whatsoever, they introduced the 'called-shot to bypass impact armor' rule for chemical-vector weapons. Which promptly got expanded into melee & bow-trolls. Which promptly got morphed into 'called-shot to bypass ALL armor' by one of the devs. Blergh.
Go to the top of the page
 
+Quote Post
cndblank
post Aug 19 2008, 08:40 PM
Post #10


Running Target
***

Group: Members
Posts: 1,210
Joined: 5-September 05
From: Texas
Member No.: 7,685



A DMSO naroject dart would take care of that unless the armor had Chemical Protection.

I don't know how. For an acid blast you would just use the full rating added to the half Impact.

But that is a splash of acid rather than a single naroject dart.

Perhaps adding Chemical Protection rating to the threshold to hit?



They did balance Naroject and the other drugs better.

It taking one combat turn to drop the target makes things much more interesting.


I always run naroject as designed to prevent OD, but a minigun might might be enough.
Go to the top of the page
 
+Quote Post
Jaid
post Aug 19 2008, 09:42 PM
Post #11


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



QUOTE (cndblank @ Aug 19 2008, 04:40 PM) *
They did balance Naroject and the other drugs better.

It taking one combat turn to drop the target makes things much more interesting.


I always run naroject as designed to prevent OD, but a minigun might might be enough.

that's why smart (and wealthy) runners use gamma scopolamine (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 14th June 2025 - 09:23 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.