IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Inititive magic & matrix
Prime Mover
post Aug 21 2008, 01:26 PM
Post #1


Shooting Target
****

Group: Dumpshocked
Posts: 1,755
Joined: 5-September 06
From: UCAS
Member No.: 9,313



I know I've seen this reference before but now I can't find it. Are matrix and astral initiative capped by augmented max caps?
Go to the top of the page
 
+Quote Post
Ryu
post Aug 21 2008, 02:04 PM
Post #2


Awakened Asset
********

Group: Members
Posts: 4,464
Joined: 9-April 05
From: AGS, North German League
Member No.: 7,309



Good question. We´ve always played it so that the cap on inititiative is derived from the cap on the attributes - with no limit on initiative enhancement per se.
Go to the top of the page
 
+Quote Post
Prime Mover
post Aug 21 2008, 02:09 PM
Post #3


Shooting Target
****

Group: Dumpshocked
Posts: 1,755
Joined: 5-September 06
From: UCAS
Member No.: 9,313



Well 6 for each attribute and 6 for mods can net a Sami the 18 cap with just wired 3 and max stats and one race that caps at 16 (dwarf?). I always thought cap was augmented max therefore highest "real world" speed one could reach. But what about not in the real world?
Go to the top of the page
 
+Quote Post
Rasumichin
post Aug 21 2008, 03:53 PM
Post #4


Running Target
***

Group: Members
Posts: 1,300
Joined: 6-February 08
From: Cologne, Germany
Member No.: 15,648



Caps apply everwhere equally, both as far as attributes and IP passes are concerned.

Note that astral Initiative could theoretically be lower than the others, as there are very few ways of enhancing Intuition.
Go to the top of the page
 
+Quote Post
Prime Mover
post Aug 21 2008, 04:03 PM
Post #5


Shooting Target
****

Group: Dumpshocked
Posts: 1,755
Joined: 5-September 06
From: UCAS
Member No.: 9,313



I'm guessing hard caps were meant to be for all means of initiative but I'm seeing an argument in future with one of my players who's achieved a 20 with 5 passes thanks to unwired. He's going to give me the hey I risk my brain in hot VR all the time I cant have an over 18 init at matrix speeds?
Go to the top of the page
 
+Quote Post
Rasumichin
post Aug 21 2008, 04:16 PM
Post #6


Running Target
***

Group: Members
Posts: 1,300
Joined: 6-February 08
From: Cologne, Germany
Member No.: 15,648



QUOTE (Prime Mover @ Aug 21 2008, 05:03 PM) *
I'm guessing hard caps were meant to be for all means of initiative but I'm seeing an argument in future with one of my players who's achieved a 20 with 5 passes thanks to unwired. He's going to give me the hey I risk my brain in hot VR all the time I cant have an over 18 init at matrix speeds?


I see...well, i'd tell him he should be thankful enough for being able to make use of the only way to get 5 Initiative passes and stop his bitching about 2 lousy dice that frankly don't change squat about him being the fastest thing in the matrix anyway.

Or he simply gets genetic optimization for INT and REA and gets his INIT (20).

Yes, that costs a point of RES.

RAW can be a bitch sometimes, but that's life.

Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 29th April 2024 - 02:07 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.