IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Houseruling - Improved Physical Attribute, Make it an augmented rating for all purposes.
HappyDaze
post Aug 22 2008, 04:48 PM
Post #1


Shooting Target
****

Group: Members
Posts: 1,838
Joined: 1-September 05
Member No.: 7,669



I like the idea of adepts with outstanding physical attributes as a result of their inherent magical ability, but the writing of the Improved Physical Attribute power justs seems needlessly restrictive. I accet that the cost is high compared to bioware and cyberware options, but I don't like the added drag of increased karma cost to raise the attribute later as well as the doubled Power Point costs to go into the augmented range.

What I'm considering for a houserule is simple - Improved Physical Attribute costs 1 Power Point per level (regardless of going past the natural maximum), each level adds an augmentation bonus to the attribute, and it can increase the attribute up to the racial augmented maximum. Karma cost to raise the attribute is based on the natural rating but the augmented rating increases as well, just as with other augmented attributes.

Does this seem reasonable?
Go to the top of the page
 
+Quote Post
ElFenrir
post Aug 22 2008, 04:57 PM
Post #2


Neophyte Runner
*****

Group: Members
Posts: 2,168
Joined: 15-April 05
From: Helsinki, Finland
Member No.: 7,337



To me, yeah. I mean, 1 PP per point is a lot, when you only have 4-6 points(usually) to spend. Right now it's more cost-effective for an Adept to spend a point of Essence/Magic to get Muscle Augmentation2/Muscle Toner 2(.8, leaving .2 points to play with, a lv.2 synthacardium, perhaps?). This gives +2 to both Agility and Strength, something it would cost four points to do. I know I'm not the only one who thinks that power is overcost. (The SR3 version I found better: half a point up to your natural max, 1 point past that.) I mean, even at a half point each it's still 2 Magic Points to get the same effect as bioware.

At least with your proposal, the regular attribute stays the same, and while it will still be a bit expensive, they can still raise them a bit higher later on for less karma.
Go to the top of the page
 
+Quote Post
Eryk the Red
post Aug 22 2008, 04:59 PM
Post #3


Moving Target
**

Group: Members
Posts: 633
Joined: 23-February 06
Member No.: 8,301



That's the way I've always played. Natural ratings, not augmented, are used to determine karma cost. And I ignore the escalating PP cost basically because it's silly and unnecessary.
Go to the top of the page
 
+Quote Post
Voran
post Aug 23 2008, 12:13 PM
Post #4


Running Target
***

Group: Members
Posts: 1,401
Joined: 23-February 04
From: Honolulu, HI
Member No.: 6,099



That seems a fine way to go. I've also always felt its a bit odd that a full-essence physad could technically be less powerful physically than the physad that dips into bioware.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 27th April 2024 - 04:21 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.