Bio-Twink |
Bio-Twink |
Sep 2 2008, 08:46 PM
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#1
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Target Group: Members Posts: 75 Joined: 4-November 07 From: London, UK Member No.: 14,046 |
What would you do if one of your players turned up with a character with Biocompatibility (Bioware) and Type O System (Both from Augmentation), and a load of generic bioware? That could seriously cut down the Essence costs of basic bioware.
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Sep 2 2008, 08:53 PM
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#2
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Uh, 60%?
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Sep 2 2008, 08:53 PM
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#3
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Moving Target Group: Members Posts: 194 Joined: 30-October 07 From: Sadly, NE Member No.: 13,962 |
I'd hit him in the nuts cuz that's 40 BP in qualities. (IMG:style_emoticons/default/nyahnyah.gif)
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Sep 2 2008, 08:55 PM
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#4
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
I'd hit him in the nuts cuz that's 40 BP in qualities. (IMG:style_emoticons/default/nyahnyah.gif) D'oh! |
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Sep 2 2008, 08:56 PM
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#5
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Running Target Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 |
Wouldn't allow it. That's 40BP worth of positive qualities and RAW only allows for 35BP of positive qualities at character creation.
-paws PS if for some reason the usual 35BP cap was raised to 40 or more, making this combination was possible, the effects would be added together for a 60% essence cost reduction. |
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Sep 2 2008, 09:02 PM
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#6
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Target Group: Members Posts: 75 Joined: 4-November 07 From: London, UK Member No.: 14,046 |
Sorry, I was just number-crunching from memory.
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Sep 2 2008, 09:04 PM
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#7
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Moving Target Group: Members Posts: 194 Joined: 30-October 07 From: Sadly, NE Member No.: 13,962 |
I'm willing to bet part of their being priced thusly was to prevent that specific combination from occurring.
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Sep 2 2008, 09:13 PM
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#8
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Moving Target Group: Members Posts: 127 Joined: 26-February 02 From: West of House Member No.: 524 |
I agree, and if pushed on it, I'd say they are two sides of the same coin and you don't add them, just get the maximum benefit offered by either benefit.
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Sep 2 2008, 09:21 PM
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#9
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
voted for 50% because 60% ain't there and 70% seemed too much for me O.o
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Sep 2 2008, 09:26 PM
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#10
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Neophyte Runner Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 |
if you allow your players to twink their characters then it is possible:
SURGE Class I = 5 BP (allowing 10 BP worth of metagenic characteristics == Biocompatability) Type O Body = 30 BP This would allow that combination. |
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Sep 2 2008, 09:38 PM
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#11
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
60% reduction or a 0.4 multiplier.
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Sep 2 2008, 09:51 PM
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#12
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Evil GM wants to know: The above selections are punishments for the character of the player in question, yes? Selecting one unfortunately seems to invalidate "would not allow it".
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Sep 3 2008, 12:45 AM
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#13
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Running Target Group: Members Posts: 1,173 Joined: 27-July 05 From: some backwater node Member No.: 7,520 |
if you allow your players to twink their characters then it is possible: SURGE Class I = 5 BP (allowing 10 BP worth of metagenic characteristics == Biocompatability) Type O Body = 30 BP This would allow that combination. Trying that in my game would be asking for a kick in the balls. Biocompatability as a result of SURGE? Come on, that's so uberlame, even for powergaming purposes. So yeah, wouldn't allow that combo. 40BP, would not allow to acquire in game with Karma because dump and so on. |
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Sep 3 2008, 12:56 AM
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#14
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Trying that in my game would be asking for a kick in the balls. Biocompatability as a result of SURGE? Come on, that's so uberlame, even for powergaming purposes. So yeah, wouldn't allow that combo. 40BP, would not allow to acquire in game with Karma because dump and so on. QUOTE (Runners Companion p.110) In addition to the metagenetic qualities introduced below,
the following qualities available in Shadowrun, Fourth Edition qualify as Metagenetic qualities (see Qualities, p. 77, SR4; New Awakened Qualities, pp. 24–28, Street Magic; and Augmented Qualities, pp. 20–22, Augmentation). Other Positive Qualities: Astral Sight, Biocompatibility, Double Jointed, High Pain Tolerance, Magic Resistance, Natural Hardening, Natural Immunity, Quick Healer, Resistance to Pathogens/Toxins, Spell/Spirit Knack, Toughness |
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Sep 3 2008, 03:57 AM
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#15
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Neophyte Runner Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 |
Trying that in my game would be asking for a kick in the balls. Biocompatability as a result of SURGE? Come on, that's so uberlame, even for powergaming purposes. So yeah, wouldn't allow that combo. 40BP, would not allow to acquire in game with Karma because dump and so on. As Muspellsheimr so kindly pointed out, it IS a positive Metagenetic quality. So if you allow SURGE then you allow players to maybe twink their characters this way. I'm not saying that it's right or anything, but hey let's face it... it can be done. Oh, BTW, kicking people in the balls for saying stupid things is not a good way to keep friends. They sort of get annoyed when you do so. |
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Sep 3 2008, 04:25 AM
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#16
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Moving Target Group: Members Posts: 343 Joined: 30-January 06 Member No.: 8,212 |
Also just a side note. Kicking people in the balls for saying stupid things. That cuts out roughly 50% of the people saying stupid things.
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Sep 3 2008, 07:10 AM
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#17
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
I personally see no problem with this.
The characters abilities would be rare and require him to be a changeling too. Oh, and he would be a harvestable resource for cloning factories... You could probably make money by selling a pint of his blood once a week or so. |
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Sep 3 2008, 08:10 AM
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#18
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Moving Target Group: Members Posts: 536 Joined: 25-January 08 From: Can I crash on your couch? Member No.: 15,483 |
So to all those who wouldn't allow it, would you also rule biocompatability has no effect on delta grade bioware? Because type O just makes basic count as delta...
And what about Beta or Alpha, does biocompatability count then? |
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Sep 3 2008, 08:47 AM
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#19
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Neophyte Runner Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 |
Also just a side note. Kicking people in the balls for saying stupid things. That cuts out roughly 50% of the people saying stupid things. Until you try to kick somebody in the nuts and they then proceed to pound you into a nice little grease smear. Back on topic: The rules will allow you to do this, but let's face it, you're not going to be able to afford all the neat bioware that you want at character gen. Bioware is DAMN expensive and if you want to blow all 35 of your Positive Quality points on being able to squeeze in more bioware than you'll EVER need, then have at it. |
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Sep 3 2008, 09:07 AM
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#20
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
A thing to keep in mind is also that a Type-O character cannot use second hand ware.
Personally I'd rather take Biocompability and use second hand bioware as the price for some very good basic bioware is horribly expensive. And bioware is already very essence friendly so that 1,1 cost isn't so bad. |
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Sep 3 2008, 09:27 AM
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#21
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
BioComp counts for deltaware, no questions asked. Type-O on its own is a valid quality. Both are in my game, but on different characters.
Builds who add both qualities are (likely doomed) attempts at twinking out. I´d look at the sheet out of pure curiosity, but the answer to combining both is "no". If you want to be super-special, take something that would not make DocWaggon offer a contract (on your body, alive preferred / fresh corpse sufficient). |
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Sep 3 2008, 09:43 AM
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#22
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
It clearly states that as a quality Biocompability may only be taken once.
But did they consider the possibility of a surge quality at that time? Once as a surge quality and once as a regular quality... Personally I would allow it but they would not stack - the character could surge and have Biocompability (Cyberware) and be born with Biocompability (Bioware) |
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Sep 3 2008, 10:49 AM
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#23
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Biocompatability is exactly the same quality as Biocompatability, regardless if you take it from SURGE or normal acquisition. SURGE only allows you to take it as part of your minimum Metagenetic qualities - it does not change it in any way.
That being said, Biocompatability does stack with all grades of 'ware, regardless of how that grade is obtained - so yes, Biocompatability & Type-O System do stack, for a total of 60% reduction, or 0.4 multiplier (which is conveniently not one of the available poll options). |
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Sep 3 2008, 10:58 AM
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#24
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Moving Target Group: Members Posts: 944 Joined: 19-February 03 Member No.: 4,128 |
Here's my take, largely in line with Skip.
Biocompatibility means you are slightly more compatible with type-O bioware than normal. Type-O means you _are_ type-O bioware. You are practically a clone of Owen Whiting. Does it make sense to be 110% compatible with something? |
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Sep 3 2008, 11:02 AM
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#25
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Moving Target Group: Members Posts: 536 Joined: 25-January 08 From: Can I crash on your couch? Member No.: 15,483 |
Here's my take, largely in line with Skip. Biocompatibility means you are slightly more compatible with type-O bioware than normal. Type-O means you _are_ type-O bioware. You are practically a clone of Owen Whiting. Does it make sense to be 110% compatible with something? So by extention biocompatability doesn't work with delta, delta isn't made with type O properties, but with your own type... |
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