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> OOC: High Seas and Fast Times, From the creators of Bleeding Edge
Lindt
post Jan 6 2004, 02:46 PM
Post #76


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Less see 3+3 control pool
11 01 09 02 05 02
3 sucesses aginst TN 4
not enough yet, rerolling with karma
ahh 05 4 suceses now. Brings me to 60 Mpct.
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Large Mike
post Jan 6 2004, 08:57 PM
Post #77


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Imma rule that that puts you at the sub just before it would submerge again. What are you going to do once you get there?
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Glyph
post Jan 7 2004, 08:23 AM
Post #78


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Ziptide will cast his Freeze Water spell, at Force 5, near the aft of the vessel, hoping that jamming up its propulsion systems will keep it from diving. It is a transformation manipulation, so he gets his Totem bonus for it. He will use his sorcery and Totem dice, along with 3 dice from his Spell Pool, using the other 3 Spell Pool dice to help him resist 3M Drain.

The Spell: 10, 9, 7, 5, 5, 4, 4, 2, 1, 1, 1 (7 successes).

Resisting Drain: 16, 11, 9, 9, 7, 5, 4, 4, 1 (Resisted Drain).
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Lindt
post Jan 7 2004, 06:44 PM
Post #79


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Is there anyone visable on either craft?
If so opening fire at them in order of bigest gun first.
Taking from previous attack roll with manual gunnery.

3 Rd bust: (-1 Tn for tracers)
01 05 02 08 05 01
second burst: +1TN for recoil (negate with tracers)
09 05 05 05 10 07
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Large Mike
post Jan 7 2004, 08:53 PM
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There are no visible people at all. You're perfectly welcome to try and kill either of the ships, if you're dead set on some combat.
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Lindt
post Jan 7 2004, 10:52 PM
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pfff right, like the LMG I got is gonna do any real damage to a body 8 boat or a hull rated sub.
I full intend on storming one of them though.
So POST YOU WANKERS!!! I wanna do stuff
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Callidus
post Jan 7 2004, 11:22 PM
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Still need characters Mike? I got a Pilot Rigger that I start the design on when this thread started up if your interested, although might have to wait until you hit port again *8->
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Large Mike
post Jan 8 2004, 01:48 AM
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I don't at this *exact* second. But I'll let you know if/when I do.
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Callidus
post Jan 8 2004, 01:26 PM
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K, it just sounded as though you had a bit of a player sortage *8->

Cya'll Later *8->
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Large Mike
post Jan 8 2004, 10:15 PM
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I need perception rolls out of those on the Turkey.
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Lindt
post Jan 8 2004, 10:38 PM
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04 09 01 03 05
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Fresno Bob
post Jan 8 2004, 10:51 PM
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5, 8, 2, 5, 3, 9

Damn those were good rolls.
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Large Mike
post Jan 8 2004, 11:30 PM
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You notice the name on it. Death's Head. There's also a great deal of graphitti on it. You can't really make anything out other than a bunch of colors and squiggles. You're sure it means something, but it's just not making sense.
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Fresno Bob
post Jan 8 2004, 11:30 PM
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On the boat, or the sub?
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Large Mike
post Jan 8 2004, 11:34 PM
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sub
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Herald of Verjig...
post Jan 9 2004, 01:28 AM
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Some perception rolls to learn more about that oddity I saw in relation to the Dolphin's engine (and anything that gets in my way).

1,1,2,4,4,11
2,3,3,4,4,4
1,1,2,4,5,11
4,4,4,4,5,14
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Glyph
post Jan 10 2004, 03:10 AM
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Perception roll for Ziptide, who is still using astral perception (and will likely miss things like the graffitti as a result):

7, 5, 4, 3, 1, 1. (3 successes).
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Lindt
post Jan 12 2004, 05:25 AM
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So what are we finding on this yacht?
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Large Mike
post Jan 12 2004, 07:22 AM
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Sorry, I didn't see anything saying you were actually going on the yacht. It'll get handled.
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Large Mike
post Jan 12 2004, 09:10 PM
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I should be more on the ball now. I'm employed again. So I won't be nearly as stressed.

If you want to do something besides run blindly, willpower test, TN# 4.
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Fresno Bob
post Jan 12 2004, 10:22 PM
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Wait...is it counting down from 20 minutes, or 20 seconds?
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Large Mike
post Jan 12 2004, 11:19 PM
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20 minutes. Sorry if I was unclear.
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Fresno Bob
post Jan 12 2004, 11:33 PM
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Yeah, I just thought "20 minutes? Thats plenty of time." Then you said the thing about running blindly, and I got a bit confused.
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Large Mike
post Jan 13 2004, 06:25 AM
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Gut reaction to a bomb would be running, no?
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Fresno Bob
post Jan 14 2004, 06:34 AM
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One would think.
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