![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Target ![]() Group: Members Posts: 10 Joined: 7-September 08 Member No.: 16,323 ![]() |
Given the amount of character creation goodness in Runner's Companion, I was kinda surprised to not see a free sprite pc race option in Unwired. Anyone put together any rules yet for PC free sprites?
And... I'm new here so please be nice. =) I checked search and didn't see anything. Xykal |
|
|
![]()
Post
#2
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
Pretty sure Artificial Intelligence covers them. It'll just be a flavor change.
|
|
|
![]()
Post
#3
|
|
Target ![]() Group: Members Posts: 10 Joined: 7-September 08 Member No.: 16,323 ![]() |
They're considerably different. Sprite powers, free sprite powers, resonance, submersion, echoes...
I doubt a free sprite pc would cost 110 bps and I would think their stats / starting complex forms would be handled differently. Xykal edit: And for the record, PC AI's seem fairly lame to me. Max stats are low w/ no way to raise them beyond 6. Max 3 IP's... which seems really low for an Artificially Intelligent program that lives in the matrix. I would think there would at least be a way to increase the IPs. |
|
|
![]()
Post
#4
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
So you don't want to use them because they're "lame" rather than not being able to fill the concept. Gotcha. Well, you're pretty screwed then.
|
|
|
![]()
Post
#5
|
|
Target ![]() Group: Members Posts: 10 Joined: 7-September 08 Member No.: 16,323 ![]() |
I can see where my edit would give you that impression. But the 2 things are seperate. I believe free sprites are so significantly different from AIs that the rules to create them should be different. I also believe that PC AIs seem to be on the weak side.
Please do me a favor, though. If you're going to take the time to respond to my response, at least give me the benefit of the doubt that I'm generally interested in constructive responses. Kvetchy time wasters are for the young and I was old when SR1 came out... =/ |
|
|
![]()
Post
#6
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 ![]() |
AIs can't use Resonance while Spites are basically composed of Resonance. They really should be different.
|
|
|
![]()
Post
#7
|
|
Target ![]() Group: Members Posts: 10 Joined: 7-September 08 Member No.: 16,323 ![]() |
So far I'm thinking this:
250 bps (taken straight from free spirit... might be a bit much given that sprites cannot materialize) Origin: Must choose a sprite of origin (ie machine, fault, etc.) Start with a "Rating" of 2 which acts as the starting min/max for attributes to include edge and resonance. Has a max starting Rating of 6. Can be raised normally like an attribute. No physical attributes. All mental attributes, edge, and resonance start at 2. Can be raised normally with a max = Rating. Resonance can be raised above Rating by submerging. Has a "persona" that is much like the Techomancer's "living persona". System = Logic (max = resonance) Signal = Resonance/2 (or should this be the node's signal rating??) Response = Intuition +1 Firewall = Willpower BioFeedback Filter = Charisma Initiative = (Intuition x 2) + 1 Initiative Passes = 3 Start with a number of complex forms = to Rating. Complex Forms must be chosen from the list of CFs and optional CFs available to the origin sprite. Start with a number of powers = Edge. Powers can include Sprite Powers, echoes, and Free Sprite Powers (disallow doorstop and resonance rift?). Also start with Denial and Resonance Bond for free. Skills - start with the same skills as a sprite of your origin. Buy new skills with bps from there. Threading is ok. Qualities... haven't gone through these yet, but obviously there are quite a few that would not work. Alternatively, like the Free Spirit's magic rating = force, we could simply have Resonance = Rating and eliminate the need for a separate score. Thoughts and feedback??? |
|
|
![]()
Post
#8
|
|
Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 24-July 08 From: Resonance Realms, behind the 2nd Star Member No.: 16,162 ![]() |
AFAIK Free Sprites were proposed to get a writeup in the RC, but were declined because htey were to "new" to the common playership.
|
|
|
![]()
Post
#9
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
AIs can't use Resonance while Spites are basically composed of Resonance. They really should be different. <picks up a magic marker and stikes through the word "Rating" and replaces it with "Resonance," then does the same with "Programs" and "Complex Forms" and so on and so forth> |
|
|
![]()
Post
#10
|
|
Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 24-July 08 From: Resonance Realms, behind the 2nd Star Member No.: 16,162 ![]() |
"That won't work, Captain. The ship cant handle such things!"
|
|
|
![]()
Post
#11
|
|
Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
<picks up a magic marker and stikes through the word "Rating" and replaces it with "Resonance," then does the same with "Programs" and "Complex Forms" and so on and so forth> Not RAW, it is not even a suggested optional rule from the writers. However, you could House Rule it so. |
|
|
![]()
Post
#12
|
|
Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 ![]() |
What about the part where free sprites don't get Karma?
|
|
|
![]()
Post
#13
|
|
Target ![]() Group: Members Posts: 10 Joined: 7-September 08 Member No.: 16,323 ![]() |
If anyone is interested, here's the "House Rules" version of Free Spite PCs I put together. There are some minor changes from the original above,
Free Sprites 200 BPs Origin: Must choose a sprite of origin (ie machine, fault, etc.) Start with a "Rating" of 2 which acts as the starting min/max for attributes to include edge and resonance. Has a max starting Rating of 6. Can be raised normally like an attribute. Rating also = Resonance No physical attributes. All mental attributes and edge start at 2. Can be raised normally with a max = Rating. Rating can be raised above 6 by submerging. Has a "persona" that is much like the Techomancer's "living persona". System = Logic Signal = Rating/2 Response = Intuition +1 Firewall = Willpower BioFeedback Filter = Charisma Initiative = (Intuition x 2) + 1 Initiative Passes = 3 Start with a number of complex forms = to Rating. Complex Forms must be chosen from the list of CFs and optional CFs available to the origin sprite. Start with a number of powers = Edge. Powers can include Sprite Powers, echoes, and Free Sprite Powers (Doorstop and Resonance Rift are disallowed w/o GM approval). All Free Sprites start with Denial and Resonance Bond for free. Skills - start with the same skills as a sprite of your origin. Buy new skills with bps from there. Threading is ok. Qualities have to make sense. |
|
|
![]()
Post
#14
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
Not RAW, it is not even a suggested optional rule from the writers. However, you could House Rule it so. Oh right, right. BUT creating brand new rules from it because the ones that are completely appropriate and fitting are "lame" *are* entirely "RAW." My bad. I'm such a dumbass. How could I have made such a collosal mistake. Thank you so much, Toturi, for piping in and explaining this to me. I am forever in your debt. |
|
|
![]()
Post
#15
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
i would say the main problem with sprites as characters is that sprites don't advance through karma, build points, etc, but rather by absorbing registered sprites that are fed to them by technomancers. and it costs nothing in terms of karma, build points, money, resources, etc other than a brief amount of time for a technomancer to give you a sprite.
it could get out of hand really fast. |
|
|
![]()
Post
#16
|
|
Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
So can asking for karma as a free spirit... you've seen the pornospirit? An idea made to me my a player.
|
|
|
![]()
Post
#17
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
karma has quantifiable boundaries. you can't just ask a PC for 100 karma and expect it, because they likely don't have 100 karma, and furthermore, they have a use for 100 karma. all it takes for a sprite to increase every last one of it's areas of strength is time spent by someone else, and that amount of time can very easily be trivial. so an edge 2 sprite with the credit and resonance bond(allocation) powers can just go around to half a dozen technomancers and offer to reassemble in their presence when they want to submerge, and/or offering resonance bonds, in exchange for registered sprites.
i mean, honestly, if your PC had a sprite offer them +2 to fading resistance (soon to be +3 to fading resistance) in exchange for you compiling and registering a single rating 2-3 sprite for one day? if the sprite gradually raised the cost (but also the benefit) and you were able to submerge with a submersion task readily as an additional benefit, would you put up much of a fight? and now consider that said sprite could also make the same deal with multiple technomancers... how long do you think it takes for a free sprite to reach a reasonably high rating with an extremely large selection of skills and complex forms? the ability to advance without the expenditure of karma is, imo, the largest barrier to free sprite PCs. |
|
|
![]()
Post
#18
|
|
Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
True then they would need either different rules (braking the consistency that SR4 tries to keep) or some other limate on doing such. Though the latter could easily be house ruled.
Also with the pornospirit its not asking one person for 100s or karma its asking lots of people for 1 or 2. Think 20+ dice to persuade some one to do such a thing for no cost. Then mix in mental menipualtion spells they can quickly gain power though maybe not as quickly as a free spirte... maybe even faster. |
|
|
![]()
Post
#19
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 ![]() |
QUOTE True then they would need either different rules (braking the consistency that SR4 tries to keep) PC Free Spirits don't follow the 'normal' rules for Free Spirits, so I think that the consistency argument is blown. |
|
|
![]()
Post
#20
|
|
Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
|
|
|
![]()
Post
#21
|
|
Target ![]() Group: Members Posts: 10 Joined: 7-September 08 Member No.: 16,323 ![]() |
For simplicity's sake I think I'll just use the normal karma rules much like the Free Spirit.
Thanks for the constructive feedback. Xykal |
|
|
![]()
Post
#22
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 ![]() |
QUOTE They follow the same basic princeables though. Really? What about - All Attributes (excepting Edge) = Force? All Skills = Force? Physical Attribute modifers for materialized forms determined by Spirit type? Movement Rate determined by Spirit type? Base Powers and Weaknesses determined by Spirit Type? IMO, they don't really follow the basics of Free Spirits too well at all. |
|
|
![]()
Post
#23
|
|
Moving Target ![]() ![]() Group: Members Posts: 265 Joined: 30-July 08 Member No.: 16,176 ![]() |
|
|
|
![]()
Post
#24
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
Free Sprites are quite different from Artificial Intelligences - that is why they have two separate sections in Unwired. This is also the reason simply replacing Rating with Resonance & Program with Complex Form will not work.
The reason there are not rules for Free Sprites, as previously pointed out, is probably due to how they increase their abilities - they do not function well in a Karma advancement system because they do not use Karma. |
|
|
![]()
Post
#25
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
The reason there are not rules for Free Sprites, as previously pointed out, is probably due to how they increase their abilities - they do not function well in a Karma advancement system because they do not use Karma. particularly since they can just sit in a node somewhere and trade registered services and/or resonance bonds and/or credit power wealth for bound sprites at no risk, and advance far more quickly than anyone who needs karma. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 9th March 2025 - 10:51 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.