IPB

Welcome Guest ( Log In | Register )

14 Pages V  « < 10 11 12 13 14 >  
Reply to this topicStart new topic
> 800 Point Characters...want to make one?, Pregens for a potential submission...
pbangarth
post Mar 20 2009, 03:14 PM
Post #276


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,119
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



QUOTE (Browncoatone @ Mar 20 2009, 01:42 AM) *
Every society up until now has either fled or fallen before the might of the Horrors, yet you stand defiant against the darkness. You will stand your ground. You will fight.

Ok.

You want to fight the Horrors and win? First we must review what little we know about the enemy:

They dwell somewhere beyond the metaplanes and can only cross over once the ambient mana rises to a given level. The minor Horrors can stay long after this mana level has subsided, but they can be killed by physical means once stranded here on the material plane. The Horrors exceed us in the use of magic by so much that only by concealing our magic use can we use it without being destroyed. The Great Horrors are unlikely to be vulnerable to physical attack on the material plane because of their connection with their home plane.

So far we've heard ideas of weaponizing magic (not likely to be effective), using machineguns and explosives (unlikely to be effective against the greatest of them), deploying automated drones (which will only be armed with the machineguns and explosives) even the suggestion that we employ nuclear weapons- great idea, let's create a mana blight while destroying the very ground we're trying to protect.

All of these ideas have one thing in common: They assume a defensive battle. The enemy will attack when it is most advantageous for them and least advantageous for us. Waiting for them to come here and then assuming our technological superiority (if indeed we have technological superiority- it's been a few thousand years since we've dealt with them after all) will do the trick is over-confident to say the least. It is likely that the lesser horrors are already pouring into our realm. The greater among them are probably collecting intelligence from their minions and planning their invasion as they bide their time (or as they rape another plane whilst they wait) so assuming technology will be a surpise to them is a bad bet.

What we need is an offensive campaign. As General Patton said, "When in doubt, ATTACK!" Get some mages with bigger balls than brains, send them out to track back these minor minions to their native metaplane(s) and have them bring back some intelligence. Once we know where they are, we can send teams to attack them.

And how pray tell do we "attack" them? Magic is out. They're far too powerful for that. Technology is out, unless one of you smart guys has found a way to cart a lightmachinegun across the metascape. The weapon we use is one that appears to be very effective against the enemy but is probably the last thing you'd consider when reviewing your armaments list: Music.

In Earthdawn every character is required to have some kind of artist skill in order to prove they aren't horror marked. The horrors can't make music, or dance, or sculpt. And what was it that laughing-man used to shatter the astral bridge across the metaplanes? Bird song was it not?

Send a team of musician mages to the enemy's realm. Have them put on a concert, maybe some Mozart or Tubular Bells. Put them on the defensive. Maybe they'll decide to attack an easier target plane. Maybe a premptive strike will catch them unaware and level the playing field.

Maybe they'll begin to fear us.


Bongo Slade, Saviour of the Universe!!!
Go to the top of the page
 
+Quote Post
pbangarth
post Mar 20 2009, 03:39 PM
Post #277


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,119
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



All four of my guys, Bongo Slade, Oro the Unstoppable, Stardust and Uncle Zola spent a lot of karma points on Attribute advancement, using the 3X multiplier from SR4. I would have to do a major refit on all of them if SR4A applies here. Given that Coolhand Jake wanted these characters as tests/potential PCs in published scenarios, I guess that refit is necessary.

Jake, any thoughts?
Go to the top of the page
 
+Quote Post
Draco18s
post Mar 20 2009, 09:50 PM
Post #278


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



Kingfisher800 spent some karma on attributes, maybe. I know I redid things from when I posted here, but I'm not sure if what's here is effected or not.
Go to the top of the page
 
+Quote Post
InfinityzeN
post Mar 21 2009, 01:40 PM
Post #279


Moving Target
**

Group: Members
Posts: 992
Joined: 23-December 08
From: the Tampa Sprawl
Member No.: 16,707



Watcher is pure BP baby. He is good to go. As for the crazy Adept Hacker, well, yea... he spent a lot of karma. *SIGH*
Go to the top of the page
 
+Quote Post
Glyph
post Mar 22 2009, 07:50 AM
Post #280


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



Basher, revised for SR4A:

[ Spoiler ]
Go to the top of the page
 
+Quote Post
Glyph
post Mar 22 2009, 07:58 AM
Post #281


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



Syren, revised for SR4A:

[ Spoiler ]
Go to the top of the page
 
+Quote Post
pbangarth
post Mar 22 2009, 06:08 PM
Post #282


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,119
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



Glyph, you are an industrious one! Just this morning I thought that maybe Jake doesn't need us to change the characters. Whether we actually have 800 points worth of abilities, or 775 or 825, it may be they still serve his needs to test his stories or to act as pre-gen characters.

Aww... who am I kidding? We all love to make characters, don't we? Any excuse to get out the pencil and paper.
Go to the top of the page
 
+Quote Post
Ryu
post Mar 22 2009, 07:42 PM
Post #283


Awakened Asset
********

Group: Members
Posts: 4,464
Joined: 9-April 05
From: AGS, North German League
Member No.: 7,309



Not before we hear from Jake. We totally deserve those 1k BP now, everything after the base 400 should be multiplied by 1.5. (IMG:style_emoticons/default/grinbig.gif)
Go to the top of the page
 
+Quote Post
pbangarth
post Mar 22 2009, 07:57 PM
Post #284


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,119
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



Yeah, it's painful looking at Oro's MAG 12 and wondering what I have to cut.
Go to the top of the page
 
+Quote Post
ElFenrir
post Mar 22 2009, 11:36 PM
Post #285


Neophyte Runner
*****

Group: Members
Posts: 2,168
Joined: 15-April 05
From: Helsinki, Finland
Member No.: 7,337



Azael was mainly BP, except for a touch of karma on the Magic boosting/Initiation, but he took the power points from that as well. He probably wouldn't need much. I might have to tweak later, but I'll wait to adjust it until I know for sure.
Go to the top of the page
 
+Quote Post
Draco18s
post Mar 23 2009, 03:11 AM
Post #286


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (pbangarth @ Mar 22 2009, 03:57 PM) *
Yeah, it's painful looking at Oro's MAG 12 and wondering what I have to cut.


Yowza! 12!
Go to the top of the page
 
+Quote Post
Glyph
post Mar 23 2009, 03:17 AM
Post #287


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



QUOTE (pbangarth @ Mar 22 2009, 11:57 AM) *
Yeah, it's painful looking at Oro's MAG 12 and wondering what I have to cut.

That was the same way with me. It's much harder to take a finished character and pare things from it.
Go to the top of the page
 
+Quote Post
pbangarth
post Mar 23 2009, 04:07 AM
Post #288


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,119
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



QUOTE (Draco18s @ Mar 22 2009, 08:11 PM) *
Yowza! 12!


Jake did say go wild!
Go to the top of the page
 
+Quote Post
Draco18s
post Mar 23 2009, 04:44 AM
Post #289


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (pbangarth @ Mar 23 2009, 12:07 AM) *
Jake did say go wild!


True, he did. He did indeed, I just didn't find a way to get that many points towards magic!
Go to the top of the page
 
+Quote Post
InfinityzeN
post Mar 24 2009, 12:51 PM
Post #290


Moving Target
**

Group: Members
Posts: 992
Joined: 23-December 08
From: the Tampa Sprawl
Member No.: 16,707



Hell Draco, Watch has a 15 Agility. His default for Agility skills is a 14! How crazy is that, his default is higher then a lot of peoples main pools. I'm actually tempted to rebuild him better though.
Go to the top of the page
 
+Quote Post
Draco18s
post Mar 24 2009, 07:12 PM
Post #291


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (InfinityzeN @ Mar 24 2009, 08:51 AM) *
Hell Draco, Watch has a 15 Agility. His default for Agility skills is a 14! How crazy is that, his default is higher then a lot of peoples main pools. I'm actually tempted to rebuild him better though.


Damn.
Go to the top of the page
 
+Quote Post
pbangarth
post Mar 25 2009, 01:38 AM
Post #292


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,119
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



Poor Oro... he will have to drop his MAG from 12 to 10, lose an initiation, drop his WIL from 6 to 5, plus a few other minor readjustments.

His Power points will drop from 17 to 14! With the lower cost of Increase Reflexes, I need to take 2.5 points away.

Bah! He will STILL be unstoppable!!!
Go to the top of the page
 
+Quote Post
ElFenrir
post Mar 25 2009, 03:22 AM
Post #293


Neophyte Runner
*****

Group: Members
Posts: 2,168
Joined: 15-April 05
From: Helsinki, Finland
Member No.: 7,337



I do need to shave some things from Azael with this, though I kind of don't want to mess with his Strength. While it's by far the most useless stat, I really see him as the guy who is simply able to grind someone's bones into dust without a second thought. Also don't want to lower his damage for the same reason, so I may have to sacrifice something else from him. Luckily he was mainly build with BP and only a bit of Karma for Initiation and buying back magic, however, so it might not be TOO painful.
Go to the top of the page
 
+Quote Post
pbangarth
post Apr 16 2009, 12:31 AM
Post #294


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,119
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



I have some final touches and gear to figure out, and then I'll post the character, but I thought I'd put out a teaser (and maybe keep the thread from disappearing?):

As the core idea for this guy, I wondered how the axiom, "It's better to avoid the blow than stop it" could be translated into a PC. So, soon to follow will be a character based on Dodge and Reaction. SR4A rules for advancement.

Ranged Combat Defense: 15 dice. Ranged Full Defense: 29 dice.
Melee Combat Defense: 26 dice. Melee Full Defense: 39 dice.

Sort of a 'Tank' character, but not. I haven't got a name yet. "Dodger" has been taken. I'm thinking "Grease", especially considering his Charisma and Qualities. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
pbangarth
post Apr 19 2009, 05:33 AM
Post #295


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,119
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



Well, I rarely create a potential PC character that I don't like, but here is one. I would spit on this guy, but for fear he would kill me for it. His saving grace is that he is 'growing out of it'. It is telling that this is the only character description I've posted here that is point form, not a full story. If I were to fill out the story, it would show how much I dislike him. His street name is K-Y.

Background:
[ Spoiler ]

STATS:
[ Spoiler ]
Go to the top of the page
 
+Quote Post
InfinityzeN
post Apr 20 2009, 02:50 PM
Post #296


Moving Target
**

Group: Members
Posts: 992
Joined: 23-December 08
From: the Tampa Sprawl
Member No.: 16,707



Unless you hit that guy with something he doesn't see coming, he'll be damn hard to kill. Well, that or hose him down with massive amounts of full auto fire. So sniper or *lots* of bullets...

If you don't like him, Watcher can fix things for a price. Bring the thunder from a mile away when he doesn't see it coming and I don't think he'll walk away from it.
Go to the top of the page
 
+Quote Post
pbangarth
post Apr 20 2009, 04:22 PM
Post #297


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,119
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



QUOTE (InfinityzeN @ Apr 20 2009, 08:50 AM) *
Unless you hit that guy with something he doesn't see coming, he'll be damn hard to kill. Well, that or hose him down with massive amounts of full auto fire. So sniper or *lots* of bullets...

If you don't like him, Watcher can fix things for a price. Bring the thunder from a mile away when he doesn't see it coming and I don't think he'll walk away from it.


The *lots* of bullets method may actually not be as good as *lots* of shooters, as a single FA attack can still be dodged, but defense pool drops for every successive attack (remembering K-Y's Martial Arts allow him to defend against two attacks with no drop in dice).

As far as the sniper, at the risk of wandering into Toturi's territory (hmm.. nice alliteration that), the Surprise Test rules still allow K-Y a chance not to be surprised by a sniper, though at -6 dice to the Test in the case of an ambush, he only (!) has 14 dice. I know, I know... how the hell does he know the shot is coming until it hits him? I know. But the Test is still there in the rules.
Go to the top of the page
 
+Quote Post
InfinityzeN
post Apr 20 2009, 07:47 PM
Post #298


Moving Target
**

Group: Members
Posts: 992
Joined: 23-December 08
From: the Tampa Sprawl
Member No.: 16,707



Plan "D" then... LOTS of high grade explosives!
Go to the top of the page
 
+Quote Post
pbangarth
post Apr 20 2009, 07:58 PM
Post #299


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,119
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



"K-Y dives for cover!"

"What do you mean, 'The cover is exploding too'?"
Go to the top of the page
 
+Quote Post
InfinityzeN
post Apr 21 2009, 12:34 PM
Post #300


Moving Target
**

Group: Members
Posts: 992
Joined: 23-December 08
From: the Tampa Sprawl
Member No.: 16,707



Exactly, if you can't hit them, blow up the whole damn building their in.
Go to the top of the page
 
+Quote Post

14 Pages V  « < 10 11 12 13 14 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 23rd February 2025 - 12:30 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.