OOC: Phoenix Rising, Out of Character thread for the runners |
OOC: Phoenix Rising, Out of Character thread for the runners |
Nov 2 2008, 06:13 AM
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#1101
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Moving Target Group: Members Posts: 651 Joined: 15-September 06 From: Ephrata, Wa Member No.: 9,382 |
Well, I'll say next sundays, ladies and gents.
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Nov 3 2008, 05:00 PM
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#1102
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Shooting Target Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
Same battime? Same batchannel?
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Nov 3 2008, 05:13 PM
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#1103
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Moving Target Group: Members Posts: 661 Joined: 23-March 03 Member No.: 4,322 |
I am goodat any time during the day Sunday but I need to be gone by 4PM EST/1PM Pacifc
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Nov 3 2008, 05:16 PM
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#1104
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
I'm good this Sunday pretty much as long as you like from 1500 Zulu onwards.
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Nov 3 2008, 05:18 PM
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#1105
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Shooting Target Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
I'm good for any time after 1700 GMT, with no cutoff.
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Nov 3 2008, 05:32 PM
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#1106
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Moving Target Group: Members Posts: 661 Joined: 23-March 03 Member No.: 4,322 |
That would put us at:
1700-2100 Zulu on Sunday if we play the whole 4 hours ABLE TO ATTEND: Brent + Charlie + Truth + Gecko + Noowan + Etoile UNKNOWN: Are you able to make it Tom? |
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Nov 3 2008, 05:37 PM
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#1107
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Moving Target Group: Members Posts: 651 Joined: 15-September 06 From: Ephrata, Wa Member No.: 9,382 |
I know Noowan will be there, as for Tom & Etoile I don't know yet.
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Nov 3 2008, 06:11 PM
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#1108
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Moving Target Group: Members Posts: 765 Joined: 27-July 08 From: England Member No.: 16,167 |
I should be there yes. I maybe running my offline Shadowrun game the night before, but that'll just mean I'll need to make up some coffee before we play to wake me up.
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Nov 5 2008, 10:58 PM
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#1109
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Target Group: Members Posts: 37 Joined: 12-September 08 Member No.: 16,339 |
I will be there but the Hawks play at 10am pst so the earler the better (big Hawks fan here even if they are 2-6) |
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Nov 5 2008, 11:18 PM
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#1110
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Moving Target Group: Members Posts: 199 Joined: 18-August 08 Member No.: 16,250 |
ill be there
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Nov 9 2008, 02:02 AM
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#1111
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Moving Target Group: Members Posts: 651 Joined: 15-September 06 From: Ephrata, Wa Member No.: 9,382 |
We are on for Sunday, I'll be there at 1600 Zulu and if your get everyone we'll start. I have to leave for my sister-in-law's b-day at 1900 Zulu. So I'm ready is everyone else?
Brent |
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Nov 9 2008, 02:38 AM
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#1112
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Moving Target Group: Members Posts: 661 Joined: 23-March 03 Member No.: 4,322 |
Yep, everyone has said they are in for 1700 zulu so we should be good to go. That gives us about 2 hours to do the actualrun itself since we got right up to the point of the intrusion.
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Nov 9 2008, 08:43 AM
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#1113
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
I better go and get some sleep then...
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Nov 11 2008, 06:49 AM
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#1114
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Moving Target Group: Members Posts: 651 Joined: 15-September 06 From: Ephrata, Wa Member No.: 9,382 |
Etoile: *Waves*
Crizh: Howdy. Crizh: dieroller sr4 Crizh: that's not right... Etoile: dieroller sr4 Tom Green: set diceroller sr4 Etoile: Erm, no it isn't. An I can't remember how to make it work either. Tom Green: that’s not it either lol Crizh: set diceroller sr4 Crizh: 10d6 Crizh: roll 10d6 Crizh: ummmm Tom Green: [10d6] => [6,1,5,4,1,4,1,3,1,2] Hits: (2) Crizh: [10d6] => [4,2,2,3,4,6,5,3,2,2] = (33) Crizh: woot Crizh: ohh Tom Green: [30d6] => [1,6,1,5,1,6,6,2,4,1,1,2,4,6,3,3,1,4,4,3,2,2,2,1,3,5,5,5,3,4] Hits: ((IMG:style_emoticons/default/cool.gif) DWC: morning Crizh: knickers Etoile: set dieroller sr4 Etoile: [10d6] => [6,3,1,5,1,5,6,4,5,4] Hits: (5) Etoile: Ahh mine was already set up right. Phew. Crizh: set dieroller sr4 Crizh: [10d6] => [4,2,2,6,5,2,4,3,3,6] = (37) Crizh: :sadface DWC: [10d6] => [4,5,2,1,6,4,3,5,6,5] Hits: (5) Crizh: I suck, clearly. Etoile: Crizh you might be able to change it under setting then chat. deadman: morning Crizh: [10d6] => [2,2,1,5,6,2,2,4,1,6] = (31) Crizh: nope Noowan: whatsup Crizh: [10d6] => [5,3,3,5,4,6,2,1,5,6] = (40) DWC: got home at 2am, slept through church, so I'm here early Crizh: set roller sr4 Noowan: thought that what church was for to rest up before the game Noowan: [10d6] => [5,4,5,3,2,5,5,4,4,2] Hits: (4) Charlie: sorry for the late arrival Etoile: We should probably arrange some kind of password. DWC: stupid Ciomcast Charlie: whats wrong DWC? DWC: my cable modem just reset itself for no discernable reason Noowan: no problem G.O.D. seems to be missing Charlie: ah Noowan: its Comcastic! Etoile: Still another 45 minutes until we're due to start. DWC: fortunately, I only have to deal with them for two more weeks Charlie: mine does it too, not sure why, and even when I was working at Comcast I didn't get an answer out of the reps Charlie: as to why it happened Noowan: cus they dont know why it happens Noowan: so how is every one? Charlie: good Etoile: I've never heard a good word said about that comcast and I don't even live in a country where they operate. DWC: life is good. Noowan: life would be great if the Hawks won today DWC: Comcast coasted on the strength of their monopoly on high speed internet for ages, though now that Verizon is getting their act together, people are abandonning them wholesale Brent: Morning everyone Tom Green: morning Brent: Looks like everyone beat me here. Noowan: where we are we have 2 choices cable or not Noowan: thats bad when G.O.D. is late Brent: I'm not late DWC: just less early Brent: I'll be one min. Noowan: BRB Coffie and drugs(meds) DWC: back in a few. I'm going to grab some breakfast Tom Green: soycaf all the way around Etoile: *Is on the fungus beer instead* Crizh: mmmm beer, that's a good idea Brent: OK I'm back. Brent: How is everyone doing? Crizh: cool Tom Green: doing fine Etoile: I have two weeks off work and both Fallout 3 and Red Alert 3 to play. All in all pretty damn good. Charlie: we should probably do a bit of a recap to get everyone on the same page Tom Green: ready to not get ganked by 3 mages a blood spirit and a cpl mechs Crizh: about sums it up Charlie: well, we have concealment 10, everyone in chameleon suits (with thermal damping) and a force 10 Earth Spirit as back up so we might be fine Etoile: I really wish we'd got those stealth hang-gliders for this run. Less likely to be killed by the mech's if we're on the side of the dam. Crizh: mechs with gaus rifles? Charlie: hehe Tom Green: we have a force 10 consealment Noowan: ok back Tom Green: chamelion suits Tom Green: and some sinfultration skills Charlie: well the mechs are not on site and are maybe 20-40 minutes away Noowan: and a few sprits Green: i think thats about as stealthy as we can get Tom Green: im also pretty resiliant to magic detection if i need to go in first Charlie: we have Noowans 4 bound spirits plus his spirit of man at force 3 Charlie: well we are going in at night when their major spell slingers are off Etoile: I know all that. I just wanted an excuse to have one of the gliders. Because they're cool... (IMG:style_emoticons/default/nyahnyah.gif) Tom Green: ( i have 18 dice od infultration + 5 levels of cloaking pluse the cham suit) Brent: In the last session we were all set to go and were crossing the lake. Crizh: nice DWC: nothing says you can't pick up a glider later (IMG:style_emoticons/default/smile.gif) Crizh: we also have some groovy nano-bullets Noowan: yep Crizh: is Tom on overwatch? Noowan: belive so Brent: Cutter was going to be over watch with the Guass Tom Green: he can be but hes useless once you go inside except to watch for incomeing Tom Green: yah thats rite i remember now Crizh: I got two clips of nano-bullets for the Barrett Crizh: which is Tom's weapon Tom Green: ok great Crizh: presumbably you can't use them Crizh: in a gaus rifle Brent: Nope not in the guass but I can use Tom's rifle Crizh: are you bringing the barrett inside? DWC: One last thing I was unclear on. Does the plan involve Truth going in, or hiding someplace working through a satellite link? Crizh: assuming that's alright with tom Tom Green: the barret is stoed in an equipment case with the as16 Crizh: sat link is probably safer Etoile: I thought Truth was best served in the getaway vehicle. Doing remote coverage. DWC: that's what I figured, since he's just going to be in the way if his meat body is in the middle of things going to hell Crizh: going to hell? Brent: Right I thought you would be with the vechile too Charlie: when we go in, who is doing the hacking? Crizh: laughs Brent: Most like an agent. Crizh: Gecko I guess since Truth isn't on hand Charlie: ok Crizh: I've worked up some pretty kick ass agents.. Tom Green: ok just so everyones clear we start the shooting only as a last resrot rite? Crizh: definitely Brent: Yeah I think we should go to a Password. Crizh: post on the ooc thread? Brent: I'll PM everyone on Dumpshock with one for next sunday DWC: of course Tom Green: im pretty sure if it goes south we will lose Crizh: it won't be pretty Brent: That is the case with most runs Crizh: don't fancy tangling with an initiated twisted adept Etoile: If it does, then what's the plan? Split up and scatter? Brent: well, are we ready to go game on? Crizh: jump of the dam Charlie: well, the adept isn't on duty Tom Green: yes ready Noowan: we die Charlie: yes, ready Noowan: yep Crizh: yup DWC: yep Crizh: how many members on the TacNet? GM: (ok here we go) GM: (Looks like (IMG:style_emoticons/default/cool.gif) Crizh: all set here Charlie: (There are 7 runners, and if you add one of Truths Drone's thats (IMG:style_emoticons/default/cool.gif) Crizh: I've got four agents working as a team scanning continuously for wireless nodes Truth: (assuming it's still Rating 3, Truth's got 4 drones with the sensor rating to be independantly part of the network) GM: (There is Cutter too) Noowan: who has the boat? Charlie: (As a reminder the 7 of us, the Van, and 1 of Truth's drones are under Concealment 10) GM: We have a Hovercraft Charlie: (and the spirit itself) GM: We are at the Yellow star, the landing site of the hovercraft Noowan: joke:} Crizh: Working as a team the Agents have 18D6 every combat round to find nodes. Crizh: hopefully they can spot trouble before it spots us Etoile: (OH and we're using direct laser links to communicate right?) Crizh: cutter is Crizh: we'll have to rely on hidden wireless Crizh: unless we use directional links GM: it's is Monday June 2nd, 2070 at about 2300 hours Crizh: or fibre Etoile: Fibre-optics just wouldn't work. Truth: (I was relying on satellite links) Crizh: do you not need to be stationary for that? GM: (man my kids are so cute) GM: (anywho) Crizh: sicko Charlie: (If we are at the gold star, what part of the facility is our target?) GM: Cutter will move up to the top of this hill and set up his post. Truth: (nope. vehicular satellite links are made for remote operating drones) GM: the square Charlie: (ok) Noowan: we go to where we need to be the dam Etoile: (I don't think there's anything in the rules about needing to be stationary for the satalite uplinks) Etoile: (Regardless of if they're vehicle ones or not) Charlie: "Ok guys, time for us to get going." Crizh: you're right Crizh: my bad Crizh: sat com's it is Tom Green: (do we need individual infaltration rols or only if someone peirces the concealment?) Cutter: I'll setup here at the red cross. Cutter: Yeah, a inflatration roll would be nice. Etoile: (Erm they still don't help us on the ground. As they put out signals just like usual. We'd need direct line communications to prevent anyone overhearing us) Crizh: folks that don't have a 10Dice pool don't even get to roll Crizh: which is why they're in hidden mode Crizh: and I'm scanning Crizh: for telematics infrastructure Noowan: last I heard we had IDs that put us on a work team Crizh: yup Truth: (can always keep them on the ground, in the hovercraft and only launch them if they are needed) Tom Green: (does tach net add to infultration dp?) Crizh: but our com's will give us away Crizh: yes Charlie: (yes it does) Etoile: (The problem isn't the drones. It's the Tacnet's constant encrypted signals and someone who happens to have a sniffer program) Tom Green: (how many dice we talking for that) Crizh: 3 Tom Green: [21d6] => [5,1,4,2,6,3,3,1,1,6,2,4,1,5,1,4,3,3,6,2,4] Hits: (5) Cutter: [8d6] => [3,4,4,3,6,2,5,4] Hits: (2) Etoile: [15d6] => [1,3,6,3,4,4,4,3,3,3,1,6,3,2,1] Hits: (2) Crizh: [16d6] => [5,1,1,5,4,2,2,5,1,1,1,2,1,1,1,2] *GLITCH* Hits: (3) Crizh: oops Charlie: [5d6] => [3,2,3,5,4] Hits: (1) Etoile: (Someone should have told Gecko to leave his drumkit at home) Charlie: (Edge maybe?) Cutter: He can make a free reroll Charlie: (We have a -10 to detect us, -14 if its done visually) Crizh: a glitch isn't a fail Crizh: just an unforeseen cock up Noowan: sorry we are roleing for what reason Crizh: determined by brent Tom Green: (infultration for anyone that can pierce the concealment) Truth: (rolling for the concealed LEBD-1 shadowing the group) Truth: [16d6] => [3,1,6,2,4,5,2,6,6,4,1,4,6,2,6,4] Hits: (6) GM: yeah it's an infultration roll Tom Green: Important question whos carrieing the package Tom Green: i volenteer Etoile: (What skill is installing it?) Noowan: not I GM: Hardware Tom Green: ok not me Crizh: I have Hardware Crizh: but only dp of 6 GM: I think it'll be gecko Tom Green: better than mine Tom Green: i would need a skillsoft Etoile: (I'd have thought industrial mechanics would have been appropriate for fitting it inside a dam?) Crizh: it's being pluggd into a computer GM: Well the part fits on a reactor. Tom Green: Its an agent of sorts i think Crizh: I volunteer someone else GM: there is allso the jump drive with the agent Truth: (can Truth biodrone Etoile through her move by wire? (IMG:style_emoticons/default/nyahnyah.gif) ) Crizh: ewww GM: Sorry nope Etoile: (Nope. It's wireless is off.) Charlie: (etoile got skillwires given to her for the job, so it would make sense that would be incuded in but thats up to brent) Tom Green: ok recap on the package we have a jump drive with agent that takes no skill to install and a package that takes hardware correct? GM: Yeah I'm fine with having the needed skillsofts GM: Correct Tom Green: then ill cary it Tom Green: I have the most chance of not getting cought Charlie: (sounds good. Brent, are we detected?) Crizh: or irradiated GM: one sec. really one on thing has a chance to see you asterly. GM: [6d6] => [3,2,6,3,4,2] Hits: (1) GM: Nope no one is detected GM: You can move up to the first gate to the dam with ease. Crizh: have we detected any nodes on Crizh: the other side Crizh: of that door Crizh: ? GM: So far the only nodes are the ones of the workers. GM: And you at a gate not a door. Charlie: Are there any wards? Crizh: k GM: Nope no wards. Noowan: is the gate gaurded or is it a pass card Tom Green: can we pass through the gate or do we have to spwipe in with our fake passes Truth: **Truth drums his fingers idly, watching things unfold ** Charlie: how often is this gate used? ie can we walk in after someone swipes their card or is it so infrequent we have to hack it? Tom Green: we have legit passes Crizh: and massive concealment Crizh: passes activated by invisible people = bad Tom Green: we are not invis as far as i know..people just dont pay atention to us Etoile: (Oh and we have nano-paste disguises on) Tom Green: like when i go to work and swipe in i dont usually look at the guy behind me GM: it is passkey GM: and you can hack it, Tom Green: is it a havck or an infultration to bypass it? Tom Green: hack GM: hack Charlie: um... Charlie: I have rating 6 pass key Crizh: use our paskeys? Noowan: we do have the pass key IDs Charlie: or we have legitimate ones Noowan: use the pass key Tom Green: lets not risk an alarm with a hack this early Noowan: I Charlie: just use a legitimate one where there isn't a cahance of getting caught GM: yeah can try the laget passkeys. Tom Green: Tom walks forward and slides th pass key..pauses a sec and walks through GM: the light on the card reader blinks red and reads no acess allowed Crizh: oops Charlie: > Charlie transmits Charlie: "Not good, very not good" Crizh: hack? Tom Green: have to Cutter: >>You guys have worker ID's not Security or lab< Charlie: We can use my Maglock Passkey, it should work, its top of the line Noowan: ok lets try the ones that were given us Crizh: is there another entrance? Etoile: (Noowan, that /was/ one of the ones we were given) Charlie: (Noowan, we just used the ID we were given) Tom Green: try it charlie Noowan: ok Cutter: >>Us the magelock passkey< Charlie: (it doesn't matter where we go we still wont have security cards) Charlie: Charlie slots the r6 Maglock passkey Etoile: (Doesn't a maglock passkey also run off hardware?) Crizh: no it's Rating vs Rating Charlie: (they are just swipe cards, no opening or dealing with any hardware) Charlie: [6d6] => [3,6,1,1,1,6] *GLITCH* Hits: (2) Crizh: oh god Charlie: Spend an edge Charlie: to negate the glitch Charlie: (down to 2 edge) Etoile: (Oh sorry I was thinking of opening it up and screwing with the wiring) GM: K, [3d6] => [4,5,2] Hits: (1) Crizh: we can try that too GM: Your in Crizh: Gecko leave s Mr. Johnson: There is only one door leading into the dam Crizh: a concealed laser link here Tom Green: Head for the door Crizh: just in case Etoile: Head on through, staying confident and calm. GM: ok, you have a hidden laser link set. Charlie: we'll have to head into the only door since we don't have spirits with astral gate ;p Tom Green: ( brent did we exceed the time we were given on the fake IDs?) GM: In side you detect two nodes GM: Nope, GM: it's still with in the time frame. Crizh: he places a concealed waveguide every time he goes around a corner Crizh: what sort of nodes? Truth: (crap. spilled pasta sauce. afk a sec) Tom Green: "Heads up everyone things are definitly on the flakey side here" Crizh: putz Charlie: are there any wards on the dam walls itself? GM: Nope, on wards Crizh: I doubt it Etoile: (Aren't the passes we have worker ones and we simply tried to open a security gate with?) GM: no wards Charlie: (you said no earlier when I did my scout, just double checking) Crizh: probably GM: Yes, and they didn't work geting into the dam it self Noowan: got to run something just came up GM: I'll run Noowan as an NPC for now Charlie: ok Tom Green: on into the dam GM: What about the nodes on the other side of the door? Crizh: any idea what they are? Tom Green: (have we passed the dam door yet into the dam propper?) GM: from what the agents can tell there guards from the PAN Crizh: o Charlie: eep GM: Yes the door it not locked. Crizh: they'll notice it open Tom Green: Just keep moveing Truth: (b) Tom Green: Leave it open they might think it didn’t get shut and just slid open Charlie: are people coming in and going out of the dam at all? (ie people we can tag along behind? GM: Nope at this hour no one is coming or going. Etoile: Tagging along will be tricky if they close the door on us. Tom Green: if it’s that slow we wont be noticed i bet GM: if you look through the door which are double glass door's like a stores, you see in side there is a deck check point. Tom Green: Tom moves forward and cracks the door open a sliver to see if there are guards on the other side GM: leading to two hallways, the guards you can see there sitting down be hind the desk Crizh: are their comms encrypted? Tom Green: oh ok tlet me mdify that then GM: yes, but there is no radio traffic Crizh: worried about biomonitors Tom Green: Is there an ash can outside for people to come out and smoke? GM: The scanners are be hind them at the hallways Crizh: scanners? Charlie: what kind of scanner's? can we tell? GM: yes, there is a ash can. GM: looks, like there MAD GM: but there is room to get my them. GM: Would you like a hint. Charlie: ok, if we can just go around them then thats easy enough. We sneak through under our concealment and then go around the scanners GM: I already gave you a way in. Tom Green: ( i missed somethig then brent) GM: the guards are sitting behind the desk and cann't see the door. Crizh: ah GM: just don't make any noise Charlie: ok Tom Green: ok walk through as close togather as we can Crizh: so we crack the door and slip inside Crizh: infiltration? Etoile: (If they can't see the door, how can we see they're sat at the desk?) Tom Green: backs to us Truth: (obviously, the drone is staying outside. Someone remind me to get a doberman or a steel lynx after this) GM: Sure an infultration roll would be nice. Charlie: and then move slowly being a quiet as possible Tom Green: [21d6] => [1,4,2,4,3,2,1,5,1,5,1,3,1,1,2,3,1,1,1,2,3] Hits: (2) Charlie: [5d6] => [3,2,5,6,5] Hits: (3) Crizh: -14 dice to hear Gecko Etoile: (Who on earth has a security desk which can't see the door?) Crizh: [16d6] => [1,6,2,2,5,3,1,5,1,6,1,5,2,3,6,2] Hits: (6) Etoile: [15d6] => [1,2,3,5,6,1,6,1,5,3,3,2,2,1,4] Hits: (4) Charlie: (maybe they are watching a game of combat biker?) Tom Green: (its a check point not a guard post ..like a receptionests desk) Charlie: (and hudled over the screen with their backs to the door) GM: well it's a flaw that was built before they took the dam over and havn't fixed it yet, the idea was the desk is armored so they have cover and durning hours they are to be standing. Tom Green: ( lol 21 dice with the tach and i get 2 hits chuckel) GM: OK so everyone is by the guards and the passed the MAD, now you have to go down a few floors. GM: how are you going to get down the elavator or the stair well Crizh: stairwell GM: good choice. Tom Green: " we bette take the stairs ..little or nochance someone will be in there this time of night Etoile: Stairs every time. GM: You move down to the target floor but there is a passkey on the door. Crizh: Etoile? Etoile: (Hmm?) Crizh: sorry, charlie? Tom Green: ( its hardware + logic sextended test 1 combat round interval) Crizh: mmmm sextended.. Charlie: (I can use my key again if we want to, but I'll run out of edge if we need to do it too often given my luck) GM: LOL setended Tom Green: lol Charlie: [6d6] => [5,1,6,1,6,3] Hits: (3) GM: [6d6] => [6,5,2,1,2,3] Hits: (2) Etoile: (Charlie can just pass the key to someone else if she's running low) Truth: (guess Truth should have come along (IMG:style_emoticons/default/smile.gif) ) GM: Your in Crizh: can we jam the lock? Tom Green: better not GM: inside there is a hallway and there are labs all the way down. Charlie: (why would we want to jam it?) Tom Green: dont want an "open door" alarm Etoile: (Don't. The doors are electronic. Which means there will be a record of when it closes/opens) Crizh: so we don't have to do that again to e Crizh: get out Crizh: s'pose Charlie: why would we? security doors keep people out, not in (unless they are cell doors) GM: Are you guys moving to the target lab? for the agent first or the reactor? Tom Green: yah usulay getting out of a stairwell is easy Crizh: lab? Tom Green: lab will be more secure lets do it last Tom Green: and the lab is fast GM: Yes, you put the agent in the target computer in a lab. Tom Green: plug in the jump d rive and dgo Crizh: so reactor then? Tom Green: lets hit reactor first Tom Green: yes GM: from the maps you have the reactor are at the end of the hall. Etoile: Any signs of security scanners down here? GM: the agents detect more nodes down the hallway around the corner. Crizh: type? GM: No but you can guess that there is a guard post around the corner GM: Gurads again do to there PAN's Crizh: more sneaking? GM: The door behind them is controlled by there control board Tom Green: 2 of them? GM: Yes two Truth: (things still quiet outside?) Charlie: (just to be clear, have we already installed the agent?) Crizh: don't think so GM: Things are all normal on the outside. Tom Green: no agent is last Crizh: cameras in the hallway? Tom Green: we still in the stairwell? GM: (no we have not installed the agent) Etoile: (We haven't been anywhere near the lab yet. The agents mentioned atm are Gecko's ones, loaded in his commlink.) GM: you in the hallway before the corner. Etoile: Any vents or ducting about we could use? GM: Yes there are cameras. Crizh: drop ceiling? Tom Green: " i can take them out with gel rounds in the berrett .. its silenced" GM: Nope no drop ceiling, Crizh: ditto with the Ingram Crizh: we need to make sure Crizh: they don't have Crizh: biomonitors Crizh: linked to the security system Charlie: (ok, this could be an issue, if we have to take these guys down to get in it could set off security, not to mention it would give the Azzie's the idea that someone was actually here and they need to search for anamolies) GM: Nope, none that are deteced. Etoile: "If you shoot them, we're locked out on the wrong side of the door." Crizh: could they just fall asleep Crizh: ? Charlie: (I could drop them with a stunball if they don't have counterspelling Etoile: (We have schematics from before the place was sold right?) GM: If you shoot them you'll have acess to there cotrols so you get in. Tom Green: "im sure i could put them to sleep iwith a well placed shot to the head" GM: Yes you have the plans of the place. Crizh: ditto Tom Green: they appear to be armored? Crizh: bruises might be a bit suss though Etoile: Wait. They're not on the other side of the door they have controls to then? GM: You can't tell unless your looking around the corner. Charlie: "Then there would be evidence, I can do it with a spell and then clean up the spell traces" GM: They are on this side of the door and they do have the controles. Crizh: go with charlie and bullets as backup? Tom Green: ok no matter how we do this we will leave trace at this point Tom Green: better start thinking of a way to misslead them as to what went on here Charlie: (Brent, how does a stunspell appear? Does it appear to have just put the guys to sleep, or is it like a sudden jolt, or something else?) GM: Not really with a spell, you can clean it up easly Charlie: ( I mean stunball is called a sleep spell so thats why I am wondering) GM: it would look like they got hit really hard in the back of the head and passout. Etoile: (Why do they have a reactor in a hydroelectric power plant anyway?) Tom Green: ok i agree back up gell rounds i get out the barrett and load gels in Truth: (backup power? good place to hide it where no one will think to look for it?) GM: Nice cover for test them out. Crizh: sorry lost connection Crizh: miss anything? Etoile: (Guess you have to hope no-one is watching on the camera's.) GM: Nope still planning to get by the door. Charlie: (I would picture charlie's sleep spell as a more gentle thing) GM: As a heads up I'm going to have to get after I get you guys in the reactor room. Crizh: are the cameras wireless? GM: Yes the sleep spell would be more gental Etoile: (Still going to be obvious when they slump at the desks I mean. We /really/ should have brought a hacker and a face along.) GM: Nope there hardwired in . Crizh: 20 20 hindsight.. Crizh: where do the wires go Crizh: no drop ceiling Tom Green: put them down ill go open the door Charlie: [are we planning on just having me sleep the guys00] => are we planning on just having me sleep the guys00 Etoile: (This was foresight actually! I did offer to ditch Etoile and make someone more suitable for evening out the party composition.) GM: in to the ceiling were the overhead conduit is. Crizh: me like grumpy french lady Crizh: does the conduit pass our location Crizh: ? Etoile: We could just... push the button and let them assume it's a broken door? GM: Yes, it those big open types with all the pipes and wires. Etoile: The place is old, they recently moved in. It might not be entirely unreasonable. Tom Green: "sleep them..if someone comes by they will tink they are napping on the late shift like a lot of people do Charlie: I can stay here and create an illusion of the guards still being in place Crizh: I've got an optical tap GM: That a good idea. Crizh: Tom you could cut into the camera feeds here GM: both of them Tom Green: lets go with the less intrusive and sleep them Crizh: unpack the ingram Crizh: and load it with capsule rounds Truth: if you're feeling brave, you can use their badges to get around once they're out Tom Green: since we have to deal with them either way Charlie: Brent, is the target just on the other side of the door? Crizh: filled with DMSO and narcoject Etoile: Two people sleeping at the same desk? Doesn't happen. One would stay awake and keep watch while his buddy took a nap. GM: From the map the reactors are on the other side yes. Etoile: *Gets one of her pistols out from the tool box* Crizh: cover the guards in case charlie fails to sleep them Etoile: (And puts the silencer on.) Charlie: (Ok then I will drop them and through up a Trid Phantasm of them still being awake, it will fool the cameras Tom Green: ( ive cought 4 people all sleeping on midnight shift when i was working in a factory) Crizh: nice plan charlie Etoile: (Were they security guards at the same desk?) Tom Green: i agree caharlie GM: I can tell you from experance that guards use the buddy system Crizh: how many aim actions can one take? Tom Green: 3 i think GM: Yes there at the same desk. Crizh: i'll cover the one on the left Crizh: tom cover the one on the right? Tom Green: back up the caster with the ingram on the guy ion the rt ill take the lft Truth: ((half your skill with the weapon) Charlie: Stunball F 7 [14d6] => [6,5,4,1,1,3,5,2,5,3,4,4,4,5] Hits: (5) Tom Green: yes Etoile: Etoile takes up position watching the way we just came from. Charlie: Resisting 4P Drain [8d6] => [1,5,4,5,1,4,3,5] Hits: (3) Charlie: 1 Physical Drain Crizh: one aim action then... GM: they only get there willpower to resist right? GM: [3d6] => [6,5,4] Hits: (2) [3d6] => [2,4,1] Hits: (0) Charlie: The first guy takes 10S, the second takes 12S Crizh: anyone any good at first aid? GM: They are out. Etoile: Etoile has it on skillsoft at rating 4 I think. Plus logic of 3. Crizh: Etoile should see to Charlie then... Crizh: I've a rating 6 medkit if you don't Charlie: Force 5 Tride Phantasm [14d6] => [1,6,5,3,5,2,6,5,5,5,2,6,6,3] Hits: (9) cast into a sustaining focus Etoile: Medkit gives a bonus equal to rating to skill doesn't it? Crizh: to dp Tom Green: yes tet Etoile: That's what I meant. Charlie: (yes medkit gives a bonus equal to its rating to the dp) Tom Green: yes etoile Etoile: [13d6] => [3,5,5,5,2,4,1,1,5,3,5,5,1] Hits: (6) Charlie: Limitied to 5 hits due to force Crizh: -2 for mage GM: the illusion is up an running Etoile: (Erm knock off the last 2 numbers then?) GM: You fixed her up Charlie: Resisting 5S [8d6] => [1,3,4,2,6,4,2,3] Hits: (1) Tom Green: Should we put them under the desk so only the illusion is in sight? Charlie: 4 stun drain Crizh: Etoile? Charlie: (fix me up again doctor lady, I'm at 4 stun) GM: there is not a lot you can do for stun other than take some IBU GM: it's a head ach. Tom Green: "have a stim patch to slap on?" Etoile: (I was assuming the first aid was done after all the spellcasting was finished?) Crizh: sr 4 removed that rule unless you want to house rule it GM: No I was going to check that. I'm fine with first aiding it. GM: keeps more people in the game. Truth: Want to stash an optical tap at the security desk, so we can get into the system for other things that might come up? GM: Sure, Crizh: could do Tom Green: (is there room under the desk for these 2? Etoile: (Does stun need a seperate roll? Or can it all be done as one?) Charlie: well, if Etoile waited until I was done casting I'd be free of all drain from both spells Crizh: once per injury I think GM: yes there is room, they have to spoon though. Crizh: no threshold is 2 GM: yeah I fine with using the first aid after all the casting. Crizh: she only gets three boxes Charlie: ok, then I am done to 2S and not facing any penalties either way Charlie: You should probably head intio the reactor room now. Tom Green: Tom eases the guards under the desk and looks to see if everyone is ready for him to open the door GM: Ok, you guys get area cleaned up and are in the reactor room now. Crizh: over to tom Tom Green: (anyone in here with us?) GM: Ok I'm going to call it I have to head out for my sister-in-law's d-day Tom Green: ok good spot we are past several obsticals Crizh: have fun... Crizh: next week? Tom Green: thanks brent Truth: have a good one GM: I will, here comes the beer. GM: Yes next sunday Charlie: (Charlie starts spending complex actions to clean up her signature, with her astral Chameleon it takes half the time, so she'd have it done in less than 30 seconds total for both spells) Crizh: mmm beer... DWC: Beer makes everythning better Charlie: have fun Brent Crizh: I should be available at same time. Tom Green: so does opium but ill avoid that Crizh: now, beer... Tom Green: see y ou then Etoile: I may or may not be free next weekend. Got three birthday parties to attend, one of which is my own. Crizh: congrats Etoile: I'll have to see if/when I sober up by. :/ GM: we will get things worked out. GM: on Dumpshock Charlie: congrats Charlie: and just think of all the Karma for this run (4+ sessions) GM: I'll get the log posted later. Charlie: see you guys next week Etoile: Cheers. Anyway I'll see you all laters. Have a good week. Crizh: see ya GM: ok see yea later |
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Nov 14 2008, 01:59 PM
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#1115
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Shooting Target Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
We on for this Sunday?
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Nov 14 2008, 02:04 PM
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#1116
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Moving Target Group: Members Posts: 661 Joined: 23-March 03 Member No.: 4,322 |
It seemed like everyone was go for this Sunday, and we'd be likely to finish the run too if all we have to do is get you to install the hardware, and then come back out and slot the agent key card in the dam computer.
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Nov 14 2008, 04:34 PM
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#1117
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Moving Target Group: Members Posts: 765 Joined: 27-July 08 From: England Member No.: 16,167 |
I may or may not be back home by game time this weekend. Got a lot of things on this weekend what with assorted birthdays and friends meeting up. Hopefully I aim to be around in time for the game, might be a little exhausted but should be able to manage if I overdo the coffee.
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Nov 14 2008, 04:42 PM
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#1118
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Moving Target Group: Members Posts: 651 Joined: 15-September 06 From: Ephrata, Wa Member No.: 9,382 |
I think we will be a go for this weekend. I'd like to get this finished up too, this should be interesting to say the lest. Sorry that it has workout that it's taken so many sessions to finish the run.
Brent |
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Nov 14 2008, 06:35 PM
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#1119
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Moving Target Group: Members Posts: 661 Joined: 23-March 03 Member No.: 4,322 |
Not a big deal, just a function of getting enough people together at the same times.
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Nov 14 2008, 08:20 PM
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#1120
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
I'm good for this Sunday.
If we need to play earlier or later I should be able to work around it no problem. |
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Nov 16 2008, 02:44 PM
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#1121
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
I'm off to walk the dog. Back by 1600 Zulu.
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Nov 16 2008, 03:08 PM
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#1122
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Moving Target Group: Members Posts: 661 Joined: 23-March 03 Member No.: 4,322 |
I am having trouble with open rpg, itisn't running, trying a reinstall. NPC me if neccessary to get things moving.
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Nov 17 2008, 01:33 AM
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#1123
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Shooting Target Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
Truth's advancement plans:
8 karma to raise Perception to 4. 4 karma to raise Pilot Ground Vehicle to 2 3 karma to raise Area Knowledge(Seattle) to 3 What sort of training time and down time would we be looking at? |
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Nov 20 2008, 04:13 AM
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#1124
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Moving Target Group: Members Posts: 651 Joined: 15-September 06 From: Ephrata, Wa Member No.: 9,382 |
The advancments look good.
I don't think will be having the game this sunday, I'm still working on the next run. thanks, Brent |
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Nov 20 2008, 04:39 AM
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#1125
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Moving Target Group: Members Posts: 661 Joined: 23-March 03 Member No.: 4,322 |
I'm going to be Initiating again, this time with the Masterpiece Ordeal. 10 Karma and 2 weeks, Charlie is picking up extended masking as her new metamagic.
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Lo-Fi Version | Time is now: 6th January 2025 - 02:51 AM |
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