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> OOC: Phoenix Rising, Out of Character thread for the runners
bmcoomes
post Sep 25 2008, 08:55 PM
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Yeah the security thing, I don't know why everone don't have an agent for that. But I'm onlying missing Dacning eyes for the data team I'm going to move forward if thats fine.

Brent
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Oenone
post Sep 25 2008, 09:14 PM
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QUOTE (bmcoomes @ Sep 25 2008, 09:55 PM) *
Yeah the security thing, I don't know why everone don't have an agent for that.


Mostly as they're a bit expensive, both to buy and in terms of program loads on your commlink (meaning you need a good commlink to get the most out of one and that costs even more nuyen).

Long term goal I suspect everyone will end up with one of some description. Personally I quite like that Black IC which tracks down intruders and kills their friends and family. (Okay so maybe a little bit extreme for commlink security, but it fits Etoiles obsessive need for revenge against anyone who messes with her)

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DWC
post Sep 25 2008, 09:19 PM
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Truth's definitely going to end up with a fairly high powered agent and an equally rediculous commlink to run it from, since he's terrible at hacking, and even worse at cybercombat.
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crizh
post Sep 25 2008, 09:28 PM
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QUOTE (Oenone @ Sep 25 2008, 10:14 PM) *
Personally I quite like that Black IC which tracks down intruders and kills their friends and family.


That's my favourite too. Of course any IC can be re-scripted to do that if you give it the right programs....

I did buy an IC program if you want a copy.

I figure my comm-link is going to be the front line, it will be the first piece of radio equipment to enter the facility.

I may have gone a little over-board, I bought three extra links purely to run IC on to protect my main comm-link.
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Oenone
post Sep 25 2008, 09:34 PM
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QUOTE (crizh @ Sep 25 2008, 10:28 PM) *
That's my favourite too. Of course any IC can be re-scripted to do that if you give it the right programs....

I did buy an IC program if you want a copy.


I thought changing the function of premade IC actually required some degree of programming knowledge? Which was why the ones with stats were cheaper buys than just a regular agent with the same programs equipped.

I could well have misread that section, as I've not needed to look into the rules for a Runner owning any agents/IC in the game I GM.

Aside from the sole security obsessed player who got something using the BBB rules before Unwired had come out and hasn't changed anything since that is.
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crizh
post Sep 25 2008, 09:54 PM
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No, I don't think so. I certainly am not aware of any such rules, it's just a case of giving it a new script which is the sort of basic computer use that everyone is able to do unskilled unless they are Unaware or Computer Illiterate.

Even then we have at least two skilled hackers who could script it any way you want it.
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Oenone
post Sep 25 2008, 10:05 PM
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QUOTE (crizh @ Sep 25 2008, 10:54 PM) *
No, I don't think so. I certainly am not aware of any such rules, it's just a case of giving it a new script which is the sort of basic computer use that everyone is able to do unskilled unless they are Unaware or Computer Illiterate.


Hmm, maybe you're right. It just seemed a bit odd that they'd go and make the normal agent and even the mook agent option completely useless by having an IC which can do exactly the same thing a full agent does only cheaper.

Edit - Then again they did that with plenty of the firearms, having guns which are just plain useless compared with cheaper / more interesting options. So why not agents too?
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crizh
post Sep 25 2008, 10:15 PM
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I think it's down to different people writing different parts of Unwired. The left hand didn't know what the right was doing.

If Brent wants to run it differently that's cool, I would have just bought the 'de-mooked' Agent instead. The price difference is negligible, really.
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DWC
post Sep 25 2008, 10:36 PM
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Edited my last post because I forgot to include my perception tests.
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bmcoomes
post Sep 26 2008, 01:00 AM
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QUOTE (crizh @ Sep 25 2008, 03:15 PM) *
I think it's down to different people writing different parts of Unwired. The left hand didn't know what the right was doing.

If Brent wants to run it differently that's cool, I would have just bought the 'de-mooked' Agent instead. The price difference is negligible, really.


Well my tack on it is it's simple script like they give on pg 69 of unwired. With that idea then just about anyone can adjust the script of IC or what have you. Especially with Agents and the like being also at the level of AI when you just give them the "I want you to do this" in plan English and they do it.

Brent
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crizh
post Sep 26 2008, 01:58 AM
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I'm off to bed now. Let me know how you want to proceed and I'll post again IC in about 6 hours.
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bmcoomes
post Sep 26 2008, 02:04 AM
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One problem,
the Peer that the facility is on is now plascreted so it's closed off, best case it's only a wall, worst is solid.

Brent
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Zaranthan
post Sep 26 2008, 02:52 AM
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deadman, no offense, but I can't make heads or tails of your last IC post. Something about blowing up a tire?
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Shalimar
post Sep 26 2008, 03:02 AM
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It takes us 1 hour to get to the island, so Dancing eyes has enough time to rest once and make a test to get rid of the Stun.
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bmcoomes
post Sep 26 2008, 03:10 AM
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Yes, he can make the test for the stun.

Deadman was talking about placing explosives on one of her tires and then blow it when she is on a bridge. Then he would stop and help (acting) and finish it if need be.

Personally you guys are making hit harder then it needs to be. Leaving a bullet as evidence is not enough to hunt anyone down with. and if done right no one will see any of you.

Brent
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Little Johnson
post Sep 26 2008, 03:15 AM
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ok i used invis castle for the first time.

http://invisiblecastle.com/roller/view/1744861/

i said do 1 roll od 16d6 and got 12 hits. can someone look at that link and see if i did it rite? 12 seems statisticly high
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Shalimar
post Sep 26 2008, 03:21 AM
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QUOTE (Little Johnson @ Sep 25 2008, 11:15 PM) *
ok i used invis castle for the first time.

http://invisiblecastle.com/roller/view/1744861/

i said do 1 roll od 16d6 and got 12 hits. can someone look at that link and see if i did it rite? 12 seems statisticly high


You did it right. You can set it so that it counts hits for you instead of doing a sum by saying 16d6.hits(5) and it will count the number of 5s and 6s.
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DWC
post Sep 26 2008, 03:22 AM
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QUOTE (Little Johnson @ Sep 25 2008, 10:15 PM) *
ok i used invis castle for the first time.

http://invisiblecastle.com/roller/view/1744861/

i said do 1 roll od 16d6 and got 12 hits. can someone look at that link and see if i did it rite? 12 seems statisticly high


It is statistically high, but that's the fun of random number generators. If you type it at 16d6.hits(5) rather than just 16d6, it'll count the hits for you, but that's really the only thing I'd bring up.

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Little Johnson
post Sep 26 2008, 03:28 AM
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wow there were 7 6s in there good thing i didnt use edge lol i might have vanished from reality

so do the mods for the chamilian suit -4 percepton pool and cloaking -5 to magic perception stack? is it -9 for magic?



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bmcoomes
post Sep 26 2008, 06:29 AM
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QUOTE (Little Johnson @ Sep 25 2008, 07:28 PM) *
wow there were 7 6s in there good thing i didnt use edge lol i might have vanished from reality

so do the mods for the chamilian suit -4 percepton pool and cloaking -5 to magic perception stack? is it -9 for magic?


Here is the power description:
"The adept who develops Cloak is able to shroud their
presence from magical detection. Add a dice pool modifier
equal to the adept’s level in this power to Opposed Tests to
resist detection by active Detection spells (p.198, SR4) or the
Search power. Cloak does not hamper attempts to read the
character’s aura through astral perception or otherwise spot
the character directly from astral space; it just makes him difficult
to “lock onto� to with detection magic."

So it won't stack, but they wont lock onto you if you were in range.

Brent
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crizh
post Sep 26 2008, 07:23 AM
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QUOTE (bmcoomes @ Sep 26 2008, 03:04 AM) *
One problem,
the Peer that the facility is on is now plascreted so it's closed off, best case it's only a wall, worst is solid.

Brent


I'm not really sure what you're trying to say here or why it's a problem?

If I understand correctly, the piers that connect to the facility have had the supporting piles sealed of with Plascrete, yes?

Which would make it impossible to swim through the pier from one side to the other.

Now that I look at the image, is half that facility hanging over the water? The shoreline seems to pass right under the middle of the building.
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bmcoomes
post Sep 26 2008, 01:39 PM
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QUOTE (crizh @ Sep 25 2008, 11:23 PM) *
I'm not really sure what you're trying to say here or why it's a problem?

If I understand correctly, the piers that connect to the facility have had the supporting piles sealed of with Plascrete, yes?

Which would make it impossible to swim through the pier from one side to the other.

Now that I look at the image, is half that facility hanging over the water? The shoreline seems to pass right under the middle of the building.


Right that is what I'm trying to say. But is only the main part that is sealed off, same outline as the fence line.

Brent
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Fuchs
post Sep 26 2008, 02:22 PM
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What about DD's hacking intp the restaurant node?
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crizh
post Sep 26 2008, 03:21 PM
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QUOTE (bmcoomes @ Sep 26 2008, 02:39 PM) *
Right that is what I'm trying to say. But is only the main part that is sealed off, same outline as the fence line.

Brent



I see, interesting, perhaps a different tactic will pay dividends then?

The two north-south piers are joined by a large platform with some sort of small building on it.

I need to know if my RADAR penetrates the wall under the facility and whether it penetrates the platform at the end of the piers?

My Rating 4 Ultrawideband RADAR, which is the highest Rating, will penetrate nearly 20 centimetres of Plascrete.

How high above sea-level is the south edge of the facility?
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bmcoomes
post Sep 26 2008, 03:39 PM
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Crizh: That building is empty, The plascrete is about 8 to 10 inches thick. The sea-level right now with 9 ft above the water line thats with the tide out. With tide in it would be 4 ft.

Brent
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