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> OOC: Phoenix Rising, Out of Character thread for the runners
crizh
post Sep 26 2008, 03:54 PM
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QUOTE (bmcoomes @ Sep 26 2008, 04:39 PM) *
The plascrete is about 8 to 10 inches thick.


The Plascrete of the platform supporting the empty building or the Plascrete walling off the supports of the compound?

Or both?
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bmcoomes
post Sep 26 2008, 03:57 PM
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QUOTE (crizh @ Sep 26 2008, 07:54 AM) *
The Plascrete of the platform supporting the empty building or the Plascrete walling off the supports of the compound?

Or both?


The Plascrete only walling of the compound it matches the fence line.

Brent
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crizh
post Sep 26 2008, 04:03 PM
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And what about the platform, does my RADAR penetrate it and more importantly does theirs?
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bmcoomes
post Sep 26 2008, 04:06 PM
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QUOTE (crizh @ Sep 26 2008, 08:03 AM) *
And what about the platform, does my RADAR penetrate it and more importantly does theirs?


I would have to say no it's to thick. I'm no engineer but I don't think 20 cm would be strong enough.

Brent
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DWC
post Sep 26 2008, 04:23 PM
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Modern Ground Penetrating RADAR gives resolution all the way out to 18 to 24 inches through concrete, since it's used for rebar inspections, road surface inspections, and bridge deck inspections. Seeing through 8 inches of concrete in 62 years should be trivial.
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bmcoomes
post Sep 26 2008, 04:24 PM
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QUOTE (DWC @ Sep 26 2008, 08:23 AM) *
Modern Ground Penetrating RADAR gives resolution all the way out to 18 to 24 inches through concrete, since it's used for rebar inspections, road surface inspections, and bridge deck inspections. Seeing through 8 inches of concrete in 62 years should be trivial.


Yes for gound penetrating radar not ultrawideband. If there was ground penetrating scanning the area most poeole near by would be baked potatoes.

Brent
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crizh
post Sep 26 2008, 05:17 PM
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QUOTE (DWC @ Sep 26 2008, 05:23 PM) *
Modern Ground Penetrating RADAR gives resolution all the way out to 18 to 24 inches through concrete, since it's used for rebar inspections, road surface inspections, and bridge deck inspections. Seeing through 8 inches of concrete in 62 years should be trivial.



Max Ultrawideband will penetrate is 20 Points of 'Structure.'
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bmcoomes
post Sep 26 2008, 05:33 PM
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Crizh: (empty your inbox please)
Magic Sense:
You sense what you think are two spirits, one moves into your range and then leaves then an other moves into your range. It's like there patroling the fenceline. they are Force 4 fire spirits.

Wireless Node:
Nothing all clear.

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Oenone
post Sep 26 2008, 05:48 PM
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QUOTE (bmcoomes @ Sep 26 2008, 04:10 AM) *
Personally you guys are making hit harder then it needs to be. Leaving a bullet as evidence is not enough to hunt anyone down with. and if done right no one will see any of you.

Brent


The trouble is the team sniper isn't doing the hit. Which means we're shooting from pretty close up and thus have to consider the fire spirit. I do however agree that blowing up tyres etc is excessively complicated compared with say simply blowing her up completely.

Does anyone know the actual rules for spirit perceptions? How alert are they to mundane matters? If we just shoot her with a full auto burst from submachine gun extreme range away will it even notice?

I'm not really sure what Deadman is planning either, which I must admit worries me as he doesn't seem to be connected with what the rest of the wet work team (let alone the group as a whole) is up to. (Note that I'm totally not meaning to cause offense by this, I just don't really have any clue what Noowan has generally been up to.)

@Brent Are we okay to assume the Wet Work team is following the target in Winstons car? I know Divine Virus has said about being busy with RL stuff, otherwise I'd post something about it in the IC thread.
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bmcoomes
post Sep 26 2008, 06:07 PM
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Yeah I'm fine with Winston driving his car, really it works better right now for the wetwork team to lag so it's ok that he is busy. But I can move forward with the wetwork team if thats what your asking. The deadman thing he is all new to this play by post and all so I don't think it's not anything on purpose. with the spirit thing it would depend on it's orders, which I think that if it can perceive you then it would attack. With extreme ragne at 81-150 meters it could have a hard time with it. Plus she is a soft target other than the spirit.
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bmcoomes
post Sep 26 2008, 06:09 PM
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Crizh: It looks empty and dry nothing but pillar supports as far as you can see.
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crizh
post Sep 26 2008, 06:12 PM
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What concerns me here is that with these three spirits, if we geek anyone we blow the op.

Kill any of the Spirits, their Summoner knows immediately, op blown.

Kill the woman early, the Spirit runs to daddy, op blown.

Kill a Guard, Spirit runs to daddy, op blown.

We really, really need to get in without getting caught and be ready to geek the girl the instant we trip security in the compound.
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Little Johnson
post Sep 26 2008, 06:17 PM
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any way to track the summoming mage down?

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Oenone
post Sep 26 2008, 06:18 PM
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QUOTE (bmcoomes @ Sep 26 2008, 07:07 PM) *
Yeah I'm fine with Winston driving his car, really it works better right now for the wetwork team to lag so it's ok that he is busy. But I can move forward with the wetwork team if thats what your asking. The deadman thing he is all new to this play by post and all so I don't think it's not anything on purpose. with the spirit thing it would depend on it's orders, which I think that if it can perceive you then it would attack. With extreme ragne at 81-150 meters it could have a hard time with it. Plus she is a soft target other than the spirit.


I don't mind if we lag, it's just Truth asked Etoile if the Wet Work team was in the area and I wanted to know if I was being accurate by saying yes. (IMG:style_emoticons/default/smile.gif)

I was hoping she'd be a soft target, Etoile only has a DP of 11 (not accounting for range penalties) with the SMG unless she can spend time on aim actions, so I guess worst case scenario a good infiltration check followed by a some AK hosing should be enough.

Better yet, if Truths drone is packing something like an LMG it can spray her down from even further away with the ground team there just incase it glitches.
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bmcoomes
post Sep 26 2008, 06:25 PM
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Crizh: That sounds about right, but your response time from FT. Lewis would be less than 20 minutes.

Oenone: Yes your are correct in saying that. You can post IC if you like I'm fine with that.
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Oenone
post Sep 26 2008, 06:36 PM
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QUOTE (crizh @ Sep 26 2008, 07:12 PM) *
What concerns me here is that with these three spirits, if we geek anyone we blow the op.

Kill any of the Spirits, their Summoner knows immediately, op blown.

Kill the woman early, the Spirit runs to daddy, op blown.

Kill a Guard, Spirit runs to daddy, op blown.

We really, really need to get in without getting caught and be ready to geek the girl the instant we trip security in the compound.


On the plus side, at least this encourages us to make it as a clean a job as possible!

We'll have at least a few minutes between the alert and the response, well not counting any spirits they might summon which'll turn up in moments, so worst case we can just use the subtle as half brick through the window approach.
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Little Johnson
post Sep 26 2008, 06:45 PM
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Question.. do they remove thier helmets to eat? and if so whats the penelty for a head shot?
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crizh
post Sep 26 2008, 06:46 PM
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Thing is, if the alarms go off, getting the data might become a million times harder and that won't take 20 minutes to happen, it'll be immediate.
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Oenone
post Sep 26 2008, 06:46 PM
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Okay, I think I might speak for everyone when I say Gecko is one scary scary adept.

I hope Etoile never sees him seriously hit anything or else she'll be sulking about her tiny little hand razors forever. (IMG:style_emoticons/default/wink.gif)

Edit - Yeah I agree on that score. We'd be looking at maybe half a dozed high level security hackers, ICE and the data being encrypted with the dynamic encryption.

Even if this wasn't a Black Ops place the matrix security would be tough, nano-forge abuse by a malicious hacker could be horrific.
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crizh
post Sep 26 2008, 07:16 PM
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It's not as bad as it looks. That particular Elemental Effect is massively destructive to Barriers.
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crizh
post Sep 26 2008, 07:37 PM
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Yeah, um, I only really wanted to knock the bit I had drilled out.

Don't know me own strength guvner, sorry.
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Oenone
post Sep 26 2008, 07:44 PM
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Gecko smash! On the plus side, now you can just take a look inside yourself....
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Zaranthan
post Sep 26 2008, 07:46 PM
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I'm a little confused by this astral guard. Is it an astral form that's acting like a patrolling guard, one of the patrolling spirits we've seen, or a mundane shadow that we just can't see in the physical world?

Perception 2 + Intuition 3 + Vision Enhancement 3 - 4 = 4 dice vs. astral guard (3) (4d6.hits(5)=2) It was worth a shot.
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bmcoomes
post Sep 26 2008, 07:48 PM
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QUOTE (Zaranthan @ Sep 26 2008, 11:46 AM) *
I'm a little confused by this astral guard. Is it an astral form that's acting like a patrolling guard, one of the patrolling spirits we've seen, or a mundane shadow that we just can't see in the physical world?


It's a solider in a miltech armor chameleon suit, but he stills stands out on astral.

Brent
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crizh
post Sep 26 2008, 07:48 PM
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Brent edited it. Just a little hole now.
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