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> OOC: Phoenix Rising, Out of Character thread for the runners
crizh
post Sep 28 2008, 06:13 PM
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I'll start to move forward if nobody has any objection. I would prefer to get Ralph's feedback before we start, he's got a much higher Perception pool than me.

But I do want to get on...
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bmcoomes
post Sep 28 2008, 06:15 PM
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I'm all fine for you to move forward, I'll roll for him in his stead but there is nothing there.

Ralphs Perception roll 18d6 = 6 hits

Brent
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Fuchs
post Sep 28 2008, 06:32 PM
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DD's just waiting, so we can move forward anytime.
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Shalimar
post Sep 28 2008, 06:34 PM
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At this point I'm not entirely sure how it is we are moving forward. The only way that I can think of is to disable the spirits without alerting the boss. At that point the team will need to sneak into the facility past the guards, leaving Charlie behind to keep the spirits out of things. Is that what we are doing guys?

The reason I don't think the Merrow thing will work is that the Spirits almost certainly wont leave their posts. If they were bound (most likely permanently) to guard the facility they are going to patrol it and not leave, they are going to see anyone entering the place pretty much immediately and attack them alerting the guards in the process. They are pretty smart, but spirits bound to a task are very single minded on that task.
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Oenone
post Sep 28 2008, 06:50 PM
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I thought Gecko was doing some more smashing and sneaking his drone in? The Merrow idea I thought was intended to draw the guards away while he makes a bigger hole? If so can we do that via hacking the guards communications network? Or slipping in false radio messages?

The trouble with using Orgasm on the spirits is it might just alert the controller that they're under attack, because they're the target of a magical effect.
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Shalimar
post Sep 28 2008, 07:10 PM
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QUOTE (Oenone @ Sep 28 2008, 02:50 PM) *
The trouble with using Orgasm on the spirits is it might just alert the controller that they're under attack, because they're the target of a magical effect.


If thats the case then spirits are infalliable alarms and we might as well pack it in. If you disrupt them the summoner knows, you can't sneak by them since they are viewing everything from the astral and living things are easy to view from the Astral, as we've already proved. You can't disable them without disrupting them because the summoner will know that too. That leaves the only way to move forward with guns and spells blazing and hoping we can get in steal the data in the 2 minutes (being extremely generous) that we would have before spiders take the place over and secure the data away from anywhere that we could possibly get it. We would have astral security on our butts within seconds, either multiple spirits sent buy the summoner of these spirits, or a couple of mages popping in in the astral.
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Oenone
post Sep 28 2008, 07:20 PM
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If Gecko can make a way in under the facility proper maybe people could sneak in from below? I don't know if anyone ever looked into storm drains as an access point, but they should be big enough for people.

It would then depend on what blocks line of sight from the astral? Because if they still have to follow normal perception rules it might well be possible to get past still.

Edit - There isn't any way we can tweak the security somehow? So a false alarm is triggered which diverts the guards and spirits, who then decide it was just a kid messing around or something.... Probably not possible without more planning, but worth suggesting just in case anyone has an idea.
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bmcoomes
post Sep 28 2008, 07:34 PM
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The only way I could see them informing there summoner would be if there they can communicate. So the orgasm spell would have to give -6 die pool modifier to the spirits to lock them up.

Brent
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Oenone
post Sep 28 2008, 07:38 PM
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In which case that plan is down to a question of 'Does Charlie think she can hit a -6 on each spirit?'
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Shalimar
post Sep 28 2008, 07:40 PM
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The facility is warded so at the very least our spirits, concealment, sustained spells, etc will need to be deactivated. But that fine, though I'll need to totally resummon since I only had the one service.

I think you are wrong about spirits though, the rules only say the summoner knows if the spirit has been disrupted, not anything about just being the target of a magical effect. That is just for normal spirits. Spirits that have been long term bound (Year and a Day), no longer count as bound spirits to the summoner so I'd say that the summoner would get even less information than a normally bound spirit.

Brent, what Force are the spirits? At force 4 I should need 5 net hits, assuming they'll get 1 success from their 4 will, it'd be 6 hits to do it. It would preclude me using my sustaining focus, but thats fine I should be able to get 6 hits against each if I use a pair of Force 9 spells (DV is only 2).
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Oenone
post Sep 28 2008, 07:41 PM
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I wasn't meaning the summoner knowing innately. I meant if the spirits orders are to report magical attacks, sorry if I didn't make that clear in my post earlier.

Edit - It all depends on how well planned out the security mages instructions were. If they accounted for an orgasm spell or some other non lethal attack then we're in trouble, but if that approach is unconvention enough to not be included we've got a way in.
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bmcoomes
post Sep 28 2008, 07:46 PM
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As per the BBB it would communicate to the summoner as long as it has that ability to do so.

"Spirit-Summoner Link
A telepathic link exists between a spirit and its summoner at all times. This allows the spirit to communicate with its summoner from astral space without revealing itself. This link also allows communication over a distance—though it does not extend to the metaplanes. For this reason, a summoner will know when a spirit she has summoned has been disrupted, as she will feel the loss of the mental link." - SR4 pg 177
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Oenone
post Sep 28 2008, 07:48 PM
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QUOTE (bmcoomes @ Sep 28 2008, 08:46 PM) *
As per the BBB it would communicate to the summoner as long as it has that ability to do so.

"Spirit-Summoner Link
A telepathic link exists between a spirit and its summoner at all times. This allows the spirit to communicate with its summoner from astral space without revealing itself. This link also allows communication over a distance—though it does not extend to the metaplanes. For this reason, a summoner will know when a spirit she has summoned has been disrupted, as she will feel the loss of the mental link." - SR4 pg 177


If it has a telepathic link and you hit it hard enough with the orgasm spell is there not some chance the mage linked to the spirit will get telepathic feedback (I know this is probably not technically RAW but it makes some sense) and suffer from the same effect?
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Shalimar
post Sep 28 2008, 07:50 PM
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QUOTE (bmcoomes @ Sep 28 2008, 03:46 PM) *
As per the BBB it would communicate to the summoner as long as it has that ability to do so.

"Spirit-Summoner Link
A telepathic link exists between a spirit and its summoner at all times. This allows the spirit to communicate with its summoner from astral space without revealing itself. This link also allows communication over a distance��"though it does not extend to the metaplanes. For this reason, a summoner will know when a spirit she has summoned has been disrupted, as she will feel the loss of the mental link." - SR4 pg 177


Yeah, I knew I had to lock them up. I was just trying to figure out if the summoner would know even if they were locked up just because they were targeted by some magical effect.

This would be a lot easier with the Orgy spell (IMG:style_emoticons/default/rotfl.gif) . One Orgy at Force 9 is way easier then two seperate Orgasms.
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crizh
post Sep 28 2008, 07:50 PM
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The Merrows thing isn't an attempt to move the Guards or Spirits, just to give the Guards a plausible excuse to ignore any weird noises they might feel.

At any rate I'm going to press on, I'm nearly finished writing an IC post....
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bmcoomes
post Sep 28 2008, 07:52 PM
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I don't think so becuse both ends of the link would be 'protected' aka shielded so that would not happen.
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Shalimar
post Sep 28 2008, 07:53 PM
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QUOTE (bmcoomes @ Sep 28 2008, 03:34 PM) *
The only way I could see them informing there summoner would be if there they can communicate. So the orgasm spell would have to give -6 die pool modifier to the spirits to lock them up.

Brent


Since the spirit is only Force 4 (4 will) does that mean I just need to give it a net -5?
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Oenone
post Sep 28 2008, 07:54 PM
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QUOTE (bmcoomes @ Sep 28 2008, 08:52 PM) *
I don't think so becuse both ends of the link would be 'protected' aka shielded so that would not happen.


I suspected as much, but the idea of a military security mage being randomly struck by an orgasm spell and falling over was too funny to pass up on.
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Shalimar
post Sep 28 2008, 08:05 PM
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I'm almost 100% positive I could get 6 hits on each if I'm willing to spend edge, (which I am). 6 net hits on each is a bit different since I'd need at least 7 hits on each, and my pool for the second spell would be 12 instead of 14. If I only need 5 net hits on each (1 more than their will of 4) I could definitely do it.

If Dancing Eyes hit the 2nd with a low level Stunbolt (not disrupting it) while I'm hitting the first, so that when I hit the second one its defenses are lowered a bit it would make it easier since its already contending with penalties for me to add on to. Then again I'd need to beat it in the initiative for the second pass, but I'd need to do that either way.

It has initiative 11
Charlie has Initiative 10

If it has a penalty from a stun bolt she'd be able to hit it with the orgasm before it could react. With the +6 to initiative for the Ambush Charlie and Dancing eyes should be able to pull it off, unless people see a glaring problem.
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Shalimar
post Sep 28 2008, 08:27 PM
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Where exactly is Gecko? Is he underneath the building and trying to come up through the floor?
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bmcoomes
post Sep 28 2008, 08:32 PM
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Shalimar: Sorry, yes 4. They are force 4 spirits. I don't see anything wrong with that look right on.

Oenone: Yes that would be very funny.

Gecko just made the hole big enough for him to get under the compound.
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Oenone
post Sep 28 2008, 08:36 PM
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@Brent - Out of interest, how far into her meal is the wetwork target? Is she on her starter or has enough time passed for them to be on the main course?
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crizh
post Sep 28 2008, 08:39 PM
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OK, didn't use Elemental Strike that time to try and reduce the noise. Hopefully 7 Hits on Infiltration plus Concealment will be more than sufficient to avoid notice.
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bmcoomes
post Sep 28 2008, 08:40 PM
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They been there about an hour so they have had an appitiser, some drinks, and have just started the meal.

Brent
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bmcoomes
post Sep 28 2008, 09:16 PM
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any of you guys/galls play on OpenRPG?
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