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> OOC: Phoenix Rising, Out of Character thread for the runners
Oenone
post Oct 1 2008, 08:29 PM
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It's probably tasked with protecting her body, rather than her life. As she has important data in her head.

Also.... damn it saw Etoile.

She's down but it's going to take Noowans spirits or maybe Truths drone to get out of here okay.

Time to read up on how hard to harm spirits are with bullets... Etoile has at least 2 IP's worth of shooting left in this turn so hopefully she can do something productive to it.

Edit - Well okay anything short of going fullauto on it seems unlikely to do more than increase the amount of evidence we leave behind.
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Shalimar
post Oct 1 2008, 08:36 PM
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Well, if it was a long term service (bound for a year and a day) about the only way to do it cost effectively, it would be the only service since long term bindings wipe away all other services. It really comes down to the order.

Kill anyone that attacks Dr. Cummings: Spirit will Kill the person regardless of the Doctor's status, and disappear after she died once it killed her attacker.

Guard Doctor Cummings: Spirit does what ever it can to protect/keep her alive but will disappear immediately when she dies

Remember, spirits hate being bound, they view it as slavery. As soon as they can go free they do.
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crizh
post Oct 1 2008, 08:37 PM
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Eeek, that carbine is rubbish.

It has 12 points of hardened armour. You'll need to beat that without bonuses from autofire.

Best bet is to use Called Shot, take a -4 DP penalty for a -4 AP mod. You'll still need 4 net hits to overcome it's armour.

Truth probably stands a much better chance with the LEBD or Noowan could get out the van and kick it's ar*e.
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crizh
post Oct 1 2008, 08:38 PM
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QUOTE (Shalimar @ Oct 1 2008, 09:36 PM) *
Well, if it was a long term service (bound for a year and a day) about the only way to do it cost effectively, it would be the only service since long term bindings wipe away all other services.



I'm pretty sure that has been errata'd.

edit - no need for errata. It says 'services or set of services' in Street Magic. It can perform several ongoing services at once.
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Oenone
post Oct 1 2008, 08:44 PM
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QUOTE (crizh @ Oct 1 2008, 09:37 PM) *
Eeek, that carbine is rubbish.


In the carbines defence, it's pretty cheap and much better than a lot of the other carbines which were on offer. At least the ones I could get in the time frame that is. In hindsight I'd have been better with a fully fledged assault rifle.

Edit - And yeah given range penalties and the aimed shot penalty there is no way Etoile can even scratch it with bullets. Her only choices are down to run for the car or run while getting torched by the spirit.

Here's hoping Noowan and Truth have better luck. Or that Charlie and Tick-Tock can astrally head over and help out (likely to be hard as they'd have no way of knowing where to go).
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DWC
post Oct 1 2008, 08:47 PM
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It also has the benefit of being a good throwaway gun. After the job, it can go into a bucket of thermite and never be seen again without anyone shedding a tear for it.
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bmcoomes
post Oct 1 2008, 08:49 PM
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I'd say they know were they are with the tacnet and the overhead vedio shoots from the drones.

Brent
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DWC
post Oct 1 2008, 08:50 PM
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@Brent: are we in initiative on the wetwork side?
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Oenone
post Oct 1 2008, 08:53 PM
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Not sure about anyone else but I rolled for Etoile.

Noowan and Winston are in amorphous blob mode atm it seems, so if they act I guess it's up to Brent.
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crizh
post Oct 1 2008, 08:57 PM
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The AK-97 Assault Rifle would only have cost another 100 and has more than triple the range.

If I'd realised the Guards were going to be in Military grade armour she could have borrowed my Ingram instead of buying a new gun. It comes with a built in sound-suppressor...
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bmcoomes
post Oct 1 2008, 08:58 PM
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yes roll Initiative, I'll do up winston and Noowan.

Brent
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Oenone
post Oct 1 2008, 09:04 PM
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QUOTE (crizh @ Oct 1 2008, 09:57 PM) *
The AK-97 Assault Rifle would only have cost another 100 and has more than triple the range.

If I'd realised the Guards were going to be in Military grade armour she could have borrowed my Ingram instead of buying a new gun. It comes with a built in sound-suppressor...


True, but I was expecting she'd need to be firing indoors. Hence picking the submachinegun.

And she's not shooting guards, it's the force 6 spirit which is the problem. But yeah I doubt it'd have found her if she was using the Ingram.

To be honest given suitable time to prepare I'd have got her a much more appropriate weapon (because I agree the AK Carbine isn't at all suited to the task at hand), but it was on short notice so I went for something cheap which she could use on any Lone Star officers who caught us (I don't think we knew about the spirit at the time so being close up wasn't an issue then).

Edit - But what's done in done, lets hope this ends well and then I can spend some serious Nuyen on a nice shiny firearm which will make gunbunnies drool.
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Tarantula
post Oct 1 2008, 09:09 PM
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QUOTE (crizh @ Oct 1 2008, 02:37 PM) *
Eeek, that carbine is rubbish.

It has 12 points of hardened armour. You'll need to beat that without bonuses from autofire.

Best bet is to use Called Shot, take a -4 DP penalty for a -4 AP mod. You'll still need 4 net hits to overcome it's armour.

Truth probably stands a much better chance with the LEBD or Noowan could get out the van and kick it's ar*e.


You mean better off doing a called shot at -4 for a +4DV mod? Because you can't selectively do armor bypassing, and frankly, any GM who allows you to avoid the spirits armor power that comes from being a spirit is... crazy.
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crizh
post Oct 1 2008, 09:22 PM
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QUOTE (Tarantula @ Oct 1 2008, 10:09 PM) *
You mean better off doing a called shot at -4 for a +4DV mod? Because you can't selectively do armor bypassing, and frankly, any GM who allows you to avoid the spirits armor power that comes from being a spirit is... crazy.



Umm, yeah, what you said....

D'oh.
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bmcoomes
post Oct 1 2008, 09:23 PM
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I'm edited the initiatives now Opps.

Brent
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Oenone
post Oct 1 2008, 09:25 PM
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QUOTE (bmcoomes @ Oct 1 2008, 10:23 PM) *
I'm edited the initiatives now Opps.

Brent


Still seeing some gaps without numbers in. :/

Oh and Etoiles new score is under the spoiler tag. She got the same score as Truth, but I'm happy with letting him go first without rolling off or anything if you don't mind?

Edit - Silly question, but how come the F6 Fire spirit rolled 24 dice? Surely it should be rolling Reactions 6 + Intuition 6 for a total of 12? Or am I missing a spirit power / edge spend / etc?

Edit 2 - Noticed I had an extra free action from IP 3 to get in a line of dialogue with. So added one in as it seemed appropriate and potentially handy.
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bmcoomes
post Oct 1 2008, 09:29 PM
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Should be there now. He got 21 and you have 17?

Brent
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Shalimar
post Oct 1 2008, 09:29 PM
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I was about to ask the same thing about the spirit.

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Oenone
post Oct 1 2008, 09:32 PM
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QUOTE (bmcoomes @ Oct 1 2008, 10:29 PM) *
Should be there now. He got 21 and you have 17?

Brent



Truth's Initiative: 12 + 5 = 17 w/ 3 passes

Hmm, well according to the post it's the same as Etoile. Unless you're meaning his drone?

Oh wait. You mean Winston right? He seems to be the only one on 21 atm from what I can see.
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bmcoomes
post Oct 1 2008, 09:36 PM
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Nope, sorry I have truth and Winston mixed up in my head. I'm trying to do to many things at once.
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bmcoomes
post Oct 1 2008, 09:36 PM
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double post
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Fuchs
post Oct 1 2008, 09:46 PM
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DD took about 3 passes for this search, can hack (if successful) next round if there is a node for sprinklers.
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bmcoomes
post Oct 1 2008, 09:47 PM
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I'm going to need an Initiative roll so I can keep track on when you fine the node and all that.

Brent
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Shalimar
post Oct 1 2008, 09:47 PM
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If the spirit is lucky it might get 2 IPs before it's pulled down by the three spirits, two drones, and Noowan. That's what I'm hoping anyway.
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Tarantula
post Oct 1 2008, 09:48 PM
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Spirit initiative might be so high due to not checking errata that make spirits reaction Force+mod and not Force*mod as is listed in the original printings.
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