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> OOC: Phoenix Rising, Out of Character thread for the runners
Oenone
post Oct 20 2008, 07:53 PM
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That works nicely to get us on site, it's just moving around after we're in that's the problem.

We want to be able to walk about without anyone being curious about the submachine guns, knives and swords we're packing.

Which was why I suggested the shielded toolbox, the tools on top will fool anyone looking inside, while the shielded compartment allows the pistols to go through scanners but still be close enough for easy access.

I guess asking for ceramic hold outs might work too. Like the one which now causes 8P damage thanks to errata (which seems /slightly/ broken to me).
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crizh
post Oct 20 2008, 07:55 PM
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OK, I'm going to try my best to play on Sunday. I may screw it up though so be patient, I've never been good with the clocks going back, which of course happens here on Sunday.

As to what to do during down-time I thought that a trip to LA would be a good plan until the heat was off in Seattle. Jake is running this down-time roleplaying thread that I'm going to take part in for the time being. I thought Gecko could do some stunt work while he's in LA, lay down some truly extreme sense tracks for Sim productions.

I'm not really sure whether you are letting us earn money or karma for down-time activities and I'm not currently sure which I would prefer.

For the current run I'm not sure that I need any gear, I'll give it some thought....
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bmcoomes
post Oct 20 2008, 11:09 PM
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Right that makes sense, they should be able to be made or bought easily.

Don't worry to much I'm flexible and if it's anything like this Sunday you'll have time to join in. Daylight savings doesn't end until November 2 here in the states.

To a degree I'm let the team earn cash or karma (because you can buy karma) in there downtime. And it can be a split of the two also.

But is anyone working on legwork for this, or are we still in basic plan phase?

Brent/Cutter/GM (IMG:style_emoticons/default/vegm.gif)

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Shalimar
post Oct 21 2008, 01:58 AM
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Charlie will run an Astral Scout on the place to see whats going on. She wont try to sleaze through any wards, but she'll see what she can see.
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DWC
post Oct 21 2008, 02:02 AM
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Truth is definitely going to spend a lot of time observing the entire dam end of the valley, over the course of a couple of days.
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DWC
post Oct 21 2008, 11:53 AM
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My grandfather's 90th birthday party just got moved to Sunday, so I can't make it this week, though I'll be back next week. Given that I'd imagine most of the session will be legwork, let me know if there's anything you need from me and I'll put something together beforehand.
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Fuchs
post Oct 21 2008, 12:04 PM
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Well, I have to bow out. Sundays are spoken for already here, so I can't fit in a 3-4 hours slot. It was a blast, and I had much fun in the first run, Brent!
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bmcoomes
post Oct 21 2008, 03:32 PM
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DWC: Not a probelm, your right it'll be mostly legwork and setup so you'd be fine I'll have you there in spirit. by the way what are the details of your drone watcher (as in operation time, attitude, things like that.)

Fuchs: Sorry to hear that but I knew I wouldn't be able to get everyone over to OpenRPG. I'm vary glad you had fun with the first run.

Shalimar: Are you astral projecting or sending a spirit and if so what type and force?
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Little Johnson
post Oct 21 2008, 03:51 PM
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once it gets dark tom will suit up and look for a good vantage point to watch the comeing and going of the dam.

he will watch for 24 hrs or untill hes called back by the team. ill have an AR window open to the team and feed the vidio from my smart linked sniper rifel scope.

http://invisiblecastle.com/roller/view/1778577/ 7 hits

i did 14d as i dont think this looks like an urban environment if it is let me know ill ad 2 to the dp

Visual perception test is

http://invisiblecastle.com/roller/view/1778611/ 7 hits
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Shalimar
post Oct 21 2008, 05:15 PM
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Charlie would do actual Astral Projecting as opposed to sending a spirit, though she'd summon up an Earth Spirit (F5) to keep her concealed (though it doesn't have to go with her to do that).
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bmcoomes
post Oct 21 2008, 05:35 PM
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here is a link of an overview of the area.

I'm working on the other stuff, Cutter will accompany you Tom I don't think going alone would be a good idea.

Brent
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Little Johnson
post Oct 21 2008, 05:59 PM
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exelent. btw i am going armed and camelion on this . does cutter have stealth gear yet?
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bmcoomes
post Oct 21 2008, 06:37 PM
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Yeah, he has the works already.

Brent
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Oenone
post Oct 21 2008, 10:38 PM
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Where on the map is the target?

Maybe we should arrange for a getaway vehicle on standby out on a back road somewhere? So worst case scenario we can flee into the surrounding countryside and ditch the vehicle which smuggled us in.
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bmcoomes
post Oct 21 2008, 10:53 PM
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it's inside the dam it self.
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DWC
post Oct 22 2008, 01:15 AM
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QUOTE (bmcoomes @ Oct 21 2008, 10:32 AM) *
DWC: Not a probelm, your right it'll be mostly legwork and setup so you'd be fine I'll have you there in spirit. by the way what are the details of your drone watcher (as in operation time, attitude, things like that.)

Fuchs: Sorry to hear that but I knew I wouldn't be able to get everyone over to OpenRPG. I'm vary glad you had fun with the first run.

Shalimar: Are you astral projecting or sending a spirit and if so what type and force?


Truth's surveillance plan is pretty similar to what he did in Eagledale. Find a place to hide, land, and power the main motor down completely, then just observe.

Arsenal lists pretty much everything as having a service time of 6 hours, though I'd guess he can stretch that out to at least 10 hours since most of the time all he'd be doing is running the camera and the wireless radio.

The rotodrone will be parked someplace on the far side of the valley from where Tom is set up, allowing him to both watch Tom's back and see the other side of the target.
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bmcoomes
post Oct 22 2008, 05:31 PM
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Charlie: When you arrive you see no wards, but on patrol currently is what you can tell a Guardian Blood Spirit. Give me some rolls for assessing. Let me know if you asses any of the guards too.

Little Johnson & Cutter: You guys find that the physical security has three stations each with 30 personal they are running three shifts around the clock. There is a fever pace of building going on, the big priority is a security wall (I'll update the map soon) with a few building being built also in the enclave area.

DWC: You get the same information as above, by the way if your drone runs off battery we could pack an extra to extend the operation life of it. There is vary little radio chatter, but you do get that there is an Aztlan military force near by (under 20 miles) They consist of three platoons of infantry, Three of the Mechs, and the support troops.

That should be it for now.
Brent
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crizh
post Oct 22 2008, 05:59 PM
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The Azzie platoons consist of how many Mechs? We know these things can be air-dropped, do they have any independent flight capability?
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Shalimar
post Oct 22 2008, 06:06 PM
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6d6.hits(5) → [4,3,4,1,6,2] =
(1)
6d6.hits(5) → [4,2,6,4,3,2] =
(1)
6d6.hits(5) → [2,3,4,1,2,3] =
(0)
6d6.hits(5) → [5,2,5,1,6,1] =
(3)
6d6.hits(5) → [4,2,6,6,6,4] =
(3)


Assensing any spirits and a couple guards (Random)
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bmcoomes
post Oct 22 2008, 06:15 PM
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There are only three mechs (Phoenix Class) in the azzie force. They do not have any independant flight.

The spirit is a free guardian blood spirit force 8. most of the guards are cyber'ed a few are adepts and only three are mages. one of the guards (leader) is an initiate and from his magic he is a twisted adept.

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crizh
post Oct 22 2008, 06:19 PM
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QUOTE (bmcoomes @ Oct 22 2008, 07:15 PM) *
and only three are mages.



Hahahahahahaha!

The presence of a Blood Spirit has reminded me that we are being asked to invade Aztlan here.

Can I put a Skraatcha on our wish-list?
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bmcoomes
post Oct 22 2008, 06:23 PM
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Skraatcha?
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crizh
post Oct 22 2008, 06:32 PM
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QUOTE (bmcoomes @ Oct 22 2008, 07:23 PM) *
Skraatcha?


Arsenal p.113
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Shalimar
post Oct 22 2008, 06:45 PM
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QUOTE (bmcoomes @ Oct 22 2008, 02:15 PM) *
The spirit is a free guardian blood spirit force 8. most of the guards are cyber'ed a few are adepts and only three are mages. one of the guards (leader) is an initiate and from his magic he is a twisted adept.


Can I put a Nuke on the list? We aren't exactly the most magically sophisticated group so we don't really have a chance if we have to fight, even a little bit of one. We also don't want to cast any spells since that would leave a signature behind and would mostly likely be couterspelled in the first place. With that many mages we can't count on getting a single spell off past the couter spelling.

Brent, what is the warding situation like? and what is the break down of guards that are actually at the damn? I mean are there 30 guards there at all times with 3 mages and the blood spirit always on site at the damn? Or is that thirty guards and blood spirit patrolling the area as a whole?
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crizh
post Oct 22 2008, 06:56 PM
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It's a Free Spirit, you could go on an Astral Quest for it's Truename...
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