Alternative Weapon Foci construction, No more flat fee |
Alternative Weapon Foci construction, No more flat fee |
Sep 11 2008, 12:08 PM
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
I've been toying with the idea of having a more flexible system for making a weapon foci as they are a flat cost instead of a more expensive cost depending on lethality and complexity of the weapon.
A weapon foci can only be built by a weapon that delivers its damage mainly from the user’s strength. Weapons using technological means to damage its target are far more complicated and more expensive due to the imbalance between technology and magic. Gloves, daggers, swords and knuckledusters are good examples of possible Foci. The larger the weapon or technologically complicated the more expensive it becomes. Weapon Foci Cost Weapon Foci: 2000,00 X Modifier (Minimum 1) STR+AP+Reach= Modifier. Fixed Damage= Modifier 1/ 2 AP= Fixed Damage Example: Katana Str+2 / Ap-1 / Reach 1 Modifier: 4 X 2000 + Weapon Cost Example: Shock Gloves 6S / AP (+6) / Reach 0 Modifier: 12 X 2000 + Weapon Cost Hmm, would the effect of foci's stack? If i have a six-wielding multi-ambidextrous armed with X6 Survival knife weapon foci's would my dicepool increase by +6? |
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