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> Homebrew Cyberware/bioware, Throw 'em down
the_real_elwood
post Sep 25 2008, 08:52 PM
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I know there's more potential for useful 'ware out there besides what's listed out in Augmentation. I'm interested in seeing what people have come up with for homebrew cyberware or bioware. Show what you've come up with, and if you've got any ideas for new cyber or bio but haven't statted it out, show that too.
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Ol' Scratch
post Sep 25 2008, 09:14 PM
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The only item I've come up with in 4th Edition is a revamp of a 3rd Edition implant. It's not the most eloquently written entry ever conceived of by man, but it gets the job done in my games.

Guardian Angel
Essence: 0.5 * Capacity: [3] * Availability: 8F * Cost: 25,000 nuyen

An implanted Savior Medkit (Augmentation pp. 114-115) and Nano-Biomonitor, the Guardian Angel is an expert medical system designed for military applications. It includes a specialized nanohive that maintains the Savior Supplies as well as the Trauma Control System (rating 6) nanoware. When wounded, the Guardian Angel attempts to perform first aid on its owner in addition to stabilizing critical wounds. The Guardian Angel has a Logic rating of 4 and First Aid skill of 6 for purposes of medical care in addition to an extensive medical database equivalent to a rating 5 Medicine Background knowsoft. If a medic attempts to use First Aid on the character use the rules for Teamwork Tests found on SR4 p. 59. The Guardian Angel will always be considered a secondary character for purposes of these tests.
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HappyDaze
post Sep 25 2008, 09:22 PM
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Nanotrodes
These nanites are purchased in one-use disposable inhalers. The dispenser is linked to the user's PAN just before use and this initiates the linkage to the nanites. Once inhaled, the nanites make their way to the user's brain and begin laying down an interface that functions as an internal trode net allowing DNI interface with the user's PAN. This process takes approximately one hour to form the connections and after one week the nanotrode interface breaks down harmlessly and is eliminated from the body.
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Stahlseele
post Sep 25 2008, 09:28 PM
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Bioware-Versions of Spurs and Hand-Razors, i had the stats posted up somewhere else on these here boards . . some inventions thread or someing like that

basically, i took the SR3 cyber things and doubled price and switched essence cost to bioindex but halved it . .
so bio spur retractable per arm
Bio-Index: 0,15
Base Price: 23000 Nuyen
Legal Code: 5-F
Street Index: 2
Damage: STR(M)
Availability: 10(meaning, not useable in beginning character under the rules of max avail=
basically as all bioware impossible to detect, aside from being in use, obviously . .
two big drawbacks: if armor bigger than power-niveau, the spur breaks under failure and especially critical failure
and the bio-version can not be removed and dikote'd . .
if you want to have bonelace, you have to get it AFTER the spur.

bio Hand Razors Retract per hand/arm with 5 Fingers(4 Fingers and Thumb)
Bio-Index: 0,10
Base Price: 9000 Nuyen
Legal Code: 5-F
Street Index: 2
Damage: STR(L)
Availability: 8
basically as all bioware impossible to detect, aside from being in use, obviously . .
two big drawbacks: if armor bigger than power-niveau, the razors break under failure and especially critical failure8
and the bio-version can not be removed and dikote'd . .
also, there's no improved razors for this like there are for the cyber version . .
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Earlydawn
post Sep 26 2008, 05:19 PM
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QUOTE (HappyDaze @ Sep 25 2008, 04:22 PM) *
Nanotrodes
These nanites are purchased in one-use disposable inhalers. The dispenser is linked to the user's PAN just before use and this initiates the linkage to the nanites. Once inhaled, the nanites make their way to the user's brain and begin laying down an interface that functions as an internal trode net allowing DNI interface with the user's PAN. This process takes approximately one hour to form the connections and after one week the nanotrode interface breaks down harmlessly and is eliminated from the body.
Wayyy too awesome. (IMG:style_emoticons/default/love.gif)
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Stahlseele
post Sep 26 2008, 07:56 PM
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i was toying with those handsnakes of Scorpion from Mortal Combat once, if i get home, i will look up those stats and maybe post them here.
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KCKitsune
post Sep 27 2008, 02:38 AM
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QUOTE (Dr. Funkenstein @ Sep 25 2008, 04:14 PM) *
The only item I've come up with in 4th Edition is a revamp of a 3rd Edition implant. It's not the most eloquently written entry ever conceived of by man, but it gets the job done in my games.

Guardian Angel
Essence: 0.5 * Capacity: [3] * Availability: 8F * Cost: 25,000 nuyen

An implanted Savior Medkit (Augmentation pp. 114-115) and Nano-Biomonitor, the Guardian Angel is an expert medical system designed for military applications. It includes a specialized nanohive that maintains the Savior Supplies as well as the Trauma Control System (rating 6) nanoware. When wounded, the Guardian Angel attempts to perform first aid on its owner in addition to stabilizing critical wounds. The Guardian Angel has a Logic rating of 4 and First Aid skill of 6 for purposes of medical care in addition to an extensive medical database equivalent to a rating 5 Medicine Background knowsoft. If a medic attempts to use First Aid on the character use the rules for Teamwork Tests found on SR4 p. 59. The Guardian Angel will always be considered a secondary character for purposes of these tests.


Now this would become THE upgrade for every runner with a cyberlimb. Hell for only 0.5 Essence, it would be useful to EVERYBODY... including mages.
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Captain K
post Sep 27 2008, 03:41 AM
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The stats on that thing are pretty unbalanced: the cost for a Nanohive alone (from Augmentation) are Rating x 10,000 nuyen and .5 + (Rating x .025) Essence. And the availability is (Rating x 5).


For something as powerful as that, I'd imagine a cost of 50,000-100,000 nuyen, an availability of 16+, and an Essence cost of 1.5-3 points... but that's just me. (IMG:style_emoticons/default/nyahnyah.gif)
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Ol' Scratch
post Sep 27 2008, 04:02 AM
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Considering you can do nearly the same thing for a fraction of the cost and for no Essence (Savior Medkit, a Biomonitor, and two Auto-Injectors (filled with Trauma Control System nanites and the Savior Medkit supplies), all of which can be incorporated into your clothing), I think you grossly overvalue such things. The implant I described is basically a condensed and highly specialized combination of those items; essentially a cyberware suite.
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WearzManySkins
post Sep 27 2008, 04:13 AM
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Here ya go.

CODE
Dragons Eyes 0.2 10 17,000
Thermo/Low Light
Eagles Eyes 0.2 8 17,000
Vision Magnificaton 2/Vision Enhancement
Wendigos Eyes 0.2 10 17,000
Low Light/Vision Enhancement
Owls Eyes 0.2 12 18,000
Low Light/Vision Magnification 2


WMS
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Captain K
post Sep 27 2008, 04:25 AM
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QUOTE (Dr. Funkenstein @ Sep 26 2008, 11:02 PM) *
Considering you can do nearly the same thing for a fraction of the cost and for no Essence (Savior Medkit, a Biomonitor, and two Auto-Injectors (filled with Trauma Control System nanites and the Savior Medkit supplies), all of which can be incorporated into your clothing), I think you grossly overvalue such things. The implant I described is basically a condensed and highly specialized combination of those items; essentially a cyberware suite.


I'm just not familiar enough with 4th ed. My natural reaction to an implanted Rating 6 medkit that automatically patches you up was "no way in hell!" but it seems like you're right.
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BookWyrm
post Sep 27 2008, 06:15 AM
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A while back I remember some magazine article that did a SR version of what's called a Decentralized Heart......
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MJBurrage
post Sep 27 2008, 07:38 AM
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QUOTE (Captain K @ Sep 27 2008, 12:25 AM) *
I'm just not familiar enough with 4th ed. My natural reaction to an implanted Rating 6 medkit that automatically patches you up was "no way in hell!" but it seems like you're right.
Remember that the Nanohive is a general system that can support any type of Nanoware, while the Dynamic Handprints piece of Nanocybernetics "includes a specialized nanohive, processor, and a small nanite colony" for only 0.2 Essence and Rating×1000¥.

This suggests that a "specialized nanohive" is maybe .1 Essence and Rating×500¥.

Using the Cyberware Suite rules from Augmentation to put together the following:
  • Nano-Biomonitor (0.3, 10,000Â¥)
  • Trauma Control System (–, R×2,000Â¥)
  • Savior Medkit (–, 2,000Â¥)
  • Specialized Nanohive (0.1, R×500Â¥)
  • And say (0.1, 2,000Â¥) for implanting the Savior
Gives a total of 0.45 Essence and 24,300Â¥ (assuming Rating 6).

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Ol' Scratch
post Sep 27 2008, 07:57 AM
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That's pretty close to what I based my numbers on.
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Rotbart van Dain...
post Sep 27 2008, 11:12 AM
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QUOTE (Dr. Funkenstein @ Sep 25 2008, 11:14 PM) *
The Guardian Angel has a Logic rating of 4 and First Aid skill of 6 for purposes of medical care in addition to an extensive medical database equivalent to a rating 5 Medicine Background knowsoft. If a medic attempts to use First Aid on the character use the rules for Teamwork Tests found on SR4 p. 59. The Guardian Angel will always be considered a secondary character for purposes of these tests.

Why? Medkit have rules and a single rating, like everything else, and this would simply be a rating 6 medkit... like the Saviour.
In fact there is no Device at all that has a Logic rating.
QUOTE (Captain K @ Sep 27 2008, 06:25 AM) *
I'm just not familiar enough with 4th ed. My natural reaction to an implanted Rating 6 medkit that automatically patches you up was "no way in hell!" but it seems like you're right.

Well, the implant is from 3rd.
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BullZeye
post Sep 27 2008, 02:57 PM
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The team had an idea for a well concealed weapon but when I gave the prize, they refused

The Throat Snake, 0.5ess 20F 25.000y
A small bio/symbiot snake that lives in throat of a person and when called for during a kiss, the snake lounges out and enters the other persons mouth and heads straight for the heart that it then tears apart. After destroying the heart the snake returns to mouth of the owner and one deadly kiss is delivered.

It's a ripoff from a movie or a book, don't ask which (IMG:style_emoticons/default/biggrin.gif) Too bad the run paid only 20k... (IMG:style_emoticons/default/biggrin.gif)
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the_real_elwood
post Sep 27 2008, 03:00 PM
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I don't remember the Guardian Angel implant from 3rd ed, but hell, I think that'd be a must-buy for any of the characters I ever play (though my characters tend to get shot at a lot, so YMMV).
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Oenone
post Sep 27 2008, 03:07 PM
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QUOTE (BullZeye @ Sep 27 2008, 03:57 PM) *
The team had an idea for a well concealed weapon but when I gave the prize, they refused

The Throat Snake, 0.5ess 20F 25.000y
A small bio/symbiot snake that lives in throat of a person and when called for during a kiss, the snake lounges out and enters the other persons mouth and heads straight for the heart that it then tears apart. After destroying the heart the snake returns to mouth of the owner and one deadly kiss is delivered.

It's a ripoff from a movie or a book, don't ask which (IMG:style_emoticons/default/biggrin.gif) Too bad the run paid only 20k... (IMG:style_emoticons/default/biggrin.gif)


Hmm that seems a little bit too obvious for a stealth/concealed weapon. Just to get to the heart it'll need to chew a hole through them, during which time keeping in mouth to mouth contact will be ever so slightly difficult and suspicious.

You'd be better off having an implanted chemical gland producing something which will cause a persons throat to swell up. Causing anyone you kiss to choke to death.
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BullZeye
post Sep 27 2008, 03:33 PM
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QUOTE (Oenone @ Sep 27 2008, 06:07 PM) *
Hmm that seems a little bit too obvious for a stealth/concealed weapon. Just to get to the heart it'll need to chew a hole through them, during which time keeping in mouth to mouth contact will be ever so slightly difficult and suspicious.

You'd be better off having an implanted chemical gland producing something which will cause a persons throat to swell up. Causing anyone you kiss to choke to death.


Indeed (IMG:style_emoticons/default/biggrin.gif) But it wasn't my idea, just the ruling for the specific item they wanted (IMG:style_emoticons/default/wobble.gif)
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sunnyside
post Sep 27 2008, 06:10 PM
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Myself I just have more punkish downgrades.

First I use the used/low quality modifier for much of the cyberware NPCs have.

I also allow it to be applied twice for used low quality cyber.

Then on top of that I have a "bulky" option that is another price halver that can only be applied to the low quality type cyber. In this case the cyberware extends beyond the body of the user and is generally much move visible, obvious so people know what you've got, and likely to give social penalties.

You see that stuff in much of the artwork. i.e. cybereyes are supposed to be eye sized and concealed. But in the art they often spill over into much of the face and are totally obvious. GM discretion in each case though.

Added bonus, players have to make money off the Johnson instead of just salvaging some NPCs.
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Muspellsheimr
post Sep 27 2008, 06:22 PM
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I give you the true Guardian Angel 4th Edition.

QUOTE (Synner @ Mar 29 2008, 06:04 PM) *
QUOTE (Unpublished and Unofficial)

IMPLANTED NANO-MEDKITS
Various corporations have developed and commercialized nano-medkits. These nanocybernetics combine a medkit's diagnosis processor and pharmaceutical dispenser, a specialized nanohive, a nano-biomonitor, and several nanoware systems. The best known models on the market are CrashCart's Med-Alert II and Ares Macrotech's Guardian Angel. The nano-medkit is triggered automatically when the nano-biomonitor detects a potentially dangerous health condition such as injury, infection, or the presence of a toxin.
All nano-medkits include a dermal port from which the system can be resupplied; nano-medkits may also be implanted in cyberlimbs.
Diagnosis, First Aid and Medicine Tests made by the nano-medkit roll only the nano-medkit's Rating.

CrashCart Med-Alert: This functions as an implanted Rating 6 medkit, nano-biomonitor, and a Rating 3 nanohive. The integral nanohive supports Nanosymbiotes, O-Cells, and Universal Nantidotes (all at Rating 4). It also provides a +2 dice pool modifier to Medicine or First Aid Tests to stabilize critical wounds (p. 224, SR4).
Guardian Angel: This mil-tech grade implant is provides all the functions of a Rating 6 medkit, nano-biomonitor, and a Rating 4 nanohive. The nanohive supports 4 medical nanoware systems Nanosymbiotes (or Implant Medics), O-Cells, TCS and Universal Nantidotes (all at Rating 4). It also provides a +2 dice pool modifier to Medicine or First Aid Tests to stabilize critical wounds (p. 224, SR4).


Nanocybernetics Essence Capacity Availability Cost
CrashCart Med-Alert 1.25 [4] 8 75,000
Ares Guardian Angel 1.5 [4] 14R 110,000



http://forums.dumpshock.com/index.php?show...mp;#entry658677

Edit:
After reviewing the CrashCart description, I believe I found a typo. I think the CrashCart nanoware systems should be Rating 3.
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Ol' Scratch
post Sep 27 2008, 06:34 PM
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I left the other nanoware out of my conversion because I figured that if you wanted it, you could just use the normal rules for Nanohives to cover it. The Guardian Angel itself was the core system.
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KCKitsune
post Sep 27 2008, 06:58 PM
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How official is this? Is this allowable in a normal game since Synner is the one who created this?
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Muspellsheimr
post Sep 27 2008, 07:02 PM
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Until published, this is unofficial. Therefor, it is not allowed in sanctioned (Missions) games. However, it likely will be published as part of the Augmentation eBook addon, once Holostreets is up & running. At that time, it will be officially allowed. Changes may or may not happen to it before its official publication.
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Ol' Scratch
post Sep 27 2008, 07:03 PM
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Uh, it's from a previous edition and quoted in a thread entitled "Homebrew Cyberware/Bioware." Why on earth would you think it's an official part of 4th Edition? (IMG:style_emoticons/default/question.gif)
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