IPB

Welcome Guest ( Log In | Register )

6 Pages V  < 1 2 3 4 > »   
Reply to this topicStart new topic
> Rising Young Gangsters, OOC
estradling
post Oct 4 2008, 08:44 PM
Post #26


Target
*

Group: Members
Posts: 58
Joined: 29-September 08
Member No.: 16,385



Gres's Init 6d6.hits(5)=2 Init count 8
Go to the top of the page
 
+Quote Post
Oenone
post Oct 4 2008, 08:58 PM
Post #27


Moving Target
**

Group: Members
Posts: 765
Joined: 27-July 08
From: England
Member No.: 16,167



On a related note. Would you rather we put the result of our actions or what we're aiming to do when it comes to defence rolls?

For example I posed that Alexei was bringing his hands up to block and rolled, because I didn't know if you'd want to describe the end result of Carsons attack or not?

Go to the top of the page
 
+Quote Post
Karaden
post Oct 4 2008, 09:20 PM
Post #28


Moving Target
**

Group: Members
Posts: 861
Joined: 27-November 07
Member No.: 14,397



Ah, as for that. I'll let you guys post the results of defensive rolls. Should save on waiting for me to post them. Just don't go too crazy with it. Also you'd know better if your character is going to just dodge out of the way, knock the blow to the side, or what have you. If you fail the roll however, I'll post damage, you'll resist it and base it off that one instead.

Edit:
Also along these lines, I suggest sticking around and checking for an update a few minutes after you post any failed... Actually I'll start including Damage as part of my attacks (Please do the same) so that a failed defense roll can be followed up by a damage reduction roll (Modified for net hits of course)
Go to the top of the page
 
+Quote Post
Oenone
post Oct 4 2008, 10:21 PM
Post #29


Moving Target
**

Group: Members
Posts: 765
Joined: 27-July 08
From: England
Member No.: 16,167



In which case I'll do an IC post edit to show Alexei actually blocking the blow.
Go to the top of the page
 
+Quote Post
estradling
post Oct 5 2008, 06:33 PM
Post #30


Target
*

Group: Members
Posts: 58
Joined: 29-September 08
Member No.: 16,385



Sorry for forgetting to roll Lou's Init

5d6.hits(5)=1 for a init of 6
Go to the top of the page
 
+Quote Post
Karaden
post Oct 5 2008, 07:05 PM
Post #31


Moving Target
**

Group: Members
Posts: 861
Joined: 27-November 07
Member No.: 14,397



Ok, just have Tink to go before we start the second pass.
Go to the top of the page
 
+Quote Post
estradling
post Oct 5 2008, 07:06 PM
Post #32


Target
*

Group: Members
Posts: 58
Joined: 29-September 08
Member No.: 16,385



And then Gres gets pounded into a gooey paste
Go to the top of the page
 
+Quote Post
Karaden
post Oct 5 2008, 07:10 PM
Post #33


Moving Target
**

Group: Members
Posts: 861
Joined: 27-November 07
Member No.: 14,397



QUOTE (estradling @ Oct 5 2008, 03:06 PM) *
And then Gres gets pounded into a gooey paste


Unless Tink has a panther cannon he neglected to put on his character sheet, that is entirely likely. On the bright side he -is- suffering from wound modifier(s).
Go to the top of the page
 
+Quote Post
Little Johnson
post Oct 5 2008, 07:16 PM
Post #34


Moving Target
**

Group: Members
Posts: 199
Joined: 18-August 08
Member No.: 16,250



no panther cannon (IMG:style_emoticons/default/frown.gif) and i cant bring my 2 dobermans or the roto drones to bear against him in the school.

Im pretty sure that much mechiengun fire will be the end of our school days if unleashed in the open.

he is going to power up the drones in the shop and set his flyspys he has on him to keep an eye on carson in the event he pummels us and walks away. we will atleast know where he is to get some payback later.
Go to the top of the page
 
+Quote Post
estradling
post Oct 5 2008, 07:42 PM
Post #35


Target
*

Group: Members
Posts: 58
Joined: 29-September 08
Member No.: 16,385



Defense test 2d6.hits(5)=0[2,4] = (0) No hits

Spending edge 6d6.hitsopen(5,6)=1[3,1,2,1,5,4] = (1)

One hit... only one so he takes 12 damage... he is paste
Go to the top of the page
 
+Quote Post
Oenone
post Oct 5 2008, 07:53 PM
Post #36


Moving Target
**

Group: Members
Posts: 765
Joined: 27-July 08
From: England
Member No.: 16,167



Are we in the second IP of the first turn of combat then? (If so then Alexei is next up in the post order if I'm not mistaken?)
Go to the top of the page
 
+Quote Post
Mickle5125
post Oct 5 2008, 07:54 PM
Post #37


Shooting Target
****

Group: Members
Posts: 1,745
Joined: 30-November 07
From: St. Louis Streets
Member No.: 14,433



estradling, did you even try to dodge? or did you just go straight to attempting to soak the pain?
Go to the top of the page
 
+Quote Post
Karaden
post Oct 5 2008, 07:56 PM
Post #38


Moving Target
**

Group: Members
Posts: 861
Joined: 27-November 07
Member No.: 14,397



Alright, we're on IP 2 now.

This leaves us with only Alexie and Mya acting physically, and Tink and Milafin acting in VR (I believe)

Edit: scratch that, using AR which doesn't give bonus passes, so only Alexie and Mya get to go for the moment.

So, by the init, Alexie, your up next.
Go to the top of the page
 
+Quote Post
estradling
post Oct 5 2008, 07:57 PM
Post #39


Target
*

Group: Members
Posts: 58
Joined: 29-September 08
Member No.: 16,385



QUOTE (Mickle5125 @ Oct 5 2008, 12:54 PM) *
estradling, did you even try to dodge? or did you just go straight to attempting to soak the pain?



I did make that mistake at first yes... I went back and made the defense test and failed... So trying to dodge didn't make a difference
Go to the top of the page
 
+Quote Post
Mickle5125
post Oct 5 2008, 07:59 PM
Post #40


Shooting Target
****

Group: Members
Posts: 1,745
Joined: 30-November 07
From: St. Louis Streets
Member No.: 14,433



well, at least you aren't dead... in serious pain, yes... but not dead. And now our Orc is behind him... HINT HINT. ^_~
Go to the top of the page
 
+Quote Post
Karaden
post Oct 5 2008, 08:47 PM
Post #41


Moving Target
**

Group: Members
Posts: 861
Joined: 27-November 07
Member No.: 14,397



Everyone please make an edge test and a perception test please. Minions don't get to make edge tests for this, but they do get to do the perception.
Go to the top of the page
 
+Quote Post
Oenone
post Oct 5 2008, 08:48 PM
Post #42


Moving Target
**

Group: Members
Posts: 765
Joined: 27-July 08
From: England
Member No.: 16,167



QUOTE (Karaden @ Oct 5 2008, 09:47 PM) *
Everyone please make an edge test and a perception test please. Minions don't get to make edge tests for this, but they do get to do the perception.


Edge test as in edge attribute? Or current edge value?

Oh and what kind of perception test? As Alexei has a +1 bonus to hearing checks from his cyberears.

Go to the top of the page
 
+Quote Post
Karaden
post Oct 5 2008, 08:53 PM
Post #43


Moving Target
**

Group: Members
Posts: 861
Joined: 27-November 07
Member No.: 14,397



QUOTE (Oenone @ Oct 5 2008, 04:48 PM) *
Edge test as in edge attribute? Or current edge value?

Oh and what kind of perception test? As Alexei has a +1 bonus to hearing checks from his cyberears.


Attribute, not current. And it is a listening test.

Edit: Rule of 6 applies on edge test.
Go to the top of the page
 
+Quote Post
Mickle5125
post Oct 5 2008, 09:01 PM
Post #44


Shooting Target
****

Group: Members
Posts: 1,745
Joined: 30-November 07
From: St. Louis Streets
Member No.: 14,433



Listening test: [1,6,3,2,2,6,2,2,6,6,4,2] = (4)

Edge test: [6,6,6] = (3)
2nd roll & all subsequent rolls: [[6, 4],4,2] = (1)

Listening was... ok.

Edge... scares the crap out of me. Why did I just roll the Number of the Beast?

Granted, I do wish I had that sort of luck more often...
Go to the top of the page
 
+Quote Post
Oenone
post Oct 5 2008, 09:04 PM
Post #45


Moving Target
**

Group: Members
Posts: 765
Joined: 27-July 08
From: England
Member No.: 16,167



Tests for Alexie =

Perception DP of 6 (Intuition 3 + Perception 2 + Audio Enhancement 1) = 6d6.hits(5) = [4,4,4,2,5,6] = 2 Hits

Hearing Perception Test. (6d6.hits(5)=2)

Edge DP of 2 = 2d6 → [5,6] = 2 Hits (Not sure if I should have rule of 6'd this check or not, so I didn't to be on the safe side.)

Edge Roll (2d6=11)

Edited to include rule of six.... Which achieves no additional hits....
(Bleh)
1d6.hitsopen(5,6)=0

Perception for Taylor the Chemist

DP = 3 (Intiution 4 -1 for no perception skill) = 3d6.hits(5) - [3,1,1] = (0)

Perception roll (3d6.hits(5)=0)
Go to the top of the page
 
+Quote Post
estradling
post Oct 5 2008, 09:07 PM
Post #46


Target
*

Group: Members
Posts: 58
Joined: 29-September 08
Member No.: 16,385



Edge roll only for Gres

2d6.hitsopen(5,6)=0[2,4] = (0) No luck for him
Go to the top of the page
 
+Quote Post
Karaden
post Oct 5 2008, 09:12 PM
Post #47


Moving Target
**

Group: Members
Posts: 861
Joined: 27-November 07
Member No.: 14,397



QUOTE (Oenone @ Oct 5 2008, 05:04 PM) *
(Not sure if I should have rule of 6'd this check or not, so I didn't to be on the safe side.)


For the future, always error on the side of too many dice. I can lop off extra dice no trouble. Don't like rolling dice and adding them on though.
Go to the top of the page
 
+Quote Post
Andrensath
post Oct 5 2008, 10:59 PM
Post #48


Target
*

Group: Members
Posts: 28
Joined: 28-September 08
From: Wellington, New Zealand
Member No.: 16,382



1d6 for Milafin's edge test, 6d6 for her perception, 4d6 and an Edge point for Mya's perception (1d6.open(6).hits(5)=0, 6d6.hits(5)=2, 4d6.open(6).hits(5)=2)
Go to the top of the page
 
+Quote Post
Little Johnson
post Oct 5 2008, 11:14 PM
Post #49


Moving Target
**

Group: Members
Posts: 199
Joined: 18-August 08
Member No.: 16,250



Perception http://invisiblecastle.com/roller/view/1757365/ 1 hit

Edge

http://invisiblecastle.com/roller/view/1757366/ 1
http://invisiblecastle.com/roller/view/1757368/ 1
http://invisiblecastle.com/roller/view/1757370/ 0

2 hits
Go to the top of the page
 
+Quote Post
Karaden
post Oct 6 2008, 01:16 AM
Post #50


Moving Target
**

Group: Members
Posts: 861
Joined: 27-November 07
Member No.: 14,397



Congratulations on all the edge hits, you got one of the better results.
This all happened at the start of the new round IP 1, so everyone gets to act again.
Go to the top of the page
 
+Quote Post

6 Pages V  < 1 2 3 4 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 26th December 2024 - 09:29 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.