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> Rising Young Gangsters, OOC
Little Johnson
post Oct 6 2008, 03:45 PM
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Tink Sends up his 2 flyspys sets one to watching the guy that fired the gun and the other to keeping an eye out for any back up he may have comeing including teachers/security/ admin people.
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Oenone
post Oct 6 2008, 05:19 PM
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Just to note, I've had a browser fubar while rolling up that block. So a whole bunch have gone through at once. (Last time I use IE for /anything/ on this bloody machine.)

Have messaged Karaden asking if I should re-do it. So my IC post may be subject to change depending on if a re-roll is required.

Apologies in advance for this. (IMG:style_emoticons/default/frown.gif)
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Mickle5125
post Oct 6 2008, 11:01 PM
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I don't have my books on hand. What are the consequences for not succeeding on a quickdraw?
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Karaden
post Oct 7 2008, 12:33 AM
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QUOTE (Mickle5125 @ Oct 6 2008, 07:01 PM) *
I don't have my books on hand. What are the consequences for not succeeding on a quickdraw?


Yellow text. Definitely yellow text.

You draw the weapon but don't get the shot that goes with it. Glitch is a drop, crit glitch is I get to have fun.

And no, rolls are fine, you beat him on virtually every one of them, you may continue to remain not reminiscent of kindergartner's favorite snack.
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Little Johnson
post Oct 7 2008, 03:07 PM
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hows carson looking? is he showing any wear and tear? also do we know the shooter im watching with the fly spy
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Karaden
post Oct 7 2008, 05:30 PM
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QUOTE (Little Johnson @ Oct 7 2008, 10:07 AM) *
hows carson looking? is he showing any wear and tear? also do we know the shooter im watching with the fly spy


He is starting to slow down a bit, but he doesn't look like he is ready to go down just too soon.

He's someone from the school, not anyone you know particularly well. His name might be Greg, your not really sure.
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Karaden
post Oct 7 2008, 10:51 PM
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Armed with knowladge of what a failed quickdraw roll does, will Mickle5125 ever actually do anything? Will the campaign come to a screeching halt? Will the GM simply give him the GodSmack:tm:?
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Little Johnson
post Oct 7 2008, 10:55 PM
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i got the impression he was waiting for his next pass. but i could be wrong
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Karaden
post Oct 7 2008, 10:59 PM
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Why? Its the first pass of round 2. Everyone gets to go, and he goes directly after Carson. Really you shouldn't have even done your own post yet, you kinda skipped right over him, but he still gets to go.
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Little Johnson
post Oct 8 2008, 12:26 AM
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my bad sorry about that ill pay closer atention next time.
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Karaden
post Oct 8 2008, 12:43 AM
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That's alright, it happens, and your action isn't very likely to have direct affect on what he does, nor is his action likely to have a direct affect on what you planned to do.

Just so everyone knows, after he has finally gone, Milafin and Mya get to go, then Lou gets to try and not fry himself with another Masterfully done spell. Oh, and Gres can moan in pain or something in there if he likes.
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Mickle5125
post Oct 8 2008, 12:50 AM
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Or, perhaps Mickle5125 may have already had something happen...

I just wanted to know what extra crap I needed to worry about...
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Karaden
post Oct 8 2008, 04:09 AM
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QUOTE (Karaden @ Oct 6 2008, 07:33 PM) *
Yellow text. Definitely yellow text.

You draw the weapon but don't get the shot that goes with it. Glitch is a drop, crit glitch is I get to have fun.

And no, rolls are fine, you beat him on virtually every one of them, you may continue to remain not reminiscent of kindergartner's favorite snack.


Was this not what you where waiting on?

Edit: My bad, didn't see that you'd posted.
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Andrensath
post Oct 8 2008, 05:22 AM
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12d6 Attack, 7d6 DR (12d6.hits(5)=4, 7d6.hits(5)=4) Still no damage for Milafin, although that Attack roll was crappy.
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Oenone
post Oct 8 2008, 09:05 PM
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So it's Lou and then Carson again, if I'm reading the poses and pose order correctly?

(I'm going on the assumption that Taylor is too smart to go anywhere near a brawl with Carson, although for what it's worth I'd hope he's in the crowd and looking out for teachers approaching so he can give us a warning.)
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Karaden
post Oct 8 2008, 09:56 PM
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Correct on all accounts.
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Karaden
post Oct 9 2008, 06:08 PM
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*note to self: make sure the baddies can actually hit someone next time*
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Oenone
post Oct 9 2008, 06:22 PM
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QUOTE (Karaden @ Oct 9 2008, 07:08 PM) *
*note to self: make sure the baddies can actually hit someone next time*


To be fair, Carson did utterly break Gres in a single blow!

Plus most of our attacks have bounced off like rain, he's definately a challenge to us (and I'd be worried if Alexei was down already in our first fight as he's in -MMO terms- the group tank).
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Karaden
post Oct 9 2008, 06:46 PM
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True, and if Carson lands even one blow it is going to give you a few penelties to dodging his next one. On the bright side for you guys it seems as though Milafin is about to disable his wired reflexes, oh the fun!

Alexie will actually get to attack as opposed to standing there using 'taunt' on Carson to draw all the agro (IMG:style_emoticons/default/wink.gif)
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Karaden
post Oct 9 2008, 06:50 PM
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I believe Mya and Milafin still get to go, then Milafin gets to go again maybe? (I forgot how many IPs VR gives to technos)
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Oenone
post Oct 9 2008, 06:59 PM
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Three isn't it? They count as always being in Hotsim VR.
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Andrensath
post Oct 9 2008, 07:35 PM
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Yeah, technos get three passes in VR, but they can't get as good as a mundane hacker in meatspace combat.
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Oenone
post Oct 9 2008, 07:40 PM
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QUOTE (Andrensath @ Oct 9 2008, 08:35 PM) *
Yeah, technos get three passes in VR, but they can't get as good as a mundane hacker in meatspace combat.


And with the upgrades in Unwired and Augmentation they're slower than a cybered up hacker too (Without submersion grades that is) as they can hit up to five IP's.

They are however damn near impossible to detect or track, which is always a good thing when you're upto no good.
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Karaden
post Oct 10 2008, 03:49 PM
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We're now on the second IP of the round, which Carson no longer gets to be a part of. So those people who still have a second IP get to go (Alexie and Mya are the only two I think)
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Little Johnson
post Oct 10 2008, 04:35 PM
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does being jumped in with a rig count as being in full VR for IP passes? I just want to know for future reference
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