Help w/ Technomancer |
Help w/ Technomancer |
Oct 5 2008, 12:06 AM
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#1
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Target Group: Members Posts: 43 Joined: 26-September 08 From: Fredericksburg,Va Member No.: 16,379 |
I have never made a Technomancer before, any ideas would be helpful. I am new to everything having to do with Technomancers.
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Oct 5 2008, 01:40 AM
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#2
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
- must-buy CFs:Analyse for not being blind, Armor for survival, and Attack for self-defense. Stealth for not being seen.
- Exploit, Spoof, and Command are VERY nice to have - like a mage does not need Banishing, you don´t need Decompiling or whatever it is called. - don´t overvalue your living persona stats, your Stealth will be good, and your living node can only be attacked by other TMs - get resonance 5 or 6, as it limits CF ratings (get the highest CF ratings you are allowed to? - and buy as much as you are allowed to, too - Support Operation services are almost too good to be in the game. - Threading is great, calculate how many hits you can buy on the fading test. You can always thread what you are currently using. -> Use threaded Stealth for hacking, Spoof for spoofing, and (Attack Program) for matrix combat. -> A stable of registered sprites for Support Operation is a must. Don´t get that at chargen though, way to expensive! |
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