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> Safe Houses knowledge skill, huh?
toturi
post Oct 8 2008, 12:28 PM
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QUOTE (Ryu @ Oct 8 2008, 08:23 PM) *
Apart from "No, they don´t", knowledge skill glitches are hardly accidents or dangers of nature, yes?

So? Knowledge Skill glitches are glitches. And the Guard power can be used to prevent a glitch from happening, yes?
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Ryu
post Oct 8 2008, 12:57 PM
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QUOTE (toturi @ Oct 8 2008, 02:28 PM) *
So? Knowledge Skill glitches are glitches. And the Guard power can be used to prevent a glitch from happening, yes?


I´ve always assumed that is true only within the previously established context. Would you provide the English wording for me?
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Tarantula
post Oct 8 2008, 03:10 PM
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As far as the "you need knowledge in it to do it" style gaming. You must really hate when they just buy knowsofts then. Cause, I'd definitely rather use a fake sin to pick up a knowsoft for things I'd frequently be needing to buy. Or even better, just take a warez group as a contact, and get warez knowsofts on the cheap when you need them.
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Ryu
post Oct 8 2008, 03:49 PM
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I have no problem with knowsofts, and I have no problems when my players push some tasks to contacts. But an experienced soldier without any kind of professional skill isn´t.

None of the required knowledge (in whatever form) is what sucks.
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Fortune
post Oct 8 2008, 07:33 PM
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QUOTE (toturi @ Oct 8 2008, 11:28 PM) *
And the Guard power can be used to prevent a glitch from happening, yes?


As far as I'm concerned, Guard only protects against actual 'accidents' and the like (that happen to the character ... not the player). It isn't proof against all Glitches.
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Tarantula
post Oct 8 2008, 07:38 PM
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All glitches cause actual accidents and the like to the character.
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Ryu
post Oct 8 2008, 07:59 PM
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The debate is IMO on "natural" accidents.
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Tarantula
post Oct 8 2008, 08:07 PM
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To put this to an end, sr4, 288, "The Guard power gives the critter the ability to prevent normal environmental accidents and hazards (both natural and those induced by the Accident power), such as preventing someone from succumbing to heatstroke or saving someone from drowning. The Guard power can also be used to prevent a glitch from occurring. Guard may be used on a number of characters at once equal to the critter’s Magic attribute."

Emphasis mine. It blocks normal accidents and hazards including the accident power. It ALSO blocks glitches. It quite clearly does both.
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Ryu
post Oct 8 2008, 08:13 PM
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QUOTE (Tarantula @ Oct 8 2008, 10:07 PM) *
To put this to an end, sr4, 288, "The Guard power gives the critter the ability to prevent normal environmental accidents and hazards (both natural and those induced by the Accident power), such as preventing someone from succumbing to heatstroke or saving someone from drowning. The Guard power can also be used to prevent a glitch from occurring. Guard may be used on a number of characters at once equal to the critter’s Magic attribute."

Emphasis mine. It blocks normal accidents and hazards including the accident power. It ALSO blocks glitches. It quite clearly does both.


Thanks much. I will mention it at the table.
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Fortune
post Oct 8 2008, 10:44 PM
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QUOTE (Tarantula @ Oct 9 2008, 07:07 AM) *
It blocks normal accidents and hazards including the accident power. It ALSO blocks glitches. It quite clearly does both.


I didn't dispute that. I merely limit a Spirit's Powers to those things that I feel it can reasonably affect (ie. physical glitches), which doesn't include most Knowledge Skill tests.
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Tarantula
post Oct 9 2008, 03:35 AM
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Why's that? Couldn't a guidance spirit guard you from something like a knowledge glitch?
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Fortune
post Oct 9 2008, 03:44 AM
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Possibly, depending on the situation (but probably not in my games), but that is just one type of Spirit that possesses the Guard Power.
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