DMZ Questions |
DMZ Questions |
Dec 26 2003, 07:10 PM
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#1
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Moving Target Group: Members Posts: 117 Joined: 26-February 02 Member No.: 654 |
I was in the local game store this morning, and what to my wondering eyes did appear but a copy of DMZ. I guess what I want to know is, is it worth owning, and or playing? I've never actually come across a copy before, so I don't know anything about the game.
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Dec 26 2003, 07:11 PM
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#2
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I've been considering getting a copy meself. Anyone with experience?
~J |
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Dec 26 2003, 07:56 PM
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#3
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Project Terminus: Soul Hunters Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
I would love to tell you all about it but in all the years I have owned this product I have never played it. Although I have glanced over it it has some maps that a former gm of mine used once or twice other than that no clue.
Now as to what comes in it: A book with archetypes (although mine has several pages printed twice starts on page 17 goes to 24 then 9 to 40 then 25 to 32) so no clue as to how useful this is. 9 map sheets 5 punchout pieces Then the main book that tells you how to play the game. Also gives info on the maps. |
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Dec 26 2003, 08:42 PM
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#4
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Moving Target Group: Members Posts: 189 Joined: 17-December 03 From: Louisville, KY Member No.: 5,912 |
i've owned it for about 6 years, and maybe played it 5 times. in my opinion, its pretty fun as a stand alone game, since it has its own set of rules that don't really match those of shadowrun, and you can have a good time fielding a team of runners/thugs/cops/whatever against your friends' teams. but, for being a "board" game, it has some pretty complicated rules. pretty close to battletech, actually. I wouldn't use it as an in game supplement (it has rules for converting your characters) since its a lot more deadly than shadowrun tends to be.
hope i've helped :) |
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Dec 26 2003, 09:26 PM
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#5
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Moving Target Group: Members Posts: 114 Joined: 9-October 03 Member No.: 5,702 |
I bought it when if first came out and have only played it two or three times. If you wanna make the game more complicated, slower, and a lot less fun, DMZ is the way to go. Maybe if I played it more and got used to the rules it would be more fun, but I doubt it. Save your :nuyen:
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Dec 27 2003, 02:57 AM
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#6
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Target Group: Members Posts: 21 Joined: 29-September 03 Member No.: 5,658 |
IMHO, having played it and used it, it is worth owning, if nothing else for the maps to use for your regular game. Nothing like having a glossy to give players an idea of what the joint looks like.
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Dec 27 2003, 03:03 AM
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#7
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Moving Target Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 |
...What, praytell, is DMZ? :?
Sorry for the newbie question... |
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Dec 27 2003, 03:07 AM
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#8
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Demilitarized Zone, IIRC. A board game for Shadowrun that none too many seem to know about.
I've seen it for cheap on eBay. At first I thought it was a sourcebook, but then I found out that it's a board game. |
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Dec 27 2003, 03:12 AM
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#9
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Actually, the name is Downtown Militarized Zone. Enough people know about it, and in my opinion it is worth the purchase (depending on the price, of course). I've played it a few times, and it was good fun after we got a grasp on the rules. :)
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Dec 27 2003, 03:18 AM
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#10
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
OK, so I'm just thinking it's some military jargon. Suits me.
Anywho. What, exactly, is the point of the game? Besides winning... :S |
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Dec 27 2003, 03:22 AM
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#11
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
It's pretty much a combat-style board game set in the Shadowrun world.
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Dec 27 2003, 08:29 AM
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#12
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Moving Target Group: Members Posts: 101 Joined: 5-March 03 From: Wouldn't you like to know? Member No.: 4,203 |
Its a good buy i say if only for all the little cardboard pieces, useful for all those large combats that are hard to keep track of. The maps are also good. The rules for the actual game are a bit complicated, i wouldn't say as bad as the B-tech rules, but definately alot of rules for a board game. thats is all take care chummers but this mage is off to bed.
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Dec 29 2003, 03:14 PM
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#13
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Moving Target Group: Members Posts: 117 Joined: 26-February 02 Member No.: 654 |
If its not as hard to do as battletech, it must be quite simple then. I always found battletech rediculously easy, hell we would do lance on lance on lance battles in 40 minute study halls in high school.
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Dec 29 2003, 06:22 PM
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#14
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Moving Target Group: Members Posts: 189 Joined: 17-December 03 From: Louisville, KY Member No.: 5,912 |
the only real problem with the game is that there's no real value system applied to the characters used. so there's no way to just say "okay, lets play a thirty point game". I'm sure someone could make one though, i'm just too lazy :)
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Dec 29 2003, 06:33 PM
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#15
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Moving Target Group: Members Posts: 714 Joined: 26-February 02 From: .nl Member No.: 116 |
I saw a copy of it some time ago, and decided not to buy it, because it seemed like a bad contender for Shadowrun: Duels, which is, and has been for a while now, Wizkids' main focus in table top strategic Shadowrun combat.
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Dec 29 2003, 08:21 PM
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#16
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Moving Target Group: Members Posts: 117 Joined: 26-February 02 Member No.: 654 |
Well, it has been around since forever, i mean, its what 2nd edition equivilent?
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