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> Napalm., rules
shadowfire
post Oct 17 2008, 12:13 AM
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What are the rules on napalm- if anywhere in the books?
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Ancient History
post Oct 17 2008, 12:20 AM
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p.164, Street Magic

Sorry, couldnae resist. Honestly, no. The closest we have to napalm is the good ol' molotov cocktail in Arsenal.
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shadowfire
post Oct 17 2008, 12:23 AM
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sounds good enough i'll just make the molotov cocktail rules sticky and difficult to remove.
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AngelisStorm
post Oct 17 2008, 12:24 AM
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Generally when you get napalmed, you die. Burns, no oxygen, etc.

But enough with litteralism. The flamer throwers presumably already use napalm (for that is what flamethrowers use, more or less). If you don't think they do, then just increase the likelyhood of being set on fire, or (closer to the truth) just make them cause continuing damage. Napalm is just sticky fire.

To make poor man's napalm, take large glass container. Fill to top with styrofoam. Then pour gasoline in. The gasoline melts the stryofoam, and makes it goopy and sticky. (Incidently run that through a nice chemical sprayer, with an ignition torch on the end, and have a ball.)
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Chrysalis
post Oct 17 2008, 12:29 AM
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Gasoline, soap shavings, and apple juice concentrate. Bring to a simmer, but not to a boil.

Place it in a 200 gallon oil drum with 20 kilos of industrial strength chain wound at the bottom. Use a filled oxygen tank with a cutting charge around it. Pop on lid and wait for unsuspecting car to drive past. Allow 2-5 seconds for an explosion and destruction of car.

Napalm will continue to burn unless scraped off. I would rule that it burns for 8(P) for 2d6 rounds. No, you don't get to dodge, but you can make a resistance test.
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Mickle5125
post Oct 17 2008, 01:04 AM
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should I be worried that you guys know how to make pseudo-napalm?
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ludomastro
post Oct 17 2008, 01:12 AM
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QUOTE (Mickle5125 @ Oct 16 2008, 07:04 PM) *
should I be worried that you guys know how to make pseudo-napalm?


You shouldn't worry any more than I do. (IMG:style_emoticons/default/wink.gif)
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Mickle5125
post Oct 17 2008, 01:13 AM
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QUOTE (Alex @ Oct 16 2008, 08:12 PM) *
You shouldn't worry any more than I do. (IMG:style_emoticons/default/wink.gif)


So... run around in a gibberish filled panic?
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ludomastro
post Oct 17 2008, 01:26 AM
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QUOTE (Mickle5125 @ Oct 16 2008, 07:13 PM) *
So... run around in a gibberish filled panic?


I'm from the middle of nowhere Alabama and grew up on a farm. I thought everyone knew how to do this stuff. So ... feel free to panic, I guess.

(IMG:style_emoticons/default/grinbig.gif)
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Chrysalis
post Oct 17 2008, 01:31 AM
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I would add the caveat that like all explosives and flammables please do not try making them in the privacy of your own home. Not only do they ruin pots they have a tendency on going horribly wrong.
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shadowfire
post Oct 17 2008, 01:32 AM
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We were in the middle of the game when the one player wanted to make it and i was working out the price of the supplies to make it with when my wife just came in and told us how easy it was... then finished up by saying that napalm sticks to children before going back to the kitchen to make cookies.

But surprisingly it easily found on the net..
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Mickle5125
post Oct 17 2008, 01:33 AM
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shadowfire, you have the coolest wife EVER
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DTFarstar
post Oct 17 2008, 01:46 AM
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Heh, I grew up in mostly middle of nowhere Alabama, too. I can say everyone I know knows the gasoline + styrofoam trick. I hadn't heard the soap shavings and applejuice thing before though. That's pretty cool. I mean, I still think we are all on a government list somewhere, but I rest safe in the knowledge that Frank only had to go to Prauge for medical school, so I shouldn't have any problem in the states right?

Chris
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ludomastro
post Oct 17 2008, 01:57 AM
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Don't count on it, my friend. Don't count on it.

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What part of Alabama DTFarstar?
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DTFarstar
post Oct 17 2008, 02:01 AM
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Northwest Corner, Florence, if you know where that is.

Chris
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ludomastro
post Oct 17 2008, 02:06 AM
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Actually I do. I'm from near Tuscaloosa, originally. I have moved several times/states since then.
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DTFarstar
post Oct 17 2008, 02:07 AM
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I will hopefully be doing that soon. Medical School and all that.

Chris
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Method
post Oct 17 2008, 02:14 AM
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I would just use the rules for white phosphorus on page 37 of Arsenal without the bit about re-ignition on contact with air.

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And you'd be surprised who they let into medical school... (IMG:style_emoticons/default/vegm.gif) <--(Anatomy Book)
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Ed_209a
post Oct 17 2008, 01:15 PM
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I personally feel more threatened by someone who can tell me _exactly_ how to hit someone with a bat then someone who can tell me _exactly_ how to make bathtub napalm.
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shadowfire
post Oct 17 2008, 01:35 PM
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personal i would be worried about the guy that could describe in detail the sounds of bones breaking and that wet sticky thuwack sound when you hit people wqith baseball bats.
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psychophipps
post Oct 17 2008, 06:45 PM
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QUOTE (shadowfire @ Oct 17 2008, 05:35 AM) *
personal i would be worried about the guy that could describe in detail the sounds of bones breaking and that wet sticky thuwack sound when you hit people wqith baseball bats.


Bones breaking sounds like a wet broomstick, actually. Well, the femur does at least. The bat thing you got pretty well down pat.

As for the correct bat hitting thing, it's simple. Mainly, you need to break your wrist down during your stroke for the correct snap at the end and you need to try hit no closer to you than 6 inches (15cm for you metric types) from the head. This wrist break will accelerate the tip of the bat to maximum velocity while still giving you correct grip and arm support and hitting towards the end will put the maximum baseball bat mass into the blow.

Use a chopping motion with only about 6 inches of follow through to minimize the risk of them grabbing it with a miss and start off by choking up towards the top of the hand grip for good initial control and to minimize the risk of breaking the bat with a strike to the head if you get a decent shot early (breaking the bat means that a large part of the energy is transferred into tossing the head of the bat way). I am a strong supporter of limb hits early (especially the arms) as they can open them up for a takedown blow. Once you get them good and dazed, slide your hands to the bottom of the grip and swing for the fences with the ol' Lumberjack Hack.
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stormcrow
post Oct 18 2008, 02:25 AM
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Add one more (former) Alabama boy to the napalm list.

BTW, Moundville makes a great 4th World site as do the caves near Huntsville.
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ludomastro
post Oct 18 2008, 03:10 AM
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QUOTE (stormcrow @ Oct 17 2008, 08:25 PM) *
Add one more (former) Alabama boy to the napalm list.

BTW, Moundville makes a great 4th World site as do the caves near Huntsville.


Yes, yes it does. I've been there and I assume you have as well. Where do you suggest it fits into the history?
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Karaden
post Oct 18 2008, 12:52 PM
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QUOTE (Mickle5125 @ Oct 16 2008, 08:04 PM) *
should I be worried that you guys know how to make pseudo-napalm?


Never heard of the 'Anarchist's Cookbook' I assume?

All this and sooooo much more. Including creating your own gunpowder, pike bombs, and all kinds of other crazy stuff. So much knowledge, so many pretty explosives.
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Eurotroll
post Oct 18 2008, 01:02 PM
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QUOTE (Mickle5125 @ Oct 17 2008, 03:04 AM) *
should I be worried that you guys know how to make pseudo-napalm?


Not until we fill said gasoline-styrofoam mix into a specially prepared lightbulb and then lie in wait for the first poor sucker to flip the switch. (IMG:style_emoticons/default/twirl.gif)
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